vds_ios/VDS/Components/Icon/ButtonIcon/ButtonIcon.swift
Matt Bruce 794f68a67f formatted
Signed-off-by: Matt Bruce <matt.bruce@verizon.com>
2023-08-30 16:57:15 -05:00

399 lines
15 KiB
Swift

//
// ButtonIcon.swift
// VDS
//
// Created by Matt Bruce on 5/12/23.
//
import Foundation
import UIKit
import VDSColorTokens
/// A button icon is an interactive element that visually communicates the action it triggers via an icon.
/// It usually represents a supplementary or utilitarian action. A button icon can stand alone, but often
/// exists in a group when there are several actions that can be performed.
@objc(VDSButtonIcon)
open class ButtonIcon: Control {
//--------------------------------------------------
// MARK: - Initializers
//--------------------------------------------------
required public init() {
super.init(frame: .zero)
}
public override init(frame: CGRect) {
super.init(frame: .zero)
}
public required init?(coder: NSCoder) {
super.init(coder: coder)
}
//--------------------------------------------------
// MARK: - Enums
//--------------------------------------------------
/// Enum used to describe the type of button based on the contrast.
public enum Kind: String, CaseIterable {
case ghost, lowContrast, highContrast
}
/// Enum used to describe the background inside icon button determining the surface type.
public enum SurfaceType: String, CaseIterable {
case colorFill, media
}
/// Enum used to describe the size of button icon.
public enum Size: String, EnumSubset {
case large
case small
public var defaultValue: Icon.Size { .large }
public var containerSize: CGFloat {
switch self {
case .large:
return 44.0
case .small:
return 32.0
}
}
}
//--------------------------------------------------
// MARK: - Private Properties
//--------------------------------------------------
private var centerXConstraint: NSLayoutConstraint?
private var centerYConstraint: NSLayoutConstraint?
private var layoutGuideWidthConstraint: NSLayoutConstraint?
private var layoutGuideHeightConstraint: NSLayoutConstraint?
private var currentIconName: Icon.Name? {
if let selectedIconName {
return selectedIconName
} else {
return iconName
}
}
//--------------------------------------------------
// MARK: - Public Properties
//--------------------------------------------------
/// Icon object used to render out the Icon for this ButtonIcon.
open var icon = Icon().with { $0.isUserInteractionEnabled = false }
/// Determines the type of button based on the contrast.
open var kind: Kind = .ghost { didSet { setNeedsUpdate() } }
/// Applies background inside icon button determining the surface type.
open var surfaceType: SurfaceType = .colorFill { didSet { setNeedsUpdate() } }
/// Icon Name used within the Icon.
open var iconName: Icon.Name? { didSet { setNeedsUpdate() } }
/// Icon Name used within the Icon within the Selected State.
open var selectedIconName: Icon.Name? { didSet { setNeedsUpdate() } }
/// Sets the size of button icon and icon.
open var size: Size = .large { didSet { setNeedsUpdate() } }
/// Sets the size of button icon and icon.
open var customSize: Int? { didSet { setNeedsUpdate() } }
/// If provided, the button icon will have a box shadow.
open var floating: Bool = false { didSet { setNeedsUpdate() } }
/// If true, container shrinks to fit the size of the icon for kind equals .ghost.
open var fitToIcon: Bool = false { didSet { setNeedsUpdate() } }
/// If set to true, the button icon will not have a border.
open var hideBorder: Bool = true { didSet { setNeedsUpdate() } }
/// Used to move the icon inside the button in both x and y axis.
open var iconOffset: CGPoint = .init(x: 0, y: 0) { didSet { setNeedsUpdate() } }
//--------------------------------------------------
// MARK: - Configuration
//--------------------------------------------------
private var iconColorConfiguration: AnyColorable {
if selectedIconName != nil {
return selectedIconColorConfiguration
} else {
if kind == .highContrast {
return highContrastIconColorConfiguration
} else {
return standardIconColorConfiguration
}
}
}
private var currentConfiguration: any Configuration {
switch kind {
case .ghost:
return GhostConfiguration()
case .lowContrast:
if surfaceType == .colorFill {
return floating ? LowContrastColorFillFloatingConfiguration() : LowContrastColorFillConfiguration()
} else {
return floating ? LowContrastMediaFloatingConfiguration() : LowContrastMediaConfiguration()
}
case .highContrast:
return floating ? HighContrastFloatingConfiguration() : HighContrastConfiguration()
}
}
private var standardIconColorConfiguration: AnyColorable = {
return ControlColorConfiguration().with {
$0.setSurfaceColors(VDSColor.elementsPrimaryOnlight, VDSColor.elementsPrimaryOndark, forState: .normal)
$0.setSurfaceColors(VDSColor.interactiveActiveOnlight, VDSColor.interactiveActiveOndark, forState: .highlighted)
$0.setSurfaceColors(VDSColor.interactiveDisabledOnlight, VDSColor.interactiveDisabledOndark, forState: .disabled)
}.eraseToAnyColorable()
}()
private var highContrastIconColorConfiguration: AnyColorable = {
return SurfaceColorConfiguration(VDSColor.elementsPrimaryOndark, VDSColor.elementsPrimaryOnlight).eraseToAnyColorable()
}()
private var selectedIconColorConfiguration: AnyColorable = {
return ControlColorConfiguration().with {
$0.setSurfaceColors(VDSColor.elementsBrandhighlight, VDSColor.elementsPrimaryOndark, forState: .normal)
$0.setSurfaceColors(VDSColor.interactiveActiveOnlight, VDSColor.interactiveActiveOndark, forState: .highlighted)
$0.setSurfaceColors(VDSColor.interactiveDisabledOnlight, VDSColor.interactiveDisabledOndark, forState: .disabled)
}.eraseToAnyColorable()
}()
private struct GhostConfiguration: Configuration {
var kind: Kind = .ghost
var surfaceType: SurfaceType = .colorFill
var floating: Bool = false
var backgroundColorConfiguration: AnyColorable = {
SurfaceColorConfiguration(.clear, .clear).eraseToAnyColorable()
}()
}
private struct LowContrastColorFillConfiguration: Configuration {
var kind: Kind = .lowContrast
var surfaceType: SurfaceType = .colorFill
var floating: Bool = false
var backgroundColorConfiguration: AnyColorable = {
SurfaceColorConfiguration(VDSColor.paletteGray44.withAlphaComponent(0.06), VDSColor.paletteGray44.withAlphaComponent(0.26)).eraseToAnyColorable()
}()
}
private struct LowContrastColorFillFloatingConfiguration: Configuration {
var kind: Kind = .lowContrast
var surfaceType: SurfaceType = .colorFill
var floating: Bool = true
var backgroundColorConfiguration: AnyColorable = {
SurfaceColorConfiguration(VDSColor.backgroundPrimaryLight, .clear).eraseToAnyColorable()
}()
}
private struct LowContrastMediaConfiguration: Configuration, Borderable {
var kind: Kind = .lowContrast
var surfaceType: SurfaceType = .media
var floating: Bool = false
var backgroundColorConfiguration: AnyColorable = {
SurfaceColorConfiguration(VDSColor.backgroundPrimaryLight, .clear).eraseToAnyColorable()
}()
var borderWidth: CGFloat = 1.0
var borderColorConfiguration: AnyColorable = {
SurfaceColorConfiguration(VDSColor.elementsLowcontrastOnlight, .clear).eraseToAnyColorable()
}()
}
private struct LowContrastMediaFloatingConfiguration: Configuration, Dropshadowable {
var kind: Kind = .lowContrast
var surfaceType: SurfaceType = .media
var floating: Bool = true
var backgroundColorConfiguration: AnyColorable = {
SurfaceColorConfiguration(VDSColor.backgroundPrimaryLight, .clear).eraseToAnyColorable()
}()
var shadowColorConfiguration: AnyColorable = {
SurfaceColorConfiguration(VDSColor.paletteBlack, .clear).eraseToAnyColorable()
}()
var shadowOpacity: CGFloat = 0.16
var shadowOffset: CGSize = .init(width: 0, height: 2)
var shadowRadius: CGFloat = 2
}
private struct HighContrastConfiguration: Configuration {
var kind: Kind = .highContrast
var surfaceType: SurfaceType = .colorFill
var floating: Bool = false
var backgroundColorConfiguration: AnyColorable = {
return ControlColorConfiguration().with {
$0.setSurfaceColors(VDSColor.backgroundPrimaryDark, VDSColor.backgroundPrimaryLight, forState: .normal)
$0.setSurfaceColors(VDSColor.interactiveActiveOnlight, VDSColor.interactiveActiveOndark, forState: .highlighted)
$0.setSurfaceColors(VDSColor.interactiveDisabledOnlight, VDSColor.interactiveDisabledOndark, forState: .disabled)
}.eraseToAnyColorable()
}()
}
private struct HighContrastFloatingConfiguration: Configuration {
var kind: Kind = .highContrast
var surfaceType: SurfaceType = .colorFill
var floating: Bool = true
var backgroundColorConfiguration: AnyColorable = {
return ControlColorConfiguration().with {
$0.setSurfaceColors(VDSColor.backgroundPrimaryLight, VDSColor.backgroundPrimaryLight, forState: .normal)
$0.setSurfaceColors(VDSColor.interactiveActiveOnlight, VDSColor.interactiveActiveOndark, forState: .highlighted)
$0.setSurfaceColors(VDSColor.interactiveDisabledOnlight, VDSColor.interactiveDisabledOndark, forState: .disabled)
}.eraseToAnyColorable()
}()
}
//--------------------------------------------------
// MARK: - Overrides
//--------------------------------------------------
/// Called once when a view is initialized and is used to Setup additional UI or other constants and configurations.
open override func setup() {
super.setup()
//create a layoutGuide for the icon to key off of
let iconLayoutGuide = UILayoutGuide()
addLayoutGuide(iconLayoutGuide)
//add the icon
addSubview(icon)
//determines the height/width of the icon
layoutGuideWidthConstraint = iconLayoutGuide.width(constant: size.containerSize)
layoutGuideHeightConstraint = iconLayoutGuide.height(constant: size.containerSize)
//pin layout guide
iconLayoutGuide.pinToSuperView()
//determines the center point of the icon
centerXConstraint = icon.centerXAnchor.constraint(equalTo: iconLayoutGuide.centerXAnchor, constant: 0)
centerXConstraint?.activate()
centerYConstraint = icon.centerYAnchor.constraint(equalTo: iconLayoutGuide.centerYAnchor, constant: 0)
centerYConstraint?.activate()
}
/// Resets to default settings.
open override func reset() {
super.reset()
shouldUpdateView = false
kind = .ghost
surfaceType = .colorFill
size = .large
floating = false
hideBorder = true
iconOffset = .init(x: 0, y: 0)
iconName = nil
shouldUpdateView = true
setNeedsUpdate()
}
/// Used to make changes to the View based off a change events or from local properties.
open override func updateView() {
super.updateView()
//ensure there is an icon to set
if let currentIconName {
icon.name = currentIconName
let color = iconColorConfiguration.getColor(self)
icon.color = color
icon.size = size.value
icon.customSize = customSize
} else {
icon.reset()
}
setNeedsLayout()
}
open override func layoutSubviews() {
super.layoutSubviews()
let currentConfig = currentConfiguration
backgroundColor = currentConfig.backgroundColorConfiguration.getColor(self)
// calculate center point for child view with offset
let childCenter = CGPoint(x: center.x + iconOffset.x, y: center.y + iconOffset.y)
centerXConstraint?.constant = childCenter.x - center.x
centerYConstraint?.constant = childCenter.y - center.y
//updating current container size
var iconLayoutSize = size.containerSize
if let customSize {
iconLayoutSize = CGFloat(customSize)
}
// check to see if this is fitToIcon
if fitToIcon && kind == .ghost {
iconLayoutSize = size.value.dimensions.width
layer.cornerRadius = 0
} else {
layer.cornerRadius = min(frame.width, frame.height) / 2.0
}
layoutGuideWidthConstraint?.constant = iconLayoutSize
layoutGuideHeightConstraint?.constant = iconLayoutSize
//border
if let borderable = currentConfig as? Borderable {
layer.borderColor = borderable.borderColorConfiguration.getColor(self).cgColor
layer.borderWidth = borderable.borderWidth
} else {
layer.borderColor = nil
layer.borderWidth = 0
}
if let dropshadowable = currentConfig as? Dropshadowable {
addDropShadow(config: dropshadowable)
} else {
removeDropShadow()
}
}
}
// MARK: AppleGuidelinesTouchable
extension ButtonIcon: AppleGuidelinesTouchable {
/// Overrides to ensure that the touch point meets a minimum of the minimumTappableArea.
override open func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
Self.acceptablyOutsideBounds(point: point, bounds: bounds)
}
}
extension UIView {
fileprivate func addDropShadow(config: Dropshadowable) {
layer.masksToBounds = false
layer.shadowColor = config.shadowColorConfiguration.getColor(self).cgColor
layer.shadowOpacity = Float(config.shadowOpacity)
layer.shadowOffset = config.shadowOffset
layer.shadowRadius = config.shadowRadius
layer.shouldRasterize = true
layer.rasterizationScale = UIScreen.main.scale
layer.shadowPath = UIBezierPath(roundedRect: bounds, cornerRadius: layer.cornerRadius).cgPath
}
fileprivate func removeDropShadow() {
layer.shadowOpacity = 0
layer.shadowRadius = 0
layer.shadowPath = nil
}
}
private protocol Borderable {
var borderWidth: CGFloat { get set }
var borderColorConfiguration: AnyColorable { get set }
}
private protocol Dropshadowable {
var shadowColorConfiguration: AnyColorable { get set }
var shadowOpacity: CGFloat { get set }
var shadowOffset: CGSize { get set }
var shadowRadius: CGFloat { get set }
}
private protocol Configuration {
var kind: ButtonIcon.Kind { get set }
var surfaceType: ButtonIcon.SurfaceType { get set }
var floating: Bool { get set }
var backgroundColorConfiguration: AnyColorable { get set }
}