Merge branch 'update/icon-tooltip' into 'develop'

updated for buttongroup

See merge request BPHV_MIPS/vds_ios!62
This commit is contained in:
Bruce, Matt R 2023-05-03 13:56:28 +00:00
commit 749f70c35e
3 changed files with 63 additions and 64 deletions

View File

@ -71,11 +71,6 @@ open class ButtonGroup: View, UICollectionViewDataSource, UICollectionViewDelega
//--------------------------------------------------
// MARK: - Private Properties
//--------------------------------------------------
private let lineSpacing: CGFloat = 12.0
private let itemSpacing: CGFloat = 16.0
private let estimatedCellHeight: CGFloat = 40.0
private let estimatedCellWidth: CGFloat = 150.0
fileprivate lazy var positionLayout = ButtonGroupPositionLayout().with {
$0.position = .center
$0.delegate = self
@ -173,8 +168,12 @@ open class ButtonGroup: View, UICollectionViewDataSource, UICollectionViewDelega
guard let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "collectionViewCell", for: indexPath) as? ButtonGroupCollectionViewCell else { return UICollectionViewCell() }
cell.subviews.forEach { $0.removeFromSuperview() }
cell.addSubview(button)
cell.buttonable = button
button.pinToSuperView()
if hasDebugBorder {
cell.addDebugBorder()
} else {
cell.removeDebugBorder()
}
return cell
}
@ -194,5 +193,4 @@ open class ButtonGroup: View, UICollectionViewDataSource, UICollectionViewDelega
buttons[indexPath.row]
}
}

View File

@ -9,32 +9,12 @@ import Foundation
import UIKit
/// Cell is needed since the buttonable hitArea "can" be outside of it's container rectangle
public class ButtonGroupCollectionViewCell: UICollectionViewCell {
var buttonable: Buttonable?
open override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
guard let buttonable else { return nil }
// Create a minimumHitArea variable with a value that represents the minimum size of the hit area you want to create for the button.
let minimumHitArea = CGSize(width: buttonable.intrinsicContentSize.width, height: 44)
// Create a new hitFrame variable that is the same size as the minimumHitArea variable, but is centered on the button's frame.
let hitFrame = CGRect(
x: self.bounds.midX - minimumHitArea.width / 2,
y: self.bounds.midY - minimumHitArea.height / 2,
width: minimumHitArea.width,
height: minimumHitArea.height
)
// If the point that was passed to the hitTest(_:with:) method is within the hitFrame, return the button itself. This will cause the button to handle the touch event.
if hitFrame.contains(point) {
return buttonable
}
// If the point is not within the hitFrame, return nil. This will cause the touch event to be handled by another view.
return nil
public class ButtonGroupCollectionViewCell: UICollectionViewCell {}
extension ButtonGroupCollectionViewCell: AppleGuidlinesTouchable {
override open func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
Self.acceptablyOutsideBounds(point: point, bounds: bounds)
}
}

View File

@ -118,41 +118,62 @@ extension UIView {
}
extension UIView {
internal func removeDebugBorder() {
layer.sublayers?.forEach({ layer in
if layer.name?.hasPrefix("debug") ?? false {
layer.removeFromSuperlayer()
}
})
}
internal func addDebugBorder(color: UIColor = .red) {
//ensure you remove existing
removeDebugBorder()
//add bounds border
let borderLayer = CALayer()
borderLayer.name = "debugAreaLayer"
borderLayer.frame = bounds
borderLayer.bounds = bounds
borderLayer.borderWidth = VDSFormControls.widthBorder
borderLayer.borderColor = color.cgColor
layer.addSublayer(borderLayer)
//add touchborder if applicable
if type(of: self) is AppleGuidlinesTouchable.Type {
let faultToleranceX: CGFloat = max((45 - bounds.size.width) / 2.0, 0)
let faultToleranceY: CGFloat = max((45 - bounds.size.height) / 2.0, 0)
let touchableAreaPath = UIBezierPath(rect: bounds.insetBy(dx: -faultToleranceX, dy: -faultToleranceY))
let touchLayer = CAShapeLayer()
touchLayer.path = touchableAreaPath.cgPath
touchLayer.strokeColor = color.cgColor
touchLayer.fillColor = UIColor.clear.cgColor
touchLayer.lineWidth = VDSFormControls.widthBorder
touchLayer.opacity = 1.0
touchLayer.name = "debugTouchableAreaLayer"
touchLayer.zPosition = 100
touchLayer.frame = bounds
touchLayer.bounds = bounds
layer.addSublayer(touchLayer)
}
}
public var hasDebugBorder: Bool {
guard let layers = layer.sublayers else { return false }
return layers.compactMap{$0.name}.filter{$0.hasPrefix("debug")}.count > 0
}
public func debugBorder(show shouldShow: Bool = true, color: UIColor = .red) {
if shouldShow {
let borderLayer = CALayer()
borderLayer.name = "debugAreaLayer"
borderLayer.frame = bounds
borderLayer.bounds = bounds
borderLayer.borderWidth = VDSFormControls.widthBorder
borderLayer.borderColor = color.cgColor
layer.addSublayer(borderLayer)
if type(of: self) is AppleGuidlinesTouchable.Type {
let faultToleranceX: CGFloat = max((45 - bounds.size.width) / 2.0, 0)
let faultToleranceY: CGFloat = max((45 - bounds.size.height) / 2.0, 0)
let touchableAreaPath = UIBezierPath(rect: bounds.insetBy(dx: -faultToleranceX, dy: -faultToleranceY))
let touchLayer = CAShapeLayer()
touchLayer.path = touchableAreaPath.cgPath
touchLayer.strokeColor = color.cgColor
touchLayer.fillColor = UIColor.clear.cgColor
touchLayer.lineWidth = VDSFormControls.widthBorder
touchLayer.opacity = 1.0
touchLayer.name = "debugTouchableAreaLayer"
touchLayer.zPosition = 100
touchLayer.frame = bounds
touchLayer.bounds = bounds
layer.addSublayer(touchLayer)
}
addDebugBorder(color: color)
} else {
layer.sublayers?.forEach({ layer in
if layer.name?.hasPrefix("debug") ?? false {
layer.removeFromSuperlayer()
}
})
removeDebugBorder()
}
if let view = self as? Handlerable {
view.updateView()
}
}
}