Digital ACT-191 ONEAPP-6830 story: refactored code
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@ -35,14 +35,10 @@ open class CarouselScrollbar: View {
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// MARK: - Public Properties
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//--------------------------------------------------
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/// Used to set total number of slides within carousel
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open var numberOfSlides: Int? {
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open var numberOfSlides: Int {
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get { return _numberOfSlides }
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set {
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if let newValue {
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_numberOfSlides = newValue
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} else {
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_numberOfSlides = 1
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}
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_numberOfSlides = newValue
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setThumbWidth()
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scrollThumbToPosition(position)
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setNeedsUpdate()
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@ -95,15 +91,11 @@ open class CarouselScrollbar: View {
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}
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/// Used to set the position of the thumb(scrubber). This is used when the carousel container changes position, it will align the position of thumb(scrubber).
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open var position: Int? {
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open var position: Int {
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get { return _position }
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set {
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if let newValue {
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checkPositions()
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_position = (newValue > totalPositions ?? 1) ? totalPositions : newValue
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} else {
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_position = 1
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}
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checkPositions()
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_position = (newValue > totalPositions) ? totalPositions : newValue
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scrollThumbToPosition(position)
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setNeedsUpdate()
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}
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@ -121,9 +113,9 @@ open class CarouselScrollbar: View {
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// Sizes are from InVision design specs.
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internal var containerSize: CGSize { CGSize(width: 45, height: 44) }
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internal var _selectedLayout: Layout = .oneUP
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internal var _numberOfSlides: Int? = 1
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internal var totalPositions: Int? = 1
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internal var _position: Int? = 1
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internal var _numberOfSlides: Int = 1
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internal var totalPositions: Int = 1
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internal var _position: Int = 1
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internal var trayOriginalCenter: CGPoint!
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private let trackViewWidth = 96
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@ -131,11 +123,13 @@ open class CarouselScrollbar: View {
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private let minThumbWidth: Float = 16.0
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private var thumbWidth: Float = 16.0
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private var computedWidth: Float = 0.0
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private let cornerRadius: CGFloat = 4.0
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private let cornerRadius: CGFloat = 2.0
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private let activeOpacity: Float = 0.15
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private let defaultOpacity: Float = 1
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internal var containerView = View()
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internal var containerView = View().with {
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$0.clipsToBounds = true
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}
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internal var trackView = View()
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internal var leftActiveOverlay = View()
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internal var rightActiveOverlay = View()
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@ -182,7 +176,7 @@ open class CarouselScrollbar: View {
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leftActiveOverlay.frame = CGRectMake(trackView.frame.origin.x, 0, CGFloat(trackViewWidth), containerSize.height)
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leftActiveOverlay.isUserInteractionEnabled = true
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leftActiveOverlay.backgroundColor = .clear
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let leftPressRecognizer = UILongPressGestureRecognizer(target: self, action: #selector(self.onThumbTouchStart(_:)))
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let leftPressRecognizer = UILongPressGestureRecognizer(target: self, action: #selector(onLeftViewLongPressRecognizer(_:)))
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leftPressRecognizer.minimumPressDuration = 0
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leftActiveOverlay.addGestureRecognizer(leftPressRecognizer)
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containerView.addSubview(leftActiveOverlay)
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@ -195,7 +189,7 @@ open class CarouselScrollbar: View {
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rightActiveOverlay.frame = CGRectMake(thumbView.frame.origin.x + thumbView.frame.size.width, 0, CGFloat(trackViewWidth), containerSize.height)
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rightActiveOverlay.isUserInteractionEnabled = true
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rightActiveOverlay.backgroundColor = .clear
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let rightPressRecognizer = UILongPressGestureRecognizer(target: self, action: #selector(self.onThumbTouchEnd(_:)))
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let rightPressRecognizer = UILongPressGestureRecognizer(target: self, action: #selector(onRightViewLongPressRecognizer(_:)))
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rightPressRecognizer.minimumPressDuration = 0
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rightActiveOverlay.addGestureRecognizer(rightPressRecognizer)
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containerView.addSubview(rightActiveOverlay)
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@ -207,7 +201,7 @@ open class CarouselScrollbar: View {
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//Thumbview
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thumbView.frame = CGRectMake(0, 0, CGFloat(thumbWidth), containerSize.height)
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thumbView.backgroundColor = .clear
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thumbView.addGestureRecognizer(UIPanGestureRecognizer(target: self, action:(#selector(self.onScrubberDrag(_:)))))
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thumbView.addGestureRecognizer(UIPanGestureRecognizer(target: self, action:(#selector(onScrubberDrag(_:)))))
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containerView.addSubview(thumbView)
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updateActiveOverlays()
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@ -240,18 +234,18 @@ open class CarouselScrollbar: View {
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// MARK: - Private Methods
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//--------------------------------------------------
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func onMoveBackward() {
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position = (position ?? 1) - 1
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position = position - 1
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scrollThumbToPosition(position)
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}
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func onMoveForward() {
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position = (position ?? 1) + 1
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position = position + 1
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scrollThumbToPosition(position)
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}
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// Compute track width and should maintain minimum thumb width if needed
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private func setThumbWidth() {
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let width = (Float(trackViewWidth) / Float(numberOfSlides ?? 1)) * Float(_selectedLayout.value)
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let width = (Float(trackViewWidth) / Float(numberOfSlides)) * Float(_selectedLayout.value)
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computedWidth = (width > Float(trackViewWidth)) ? Float(trackViewWidth) : width
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thumbWidth = (width <= Float(trackViewWidth) && width > minThumbWidth) ? width : ((width > Float(trackViewWidth)) ? Float(trackViewWidth) : minThumbWidth)
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thumbView.frame.size.width = CGFloat(thumbWidth)
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@ -284,12 +278,12 @@ open class CarouselScrollbar: View {
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}
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private func checkPositions() {
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totalPositions = Int (ceil (Double(numberOfSlides ?? 1) / Double(_selectedLayout.value)))
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totalPositions = Int (ceil (Double(numberOfSlides) / Double(_selectedLayout.value)))
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}
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private func scrollThumbToPosition(_ position: Int?) {
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setThumb(at: position)
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onScrubberDidChange?(position ?? 1)
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self.setThumb(at: position)
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self.onScrubberDidChange?(position ?? 1)
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}
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private func setThumb(at position: Int?) {
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@ -310,46 +304,37 @@ open class CarouselScrollbar: View {
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trayOriginalCenter = thumbView.center
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} else if sender.state == UIGestureRecognizer.State.changed {
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let draggedPositions = Int (ceil (Double(translation.x) / Double(computedWidth)))
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setThumb(at: (position ?? 1) + draggedPositions)
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setThumb(at: position + draggedPositions)
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}
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else if sender.state == UIGestureRecognizer.State.cancelled || sender.state == UIGestureRecognizer.State.ended {
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let draggedPositions = Int (ceil (Double(translation.x) / Double(computedWidth)))
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position = (((position ?? 1) + draggedPositions) < 1) ? 1 : ((position ?? 1) + draggedPositions)
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position = ((position + draggedPositions) < 1) ? 1 : (position + draggedPositions)
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}
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}
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// Move the scrollbar thumb to the left while tapping on the left side of the scrubber.
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@objc func onThumbTouchStart(_ gesture: UILongPressGestureRecognizer) {
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UIView.animate(withDuration: 0.1, delay: 0.0, options: .curveLinear, animations: { [self] in
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if gesture.state == .began {
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leftActiveOverlayLayer.backgroundColor = activeOverlayColorConfiguration.getColor(self).cgColor
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leftActiveOverlayLayer.opacity = activeOpacity
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} else if gesture.state == .cancelled {
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leftActiveOverlayLayer.backgroundColor = UIColor.clear.cgColor
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leftActiveOverlayLayer.opacity = defaultOpacity
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} else if gesture.state == .ended {
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leftActiveOverlayLayer.backgroundColor = UIColor.clear.cgColor
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leftActiveOverlayLayer.opacity = defaultOpacity
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UIView.performWithoutAnimation {
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self.onMoveBackward()
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}
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}
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})
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@objc func onLeftViewLongPressRecognizer(_ gesture: UILongPressGestureRecognizer) {
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animateOverlay(layer: leftActiveOverlayLayer, with: gesture, onGestureEnd: onMoveBackward)
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}
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// Move the scrollbar thumb to the right while tapping on the right side of the scrubber.
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@objc func onThumbTouchEnd(_ gesture: UILongPressGestureRecognizer) {
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UIView.animate(withDuration: 0.1, delay: 0.0, options: .curveLinear, animations: { [self] in
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@objc func onRightViewLongPressRecognizer(_ gesture: UILongPressGestureRecognizer) {
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animateOverlay(layer: rightActiveOverlayLayer, with: gesture, onGestureEnd: onMoveForward)
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}
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private func animateOverlay(layer: CALayer, with gesture: UILongPressGestureRecognizer, onGestureEnd: @escaping(() -> Void)) {
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UIView.animate(withDuration: 0.1, delay: 0.0, options: .curveLinear, animations: { [weak self] in
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guard let self else { return }
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if gesture.state == .began {
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rightActiveOverlayLayer.backgroundColor = activeOverlayColorConfiguration.getColor(self).cgColor
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rightActiveOverlayLayer.opacity = activeOpacity
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layer.backgroundColor = activeOverlayColorConfiguration.getColor(self).cgColor
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layer.opacity = activeOpacity
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} else if gesture.state == .cancelled {
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rightActiveOverlayLayer.backgroundColor = UIColor.clear.cgColor
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rightActiveOverlayLayer.opacity = defaultOpacity
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layer.backgroundColor = UIColor.clear.cgColor
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layer.opacity = defaultOpacity
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} else if gesture.state == .ended {
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rightActiveOverlayLayer.backgroundColor = UIColor.clear.cgColor
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rightActiveOverlayLayer.opacity = defaultOpacity
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self.onMoveForward()
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layer.backgroundColor = UIColor.clear.cgColor
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layer.opacity = defaultOpacity
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onGestureEnd()
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}
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})
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}
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