vds_ios/VDS/Classes/ColorConfiguration.swift
Matt Bruce ae6c380627 removed old code
Signed-off-by: Matt Bruce <matt.bruce@verizon.com>
2022-12-08 19:34:04 -06:00

115 lines
3.5 KiB
Swift

//
// ModelColorConfiguration.swift
// VDS
//
// Created by Matt Bruce on 8/4/22.
//
import Foundation
import UIKit
public typealias ObjectColorable = Colorable & Initable & ObjectWithable
public class ControlColorConfiguration: StateColorConfiguration<UIControl.State>, ObjectColorable {
public typealias ObjectType = UIControl & Surfaceable
required public override init() {}
public override func getColor(_ surface: Surface, forState state: UIControl.State) -> UIColor {
// find the exact match
if let stateColor = stateColors.first(where: {$0.state == state }) {
return stateColor.surfaceConfig.getColor(surface)
} else if state.contains(.disabled), let stateColor = stateColors.first(where: {$0.state == .disabled }) {
return stateColor.surfaceConfig.getColor(surface)
} else if state.contains(.highlighted), let stateColor = stateColors.first(where: {$0.state == .highlighted }) {
return stateColor.surfaceConfig.getColor(surface)
} else {
return .clear
}
}
public func getColor(_ object: any ObjectType) -> UIColor {
return getColor(object.surface, forState: object.state)
}
}
public class ViewColorConfiguration: StateColorConfiguration<Bool>, ObjectColorable {
public typealias ObjectType = Disabling & Surfaceable
required public override init() {}
public func setSurfaceColors(_ lightColor: UIColor, _ darkColor: UIColor, forDisabled disabled: Bool) {
setSurfaceColors(lightColor, darkColor, forState: disabled)
}
public func getColor(_ object: any ObjectType) -> UIColor {
return getColor(object.surface, forState: object.disabled)
}
}
public class StateColorConfiguration<StateType: Equatable> {
struct StateColor {
var state: StateType
var surfaceConfig: SurfaceColorConfiguration
}
internal var stateColors: [StateColor] = []
public init() { }
public func getColor(_ surface: Surface, forState state: StateType) -> UIColor {
if let stateColor = stateColors.first(where: {$0.state == state }) {
return stateColor.surfaceConfig.getColor(surface)
} else {
return .clear //default
}
}
public func setSurfaceColors(_ lightColor: UIColor, _ darkColor: UIColor, forState state: StateType) {
stateColors.append(.init(state: state, surfaceConfig: .init(lightColor, darkColor)))
}
public func reset() {
stateColors.removeAll()
}
}
/// Meant to be used in a Object that implements the following interfaces for 2 possible color combinations
/// - Surfaceable (var surface: Surface)
///
/// let model = TestModel()
/// model.surface = .light
///
/// let config = SurfaceColorConfiguration()
/// config.lightColor = .black
/// config.darkColor = .white
///
/// let textColor = config.getColor(model) //returns .black
open class SurfaceColorConfiguration: ObjectColorable {
public typealias ObjectType = Surfaceable
public var lightColor: UIColor = .clear
public var darkColor: UIColor = .clear
required public init(){}
public init(_ lightColor: UIColor, _ darkColor: UIColor) {
self.lightColor = lightColor
self.darkColor = darkColor
}
public func getColor(_ surface: Surface) -> UIColor {
return surface == .light ? lightColor : darkColor
}
public func getColor(_ object: any ObjectType) -> UIColor {
return getColor(object.surface)
}
}