235 lines
8.4 KiB
Swift
235 lines
8.4 KiB
Swift
//
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// RadioSwatch.swift
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// VDS
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//
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// Created by Matt Bruce on 8/25/22.
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//
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import Foundation
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import UIKit
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import VDSColorTokens
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import VDSFormControlsTokens
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import Combine
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@objc(VDSRadioSwatch)
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open class RadioSwatch: Control {
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//--------------------------------------------------
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// MARK: - Initializers
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//--------------------------------------------------
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required public init() {
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super.init(frame: .zero)
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}
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public override init(frame: CGRect) {
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super.init(frame: .zero)
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}
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public required init?(coder: NSCoder) {
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super.init(coder: coder)
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}
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//--------------------------------------------------
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// MARK: - Public Properties
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//--------------------------------------------------
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public var selectorView = UIView().with {
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$0.translatesAutoresizingMaskIntoConstraints = false
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}
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public var fillView = UIImageView().with {
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$0.translatesAutoresizingMaskIntoConstraints = false
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$0.contentMode = .scaleAspectFit
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}
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open var fillImage: UIImage? { didSet { setNeedsUpdate() }}
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open var text: String = "" { didSet { setNeedsUpdate() }}
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open var primaryColor: UIColor? { didSet { setNeedsUpdate() }}
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open var secondaryColor: UIColor? { didSet { setNeedsUpdate() }}
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open var strikethrough: Bool = false { didSet { setNeedsUpdate() }}
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open var inputId: String? { didSet { setNeedsUpdate() }}
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open var value: AnyHashable? { didSet { setNeedsUpdate() }}
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//functions
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//--------------------------------------------------
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// MARK: - Lifecycle
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//--------------------------------------------------
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open override func initialSetup() {
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super.initialSetup()
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onClick = { control in
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control.toggle()
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}
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}
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open override func setup() {
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super.setup()
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isAccessibilityElement = true
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accessibilityTraits = .button
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addSubview(selectorView)
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selectorView.isUserInteractionEnabled = false
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selectorView.addSubview(fillView)
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selectorView.pinToSuperView()
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let selectorSize = getSelectorSize()
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selectorView.height(selectorSize.height)
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selectorView.width(selectorSize.width)
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fillView.centerXAnchor.constraint(equalTo: selectorView.centerXAnchor).isActive = true
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fillView.centerYAnchor.constraint(equalTo: selectorView.centerYAnchor).isActive = true
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fillView.height(fillSize.height)
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fillView.width(fillSize.width)
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}
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open override func reset() {
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super.reset()
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shouldUpdateView = false
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fillImage = nil
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text = ""
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primaryColor = nil
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secondaryColor = nil
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strikethrough = false
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inputId = nil
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value = nil
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shouldUpdateView = true
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setNeedsUpdate()
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setNeedsDisplay()
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}
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open func toggle() {
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isSelected.toggle()
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sendActions(for: .valueChanged)
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}
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//--------------------------------------------------
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// MARK: - State
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//--------------------------------------------------
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open override func updateView() {
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layer.setNeedsDisplay()
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}
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public override func updateAccessibilityLabel() {
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accessibilityLabel = text
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}
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//--------------------------------------------------
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// MARK: - Configuration Properties
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//--------------------------------------------------
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private var strikeThroughLineThickness: CGFloat = VDSFormControls.widthBorder
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private var selectorBorderWidth: CGFloat = VDSFormControls.widthBorder
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public let swatchSize = CGSize(width: 48, height: 48)
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public let fillSize = CGSize(width: 36, height: 36)
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public let disabledAlpha = 0.5
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private var borderColorConfiguration = ControlColorConfiguration().with {
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$0.setSurfaceColors(VDSFormControlsColor.borderOnlight, VDSFormControlsColor.borderOndark, forState: .normal)
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$0.setSurfaceColors(VDSColor.interactiveDisabledOnlight, VDSColor.interactiveDisabledOndark, forState: .disabled)
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$0.setSurfaceColors(VDSColor.elementsPrimaryOnlight, VDSColor.elementsPrimaryOndark, forState: .highlighted)
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$0.setSurfaceColors(VDSColor.elementsPrimaryOnlight, VDSColor.elementsPrimaryOndark, forState: .selected)
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}
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//--------------------------------------------------
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// MARK: - RadioBox View Updates
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//--------------------------------------------------
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/// Manages the appearance of the radioSwatch.
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private var shapeLayer: CAShapeLayer?
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private var gradientLayer: CAGradientLayer?
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open func getSelectorSize() -> CGSize {
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return swatchSize
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}
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open override func layoutSubviews() {
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super.layoutSubviews()
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// Accounts for any size changes
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layer.setNeedsDisplay()
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}
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open override func draw(_ layer: CALayer, in ctx: CGContext) {
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let drawOuterBorder = isSelected || isHighlighted
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let backgroundColor = UIColor.clear
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let borderColor = isSelected ? borderColorConfiguration.getColor(self) : .clear
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let fillBorderColor = borderColorConfiguration.getColor(self)
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selectorView.backgroundColor = backgroundColor
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selectorView.layer.borderColor = borderColor.cgColor
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selectorView.layer.cornerRadius = selectorView.bounds.width * 0.5
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selectorView.layer.borderWidth = drawOuterBorder ? selectorBorderWidth : 0
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selectorView.layer.masksToBounds = true
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gradientLayer?.removeFromSuperlayer()
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gradientLayer = nil
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var fillColorBackground: UIColor = .clear
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if let fillImage {
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fillView.image = disabled ? fillImage.image(alpha: disabledAlpha) : fillImage
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} else {
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fillView.image = nil
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if let primary = primaryColor, let secondary = secondaryColor {
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let firstColor = disabled ? primary.withAlphaComponent(disabledAlpha) : primary
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let secondColor = disabled ? secondary.withAlphaComponent(disabledAlpha) : secondary
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let gradient = CAGradientLayer()
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gradientLayer = gradient
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gradient.frame = fillView.bounds
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gradient.colors = [secondColor.cgColor, secondColor.cgColor, firstColor.cgColor, firstColor.cgColor]
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gradient.locations = [NSNumber(value: 0.0), NSNumber(value: 0.5), NSNumber(value: 0.5), NSNumber(value: 1.0)]
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gradient.transform = CATransform3DMakeRotation(135.0 / 180.0 * .pi, 0.0, 0.0, 1.0)
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fillView.layer.addSublayer(gradient)
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} else {
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fillColorBackground = primaryColor ?? .white
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}
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}
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fillView.backgroundColor = disabled ? fillColorBackground.withAlphaComponent(disabledAlpha) : fillColorBackground
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fillView.layer.borderColor = fillBorderColor.cgColor
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fillView.layer.cornerRadius = fillView.bounds.width * 0.5
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fillView.layer.borderWidth = selectorBorderWidth
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fillView.layer.masksToBounds = true
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shapeLayer?.removeFromSuperlayer()
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shapeLayer = nil
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if strikethrough {
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let strikeThroughBorderColor = borderColorConfiguration.getColor(self)
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let bounds = selectorView.bounds
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let length = max(bounds.size.height, bounds.size.width)
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guard length > 0.0, shapeLayer == nil else { return }
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let strikeThrough = CAShapeLayer()
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strikeThrough.name = "strikethrough"
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strikeThrough.fillColor = nil
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strikeThrough.opacity = 1.0
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strikeThrough.lineWidth = strikeThroughLineThickness
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strikeThrough.strokeColor = strikeThroughBorderColor.cgColor
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let linePath = UIBezierPath()
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linePath.move(to: CGPoint(x: 0, y: bounds.height))
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linePath.addLine(to: CGPoint(x: bounds.width, y: 0))
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linePath.addClip()
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strikeThrough.path = linePath.cgPath
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shapeLayer = strikeThrough
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selectorView.layer.addSublayer(strikeThrough)
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}
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}
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}
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extension UIImage {
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func image(alpha: CGFloat) -> UIImage? {
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UIGraphicsBeginImageContextWithOptions(size, false, scale)
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draw(at: .zero, blendMode: .normal, alpha: alpha)
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let newImage = UIGraphicsGetImageFromCurrentImageContext()
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UIGraphicsEndImageContext()
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return newImage
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}
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}
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