958 lines
28 KiB
Markdown
958 lines
28 KiB
Markdown
# Settings View Styling Guide
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A comprehensive guide to achieving the polished casino-style settings interface with golden accents, proper section separation, and consistent styling.
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## Table of Contents
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1. [Overview](#overview)
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2. [The Complete Stack](#the-complete-stack)
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3. [Step 1: Set Up Design Constants](#step-1-set-up-design-constants)
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4. [Step 2: Use SheetContainerView](#step-2-use-sheetcontainerview)
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5. [Step 3: Structure with SheetSection](#step-3-structure-with-sheetsection)
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6. [Step 4: Use Proper Settings Components](#step-4-use-proper-settings-components)
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7. [Step 5: Apply Consistent Colors](#step-5-apply-consistent-colors)
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8. [Complete Example](#complete-example)
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9. [Color Reference](#color-reference)
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10. [Troubleshooting](#troubleshooting)
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---
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## Overview
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The polished casino settings interface you see in Blackjack and Baccarat is achieved through a combination of:
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1. **SheetContainerView** - Dark background, proper navigation bar styling
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2. **SheetSection** - Icon + title headers with card-like content containers
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3. **CasinoKit components** - Pre-styled toggles, pickers, and selectable rows
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4. **Color.Sheet constants** - Consistent golden accent and background colors
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5. **Design constants** - Standardized spacing, corner radius, and opacity values
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### Key Styling Elements
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- **Golden accent color**: `Color.Sheet.accent = Color(red: 0.9, green: 0.75, blue: 0.3)`
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- **Dark blue background**: `Color.Sheet.background = Color(red: 0.08, green: 0.12, blue: 0.18)`
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- **Section cards**: White opacity fill with rounded corners
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- **Radio buttons**: Golden checkmark circles for selected items
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- **Proper spacing**: xxLarge (24pt) between sections
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---
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## The Complete Stack
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### Required Components from CasinoKit
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```swift
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import CasinoKit
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```
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**Views:**
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- `SheetContainerView` - Outer container with navigation and dark background
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- `SheetSection` - Section container with icon/title header and card
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- `SelectableRow` - Radio button rows for pickers
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- `SelectionIndicator` - Golden checkmark circles
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- `SettingsToggle` - Toggle switches with titles and subtitles
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- `SpeedPicker`, `VolumePicker`, `BalancePicker` - Specialized pickers
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- `BadgePill` - Badge for displaying values like "$10 - $1,000"
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**Constants:**
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- `CasinoDesign` - Spacing, corner radius, opacity, font sizes, etc.
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- `Color.Sheet` - Sheet-specific colors (background, accent, etc.)
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### Local Design Constants Setup
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Create a `DesignConstants.swift` file in your app that imports and typealias CasinoKit constants:
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```swift
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import SwiftUI
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import CasinoKit
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enum Design {
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// Import shared constants via typealias
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typealias Spacing = CasinoDesign.Spacing
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typealias CornerRadius = CasinoDesign.CornerRadius
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typealias LineWidth = CasinoDesign.LineWidth
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typealias Shadow = CasinoDesign.Shadow
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typealias Opacity = CasinoDesign.Opacity
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typealias Animation = CasinoDesign.Animation
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typealias BaseFontSize = CasinoDesign.BaseFontSize
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typealias IconSize = CasinoDesign.IconSize
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// Your game-specific constants
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enum Size {
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static let cardWidth: CGFloat = 90
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// ... other game-specific sizes
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}
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}
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```
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This allows you to write `Design.Spacing.large` instead of `CasinoDesign.Spacing.large` throughout your app.
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---
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## Step 1: Set Up Design Constants
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### 1.1 Create DesignConstants.swift
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Create a file called `DesignConstants.swift` in your app's `Theme/` folder:
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```swift
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//
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// DesignConstants.swift
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// YourGame
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//
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import SwiftUI
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import CasinoKit
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enum Design {
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// MARK: - Shared Constants (from CasinoKit)
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typealias Spacing = CasinoDesign.Spacing
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typealias CornerRadius = CasinoDesign.CornerRadius
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typealias LineWidth = CasinoDesign.LineWidth
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typealias Shadow = CasinoDesign.Shadow
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typealias Opacity = CasinoDesign.Opacity
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typealias Animation = CasinoDesign.Animation
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typealias Scale = CasinoDesign.Scale
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typealias MinScaleFactor = CasinoDesign.MinScaleFactor
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typealias BaseFontSize = CasinoDesign.BaseFontSize
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typealias IconSize = CasinoDesign.IconSize
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// MARK: - Game-Specific Sizes
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enum Size {
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// Add your game-specific sizes here
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static let cardWidth: CGFloat = 90
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}
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}
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// MARK: - App Colors
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extension Color {
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// Import CasinoKit table colors
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typealias Table = CasinoTable
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// Add game-specific colors here
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}
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```
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### 1.2 Why This Matters
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By typealiasing `CasinoDesign`, you get:
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- Consistent spacing throughout your app
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- Proper opacity values for layering
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- Standardized corner radii
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- Matching font sizes
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**Don't hardcode values!** Use constants instead:
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❌ **Bad:**
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```swift
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.padding(24)
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.opacity(0.1)
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.cornerRadius(12)
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```
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✅ **Good:**
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```swift
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.padding(Design.Spacing.xxLarge)
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.opacity(Design.Opacity.subtle)
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.clipShape(.rect(cornerRadius: Design.CornerRadius.large))
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```
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---
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## Step 2: Use SheetContainerView
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### 2.1 Basic Structure
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`SheetContainerView` provides the foundation: dark background, navigation bar, and done button.
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```swift
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import SwiftUI
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import CasinoKit
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struct SettingsView: View {
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@Environment(\.dismiss) private var dismiss
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var body: some View {
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SheetContainerView(
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title: "Settings",
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content: {
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// Your sections go here
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},
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onCancel: nil, // Optional cancel button
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onDone: {
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dismiss()
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},
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doneButtonText: "Done"
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)
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}
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}
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```
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### 2.2 What SheetContainerView Provides
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**Automatic Styling:**
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- Dark blue background: `Color.Sheet.background`
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- NavigationStack with inline title
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- Golden "Done" button: `Color.Sheet.accent`
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- Optional "Cancel" button
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- Toolbar with proper dark scheme
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- ScrollView with proper vertical spacing
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**Key Parameters:**
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- `title` - The navigation bar title
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- `content` - A `@ViewBuilder` closure for your sections
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- `onCancel` - Optional cancel action (if nil, no cancel button)
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- `onDone` - Done button action
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- `doneButtonText` - Text for done button (default: "Done")
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- `cancelButtonText` - Text for cancel button (default: "Cancel")
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### 2.3 Section Spacing
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SheetContainerView automatically adds `xxLarge` (24pt) spacing between sections:
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```swift
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VStack(spacing: CasinoDesign.Spacing.xxLarge) {
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content // Your sections
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}
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```
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This creates the clean separation you see between sections.
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---
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## Step 3: Structure with SheetSection
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### 3.1 Basic SheetSection
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Each logical group of settings should be in a `SheetSection`:
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```swift
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SheetSection(title: "DISPLAY", icon: "eye") {
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// Settings content here
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}
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```
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### 3.2 What SheetSection Provides
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**Header:**
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- Icon in golden color with opacity
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- Title in uppercase, bold, rounded font
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- Subtle spacing and padding
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**Content Card:**
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- White opacity background (`Color.Sheet.sectionFill`)
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- Rounded corners (`CornerRadius.large`)
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- Proper padding
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- Horizontal margins
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**Visual Structure:**
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```
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┌─────────────────────────────────────┐
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│ 👁 DISPLAY │ ← Header (icon + title)
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│ ┌─────────────────────────────────┐ │
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│ │ │ │ ← Content card
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│ │ [Settings content here] │ │ (white opacity fill)
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│ │ │ │
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│ └─────────────────────────────────┘ │
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└─────────────────────────────────────┘
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```
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### 3.3 Section Best Practices
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**Use semantic grouping:**
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- GAME STYLE - Game variants and modes
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- RULES - Rule customization
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- TABLE LIMITS - Betting limits
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- DECK SETTINGS - Shoe configuration
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- STARTING BALANCE - Balance picker
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- DISPLAY - Visual settings
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- SOUND - Audio settings
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- DATA - Reset and export
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**Choose appropriate icons:**
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```swift
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SheetSection(title: "GAME STYLE", icon: "suit.club.fill")
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SheetSection(title: "RULES", icon: "list.bullet.clipboard")
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SheetSection(title: "TABLE LIMITS", icon: "banknote")
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SheetSection(title: "DECK SETTINGS", icon: "rectangle.portrait.on.rectangle.portrait")
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SheetSection(title: "STARTING BALANCE", icon: "dollarsign.circle")
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SheetSection(title: "DISPLAY", icon: "eye")
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SheetSection(title: "SOUND", icon: "speaker.wave.2.fill")
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SheetSection(title: "DATA", icon: "externaldrive")
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```
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---
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## Step 4: Use Proper Settings Components
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### 4.1 SelectableRow (Radio Button Rows)
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Use `SelectableRow` for picker options with radio buttons:
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```swift
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SheetSection(title: "DECK SETTINGS", icon: "rectangle.portrait.on.rectangle.portrait") {
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VStack(spacing: Design.Spacing.small) {
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SelectableRow(
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title: "1 Deck",
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subtitle: "Single deck, higher variance",
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isSelected: deckCount == 1,
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accentColor: Color.Sheet.accent,
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action: { deckCount = 1 }
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)
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SelectableRow(
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title: "6 Decks",
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subtitle: "Standard casino shoe",
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isSelected: deckCount == 6,
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accentColor: Color.Sheet.accent,
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action: { deckCount = 6 }
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)
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}
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}
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```
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**What SelectableRow Provides:**
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- Title in white, large font
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- Subtitle in white with medium opacity
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- Optional badge (e.g., "$10 - $1,000")
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- Golden checkmark circle when selected
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- Outlined circle when not selected
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- Golden border when selected
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- Subtle golden background fill when selected
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- Proper padding and rounded corners
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**With Badge:**
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```swift
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SelectableRow(
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title: "Low Stakes",
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subtitle: "Standard mini table",
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isSelected: true,
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accentColor: Color.Sheet.accent,
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badge: {
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BadgePill(text: "$10 - $1,000", isSelected: true)
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},
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action: { }
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)
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```
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### 4.2 SettingsToggle (Toggle Switches)
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Use `SettingsToggle` for on/off options:
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```swift
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SheetSection(title: "DISPLAY", icon: "eye") {
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VStack(spacing: Design.Spacing.small) {
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SettingsToggle(
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title: "Show Animations",
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subtitle: "Card dealing animations",
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isOn: $showAnimations,
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accentColor: Color.Sheet.accent
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)
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Divider().background(Color.white.opacity(Design.Opacity.hint))
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SettingsToggle(
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title: "Show Hints",
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subtitle: "Basic strategy suggestions",
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isOn: $showHints,
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accentColor: Color.Sheet.accent
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)
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}
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}
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```
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**What SettingsToggle Provides:**
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- Title in large font, white
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- Subtitle in body font, white with medium opacity
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- Toggle switch with golden accent color
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- Proper vertical alignment
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- Minimum touch target height (44pt)
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### 4.3 Specialized Pickers
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**SpeedPicker:**
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```swift
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SpeedPicker(speed: $dealingSpeed, accentColor: Color.Sheet.accent)
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```
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**VolumePicker:**
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```swift
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VolumePicker(volume: $soundVolume, accentColor: Color.Sheet.accent)
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```
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**BalancePicker:**
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```swift
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BalancePicker(balance: $startingBalance, accentColor: Color.Sheet.accent)
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```
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### 4.4 Dividers Between Items
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Use dividers to separate items within a section:
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```swift
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VStack(spacing: Design.Spacing.small) {
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SettingsToggle(title: "Option 1", isOn: $option1, accentColor: accent)
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Divider()
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.background(Color.white.opacity(Design.Opacity.hint))
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SettingsToggle(title: "Option 2", isOn: $option2, accentColor: accent)
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}
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```
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**Divider opacity levels:**
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- `Design.Opacity.hint` (0.2) - Very subtle, recommended
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- `Design.Opacity.subtle` (0.1) - Almost invisible
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- `Design.Opacity.light` (0.3) - More prominent
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---
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## Step 5: Apply Consistent Colors
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### 5.1 Use Color.Sheet Constants
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**Always use `Color.Sheet.accent` for highlights:**
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```swift
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private let accent = Color.Sheet.accent
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// Then use it everywhere:
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SelectableRow(..., accentColor: accent)
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SettingsToggle(..., accentColor: accent)
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SpeedPicker(..., accentColor: accent)
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```
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### 5.2 Color Constants Available
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**From CasinoKit:**
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```swift
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Color.Sheet.background // Dark blue: Color(red: 0.08, green: 0.12, blue: 0.18)
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Color.Sheet.accent // Gold: Color(red: 0.9, green: 0.75, blue: 0.3)
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Color.Sheet.sectionFill // White.opacity(0.1)
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Color.Sheet.cardBackground // White.opacity(0.05)
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Color.Sheet.secondaryText // White.opacity(0.6)
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Color.Sheet.cancelText // White.opacity(0.7)
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```
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### 5.3 Text Colors
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**Primary text (titles):**
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```swift
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.foregroundStyle(.white)
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```
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**Secondary text (subtitles, descriptions):**
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```swift
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.foregroundStyle(.white.opacity(Design.Opacity.medium))
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// or
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.foregroundStyle(Color.Sheet.secondaryText)
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```
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**Accent highlights:**
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```swift
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.foregroundStyle(Color.Sheet.accent)
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```
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### 5.4 Background Colors
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**Section card fill:**
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```swift
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.background(
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RoundedRectangle(cornerRadius: Design.CornerRadius.large)
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.fill(Color.Sheet.sectionFill)
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)
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```
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**Selection highlight:**
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```swift
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.background(
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RoundedRectangle(cornerRadius: Design.CornerRadius.medium)
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.fill(isSelected ? accent.opacity(Design.Opacity.subtle) : .clear)
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)
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```
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---
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## Complete Example
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Here's a complete settings view demonstrating all the concepts:
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```swift
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//
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// SettingsView.swift
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// YourGame
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//
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import SwiftUI
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import CasinoKit
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struct SettingsView: View {
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@Bindable var settings: GameSettings
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@Environment(\.dismiss) private var dismiss
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@State private var showClearDataAlert = false
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/// Accent color for settings components
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private let accent = Color.Sheet.accent
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var body: some View {
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SheetContainerView(
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title: "Settings",
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content: {
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// 1. Table Limits
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SheetSection(title: "TABLE LIMITS", icon: "banknote") {
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TableLimitsPicker(selection: $settings.tableLimits)
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}
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// 2. Deck Settings
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SheetSection(title: "DECK SETTINGS", icon: "rectangle.portrait.on.rectangle.portrait") {
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DeckCountPicker(selection: $settings.deckCount)
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}
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// 3. Starting Balance
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SheetSection(title: "STARTING BALANCE", icon: "dollarsign.circle") {
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BalancePicker(balance: $settings.startingBalance, accentColor: accent)
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}
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// 4. Display
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SheetSection(title: "DISPLAY", icon: "eye") {
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VStack(spacing: Design.Spacing.small) {
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SettingsToggle(
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title: "Show Animations",
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subtitle: "Card dealing animations",
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isOn: $settings.showAnimations,
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accentColor: accent
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)
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if settings.showAnimations {
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Divider()
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.background(Color.white.opacity(Design.Opacity.hint))
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SpeedPicker(speed: $settings.dealingSpeed, accentColor: accent)
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}
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Divider()
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.background(Color.white.opacity(Design.Opacity.hint))
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SettingsToggle(
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title: "Show Hints",
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subtitle: "Strategy suggestions",
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isOn: $settings.showHints,
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accentColor: accent
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)
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}
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}
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// 5. Sound
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SheetSection(title: "SOUND", icon: "speaker.wave.2.fill") {
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VStack(spacing: Design.Spacing.small) {
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SettingsToggle(
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title: "Sound Effects",
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subtitle: "Play game sounds",
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isOn: $settings.soundEnabled,
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accentColor: accent
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)
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if settings.soundEnabled {
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Divider()
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.background(Color.white.opacity(Design.Opacity.hint))
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VolumePicker(volume: $settings.soundVolume, accentColor: accent)
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}
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Divider()
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.background(Color.white.opacity(Design.Opacity.hint))
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SettingsToggle(
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title: "Haptics",
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subtitle: "Vibration feedback",
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isOn: $settings.hapticsEnabled,
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accentColor: accent
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)
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}
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}
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// 6. Data
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SheetSection(title: "DATA", icon: "externaldrive") {
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Button {
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showClearDataAlert = true
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} label: {
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HStack {
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VStack(alignment: .leading, spacing: Design.Spacing.xxSmall) {
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Text("Clear All Data")
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.font(.system(size: Design.BaseFontSize.large, weight: .semibold))
|
|
.foregroundStyle(.red)
|
|
|
|
Text("Reset progress and statistics")
|
|
.font(.system(size: Design.BaseFontSize.body))
|
|
.foregroundStyle(.white.opacity(Design.Opacity.medium))
|
|
}
|
|
|
|
Spacer()
|
|
|
|
Image(systemName: "trash")
|
|
.foregroundStyle(.red)
|
|
}
|
|
.padding()
|
|
.background(
|
|
RoundedRectangle(cornerRadius: Design.CornerRadius.medium)
|
|
.fill(.clear)
|
|
)
|
|
.overlay(
|
|
RoundedRectangle(cornerRadius: Design.CornerRadius.medium)
|
|
.strokeBorder(Color.white.opacity(Design.Opacity.subtle), lineWidth: Design.LineWidth.thin)
|
|
)
|
|
}
|
|
.buttonStyle(.plain)
|
|
}
|
|
|
|
// Version info
|
|
Text("YourGame v1.0 (1)")
|
|
.font(.system(size: Design.BaseFontSize.body))
|
|
.foregroundStyle(.white.opacity(Design.Opacity.light))
|
|
.frame(maxWidth: .infinity)
|
|
.padding(.top, Design.Spacing.large)
|
|
.padding(.bottom, Design.Spacing.medium)
|
|
},
|
|
onCancel: nil,
|
|
onDone: {
|
|
settings.save()
|
|
dismiss()
|
|
}
|
|
)
|
|
.alert("Clear All Data?", isPresented: $showClearDataAlert) {
|
|
Button("Cancel", role: .cancel) { }
|
|
Button("Clear", role: .destructive) {
|
|
// Clear data logic
|
|
}
|
|
} message: {
|
|
Text("This will delete all saved progress and statistics. This cannot be undone.")
|
|
}
|
|
}
|
|
}
|
|
|
|
// MARK: - Custom Pickers
|
|
|
|
struct TableLimitsPicker: View {
|
|
@Binding var selection: TableLimits
|
|
|
|
var body: some View {
|
|
VStack(spacing: Design.Spacing.small) {
|
|
ForEach(TableLimits.allCases) { limit in
|
|
SelectableRow(
|
|
title: limit.displayName,
|
|
subtitle: limit.description,
|
|
isSelected: selection == limit,
|
|
accentColor: Color.Sheet.accent,
|
|
badge: {
|
|
BadgePill(
|
|
text: "$\(limit.minBet) - $\(limit.maxBet)",
|
|
isSelected: selection == limit
|
|
)
|
|
},
|
|
action: { selection = limit }
|
|
)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
struct DeckCountPicker: View {
|
|
@Binding var selection: Int
|
|
|
|
var body: some View {
|
|
VStack(spacing: Design.Spacing.small) {
|
|
ForEach([1, 2, 4, 6, 8], id: \.self) { count in
|
|
SelectableRow(
|
|
title: "\(count) Deck\(count == 1 ? "" : "s")",
|
|
subtitle: subtitleFor(count: count),
|
|
isSelected: selection == count,
|
|
accentColor: Color.Sheet.accent,
|
|
action: { selection = count }
|
|
)
|
|
}
|
|
}
|
|
}
|
|
|
|
private func subtitleFor(count: Int) -> String {
|
|
switch count {
|
|
case 1: return "Single deck, higher variance"
|
|
case 2: return "Lower house edge"
|
|
case 4: return "Common shoe game"
|
|
case 6: return "Standard casino"
|
|
case 8: return "Maximum penetration"
|
|
default: return ""
|
|
}
|
|
}
|
|
}
|
|
```
|
|
|
|
---
|
|
|
|
## Color Reference
|
|
|
|
### Complete Color.Sheet Definitions
|
|
|
|
From `CasinoKit/Sources/CasinoKit/Theme/CasinoDesign.swift`:
|
|
|
|
```swift
|
|
public extension Color {
|
|
enum Sheet {
|
|
/// Dark background for sheets and popups.
|
|
public static let background = Color(red: 0.08, green: 0.12, blue: 0.18)
|
|
|
|
/// Subtle fill for section cards.
|
|
public static let sectionFill = Color.white.opacity(CasinoDesign.Opacity.subtle)
|
|
|
|
/// Card background in settings/sheets.
|
|
public static let cardBackground = Color.white.opacity(CasinoDesign.Opacity.verySubtle)
|
|
|
|
/// Accent color for buttons and highlights (gold).
|
|
public static let accent = Color(red: 0.9, green: 0.75, blue: 0.3)
|
|
|
|
/// Secondary text color.
|
|
public static let secondaryText = Color.white.opacity(CasinoDesign.Opacity.accent)
|
|
|
|
/// Cancel button color.
|
|
public static let cancelText = Color.white.opacity(CasinoDesign.Opacity.strong)
|
|
}
|
|
}
|
|
```
|
|
|
|
### Opacity Reference
|
|
|
|
```swift
|
|
public enum Opacity {
|
|
public static let verySubtle: Double = 0.05 // Barely visible backgrounds
|
|
public static let subtle: Double = 0.1 // Section fills
|
|
public static let selection: Double = 0.15 // Selection highlights
|
|
public static let hint: Double = 0.2 // Dividers, borders
|
|
public static let quarter: Double = 0.25 // Quarter opacity
|
|
public static let light: Double = 0.3 // Light text, borders
|
|
public static let overlay: Double = 0.4 // Modal overlays
|
|
public static let medium: Double = 0.5 // Subtitles, secondary info
|
|
public static let secondary: Double = 0.5 // Same as medium
|
|
public static let disabled: Double = 0.5 // Disabled controls
|
|
public static let accent: Double = 0.6 // Accent text
|
|
public static let strong: Double = 0.7 // Cancel buttons
|
|
public static let heavy: Double = 0.8 // Icons, strong text
|
|
public static let nearOpaque: Double = 0.85 // Almost solid
|
|
public static let almostFull: Double = 0.9 // Very solid
|
|
}
|
|
```
|
|
|
|
### Common Color Patterns
|
|
|
|
**Selected row:**
|
|
```swift
|
|
.background(
|
|
RoundedRectangle(cornerRadius: Design.CornerRadius.medium)
|
|
.fill(accent.opacity(Design.Opacity.subtle)) // 0.1
|
|
)
|
|
.overlay(
|
|
RoundedRectangle(cornerRadius: Design.CornerRadius.medium)
|
|
.strokeBorder(accent.opacity(Design.Opacity.medium), lineWidth: Design.LineWidth.thin) // 0.5
|
|
)
|
|
```
|
|
|
|
**Unselected row:**
|
|
```swift
|
|
.background(
|
|
RoundedRectangle(cornerRadius: Design.CornerRadius.medium)
|
|
.fill(.clear)
|
|
)
|
|
.overlay(
|
|
RoundedRectangle(cornerRadius: Design.CornerRadius.medium)
|
|
.strokeBorder(Color.white.opacity(Design.Opacity.subtle), lineWidth: Design.LineWidth.thin) // 0.1
|
|
)
|
|
```
|
|
|
|
---
|
|
|
|
## Troubleshooting
|
|
|
|
### Issue: Colors don't look golden
|
|
|
|
**Problem:** Accent colors appear white or wrong color.
|
|
|
|
**Solution:** Ensure you're passing `Color.Sheet.accent` to the `accentColor` parameter:
|
|
|
|
```swift
|
|
// ❌ Wrong
|
|
SelectableRow(..., accentColor: .yellow)
|
|
|
|
// ✅ Correct
|
|
private let accent = Color.Sheet.accent
|
|
SelectableRow(..., accentColor: accent)
|
|
```
|
|
|
|
### Issue: Sections not separated properly
|
|
|
|
**Problem:** Sections appear cramped together.
|
|
|
|
**Solution:** Ensure you're using `SheetContainerView` which automatically adds `xxLarge` (24pt) spacing:
|
|
|
|
```swift
|
|
SheetContainerView(title: "Settings", content: {
|
|
SheetSection(title: "SECTION 1", icon: "icon1") { ... }
|
|
SheetSection(title: "SECTION 2", icon: "icon2") { ... }
|
|
// Auto-spaced by xxLarge (24pt)
|
|
})
|
|
```
|
|
|
|
### Issue: Section headers not styled properly
|
|
|
|
**Problem:** Section headers missing icon, wrong font, or poor spacing.
|
|
|
|
**Solution:** Use `SheetSection`, not custom VStack:
|
|
|
|
```swift
|
|
// ❌ Wrong
|
|
VStack {
|
|
Text("DISPLAY")
|
|
// content
|
|
}
|
|
|
|
// ✅ Correct
|
|
SheetSection(title: "DISPLAY", icon: "eye") {
|
|
// content
|
|
}
|
|
```
|
|
|
|
### Issue: Radio buttons not golden
|
|
|
|
**Problem:** Selection indicators are white or blue circles.
|
|
|
|
**Solution:** Pass `accentColor: Color.Sheet.accent` to `SelectableRow`:
|
|
|
|
```swift
|
|
SelectableRow(
|
|
title: "Option",
|
|
subtitle: "Description",
|
|
isSelected: true,
|
|
accentColor: Color.Sheet.accent, // ← Must include this
|
|
action: { }
|
|
)
|
|
```
|
|
|
|
### Issue: Background is wrong color
|
|
|
|
**Problem:** Background is white, gray, or wrong shade of blue.
|
|
|
|
**Solution:** Use `SheetContainerView` which sets `Color.Sheet.background` automatically:
|
|
|
|
```swift
|
|
// ❌ Wrong
|
|
var body: some View {
|
|
NavigationStack {
|
|
ScrollView {
|
|
// sections
|
|
}
|
|
.background(Color.gray) // Wrong!
|
|
}
|
|
}
|
|
|
|
// ✅ Correct
|
|
var body: some View {
|
|
SheetContainerView(title: "Settings", content: {
|
|
// sections - background automatically applied
|
|
})
|
|
}
|
|
```
|
|
|
|
### Issue: Dividers are too prominent or invisible
|
|
|
|
**Problem:** Dividers within sections are too thick or can't be seen.
|
|
|
|
**Solution:** Use white with `Design.Opacity.hint` (0.2):
|
|
|
|
```swift
|
|
Divider()
|
|
.background(Color.white.opacity(Design.Opacity.hint))
|
|
```
|
|
|
|
### Issue: Text not readable
|
|
|
|
**Problem:** Text appears dark gray or hard to read.
|
|
|
|
**Solution:** Always use `.foregroundStyle(.white)` for primary text:
|
|
|
|
```swift
|
|
Text("Title")
|
|
.foregroundStyle(.white)
|
|
|
|
Text("Subtitle")
|
|
.foregroundStyle(.white.opacity(Design.Opacity.medium))
|
|
```
|
|
|
|
### Issue: Spacing inconsistent
|
|
|
|
**Problem:** Some spacing is 10pt, some 12pt, some 15pt.
|
|
|
|
**Solution:** Always use `Design.Spacing` constants:
|
|
|
|
```swift
|
|
VStack(spacing: Design.Spacing.small) { // 8pt
|
|
// items
|
|
}
|
|
|
|
.padding(Design.Spacing.medium) // 12pt
|
|
```
|
|
|
|
### Issue: Missing import
|
|
|
|
**Problem:** `SheetContainerView`, `SelectableRow`, or other components not found.
|
|
|
|
**Solution:** Add `import CasinoKit` to the top of your file:
|
|
|
|
```swift
|
|
import SwiftUI
|
|
import CasinoKit // ← Required for CasinoKit components
|
|
```
|
|
|
|
### Issue: Design constants not available
|
|
|
|
**Problem:** `Design.Spacing`, `Design.Opacity`, etc. not found.
|
|
|
|
**Solution:** Create `DesignConstants.swift` with typealias to CasinoKit constants (see Step 1).
|
|
|
|
---
|
|
|
|
## Quick Checklist
|
|
|
|
Use this checklist to ensure your settings view has the proper styling:
|
|
|
|
- [ ] Import CasinoKit at top of file
|
|
- [ ] Create local `DesignConstants.swift` with typealiases
|
|
- [ ] Wrap entire settings view in `SheetContainerView`
|
|
- [ ] Each logical group in a `SheetSection` with icon and title
|
|
- [ ] Use `SelectableRow` for radio button options
|
|
- [ ] Use `SettingsToggle` for on/off switches
|
|
- [ ] Pass `accentColor: Color.Sheet.accent` to all components
|
|
- [ ] Use `Design.Spacing.small` between items in a section
|
|
- [ ] Use `Divider().background(Color.white.opacity(Design.Opacity.hint))` between items
|
|
- [ ] Use `.foregroundStyle(.white)` for primary text
|
|
- [ ] Use `.foregroundStyle(.white.opacity(Design.Opacity.medium))` for secondary text
|
|
- [ ] No hardcoded spacing, opacity, or corner radius values
|
|
- [ ] Version info at bottom with subtle opacity
|
|
|
|
---
|
|
|
|
## Summary
|
|
|
|
The polished casino settings interface is achieved through:
|
|
|
|
1. **SheetContainerView** for the dark background and navigation
|
|
2. **SheetSection** for icon headers and card-like content containers
|
|
3. **SelectableRow** for radio button pickers with golden checkmarks
|
|
4. **SettingsToggle** for toggle switches
|
|
5. **Color.Sheet.accent** for consistent golden highlights
|
|
6. **Design constants** for spacing, opacity, and font sizes
|
|
7. **Proper text colors** (white for primary, white with opacity for secondary)
|
|
8. **Subtle dividers** with 0.2 opacity between items
|
|
|
|
Follow this guide and your settings will match the professional casino aesthetic! 🎰✨
|