194 lines
7.9 KiB
Swift
194 lines
7.9 KiB
Swift
//
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// Badge.swift
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// VDS
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//
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// Created by Matt Bruce on 9/22/22.
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//
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import Foundation
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import UIKit
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import VDSCoreTokens
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import Combine
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/// A badge is a visual label used to convey status or highlight supplemental information.
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///
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/// If you are using AutoLayoutConstraints you have a combination of Leading/Left and Trailing/Right NSLayoutConstraints,
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/// you need to ensure that one of these Horizontal Contraints is not constraint of "equatTo". If you are to pin the left/right edges
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/// to its parent this object will stretch to the parent's width.
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@objcMembers
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@objc(VDSBadge)
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open class Badge: View, ParentViewProtocol {
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//--------------------------------------------------
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// MARK: - Initializers
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//--------------------------------------------------
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required public init() {
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super.init(frame: .zero)
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}
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public override init(frame: CGRect) {
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super.init(frame: .zero)
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}
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public required init?(coder: NSCoder) {
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super.init(coder: coder)
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}
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//--------------------------------------------------
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// MARK: - Enums
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//--------------------------------------------------
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/// Enum used to describe the primary color for the view.
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public enum FillColor: String, CaseIterable {
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case red, yellow, green, orange, blue, black, white
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}
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//--------------------------------------------------
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// MARK: - Public Properties
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//--------------------------------------------------
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open var children: [any ViewProtocol] { [label] }
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/// Label used to render text
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open var label = Label().with {
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$0.isAccessibilityElement = false
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$0.lineBreakMode = .byTruncatingTail
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$0.setContentCompressionResistancePriority(.required, for: .vertical)
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$0.setContentHuggingPriority(.defaultHigh, for: .vertical)
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$0.setContentCompressionResistancePriority(.required, for: .horizontal)
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$0.setContentHuggingPriority(.defaultHigh, for: .horizontal)
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$0.textStyle = .boldBodySmall
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}
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/// This will render the badges fill color based on the available options.
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/// When used in conjunction with the surface prop, this fill color will change its tint automatically based on a light or dark surface.
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open var fillColor: FillColor = .red { didSet { setNeedsUpdate() }}
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/// The text that will be shown in the label.
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open var text: String = "" { didSet { setNeedsUpdate() }}
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/// When applied, this property takes a px value that will restrict the width at that point.
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open var maxWidth: CGFloat? { didSet { setNeedsUpdate() }}
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/// This will restrict the badge height to a specific number of lines. If the text overflows the allowable space, ellipsis will show.
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open var numberOfLines: Int = 1 { didSet { setNeedsUpdate() }}
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//--------------------------------------------------
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// MARK: - Constraints
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//--------------------------------------------------
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private var maxWidthConstraint: NSLayoutConstraint?
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private func updateMaxWidth() {
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maxWidthConstraint?.isActive = false
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guard let maxWidth, maxWidth > minWidth else { return }
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maxWidthConstraint?.constant = maxWidth
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maxWidthConstraint?.isActive = true
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}
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//--------------------------------------------------
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// MARK: - Configuration
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//--------------------------------------------------
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private var minWidth: CGFloat = 23.0
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private var labelInset: UIEdgeInsets = .init(top: 2,
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left: VDSLayout.space1X,
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bottom: 2,
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right: VDSLayout.space1X)
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/// ColorConfiguration that is mapped to the 'fillColor' for the surface.
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private var backgroundColorConfiguration: AnyColorable = {
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let config = KeyedColorConfiguration<Badge, FillColor>(keyPath: \.fillColor)
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config.setSurfaceColors(VDSColor.badgesBackgroundRedOnlight, VDSColor.badgesBackgroundRedOndark, forKey: .red)
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config.setSurfaceColors(VDSColor.badgesBackgroundYellowOnlight, VDSColor.badgesBackgroundYellowOndark, forKey: .yellow)
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config.setSurfaceColors(VDSColor.badgesBackgroundGreenOnlight, VDSColor.badgesBackgroundGreenOndark, forKey: .green)
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config.setSurfaceColors(VDSColor.badgesBackgroundOrangeOnlight, VDSColor.badgesBackgroundOrangeOndark, forKey: .orange)
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config.setSurfaceColors(VDSColor.badgesBackgroundBlueOnlight, VDSColor.badgesBackgroundBlueOndark, forKey: .blue)
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config.setSurfaceColors(VDSColor.badgesBackgroundBlackOnlight, VDSColor.badgesBackgroundBlackOndark, forKey: .black)
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config.setSurfaceColors(VDSColor.badgesBackgroundWhiteOnlight, VDSColor.badgesBackgroundWhiteOndark, forKey: .white)
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return config.eraseToAnyColorable()
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}()
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/// ColorConfiguration for the Text.
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private var textColorConfiguration = ViewColorConfiguration()
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/// Updates the textColorConfiguration based on the fillColor.
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public func updateTextColorConfig() {
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textColorConfiguration.reset()
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switch fillColor {
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case .red, .black:
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textColorConfiguration.setSurfaceColors(VDSColor.elementsPrimaryOndark, VDSColor.elementsPrimaryOndark, forDisabled: false)
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textColorConfiguration.setSurfaceColors(VDSColor.elementsPrimaryOndark, VDSColor.elementsPrimaryOndark, forDisabled: true)
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case .yellow, .white:
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textColorConfiguration.setSurfaceColors(VDSColor.elementsPrimaryOnlight, VDSColor.elementsPrimaryOnlight, forDisabled: false)
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textColorConfiguration.setSurfaceColors(VDSColor.elementsPrimaryOnlight, VDSColor.elementsPrimaryOnlight, forDisabled: true)
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case .orange, .green, .blue:
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textColorConfiguration.setSurfaceColors(VDSColor.elementsPrimaryOndark, VDSColor.elementsPrimaryOnlight, forDisabled: false)
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textColorConfiguration.setSurfaceColors(VDSColor.elementsPrimaryOndark, VDSColor.elementsPrimaryOnlight, forDisabled: true)
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}
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}
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//--------------------------------------------------
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// MARK: - Lifecycle
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//--------------------------------------------------
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/// Called once when a view is initialized and is used to Setup additional UI or other constants and configurations.
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open override func setup() {
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super.setup()
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isAccessibilityElement = true
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accessibilityTraits = .staticText
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layer.cornerRadius = 2
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addSubview(label)
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label
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.pinTop(labelInset.top)
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.pinLeading(labelInset.left)
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.pinTrailing(labelInset.right)
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.pinBottom(labelInset.bottom, .defaultHigh)
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label.widthGreaterThanEqualTo(constant: minWidth)
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maxWidthConstraint = label.widthLessThanEqualTo(constant: 0).with { $0.isActive = false }
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clipsToBounds = true
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}
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open override func setDefaults() {
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super.setDefaults()
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bridge_accessibilityLabelBlock = { [weak self] in
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guard let self else { return "" }
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return text
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}
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label.lineBreakMode = .byTruncatingTail
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label.textStyle = .boldBodySmall
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fillColor = .red
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text = ""
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maxWidth = nil
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numberOfLines = 1
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}
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/// Resets to default settings.
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open override func reset() {
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label.reset()
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super.reset()
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}
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/// Used to make changes to the View based off a change events or from local properties.
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open override func updateView() {
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super.updateView()
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updateTextColorConfig()
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updateMaxWidth()
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backgroundColor = backgroundColorConfiguration.getColor(self)
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label.textColorConfiguration = textColorConfiguration.eraseToAnyColorable()
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label.numberOfLines = numberOfLines
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label.text = text
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label.surface = surface
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label.isEnabled = isEnabled
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}
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}
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