refactored some badge properties
Signed-off-by: Matt Bruce <matt.bruce@verizon.com>
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67cbef5265
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c1b91cc651
@ -52,80 +52,41 @@ open class BadgeIndicator: View {
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}
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}
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public enum TextSize: String, CaseIterable {
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public enum Size: String, CaseIterable {
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case xxlarge = "2XLarge"
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case xlarge = "XLarge"
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case large = "Large"
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case medium = "Medium"
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case small = "Small"
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public var inset: CGFloat {
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return textStyle.pointSize * 0.3333
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// switch self {
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// case .xxlarge:
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// return 8
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// case .xlarge:
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// return 6
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// case .large:
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// return 6
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// case .medium:
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// return 6
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// case .small:
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// return 4
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// }
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}
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public var lineHeight: CGFloat {
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switch self {
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case .xxlarge:
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return 29
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case .xlarge:
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return 24
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case .large:
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return 20
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case .medium:
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return 18
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case .small:
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return 16
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}
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}
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public var textStyle: TextStyle {
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let style = TextStyle.bodySmall
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var pointSize: CGFloat = VDSTypography.fontSizeBody12
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var letterSpacing: CGFloat = 0.0
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switch self {
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case .xxlarge:
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pointSize = VDSTypography.fontSizeTitle24
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letterSpacing = VDSTypography.letterSpacingWide
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case .xlarge:
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pointSize = VDSTypography.fontSizeTitle20
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case .large:
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pointSize = VDSTypography.fontSizeBody16
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letterSpacing = VDSTypography.letterSpacingWide
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case .medium:
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pointSize = VDSTypography.fontSizeBody14
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letterSpacing = VDSTypography.letterSpacingWide
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case .small:
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pointSize = VDSTypography.fontSizeBody12
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}
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// var ratio: CGFloat = 1.3333 // less than 14
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// if pointSize > 13 && pointSize < 16 {
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// ratio = 1.28
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// } else if pointSize > 15 && pointSize < 19 {
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// ratio = 1.25
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// } else if pointSize > 19 {
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// ratio = 1.20
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// }
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let calculatedLineHeight = pointSize * 1.265//ratio
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print("lineHeight\noriginal: \(lineHeight)\ncalculated:\(calculatedLineHeight)")
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return TextStyle(rawValue: "\(self.rawValue)BadgeIndicator",
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fontFace: style.fontFace,
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pointSize: pointSize,
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lineHeight: calculatedLineHeight,
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letterSpacing: style.letterSpacing)
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lineHeight: 0,
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letterSpacing: letterSpacing)
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}
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}
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@ -171,7 +132,13 @@ open class BadgeIndicator: View {
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open var leadingCharacter: String? { didSet { setNeedsUpdate() }}
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open var textSize: TextSize = .xxlarge { didSet { setNeedsUpdate() }}
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open var size: Size = .xxlarge { didSet { setNeedsUpdate() }}
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open var dotSize: CGFloat? { didSet { setNeedsUpdate() }}
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open var verticalPadding: CGFloat? { didSet { setNeedsUpdate() }}
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open var horitonalPadding: CGFloat? { didSet { setNeedsUpdate() }}
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open var hideDot: Bool = false { didSet { setNeedsUpdate() }}
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@ -179,31 +146,50 @@ open class BadgeIndicator: View {
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open var maxDigits: MaxDigits = .two { didSet { setNeedsUpdate() }}
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open var width: CGFloat? { didSet { setNeedsUpdate() }}
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open var height: CGFloat? { didSet { setNeedsUpdate() }}
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//--------------------------------------------------
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// MARK: - Constraints
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//--------------------------------------------------
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private var labelWidthConstraint: NSLayoutConstraint?
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private var labelHeightConstraint: NSLayoutConstraint?
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private var defaultBadgeSize: CGFloat = 16
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private let layoutGuide = UILayoutGuide()
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private var defaultBadgeSize: CGFloat { max(16.0, size.textStyle.font.lineHeight) }
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private var widthConstraint: NSLayoutConstraint?
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private var heightConstraint: NSLayoutConstraint?
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private var labelContraints = NSLayoutConstraint.Container()
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//--------------------------------------------------
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// MARK: - Lifecycle
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//--------------------------------------------------
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open override func setup() {
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super.setup()
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addLayoutGuide(layoutGuide)
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addSubview(label)
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accessibilityElements = [label]
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addSubview(label)
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label.pinToSuperView()
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heightConstraint = layoutGuide.heightAnchor.constraint(greaterThanOrEqualToConstant: defaultBadgeSize)
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heightConstraint?.isActive = true
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widthConstraint = layoutGuide.widthAnchor.constraint(greaterThanOrEqualToConstant: defaultBadgeSize)
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widthConstraint?.isActive = true
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NSLayoutConstraint.activate([
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label.centerXAnchor.constraint(equalTo: centerXAnchor),
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label.centerYAnchor.constraint(equalTo: centerYAnchor)
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])
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labelWidthConstraint = label.widthGreaterThanEqualTo(constant: defaultBadgeSize).activate()
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labelHeightConstraint = label.heightGreaterThanEqualTo(constant: defaultBadgeSize).activate()
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layoutGuide.topAnchor.constraint(equalTo: topAnchor, constant: 1),
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layoutGuide.bottomAnchor.constraint(equalTo: bottomAnchor, constant: -1),
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layoutGuide.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 1),
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layoutGuide.trailingAnchor.constraint(equalTo: trailingAnchor, constant: -1)])
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labelContraints.topConstraint = label.pinTopGreaterThanOrEqualTo(anchor: layoutGuide.topAnchor)
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labelContraints.bottomConstraint = label.pinBottomGreaterThanOrEqualTo(anchor: layoutGuide.bottomAnchor)
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labelContraints.leadingConstraint = label.pinLeadingGreaterThanOrEqualTo(anchor: layoutGuide.leadingAnchor)
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labelContraints.trailingConstraint = label.pinTrailingGreaterThanOrEqualTo(anchor: layoutGuide.trailingAnchor)
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label.centerXAnchor.constraint(equalTo: layoutGuide.centerXAnchor).isActive = true
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label.centerYAnchor.constraint(equalTo: layoutGuide.centerYAnchor).isActive = true
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labelContraints.isActive = true
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}
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open override func reset() {
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@ -218,6 +204,21 @@ open class BadgeIndicator: View {
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setNeedsUpdate()
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}
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private let defaultInset = VDSLayout.Spacing.space1X.value
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private var labelEdgeInset: UIEdgeInsets {
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if let verticalPadding, let horitonalPadding {
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return .init(top: verticalPadding, left: horitonalPadding, bottom: verticalPadding, right: horitonalPadding)
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} else if let verticalPadding {
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return .init(top: verticalPadding, left: defaultInset, bottom: verticalPadding, right: defaultInset)
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} else if let horitonalPadding {
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return .init(top: defaultInset, left: horitonalPadding, bottom: defaultInset, right: horitonalPadding)
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} else {
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return .init(top: 0, left: defaultInset, bottom: 0, right: defaultInset)
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}
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}
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//--------------------------------------------------
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// MARK: - Configuration
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//--------------------------------------------------
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@ -266,10 +267,30 @@ open class BadgeIndicator: View {
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backgroundColor = backgroundColorConfiguration.getColor(self)
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label.useAttributedText = true
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label.edgeInset = .init(top: 0, left: textSize.inset, bottom: 0, right: textSize.inset)
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label.font = textSize.textStyle.font
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label.textColor = textColorConfiguration.getColor(self)
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//height width
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heightConstraint?.isActive = false
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widthConstraint?.isActive = false
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if let width, let height {
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heightConstraint = layoutGuide.heightAnchor.constraint(equalToConstant: height)
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widthConstraint = layoutGuide.widthAnchor.constraint(equalToConstant: width)
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} else {
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heightConstraint = layoutGuide.heightAnchor.constraint(greaterThanOrEqualToConstant: defaultBadgeSize)
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widthConstraint = layoutGuide.widthAnchor.constraint(greaterThanOrEqualToConstant: defaultBadgeSize)
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}
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heightConstraint?.isActive = true
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widthConstraint?.isActive = true
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//label constraints
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let insets = labelEdgeInset
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labelContraints.isActive = false
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labelContraints.topConstraint?.constant = insets.top
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labelContraints.bottomConstraint?.constant = -insets.bottom
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labelContraints.leadingConstraint?.constant = insets.left
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labelContraints.trailingConstraint?.constant = -insets.right
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labelContraints.isActive = true
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//label properties
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label.textStyle = size.textStyle
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label.textColorConfiguration = textColorConfiguration.eraseToAnyColorable()
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label.text = getText()
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label.surface = surface
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@ -308,9 +329,6 @@ open class BadgeIndicator: View {
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open override func layoutSubviews() {
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super.layoutSubviews()
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let size = textSize.textStyle.lineHeight
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labelWidthConstraint?.constant = size
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labelHeightConstraint?.constant = size
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layer.cornerRadius = frame.size.height / 2
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if hideBorder {
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@ -322,17 +340,19 @@ open class BadgeIndicator: View {
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layer.remove(layerName: "dot")
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if kind == .simple && !hideDot {
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let dotSize: CGFloat = bounds.width * 0.1875
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var dot: CGFloat = bounds.width * 0.1875
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if let dotSize {
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dot = dotSize
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}
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let dotLayer = CAShapeLayer()
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dotLayer.name = "dot"
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let centerX = (bounds.width - dotSize) / 2.0
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let centerY = (bounds.width - dotSize) / 2.0
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let centerX = (bounds.width - dot) / 2.0
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let centerY = (bounds.height - dot) / 2.0
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dotLayer.frame = .init(x: centerX, y: centerY, width: dotSize, height: dotSize)
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dotLayer.path = UIBezierPath(ovalIn: .init(origin: .zero, size: .init(width: dotSize, height: dotSize))).cgPath
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dotLayer.frame = .init(x: centerX, y: centerY, width: dot, height: dot)
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dotLayer.path = UIBezierPath(ovalIn: .init(origin: .zero, size: .init(width: dot, height: dot))).cgPath
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dotLayer.fillColor = textColorConfiguration.getColor(self).cgColor
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layer.addSublayer(dotLayer)
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}
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}
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