// // RadioButton.swift // VDS // // Created by Matt Bruce on 6/5/23. // import Foundation import UIKit import Combine import VDSColorTokens import VDSFormControlsTokens @objc(VDSRadioButton) open class RadioButton: SelectorBase { open var selectedSize = CGSize(width: 10, height: 10) { didSet { setNeedsUpdate() }} open override func setup() { super.setup() backgroundColorConfig.setSurfaceColors(VDSColor.feedbackErrorBackgroundOnlight, VDSColor.feedbackErrorBackgroundOndark, forState: .error) borderColorConfig.setSurfaceColors(VDSColor.elementsPrimaryOnlight, VDSColor.elementsPrimaryOndark, forState: .selected) borderColorConfig.setSurfaceColors(VDSColor.elementsPrimaryOnlight, VDSColor.elementsPrimaryOndark, forState: .highlighted) borderColorConfig.setSurfaceColors(VDSFormControlsColor.borderOnlight, VDSFormControlsColor.borderOndark, forState: .normal) borderColorConfig.setSurfaceColors(VDSColor.interactiveDisabledOnlight, VDSColor.interactiveDisabledOndark, forState: .disabled) borderColorConfig.setSurfaceColors(VDSColor.feedbackErrorOnlight, VDSColor.feedbackErrorOndark, forState: .error) selectorColorConfig.setSurfaceColors(VDSColor.elementsPrimaryOnlight, VDSColor.elementsPrimaryOndark, forState: .selected) selectorColorConfig.setSurfaceColors(VDSColor.interactiveDisabledOnlight, VDSColor.interactiveDisabledOndark, forState: [.selected, .disabled]) } open override func layoutSubviews() { super.layoutSubviews() //get the colors let backgroundColor = backgroundColorConfig.getColor(self) let borderColor = borderColorConfig.getColor(self) let selectorColor = selectorColorConfig.getColor(self) if let shapeLayer = shapeLayer, let sublayers = layer.sublayers, sublayers.contains(shapeLayer) { shapeLayer.removeFromSuperlayer() self.shapeLayer = nil } let bounds = bounds self.backgroundColor = backgroundColor layer.borderColor = borderColor.cgColor layer.cornerRadius = bounds.width * 0.5 layer.borderWidth = VDSFormControls.widthBorder if shapeLayer == nil { let selectedBounds = selectedSize let bezierPath = UIBezierPath(ovalIn: CGRect(x: (bounds.width - selectedBounds.width) / 2, y: (bounds.height - selectedBounds.height) / 2, width: selectedSize.width, height: selectedSize.height)) let shapeLayer = CAShapeLayer() self.shapeLayer = shapeLayer shapeLayer.frame = bounds layer.addSublayer(shapeLayer) shapeLayer.fillColor = selectorColor.cgColor shapeLayer.path = bezierPath.cgPath } } }