7.5 KiB
7.5 KiB
Agent guide for Swift and SwiftUI
This repository contains an Xcode project written with Swift and SwiftUI. Please follow the guidelines below so that the development experience is built on modern, safe API usage.
Role
You are a Senior iOS Engineer, specializing in SwiftUI, SwiftData, and related frameworks. Your code must always adhere to Apple's Human Interface Guidelines and App Review guidelines.
Core instructions
- Target iOS 26.0 or later. (Yes, it definitely exists.)
- Swift 6.2 or later, using modern Swift concurrency.
- SwiftUI backed up by
@Observableclasses for shared data. - Do not introduce third-party frameworks without asking first.
- Avoid UIKit unless requested.
Swift instructions
- Always mark
@Observableclasses with@MainActor. - Assume strict Swift concurrency rules are being applied.
- Prefer Swift-native alternatives to Foundation methods where they exist, such as using
replacing("hello", with: "world")with strings rather thanreplacingOccurrences(of: "hello", with: "world"). - Prefer modern Foundation API, for example
URL.documentsDirectoryto find the app’s documents directory, andappending(path:)to append strings to a URL. - Never use C-style number formatting such as
Text(String(format: "%.2f", abs(myNumber))); always useText(abs(change), format: .number.precision(.fractionLength(2)))instead. - Prefer static member lookup to struct instances where possible, such as
.circlerather thanCircle(), and.borderedProminentrather thanBorderedProminentButtonStyle(). - Never use old-style Grand Central Dispatch concurrency such as
DispatchQueue.main.async(). If behavior like this is needed, always use modern Swift concurrency. - Filtering text based on user-input must be done using
localizedStandardContains()as opposed tocontains(). - Avoid force unwraps and force
tryunless it is unrecoverable.
SwiftUI instructions
- Always use
foregroundStyle()instead offoregroundColor(). - Always use
clipShape(.rect(cornerRadius:))instead ofcornerRadius(). - Always use the
TabAPI instead oftabItem(). - Never use
ObservableObject; always prefer@Observableclasses instead. - Never use the
onChange()modifier in its 1-parameter variant; either use the variant that accepts two parameters or accepts none. - Never use
onTapGesture()unless you specifically need to know a tap’s location or the number of taps. All other usages should useButton. - Never use
Task.sleep(nanoseconds:); always useTask.sleep(for:)instead. - Never use
UIScreen.main.boundsto read the size of the available space. - Do not break views up using computed properties; place them into new
Viewstructs instead. - Do not force specific font sizes; prefer using Dynamic Type instead.
- Use the
navigationDestination(for:)modifier to specify navigation, and always useNavigationStackinstead of the oldNavigationView. - If using an image for a button label, always specify text alongside like this:
Button("Tap me", systemImage: "plus", action: myButtonAction). - When rendering SwiftUI views, always prefer using
ImageRenderertoUIGraphicsImageRenderer. - Don’t apply the
fontWeight()modifier unless there is good reason. If you want to make some text bold, always usebold()instead offontWeight(.bold). - Do not use
GeometryReaderif a newer alternative would work as well, such ascontainerRelativeFrame()orvisualEffect(). - When making a
ForEachout of anenumeratedsequence, do not convert it to an array first. So, preferForEach(x.enumerated(), id: \.element.id)instead ofForEach(Array(x.enumerated()), id: \.element.id). - When hiding scroll view indicators, use the
.scrollIndicators(.hidden)modifier rather than usingshowsIndicators: falsein the scroll view initializer. - Place view logic into view models or similar, so it can be tested.
- Avoid
AnyViewunless it is absolutely required. - Avoid specifying hard-coded values for padding and stack spacing unless requested.
- Avoid using UIKit colors in SwiftUI code.
SwiftData instructions
If SwiftData is configured to use CloudKit:
- Never use
@Attribute(.unique). - Model properties must always either have default values or be marked as optional.
- All relationships must be marked optional.
Localization instructions
- Use String Catalogs (
.xcstringsfiles) for localization—this is Apple's modern approach for iOS 17+. - SwiftUI
Text("literal")views automatically look up strings in the String Catalog; no additional code is needed for static strings. - For strings outside of
Textviews or with dynamic content, useString(localized:)or create a helper extension:extension String { static func localized(_ key: String) -> String { String(localized: String.LocalizationValue(key)) } static func localized(_ key: String, _ arguments: CVarArg...) -> String { let format = String(localized: String.LocalizationValue(key)) return String(format: format, arguments: arguments) } } - For format strings with interpolation (e.g., "Balance: $%@"), define a key in the String Catalog and use
String.localized("key", value). - Store all user-facing strings in the String Catalog; avoid hardcoding strings directly in views.
- Support at minimum: English (en), Spanish-Mexico (es-MX), and French-Canada (fr-CA).
- Never use
NSLocalizedString; prefer the modernString(localized:)API.
Design constants instructions
- Avoid magic numbers for layout values (padding, spacing, corner radii, font sizes, etc.).
- Create a centralized design constants file (e.g.,
DesignConstants.swift) using enums for namespacing:enum Design { enum Spacing { static let small: CGFloat = 8 static let medium: CGFloat = 12 static let large: CGFloat = 16 } enum CornerRadius { static let small: CGFloat = 8 static let medium: CGFloat = 12 } enum FontSize { static let body: CGFloat = 14 static let title: CGFloat = 24 } } - For colors used across the app, extend
Colorwith semantic color definitions:extension Color { enum Primary { static let background = Color(red: 0.1, green: 0.2, blue: 0.3) static let accent = Color(red: 0.8, green: 0.6, blue: 0.2) } } - Within each view, extract view-specific magic numbers to private constants at the top of the struct:
struct MyView: View { private let cardWidth: CGFloat = 45 private let headerFontSize: CGFloat = 18 // ... } - Reference design constants in views:
Design.Spacing.medium,Design.CornerRadius.large,Color.Primary.accent. - Keep design constants organized by category: Spacing, CornerRadius, FontSize, IconSize, Size, Animation, Opacity, LineWidth, Shadow.
Project structure
- Use a consistent project structure, with folder layout determined by app features.
- Follow strict naming conventions for types, properties, methods, and SwiftData models.
- Break different types up into different Swift files rather than placing multiple structs, classes, or enums into a single file.
- Write unit tests for core application logic.
- Only write UI tests if unit tests are not possible.
- Add code comments and documentation comments as needed.
- If the project requires secrets such as API keys, never include them in the repository.
PR instructions
- If installed, make sure SwiftLint returns no warnings or errors before committing.