fixed bug in flipping colors
Signed-off-by: Matt Bruce <matt.bruce@verizon.com>
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parent
10f0d35ff2
commit
76454b2771
@ -59,6 +59,17 @@ open class Tilet: TileContainer {
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// MARK: - Public Properties
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// MARK: - Public Properties
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//--------------------------------------------------
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//--------------------------------------------------
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private var titleLockup = TitleLockup()
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private var titleLockup = TitleLockup()
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open override var surface: Surface {
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didSet {
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//flip the color
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let flippedColor:ContainerBackgroundColor = surface == .dark ? .white : .black
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containerBackgroundColor = flippedColor
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//flip the surface for the titleLockup
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let flippedSurface: Surface = surface == .dark ? .light : .dark
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titleLockup.surface = flippedSurface
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}
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}
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//--------------------------------------------------
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//--------------------------------------------------
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// MARK: - Public Properties
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// MARK: - Public Properties
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@ -87,6 +98,7 @@ open class Tilet: TileContainer {
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open override func setup() {
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open override func setup() {
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super.setup()
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super.setup()
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surface = .light
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addContentView(titleLockup)
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addContentView(titleLockup)
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contentViewWithConstraint = titleLockup.widthAnchor.constraint(equalToConstant: width - (padding * 2))
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contentViewWithConstraint = titleLockup.widthAnchor.constraint(equalToConstant: width - (padding * 2))
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contentViewWithConstraint?.isActive = true
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contentViewWithConstraint?.isActive = true
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