// // UIView.swift // VDS // // Created by Matt Bruce on 11/17/22. // import Foundation import UIKit import VDSFormControlsTokens extension UIView { public func pin(_ view: UIView, with edges: UIEdgeInsets = UIEdgeInsets.zero) { leadingAnchor.constraint(equalTo: view.leadingAnchor, constant: edges.left).isActive = true trailingAnchor.constraint(equalTo: view.trailingAnchor, constant: -edges.right).isActive = true topAnchor.constraint(equalTo: view.topAnchor, constant: edges.top).isActive = true bottomAnchor.constraint(equalTo: view.bottomAnchor, constant: -edges.bottom).isActive = true } public func pinToSuperView(_ edges: UIEdgeInsets = UIEdgeInsets.zero) { if let superview { pin(superview, with: edges) } } @discardableResult public func height(_ constant: CGFloat) -> Self { heightAnchor.constraint(equalToConstant: constant).isActive = true return self } @discardableResult public func heightGreaterThanEqual(_ constant: CGFloat) -> Self { heightAnchor.constraint(greaterThanOrEqualToConstant: constant).isActive = true return self } @discardableResult public func heightLessThanEqual(_ constant: CGFloat) -> Self { heightAnchor.constraint(lessThanOrEqualToConstant: constant).isActive = true return self } @discardableResult public func width(_ constant: CGFloat) -> Self { widthAnchor.constraint(equalToConstant: constant).isActive = true return self } @discardableResult public func widthGreaterThanEqual(_ constant: CGFloat) -> Self { widthAnchor.constraint(greaterThanOrEqualToConstant: constant).isActive = true return self } @discardableResult public func widthLessThanEqual(_ constant: CGFloat) -> Self { widthAnchor.constraint(lessThanOrEqualToConstant: constant).isActive = true return self } @discardableResult public func pinTop(_ constant: CGFloat = 0.0) -> Self { return pinTop(nil, constant) } @discardableResult public func pinTop(_ anchor: NSLayoutYAxisAnchor? = nil, _ constant: CGFloat = 0.0) -> Self { let found: NSLayoutYAxisAnchor? = anchor ?? superview?.topAnchor if let found { topAnchor.constraint(equalTo: found, constant: constant).isActive = true } return self } @discardableResult public func pinBottom(_ constant: CGFloat = 0.0) -> Self { return pinBottom(nil, constant) } @discardableResult public func pinBottom(_ anchor: NSLayoutYAxisAnchor? = nil, _ constant: CGFloat = 0.0) -> Self { let found: NSLayoutYAxisAnchor? = anchor ?? superview?.bottomAnchor if let found { bottomAnchor.constraint(equalTo: found, constant: -constant).isActive = true } return self } @discardableResult public func pinLeading(_ constant: CGFloat = 0.0) -> Self { return pinLeading(nil, constant) } @discardableResult public func pinLeading(_ anchor: NSLayoutXAxisAnchor? = nil, _ constant: CGFloat = 0.0) -> Self { let found: NSLayoutXAxisAnchor? = anchor ?? superview?.leadingAnchor if let found { leadingAnchor.constraint(equalTo: found, constant: constant).isActive = true } return self } @discardableResult public func pinTrailing(_ constant: CGFloat = 0.0) -> Self { return pinTrailing(nil, constant) } @discardableResult public func pinTrailing(_ anchor: NSLayoutXAxisAnchor? = nil, _ constant: CGFloat = 0.0) -> Self { let found: NSLayoutXAxisAnchor? = anchor ?? superview?.trailingAnchor if let found { trailingAnchor.constraint(equalTo: found, constant: -constant).isActive = true } return self } } extension UIView { internal func removeDebugBorder() { layer.sublayers?.forEach({ layer in if layer.name?.hasPrefix("debug") ?? false { layer.removeFromSuperlayer() } }) } internal func addDebugBorder(color: UIColor = .red) { //ensure you remove existing removeDebugBorder() //add bounds border let borderLayer = CALayer() borderLayer.name = "debugAreaLayer" borderLayer.frame = bounds borderLayer.bounds = bounds borderLayer.borderWidth = VDSFormControls.widthBorder borderLayer.borderColor = color.cgColor layer.addSublayer(borderLayer) //add touchborder if applicable if type(of: self) is AppleGuidlinesTouchable.Type { let faultToleranceX: CGFloat = max((45 - bounds.size.width) / 2.0, 0) let faultToleranceY: CGFloat = max((45 - bounds.size.height) / 2.0, 0) let touchableAreaPath = UIBezierPath(rect: bounds.insetBy(dx: -faultToleranceX, dy: -faultToleranceY)) let touchLayer = CAShapeLayer() touchLayer.path = touchableAreaPath.cgPath touchLayer.strokeColor = color.cgColor touchLayer.fillColor = UIColor.clear.cgColor touchLayer.lineWidth = VDSFormControls.widthBorder touchLayer.opacity = 1.0 touchLayer.name = "debugTouchableAreaLayer" touchLayer.zPosition = 100 touchLayer.frame = bounds touchLayer.bounds = bounds layer.addSublayer(touchLayer) } } public var hasDebugBorder: Bool { guard let layers = layer.sublayers else { return false } return layers.compactMap{$0.name}.filter{$0.hasPrefix("debug")}.count > 0 } public func debugBorder(show shouldShow: Bool = true, color: UIColor = .red) { if shouldShow { addDebugBorder(color: color) } else { removeDebugBorder() } if let view = self as? Handlerable { view.updateView() } } }