357 lines
15 KiB
Swift
357 lines
15 KiB
Swift
//
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// CarouselScrollbar.swift
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// VDS
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//
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// Created by Kanamarlapudi, Vasavi on 12/03/24.
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//
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import Foundation
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import UIKit
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import VDSColorTokens
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import VDSFormControlsTokens
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import Combine
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/// A carousel scrollbar is a control that allows to navigate between items in a carousel.
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/// It's also a status indicator that conveys the relative amount of content in a carousel and a location within it.
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@objc(VDSCarouselScrollbar)
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open class CarouselScrollbar: View {
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//--------------------------------------------------
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// MARK: - Initializers
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//--------------------------------------------------
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required public init() {
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super.init(frame: .zero)
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}
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public override init(frame: CGRect) {
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super.init(frame: .zero)
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}
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public required init?(coder: NSCoder) {
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super.init(coder: coder)
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}
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//--------------------------------------------------
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// MARK: - Public Properties
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//--------------------------------------------------
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/// Used to set total number of slides within carousel
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open var numberOfSlides: Int? {
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get { return _numberOfSlides }
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set {
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if let newValue {
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_numberOfSlides = newValue
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} else {
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_numberOfSlides = 1
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}
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setThumbWidth()
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scrollThumbToPosition(position)
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setNeedsUpdate()
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}
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}
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/// The number of slides that can appear at once in a set in a carousel container.
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open var selectedLayout: Layout? {
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get { return _selectedLayout }
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set {
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if let newValue {
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_selectedLayout = newValue
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} else {
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_selectedLayout = .oneUP
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}
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setThumbWidth()
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scrollThumbToPosition(position)
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setNeedsUpdate()
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}
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}
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/// Enum used to describe the number of slides that can appear at once in a set in a carousel container.
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public enum Layout: String, CaseIterable {
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case oneUP = "1UP"
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case twoUP = "2UP"
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case threeUP = "3UP"
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case fourUP = "4UP"
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case fiveUP = "5UP"
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case sixUP = "6UP"
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case eightUP = "8UP"
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var value: Int {
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switch self {
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case .oneUP:
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1
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case .twoUP:
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2
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case .threeUP:
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3
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case .fourUP:
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4
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case .fiveUP:
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5
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case .sixUP:
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6
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case .eightUP:
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8
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}
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}
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}
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/// Used to set the position of the thumb(scrubber). This is used when the carousel container changes position, it will align the position of thumb(scrubber).
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open var position: Int? {
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get { return _position }
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set {
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if let newValue {
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checkPositions()
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_position = (newValue > totalPositions ?? 1) ? totalPositions : newValue
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} else {
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_position = 1
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}
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scrollThumbToPosition(position)
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setNeedsUpdate()
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}
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}
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/// Allows a unique id to be passed into the thumb and track of the thumb(scrubber).
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open var scrubberId: Int? { didSet { setNeedsUpdate() } }
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/// A callback when the scrubber position changes. Passes parameters (position).
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open var onScrubberDidChange: ((Int) -> Void)?
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//--------------------------------------------------
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// MARK: - Private Properties
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//--------------------------------------------------
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// Sizes are from InVision design specs.
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internal var containerSize: CGSize { CGSize(width: 45, height: 44) }
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internal var _selectedLayout: Layout = .oneUP
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internal var _numberOfSlides: Int? = 1
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internal var totalPositions: Int? = 1
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internal var _position: Int? = 1
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internal var trayOriginalCenter: CGPoint!
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private let trackViewWidth = 96
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private let trackViewHeight: CGFloat = 4
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private let minThumbWidth: Float = 16.0
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private var thumbWidth: Float = 16.0
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private var computedWidth: Float = 0.0
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private let cornerRadius: CGFloat = 4.0
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private let activeOpacity: Float = 0.15
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private let defaultOpacity: Float = 1
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internal var containerView = View()
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internal var trackView = View()
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internal var leftActiveOverlay = View()
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internal var rightActiveOverlay = View()
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internal var thumbView = View()
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internal var rightActiveOverlayLayer: CALayer = CALayer()
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internal var leftActiveOverlayLayer: CALayer = CALayer()
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internal var thumbViewLayer: CALayer = CALayer()
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//--------------------------------------------------
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// MARK: - Configuration
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//--------------------------------------------------
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private var thumbColorConfiguration = SurfaceColorConfiguration(VDSColor.interactiveScrollthumbOnlight , VDSColor.interactiveScrollthumbOndark)
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private var trackColorConfiguration = SurfaceColorConfiguration(VDSColor.interactiveScrolltrackOnlight , VDSColor.interactiveScrolltrackOndark)
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private var activeOverlayColorConfiguration = SurfaceColorConfiguration(VDSColor.paletteBlack, VDSColor.paletteWhite)
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//--------------------------------------------------
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// MARK: - Lifecycle
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//--------------------------------------------------
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open override func initialSetup() {
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super.initialSetup()
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}
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open override func setup() {
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super.setup()
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accessibilityLabel = "Carousel Scrollbar"
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addSubview(containerView)
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containerView
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.pinTop()
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.pinBottom()
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.pinLeadingGreaterThanOrEqualTo()
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.pinTrailingLessThanOrEqualTo()
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.height(containerSize.height)
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.width(CGFloat(trackViewWidth))
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containerView.centerXAnchor.constraint(equalTo: centerXAnchor).activate()
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//Trackview
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trackView.frame = CGRectMake(0, 20, CGFloat(trackViewWidth), trackViewHeight)
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trackView.layer.cornerRadius = cornerRadius
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containerView.addSubview(trackView)
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///Left active overlay
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leftActiveOverlay.frame = CGRectMake(trackView.frame.origin.x, 0, CGFloat(trackViewWidth), containerSize.height)
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leftActiveOverlay.isUserInteractionEnabled = true
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leftActiveOverlay.backgroundColor = .clear
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let leftPressRecognizer = UILongPressGestureRecognizer(target: self, action: #selector(self.onThumbTouchStart(_:)))
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leftPressRecognizer.minimumPressDuration = 0
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leftActiveOverlay.addGestureRecognizer(leftPressRecognizer)
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containerView.addSubview(leftActiveOverlay)
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leftActiveOverlay.layer.addSublayer(leftActiveOverlayLayer)
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leftActiveOverlayLayer.cornerRadius = cornerRadius
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leftActiveOverlayLayer.frame = .init(origin: .zero, size: .init(width: leftActiveOverlayLayer.frame.size.width, height: trackViewHeight))
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///Right active overlay
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rightActiveOverlay.frame = CGRectMake(thumbView.frame.origin.x + thumbView.frame.size.width, 0, CGFloat(trackViewWidth), containerSize.height)
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rightActiveOverlay.isUserInteractionEnabled = true
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rightActiveOverlay.backgroundColor = .clear
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let rightPressRecognizer = UILongPressGestureRecognizer(target: self, action: #selector(self.onThumbTouchEnd(_:)))
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rightPressRecognizer.minimumPressDuration = 0
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rightActiveOverlay.addGestureRecognizer(rightPressRecognizer)
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containerView.addSubview(rightActiveOverlay)
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rightActiveOverlay.layer.addSublayer(rightActiveOverlayLayer)
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rightActiveOverlayLayer.cornerRadius = cornerRadius
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rightActiveOverlayLayer.frame = .init(origin: .zero, size: .init(width: rightActiveOverlay.frame.size.width, height: trackViewHeight))
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//Thumbview
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thumbView.frame = CGRectMake(0, 0, CGFloat(thumbWidth), containerSize.height)
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thumbView.backgroundColor = .clear
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thumbView.addGestureRecognizer(UIPanGestureRecognizer(target: self, action:(#selector(self.onScrubberDrag(_:)))))
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containerView.addSubview(thumbView)
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updateActiveOverlays()
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thumbViewLayer.cornerRadius = cornerRadius
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thumbViewLayer.backgroundColor = thumbColorConfiguration.getColor(surface).cgColor
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thumbViewLayer.frame = .init(origin: .init(x: 0, y: 20), size: .init(width: CGFloat(thumbWidth), height: trackViewHeight))
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thumbView.layer.addSublayer(thumbViewLayer)
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}
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open override func updateView() {
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super.updateView()
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trackView.backgroundColor = trackColorConfiguration.getColor(surface)
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thumbViewLayer.backgroundColor = thumbColorConfiguration.getColor(surface).cgColor
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}
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open override func updateAccessibility() {
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super.updateAccessibility()
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}
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open override func reset() {
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for subview in subviews {
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for recognizer in subview.gestureRecognizers ?? [] {
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subview.removeGestureRecognizer(recognizer)
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}
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}
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super.reset()
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}
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//--------------------------------------------------
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// MARK: - Private Methods
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//--------------------------------------------------
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func onMoveBackward() {
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position = (position ?? 1) - 1
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scrollThumbToPosition(position)
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}
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func onMoveForward() {
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position = (position ?? 1) + 1
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scrollThumbToPosition(position)
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}
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// Compute track width and should maintain minimum thumb width if needed
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private func setThumbWidth() {
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let width = (Float(trackViewWidth) / Float(numberOfSlides ?? 1)) * Float(_selectedLayout.value)
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computedWidth = (width > Float(trackViewWidth)) ? Float(trackViewWidth) : width
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thumbWidth = (width <= Float(trackViewWidth) && width > minThumbWidth) ? width : ((width > Float(trackViewWidth)) ? Float(trackViewWidth) : minThumbWidth)
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thumbView.frame.size.width = CGFloat(thumbWidth)
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thumbView.frame.origin.x = trackView.frame.origin.x
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thumbViewLayer.frame.size.width = thumbView.frame.size.width
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checkPositions()
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updateActiveOverlays()
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}
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// Incomplete set moves a shorter distance than the standard increment value.
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// Update active overlay frames according to thumb position.
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private func updateActiveOverlays() {
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// adjusting thumb position if it goes beyond trackView on left/right.
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let thumbPosition = thumbView.frame.origin.x + thumbView.frame.size.width
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let trackPosition = trackView.frame.origin.x + trackView.frame.size.width
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if thumbPosition > trackPosition {
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thumbView.frame.origin.x = trackPosition - thumbView.frame.size.width
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} else if thumbView.frame.origin.x < trackView.frame.origin.x {
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thumbView.frame.origin.x = trackView.frame.origin.x
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}
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//left active overlay position update
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leftActiveOverlay.frame.size.width = thumbView.frame.origin.x - trackView.frame.origin.x + cornerRadius
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leftActiveOverlayLayer.frame = .init(origin: .init(x: 0, y: 20), size: .init(width: leftActiveOverlay.frame.size.width, height: trackViewHeight))
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//right active overlay position update
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rightActiveOverlay.frame.origin.x = thumbView.frame.origin.x + thumbView.frame.size.width - cornerRadius
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rightActiveOverlay.frame.size.width = (trackView.frame.origin.x + trackView.frame.size.width) - (thumbView.frame.origin.x + thumbView.frame.size.width) + cornerRadius
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rightActiveOverlayLayer.frame = .init(origin: .init(x: 0, y: 20), size: .init(width: rightActiveOverlay.frame.size.width, height: trackViewHeight))
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}
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private func checkPositions() {
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totalPositions = Int (ceil (Double(numberOfSlides ?? 1) / Double(_selectedLayout.value)))
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}
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private func scrollThumbToPosition(_ position: Int?) {
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setThumb(at: position)
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onScrubberDidChange?(position ?? 1)
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}
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private func setThumb(at position: Int?) {
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UIView.animate(withDuration: 0.1, delay: 0.0, options: .curveLinear, animations: {
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self.thumbView.frame.origin.x = CGFloat(Float((position ?? 1) - 1) * self.computedWidth) + self.trackView.frame.origin.x
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self.updateActiveOverlays()
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})
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}
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//--------------------------------------------------
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// MARK: - Gesture Methods
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//--------------------------------------------------
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// Drag scrollbar thumb to move it to the left or right.
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// Upon releases of drag, the scrollbar thumb snaps to the closest full position and the scrollbar returns to original size without delay.
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@objc func onScrubberDrag(_ sender: UIPanGestureRecognizer) {
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let translation = sender.translation(in: thumbView)
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if sender.state == UIGestureRecognizer.State.began {
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trayOriginalCenter = thumbView.center
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} else if sender.state == UIGestureRecognizer.State.changed {
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let draggedPositions = Int (ceil (Double(translation.x) / Double(computedWidth)))
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setThumb(at: (position ?? 1) + draggedPositions)
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}
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else if sender.state == UIGestureRecognizer.State.cancelled || sender.state == UIGestureRecognizer.State.ended {
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let draggedPositions = Int (ceil (Double(translation.x) / Double(computedWidth)))
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position = (((position ?? 1) + draggedPositions) < 1) ? 1 : ((position ?? 1) + draggedPositions)
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}
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}
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// Move the scrollbar thumb to the left while tapping on the left side of the scrubber.
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@objc func onThumbTouchStart(_ gesture: UILongPressGestureRecognizer) {
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UIView.animate(withDuration: 0.1, delay: 0.0, options: .curveLinear, animations: { [self] in
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if gesture.state == .began {
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leftActiveOverlayLayer.backgroundColor = activeOverlayColorConfiguration.getColor(self).cgColor
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leftActiveOverlayLayer.opacity = activeOpacity
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} else if gesture.state == .cancelled {
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leftActiveOverlayLayer.backgroundColor = UIColor.clear.cgColor
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leftActiveOverlayLayer.opacity = defaultOpacity
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} else if gesture.state == .ended {
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leftActiveOverlayLayer.backgroundColor = UIColor.clear.cgColor
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leftActiveOverlayLayer.opacity = defaultOpacity
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UIView.performWithoutAnimation {
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self.onMoveBackward()
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}
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}
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})
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}
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// Move the scrollbar thumb to the right while tapping on the right side of the scrubber.
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@objc func onThumbTouchEnd(_ gesture: UILongPressGestureRecognizer) {
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UIView.animate(withDuration: 0.1, delay: 0.0, options: .curveLinear, animations: { [self] in
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if gesture.state == .began {
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rightActiveOverlayLayer.backgroundColor = activeOverlayColorConfiguration.getColor(self).cgColor
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rightActiveOverlayLayer.opacity = activeOpacity
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} else if gesture.state == .cancelled {
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rightActiveOverlayLayer.backgroundColor = UIColor.clear.cgColor
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rightActiveOverlayLayer.opacity = defaultOpacity
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} else if gesture.state == .ended {
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rightActiveOverlayLayer.backgroundColor = UIColor.clear.cgColor
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rightActiveOverlayLayer.opacity = defaultOpacity
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self.onMoveForward()
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}
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})
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}
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}
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