CasinoGames/SETTINGS_STYLING_GUIDE.md

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# Settings View Styling Guide
A comprehensive guide to achieving the polished casino-style settings interface with golden accents, proper section separation, and consistent styling.
## Table of Contents
1. [Overview](#overview)
2. [The Complete Stack](#the-complete-stack)
3. [Step 1: Set Up Design Constants](#step-1-set-up-design-constants)
4. [Step 2: Use SheetContainerView](#step-2-use-sheetcontainerview)
5. [Step 3: Structure with SheetSection](#step-3-structure-with-sheetsection)
6. [Step 4: Use Proper Settings Components](#step-4-use-proper-settings-components)
7. [Step 5: Apply Consistent Colors](#step-5-apply-consistent-colors)
8. [Complete Example](#complete-example)
9. [Color Reference](#color-reference)
10. [Troubleshooting](#troubleshooting)
---
## Overview
The polished casino settings interface you see in Blackjack and Baccarat is achieved through a combination of:
1. **SheetContainerView** - Dark background, proper navigation bar styling
2. **SheetSection** - Icon + title headers with card-like content containers
3. **CasinoKit components** - Pre-styled toggles, pickers, and selectable rows
4. **Color.Sheet constants** - Consistent golden accent and background colors
5. **Design constants** - Standardized spacing, corner radius, and opacity values
### Key Styling Elements
- **Golden accent color**: `Color.Sheet.accent = Color(red: 0.9, green: 0.75, blue: 0.3)`
- **Dark blue background**: `Color.Sheet.background = Color(red: 0.08, green: 0.12, blue: 0.18)`
- **Section cards**: White opacity fill with rounded corners
- **Radio buttons**: Golden checkmark circles for selected items
- **Proper spacing**: xxLarge (24pt) between sections
---
## The Complete Stack
### Required Components from CasinoKit
```swift
import CasinoKit
```
**Views:**
- `SheetContainerView` - Outer container with navigation and dark background
- `SheetSection` - Section container with icon/title header and card
- `SelectableRow` - Radio button rows for pickers
- `SelectionIndicator` - Golden checkmark circles
- `SettingsToggle` - Toggle switches with titles and subtitles
- `SpeedPicker`, `VolumePicker`, `BalancePicker` - Specialized pickers
- `BadgePill` - Badge for displaying values like "$10 - $1,000"
**Constants:**
- `CasinoDesign` - Spacing, corner radius, opacity, font sizes, etc.
- `Color.Sheet` - Sheet-specific colors (background, accent, etc.)
### Local Design Constants Setup
Create a `DesignConstants.swift` file in your app that imports and typealias CasinoKit constants:
```swift
import SwiftUI
import CasinoKit
enum Design {
// Import shared constants via typealias
typealias Spacing = CasinoDesign.Spacing
typealias CornerRadius = CasinoDesign.CornerRadius
typealias LineWidth = CasinoDesign.LineWidth
typealias Shadow = CasinoDesign.Shadow
typealias Opacity = CasinoDesign.Opacity
typealias Animation = CasinoDesign.Animation
typealias BaseFontSize = CasinoDesign.BaseFontSize
typealias IconSize = CasinoDesign.IconSize
// Your game-specific constants
enum Size {
static let cardWidth: CGFloat = 90
// ... other game-specific sizes
}
}
```
This allows you to write `Design.Spacing.large` instead of `CasinoDesign.Spacing.large` throughout your app.
---
## Step 1: Set Up Design Constants
### 1.1 Create DesignConstants.swift
Create a file called `DesignConstants.swift` in your app's `Theme/` folder:
```swift
//
// DesignConstants.swift
// YourGame
//
import SwiftUI
import CasinoKit
enum Design {
// MARK: - Shared Constants (from CasinoKit)
typealias Spacing = CasinoDesign.Spacing
typealias CornerRadius = CasinoDesign.CornerRadius
typealias LineWidth = CasinoDesign.LineWidth
typealias Shadow = CasinoDesign.Shadow
typealias Opacity = CasinoDesign.Opacity
typealias Animation = CasinoDesign.Animation
typealias Scale = CasinoDesign.Scale
typealias MinScaleFactor = CasinoDesign.MinScaleFactor
typealias BaseFontSize = CasinoDesign.BaseFontSize
typealias IconSize = CasinoDesign.IconSize
// MARK: - Game-Specific Sizes
enum Size {
// Add your game-specific sizes here
static let cardWidth: CGFloat = 90
}
}
// MARK: - App Colors
extension Color {
// Import CasinoKit table colors
typealias Table = CasinoTable
// Add game-specific colors here
}
```
### 1.2 Why This Matters
By typealiasing `CasinoDesign`, you get:
- Consistent spacing throughout your app
- Proper opacity values for layering
- Standardized corner radii
- Matching font sizes
**Don't hardcode values!** Use constants instead:
**Bad:**
```swift
.padding(24)
.opacity(0.1)
.cornerRadius(12)
```
**Good:**
```swift
.padding(Design.Spacing.xxLarge)
.opacity(Design.Opacity.subtle)
.clipShape(.rect(cornerRadius: Design.CornerRadius.large))
```
---
## Step 2: Use SheetContainerView
### 2.1 Basic Structure
`SheetContainerView` provides the foundation: dark background, navigation bar, and done button.
```swift
import SwiftUI
import CasinoKit
struct SettingsView: View {
@Environment(\.dismiss) private var dismiss
var body: some View {
SheetContainerView(
title: "Settings",
content: {
// Your sections go here
},
onCancel: nil, // Optional cancel button
onDone: {
dismiss()
},
doneButtonText: "Done"
)
}
}
```
### 2.2 What SheetContainerView Provides
**Automatic Styling:**
- Dark blue background: `Color.Sheet.background`
- NavigationStack with inline title
- Golden "Done" button: `Color.Sheet.accent`
- Optional "Cancel" button
- Toolbar with proper dark scheme
- ScrollView with proper vertical spacing
**Key Parameters:**
- `title` - The navigation bar title
- `content` - A `@ViewBuilder` closure for your sections
- `onCancel` - Optional cancel action (if nil, no cancel button)
- `onDone` - Done button action
- `doneButtonText` - Text for done button (default: "Done")
- `cancelButtonText` - Text for cancel button (default: "Cancel")
### 2.3 Section Spacing
SheetContainerView automatically adds `xxLarge` (24pt) spacing between sections:
```swift
VStack(spacing: CasinoDesign.Spacing.xxLarge) {
content // Your sections
}
```
This creates the clean separation you see between sections.
---
## Step 3: Structure with SheetSection
### 3.1 Basic SheetSection
Each logical group of settings should be in a `SheetSection`:
```swift
SheetSection(title: "DISPLAY", icon: "eye") {
// Settings content here
}
```
### 3.2 What SheetSection Provides
**Header:**
- Icon in golden color with opacity
- Title in uppercase, bold, rounded font
- Subtle spacing and padding
**Content Card:**
- White opacity background (`Color.Sheet.sectionFill`)
- Rounded corners (`CornerRadius.large`)
- Proper padding
- Horizontal margins
**Visual Structure:**
```
┌─────────────────────────────────────┐
│ 👁 DISPLAY │ ← Header (icon + title)
│ ┌─────────────────────────────────┐ │
│ │ │ │ ← Content card
│ │ [Settings content here] │ │ (white opacity fill)
│ │ │ │
│ └─────────────────────────────────┘ │
└─────────────────────────────────────┘
```
### 3.3 Section Best Practices
**Use semantic grouping:**
- GAME STYLE - Game variants and modes
- RULES - Rule customization
- TABLE LIMITS - Betting limits
- DECK SETTINGS - Shoe configuration
- STARTING BALANCE - Balance picker
- DISPLAY - Visual settings
- SOUND - Audio settings
- DATA - Reset and export
**Choose appropriate icons:**
```swift
SheetSection(title: "GAME STYLE", icon: "suit.club.fill")
SheetSection(title: "RULES", icon: "list.bullet.clipboard")
SheetSection(title: "TABLE LIMITS", icon: "banknote")
SheetSection(title: "DECK SETTINGS", icon: "rectangle.portrait.on.rectangle.portrait")
SheetSection(title: "STARTING BALANCE", icon: "dollarsign.circle")
SheetSection(title: "DISPLAY", icon: "eye")
SheetSection(title: "SOUND", icon: "speaker.wave.2.fill")
SheetSection(title: "DATA", icon: "externaldrive")
```
---
## Step 4: Use Proper Settings Components
### 4.1 SelectableRow (Radio Button Rows)
Use `SelectableRow` for picker options with radio buttons:
```swift
SheetSection(title: "DECK SETTINGS", icon: "rectangle.portrait.on.rectangle.portrait") {
VStack(spacing: Design.Spacing.small) {
SelectableRow(
title: "1 Deck",
subtitle: "Single deck, higher variance",
isSelected: deckCount == 1,
accentColor: Color.Sheet.accent,
action: { deckCount = 1 }
)
SelectableRow(
title: "6 Decks",
subtitle: "Standard casino shoe",
isSelected: deckCount == 6,
accentColor: Color.Sheet.accent,
action: { deckCount = 6 }
)
}
}
```
**What SelectableRow Provides:**
- Title in white, large font
- Subtitle in white with medium opacity
- Optional badge (e.g., "$10 - $1,000")
- Golden checkmark circle when selected
- Outlined circle when not selected
- Golden border when selected
- Subtle golden background fill when selected
- Proper padding and rounded corners
**With Badge:**
```swift
SelectableRow(
title: "Low Stakes",
subtitle: "Standard mini table",
isSelected: true,
accentColor: Color.Sheet.accent,
badge: {
BadgePill(text: "$10 - $1,000", isSelected: true)
},
action: { }
)
```
### 4.2 SettingsToggle (Toggle Switches)
Use `SettingsToggle` for on/off options:
```swift
SheetSection(title: "DISPLAY", icon: "eye") {
VStack(spacing: Design.Spacing.small) {
SettingsToggle(
title: "Show Animations",
subtitle: "Card dealing animations",
isOn: $showAnimations,
accentColor: Color.Sheet.accent
)
Divider().background(Color.white.opacity(Design.Opacity.hint))
SettingsToggle(
title: "Show Hints",
subtitle: "Basic strategy suggestions",
isOn: $showHints,
accentColor: Color.Sheet.accent
)
}
}
```
**What SettingsToggle Provides:**
- Title in large font, white
- Subtitle in body font, white with medium opacity
- Toggle switch with golden accent color
- Proper vertical alignment
- Minimum touch target height (44pt)
### 4.3 Specialized Pickers
**SpeedPicker:**
```swift
SpeedPicker(speed: $dealingSpeed, accentColor: Color.Sheet.accent)
```
**VolumePicker:**
```swift
VolumePicker(volume: $soundVolume, accentColor: Color.Sheet.accent)
```
**BalancePicker:**
```swift
BalancePicker(balance: $startingBalance, accentColor: Color.Sheet.accent)
```
### 4.4 Dividers Between Items
Use dividers to separate items within a section:
```swift
VStack(spacing: Design.Spacing.small) {
SettingsToggle(title: "Option 1", isOn: $option1, accentColor: accent)
Divider()
.background(Color.white.opacity(Design.Opacity.hint))
SettingsToggle(title: "Option 2", isOn: $option2, accentColor: accent)
}
```
**Divider opacity levels:**
- `Design.Opacity.hint` (0.2) - Very subtle, recommended
- `Design.Opacity.subtle` (0.1) - Almost invisible
- `Design.Opacity.light` (0.3) - More prominent
---
## Step 5: Apply Consistent Colors
### 5.1 Use Color.Sheet Constants
**Always use `Color.Sheet.accent` for highlights:**
```swift
private let accent = Color.Sheet.accent
// Then use it everywhere:
SelectableRow(..., accentColor: accent)
SettingsToggle(..., accentColor: accent)
SpeedPicker(..., accentColor: accent)
```
### 5.2 Color Constants Available
**From CasinoKit:**
```swift
Color.Sheet.background // Dark blue: Color(red: 0.08, green: 0.12, blue: 0.18)
Color.Sheet.accent // Gold: Color(red: 0.9, green: 0.75, blue: 0.3)
Color.Sheet.sectionFill // White.opacity(0.1)
Color.Sheet.cardBackground // White.opacity(0.05)
Color.Sheet.secondaryText // White.opacity(0.6)
Color.Sheet.cancelText // White.opacity(0.7)
```
### 5.3 Text Colors
**Primary text (titles):**
```swift
.foregroundStyle(.white)
```
**Secondary text (subtitles, descriptions):**
```swift
.foregroundStyle(.white.opacity(Design.Opacity.medium))
// or
.foregroundStyle(Color.Sheet.secondaryText)
```
**Accent highlights:**
```swift
.foregroundStyle(Color.Sheet.accent)
```
### 5.4 Background Colors
**Section card fill:**
```swift
.background(
RoundedRectangle(cornerRadius: Design.CornerRadius.large)
.fill(Color.Sheet.sectionFill)
)
```
**Selection highlight:**
```swift
.background(
RoundedRectangle(cornerRadius: Design.CornerRadius.medium)
.fill(isSelected ? accent.opacity(Design.Opacity.subtle) : .clear)
)
```
---
## Complete Example
Here's a complete settings view demonstrating all the concepts:
```swift
//
// SettingsView.swift
// YourGame
//
import SwiftUI
import CasinoKit
struct SettingsView: View {
@Bindable var settings: GameSettings
@Environment(\.dismiss) private var dismiss
@State private var showClearDataAlert = false
/// Accent color for settings components
private let accent = Color.Sheet.accent
var body: some View {
SheetContainerView(
title: "Settings",
content: {
// 1. Table Limits
SheetSection(title: "TABLE LIMITS", icon: "banknote") {
TableLimitsPicker(selection: $settings.tableLimits)
}
// 2. Deck Settings
SheetSection(title: "DECK SETTINGS", icon: "rectangle.portrait.on.rectangle.portrait") {
DeckCountPicker(selection: $settings.deckCount)
}
// 3. Starting Balance
SheetSection(title: "STARTING BALANCE", icon: "dollarsign.circle") {
BalancePicker(balance: $settings.startingBalance, accentColor: accent)
}
// 4. Display
SheetSection(title: "DISPLAY", icon: "eye") {
VStack(spacing: Design.Spacing.small) {
SettingsToggle(
title: "Show Animations",
subtitle: "Card dealing animations",
isOn: $settings.showAnimations,
accentColor: accent
)
if settings.showAnimations {
Divider()
.background(Color.white.opacity(Design.Opacity.hint))
SpeedPicker(speed: $settings.dealingSpeed, accentColor: accent)
}
Divider()
.background(Color.white.opacity(Design.Opacity.hint))
SettingsToggle(
title: "Show Hints",
subtitle: "Strategy suggestions",
isOn: $settings.showHints,
accentColor: accent
)
}
}
// 5. Sound
SheetSection(title: "SOUND", icon: "speaker.wave.2.fill") {
VStack(spacing: Design.Spacing.small) {
SettingsToggle(
title: "Sound Effects",
subtitle: "Play game sounds",
isOn: $settings.soundEnabled,
accentColor: accent
)
if settings.soundEnabled {
Divider()
.background(Color.white.opacity(Design.Opacity.hint))
VolumePicker(volume: $settings.soundVolume, accentColor: accent)
}
Divider()
.background(Color.white.opacity(Design.Opacity.hint))
SettingsToggle(
title: "Haptics",
subtitle: "Vibration feedback",
isOn: $settings.hapticsEnabled,
accentColor: accent
)
}
}
// 6. Data
SheetSection(title: "DATA", icon: "externaldrive") {
Button {
showClearDataAlert = true
} label: {
HStack {
VStack(alignment: .leading, spacing: Design.Spacing.xxSmall) {
Text("Clear All Data")
.font(.system(size: Design.BaseFontSize.large, weight: .semibold))
.foregroundStyle(.red)
Text("Reset progress and statistics")
.font(.system(size: Design.BaseFontSize.body))
.foregroundStyle(.white.opacity(Design.Opacity.medium))
}
Spacer()
Image(systemName: "trash")
.foregroundStyle(.red)
}
.padding()
.background(
RoundedRectangle(cornerRadius: Design.CornerRadius.medium)
.fill(.clear)
)
.overlay(
RoundedRectangle(cornerRadius: Design.CornerRadius.medium)
.strokeBorder(Color.white.opacity(Design.Opacity.subtle), lineWidth: Design.LineWidth.thin)
)
}
.buttonStyle(.plain)
}
// Version info
Text("YourGame v1.0 (1)")
.font(.system(size: Design.BaseFontSize.body))
.foregroundStyle(.white.opacity(Design.Opacity.light))
.frame(maxWidth: .infinity)
.padding(.top, Design.Spacing.large)
.padding(.bottom, Design.Spacing.medium)
},
onCancel: nil,
onDone: {
settings.save()
dismiss()
}
)
.alert("Clear All Data?", isPresented: $showClearDataAlert) {
Button("Cancel", role: .cancel) { }
Button("Clear", role: .destructive) {
// Clear data logic
}
} message: {
Text("This will delete all saved progress and statistics. This cannot be undone.")
}
}
}
// MARK: - Custom Pickers
struct TableLimitsPicker: View {
@Binding var selection: TableLimits
var body: some View {
VStack(spacing: Design.Spacing.small) {
ForEach(TableLimits.allCases) { limit in
SelectableRow(
title: limit.displayName,
subtitle: limit.description,
isSelected: selection == limit,
accentColor: Color.Sheet.accent,
badge: {
BadgePill(
text: "$\(limit.minBet) - $\(limit.maxBet)",
isSelected: selection == limit
)
},
action: { selection = limit }
)
}
}
}
}
struct DeckCountPicker: View {
@Binding var selection: Int
var body: some View {
VStack(spacing: Design.Spacing.small) {
ForEach([1, 2, 4, 6, 8], id: \.self) { count in
SelectableRow(
title: "\(count) Deck\(count == 1 ? "" : "s")",
subtitle: subtitleFor(count: count),
isSelected: selection == count,
accentColor: Color.Sheet.accent,
action: { selection = count }
)
}
}
}
private func subtitleFor(count: Int) -> String {
switch count {
case 1: return "Single deck, higher variance"
case 2: return "Lower house edge"
case 4: return "Common shoe game"
case 6: return "Standard casino"
case 8: return "Maximum penetration"
default: return ""
}
}
}
```
---
## Color Reference
### Complete Color.Sheet Definitions
From `CasinoKit/Sources/CasinoKit/Theme/CasinoDesign.swift`:
```swift
public extension Color {
enum Sheet {
/// Dark background for sheets and popups.
public static let background = Color(red: 0.08, green: 0.12, blue: 0.18)
/// Subtle fill for section cards.
public static let sectionFill = Color.white.opacity(CasinoDesign.Opacity.subtle)
/// Card background in settings/sheets.
public static let cardBackground = Color.white.opacity(CasinoDesign.Opacity.verySubtle)
/// Accent color for buttons and highlights (gold).
public static let accent = Color(red: 0.9, green: 0.75, blue: 0.3)
/// Secondary text color.
public static let secondaryText = Color.white.opacity(CasinoDesign.Opacity.accent)
/// Cancel button color.
public static let cancelText = Color.white.opacity(CasinoDesign.Opacity.strong)
}
}
```
### Opacity Reference
```swift
public enum Opacity {
public static let verySubtle: Double = 0.05 // Barely visible backgrounds
public static let subtle: Double = 0.1 // Section fills
public static let selection: Double = 0.15 // Selection highlights
public static let hint: Double = 0.2 // Dividers, borders
public static let quarter: Double = 0.25 // Quarter opacity
public static let light: Double = 0.3 // Light text, borders
public static let overlay: Double = 0.4 // Modal overlays
public static let medium: Double = 0.5 // Subtitles, secondary info
public static let secondary: Double = 0.5 // Same as medium
public static let disabled: Double = 0.5 // Disabled controls
public static let accent: Double = 0.6 // Accent text
public static let strong: Double = 0.7 // Cancel buttons
public static let heavy: Double = 0.8 // Icons, strong text
public static let nearOpaque: Double = 0.85 // Almost solid
public static let almostFull: Double = 0.9 // Very solid
}
```
### Common Color Patterns
**Selected row:**
```swift
.background(
RoundedRectangle(cornerRadius: Design.CornerRadius.medium)
.fill(accent.opacity(Design.Opacity.subtle)) // 0.1
)
.overlay(
RoundedRectangle(cornerRadius: Design.CornerRadius.medium)
.strokeBorder(accent.opacity(Design.Opacity.medium), lineWidth: Design.LineWidth.thin) // 0.5
)
```
**Unselected row:**
```swift
.background(
RoundedRectangle(cornerRadius: Design.CornerRadius.medium)
.fill(.clear)
)
.overlay(
RoundedRectangle(cornerRadius: Design.CornerRadius.medium)
.strokeBorder(Color.white.opacity(Design.Opacity.subtle), lineWidth: Design.LineWidth.thin) // 0.1
)
```
---
## Troubleshooting
### Issue: Colors don't look golden
**Problem:** Accent colors appear white or wrong color.
**Solution:** Ensure you're passing `Color.Sheet.accent` to the `accentColor` parameter:
```swift
// ❌ Wrong
SelectableRow(..., accentColor: .yellow)
// ✅ Correct
private let accent = Color.Sheet.accent
SelectableRow(..., accentColor: accent)
```
### Issue: Sections not separated properly
**Problem:** Sections appear cramped together.
**Solution:** Ensure you're using `SheetContainerView` which automatically adds `xxLarge` (24pt) spacing:
```swift
SheetContainerView(title: "Settings", content: {
SheetSection(title: "SECTION 1", icon: "icon1") { ... }
SheetSection(title: "SECTION 2", icon: "icon2") { ... }
// Auto-spaced by xxLarge (24pt)
})
```
### Issue: Section headers not styled properly
**Problem:** Section headers missing icon, wrong font, or poor spacing.
**Solution:** Use `SheetSection`, not custom VStack:
```swift
// ❌ Wrong
VStack {
Text("DISPLAY")
// content
}
// ✅ Correct
SheetSection(title: "DISPLAY", icon: "eye") {
// content
}
```
### Issue: Radio buttons not golden
**Problem:** Selection indicators are white or blue circles.
**Solution:** Pass `accentColor: Color.Sheet.accent` to `SelectableRow`:
```swift
SelectableRow(
title: "Option",
subtitle: "Description",
isSelected: true,
accentColor: Color.Sheet.accent, // ← Must include this
action: { }
)
```
### Issue: Background is wrong color
**Problem:** Background is white, gray, or wrong shade of blue.
**Solution:** Use `SheetContainerView` which sets `Color.Sheet.background` automatically:
```swift
// ❌ Wrong
var body: some View {
NavigationStack {
ScrollView {
// sections
}
.background(Color.gray) // Wrong!
}
}
// ✅ Correct
var body: some View {
SheetContainerView(title: "Settings", content: {
// sections - background automatically applied
})
}
```
### Issue: Dividers are too prominent or invisible
**Problem:** Dividers within sections are too thick or can't be seen.
**Solution:** Use white with `Design.Opacity.hint` (0.2):
```swift
Divider()
.background(Color.white.opacity(Design.Opacity.hint))
```
### Issue: Text not readable
**Problem:** Text appears dark gray or hard to read.
**Solution:** Always use `.foregroundStyle(.white)` for primary text:
```swift
Text("Title")
.foregroundStyle(.white)
Text("Subtitle")
.foregroundStyle(.white.opacity(Design.Opacity.medium))
```
### Issue: Spacing inconsistent
**Problem:** Some spacing is 10pt, some 12pt, some 15pt.
**Solution:** Always use `Design.Spacing` constants:
```swift
VStack(spacing: Design.Spacing.small) { // 8pt
// items
}
.padding(Design.Spacing.medium) // 12pt
```
### Issue: Missing import
**Problem:** `SheetContainerView`, `SelectableRow`, or other components not found.
**Solution:** Add `import CasinoKit` to the top of your file:
```swift
import SwiftUI
import CasinoKit // ← Required for CasinoKit components
```
### Issue: Design constants not available
**Problem:** `Design.Spacing`, `Design.Opacity`, etc. not found.
**Solution:** Create `DesignConstants.swift` with typealias to CasinoKit constants (see Step 1).
---
## Quick Checklist
Use this checklist to ensure your settings view has the proper styling:
- [ ] Import CasinoKit at top of file
- [ ] Create local `DesignConstants.swift` with typealiases
- [ ] Wrap entire settings view in `SheetContainerView`
- [ ] Each logical group in a `SheetSection` with icon and title
- [ ] Use `SelectableRow` for radio button options
- [ ] Use `SettingsToggle` for on/off switches
- [ ] Pass `accentColor: Color.Sheet.accent` to all components
- [ ] Use `Design.Spacing.small` between items in a section
- [ ] Use `Divider().background(Color.white.opacity(Design.Opacity.hint))` between items
- [ ] Use `.foregroundStyle(.white)` for primary text
- [ ] Use `.foregroundStyle(.white.opacity(Design.Opacity.medium))` for secondary text
- [ ] No hardcoded spacing, opacity, or corner radius values
- [ ] Version info at bottom with subtle opacity
---
## Summary
The polished casino settings interface is achieved through:
1. **SheetContainerView** for the dark background and navigation
2. **SheetSection** for icon headers and card-like content containers
3. **SelectableRow** for radio button pickers with golden checkmarks
4. **SettingsToggle** for toggle switches
5. **Color.Sheet.accent** for consistent golden highlights
6. **Design constants** for spacing, opacity, and font sizes
7. **Proper text colors** (white for primary, white with opacity for secondary)
8. **Subtle dividers** with 0.2 opacity between items
Follow this guide and your settings will match the professional casino aesthetic! 🎰✨