added methods for showing button cell bounds
Signed-off-by: Matt Bruce <matt.bruce@verizon.com>
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3e8461aef6
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@ -169,6 +169,11 @@ open class ButtonGroup: View, UICollectionViewDataSource, UICollectionViewDelega
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cell.subviews.forEach { $0.removeFromSuperview() }
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cell.addSubview(button)
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button.pinToSuperView()
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if hasDebugBorder {
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cell.addDebugBorder()
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} else {
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cell.removeDebugBorder()
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}
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return cell
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}
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@ -188,5 +193,4 @@ open class ButtonGroup: View, UICollectionViewDataSource, UICollectionViewDelega
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buttons[indexPath.row]
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}
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}
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@ -118,9 +118,9 @@ extension UIView {
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}
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extension UIView {
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private func removeDebugBorder() {
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internal func removeDebugBorder() {
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layer.sublayers?.forEach({ layer in
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if layer.name?.hasPrefix("debug") ?? false {
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layer.removeFromSuperlayer()
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@ -128,34 +128,52 @@ extension UIView {
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})
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}
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public func debugBorder(show shouldShow: Bool = true, color: UIColor = .red) {
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internal func addDebugBorder(color: UIColor = .red) {
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//ensure you remove existing
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removeDebugBorder()
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if shouldShow {
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let borderLayer = CALayer()
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borderLayer.name = "debugAreaLayer"
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borderLayer.frame = bounds
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borderLayer.bounds = bounds
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borderLayer.borderWidth = VDSFormControls.widthBorder
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borderLayer.borderColor = color.cgColor
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layer.addSublayer(borderLayer)
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//add bounds border
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let borderLayer = CALayer()
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borderLayer.name = "debugAreaLayer"
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borderLayer.frame = bounds
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borderLayer.bounds = bounds
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borderLayer.borderWidth = VDSFormControls.widthBorder
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borderLayer.borderColor = color.cgColor
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layer.addSublayer(borderLayer)
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//add touchborder if applicable
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if type(of: self) is AppleGuidlinesTouchable.Type {
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let faultToleranceX: CGFloat = max((45 - bounds.size.width) / 2.0, 0)
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let faultToleranceY: CGFloat = max((45 - bounds.size.height) / 2.0, 0)
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if type(of: self) is AppleGuidlinesTouchable.Type {
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let faultToleranceX: CGFloat = max((45 - bounds.size.width) / 2.0, 0)
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let faultToleranceY: CGFloat = max((45 - bounds.size.height) / 2.0, 0)
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let touchableAreaPath = UIBezierPath(rect: bounds.insetBy(dx: -faultToleranceX, dy: -faultToleranceY))
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let touchLayer = CAShapeLayer()
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touchLayer.path = touchableAreaPath.cgPath
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touchLayer.strokeColor = color.cgColor
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touchLayer.fillColor = UIColor.clear.cgColor
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touchLayer.lineWidth = VDSFormControls.widthBorder
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touchLayer.opacity = 1.0
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touchLayer.name = "debugTouchableAreaLayer"
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touchLayer.zPosition = 100
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touchLayer.frame = bounds
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touchLayer.bounds = bounds
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layer.addSublayer(touchLayer)
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}
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let touchableAreaPath = UIBezierPath(rect: bounds.insetBy(dx: -faultToleranceX, dy: -faultToleranceY))
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let touchLayer = CAShapeLayer()
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touchLayer.path = touchableAreaPath.cgPath
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touchLayer.strokeColor = color.cgColor
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touchLayer.fillColor = UIColor.clear.cgColor
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touchLayer.lineWidth = VDSFormControls.widthBorder
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touchLayer.opacity = 1.0
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touchLayer.name = "debugTouchableAreaLayer"
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touchLayer.zPosition = 100
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touchLayer.frame = bounds
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touchLayer.bounds = bounds
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layer.addSublayer(touchLayer)
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}
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}
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public var hasDebugBorder: Bool {
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guard let layers = layer.sublayers else { return false }
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return layers.compactMap{$0.name}.filter{$0.hasPrefix("debug")}.count > 0
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}
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public func debugBorder(show shouldShow: Bool = true, color: UIColor = .red) {
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if shouldShow {
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addDebugBorder(color: color)
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} else {
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removeDebugBorder()
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}
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if let view = self as? Handlerable {
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view.updateView()
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}
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}
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}
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