vds_ios/VDS/Components/Buttons/TextLink/TextLink.swift
Matt Bruce ba8e557cd0 updated didset
Signed-off-by: Matt Bruce <matt.bruce@verizon.com>
2023-08-30 18:04:46 -05:00

127 lines
4.4 KiB
Swift

//
// TextLink.swift
// VDS
//
// Created by Matt Bruce on 11/1/22.
//
import Foundation
import UIKit
import VDSColorTokens
import VDSFormControlsTokens
import Combine
/// A text link is an interactive element that navigates a customer to pages within an experience, like a Bill details page, or triggers a secondary action,
/// like canceling a task. This class can be used within a ``ButtonGroup``.
///
/// If you are using AutoLayoutConstraints you have a combination of Leading/Left and Trailing/Right NSLayoutConstraints,
/// you need to ensure that one of these Horizontal Contraints is not constraint of "equatTo". If you are to pin the left/right edges
/// to its parent this object will stretch to the parent's width.
@objc(VDSTextLink)
open class TextLink: ButtonBase, Buttonable {
//--------------------------------------------------
// MARK: - Initializers
//--------------------------------------------------
required public init() {
super.init(frame: .zero)
}
public override init(frame: CGRect) {
super.init(frame: .zero)
}
public required init?(coder: NSCoder) {
super.init(coder: coder)
}
//--------------------------------------------------
// MARK: - Private Properties
//--------------------------------------------------
private var lineHeightConstraint: NSLayoutConstraint?
private var line = UIView().with {
$0.translatesAutoresizingMaskIntoConstraints = false
}
//--------------------------------------------------
// MARK: - Public Properties
//--------------------------------------------------
open var size: ButtonSize = .large { didSet { if oldValue != size { setNeedsUpdate() } } }
/// The ButtonSize available to this type of Buttonable.
open override var availableSizes: [ButtonSize] { [.large, .small] }
open override var textStyle: TextStyle {
size == .large ? TextStyle.bodyLarge : TextStyle.bodySmall
}
/// UIColor used on the titleLabel text.
open override var textColor: UIColor {
textColorConfiguration.getColor(self)
}
private var textColorConfiguration = ControlColorConfiguration().with {
$0.setSurfaceColors(VDSColor.elementsPrimaryOnlight, VDSColor.elementsPrimaryOndark, forState: .normal)
$0.setSurfaceColors(VDSColor.interactiveDisabledOnlight, VDSColor.interactiveDisabledOndark, forState: .disabled)
$0.setSurfaceColors(VDSColor.interactiveActiveOnlight, VDSColor.interactiveActiveOndark, forState: .highlighted)
}
private var height: CGFloat {
switch size {
case .large:
return 44
case .small:
return 32
}
}
/// The natural size for the receiving view, considering only properties of the view itself.
open override var intrinsicContentSize: CGSize {
return titleLabel?.intrinsicContentSize ?? super.intrinsicContentSize
}
//--------------------------------------------------
// MARK: - Overrides
//--------------------------------------------------
/// Called once when a view is initialized and is used to Setup additional UI or other constants and configurations.
open override func setup() {
super.setup()
isAccessibilityElement = true
accessibilityTraits = .link
if let titleLabel {
addSubview(line)
line.pinLeading(titleLabel.leadingAnchor)
line.pinTrailing(titleLabel.trailingAnchor)
line.pinTop(titleLabel.bottomAnchor)
line.pinBottom(bottomAnchor, 0, .defaultHigh)
lineHeightConstraint = line.height(constant: 1)
lineHeightConstraint?.isActive = true
}
}
/// Used to make changes to the View based off a change events or from local properties.
open override func updateView() {
//need to set the properties so the super class
//can render out the label correctly
line.backgroundColor = textColor
//always call last so the label is rendered
super.updateView()
}
/// Resets to default settings.
open override func reset() {
super.reset()
shouldUpdateView = false
text = nil
size = .large
accessibilityCustomActions = []
isAccessibilityElement = true
accessibilityTraits = .link
shouldUpdateView = true
setNeedsUpdate()
}
}