updated to use protocol for buttonable
Signed-off-by: Matt Bruce <matt.bruce@verizon.com>
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@ -84,7 +84,7 @@ open class ButtonGroup: View, UICollectionViewDataSource, UICollectionViewDelega
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$0.translatesAutoresizingMaskIntoConstraints = false
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$0.dataSource = self
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$0.delegate = self
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$0.register(ButtonCollectionViewCell.self, forCellWithReuseIdentifier: "collectionViewCell")
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$0.register(ButtonGroupCollectionViewCell.self, forCellWithReuseIdentifier: "collectionViewCell")
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}
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}()
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@ -166,13 +166,12 @@ open class ButtonGroup: View, UICollectionViewDataSource, UICollectionViewDelega
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public func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
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let button = buttons[indexPath.row]
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guard let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "collectionViewCell", for: indexPath) as? ButtonCollectionViewCell else { return UICollectionViewCell() }
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guard let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "collectionViewCell", for: indexPath) as? ButtonGroupCollectionViewCell else { return UICollectionViewCell() }
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cell.subviews.forEach { $0.removeFromSuperview() }
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cell.addSubview(button)
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cell.buttonable = button
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button.pinLeading()
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button.pinTrailing()
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cell.buttonIntrinsicContentSize = button.intrinsicContentSize
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button.centerYAnchor.constraint(equalTo: cell.centerYAnchor).isActive = true
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return cell
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}
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@ -195,31 +194,3 @@ open class ButtonGroup: View, UICollectionViewDataSource, UICollectionViewDelega
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}
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public class ButtonCollectionViewCell: UICollectionViewCell {
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var buttonIntrinsicContentSize: CGSize = .zero
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var buttonable: Buttonable?
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open override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
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// Create a minimumHitArea variable with a value that represents the minimum size of the hit area you want to create for the button.
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let minimumHitArea = CGSize(width: buttonIntrinsicContentSize.width, height: 44)
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// Create a new hitFrame variable that is the same size as the minimumHitArea variable, but is centered on the button's frame.
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let hitFrame = CGRect(
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x: self.bounds.midX - minimumHitArea.width / 2,
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y: self.bounds.midY - minimumHitArea.height / 2,
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width: minimumHitArea.width,
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height: minimumHitArea.height
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)
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// If the point that was passed to the hitTest(_:with:) method is within the hitFrame, return the button itself. This will cause the button to handle the touch event.
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if hitFrame.contains(point) {
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return buttonable
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}
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// If the point is not within the hitFrame, return nil. This will cause the touch event to be handled by another view.
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return nil
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}
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}
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