updated for better spacing
Signed-off-by: Matt Bruce <matt.bruce@verizon.com>
This commit is contained in:
parent
aacc2ca760
commit
718acd90c5
@ -149,6 +149,8 @@ open class ButtonGroup: View, UICollectionViewDataSource, UICollectionViewDelega
|
||||
cell.subviews.forEach { $0.removeFromSuperview() }
|
||||
cell.addSubview(button)
|
||||
button.pinToSuperView()
|
||||
// cell.layer.borderColor = UIColor.black.cgColor
|
||||
// cell.layer.borderWidth = 1
|
||||
return cell
|
||||
}
|
||||
|
||||
@ -156,11 +158,19 @@ open class ButtonGroup: View, UICollectionViewDataSource, UICollectionViewDelega
|
||||
buttons[indexPath.row].intrinsicContentSize
|
||||
}
|
||||
|
||||
public func collectionView(_ collectionView: UICollectionView, isButtonTypeForItemAtIndexPath indexPath: IndexPath) -> Bool {
|
||||
if let _ = buttons[indexPath.row] as? Button {
|
||||
return true
|
||||
} else {
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
public func collectionView(_ collectionView: UICollectionView, buttonableAtIndexPath indexPath: IndexPath) -> Buttonable {
|
||||
buttons[indexPath.row]
|
||||
}
|
||||
|
||||
public func collectionView(_ collectionView: UICollectionView, insetsForItemsInSection section: Int) -> UIEdgeInsets {
|
||||
UIEdgeInsets.zero
|
||||
}
|
||||
|
||||
public func collectionView(_ collectionView: UICollectionView, itemSpacingInSection section: Int) -> CGFloat {
|
||||
itemSpacing
|
||||
}
|
||||
}
|
||||
|
||||
@ -8,27 +8,55 @@
|
||||
import Foundation
|
||||
import UIKit
|
||||
|
||||
class ButtonLayoutAttributes: UICollectionViewLayoutAttributes{
|
||||
var spacing: CGFloat = 0
|
||||
var isButton: Bool = false
|
||||
convenience init(spacing: CGFloat,
|
||||
forCellWith indexPath: IndexPath) {
|
||||
self.init(forCellWith: indexPath)
|
||||
self.spacing = spacing
|
||||
}
|
||||
}
|
||||
|
||||
class ButtonCollectionViewRow {
|
||||
var attributes = [UICollectionViewLayoutAttributes]()
|
||||
var attributes = [ButtonLayoutAttributes]()
|
||||
var spacing: CGFloat = 0
|
||||
|
||||
init(spacing: CGFloat) {
|
||||
self.spacing = spacing
|
||||
}
|
||||
|
||||
func add(attribute: UICollectionViewLayoutAttributes) {
|
||||
func add(attribute: ButtonLayoutAttributes) {
|
||||
attributes.append(attribute)
|
||||
}
|
||||
|
||||
var hasButtons: Bool {
|
||||
attributes.contains(where: { $0.isButton })
|
||||
}
|
||||
|
||||
var rowWidth: CGFloat {
|
||||
return attributes.reduce(0, { result, attribute -> CGFloat in
|
||||
return result + attribute.frame.width
|
||||
}) + CGFloat(attributes.count - 1) * spacing
|
||||
return result + attribute.frame.width + attribute.spacing
|
||||
})
|
||||
}
|
||||
|
||||
var rowHeight: CGFloat {
|
||||
attributes.compactMap{$0.frame.height}.max() ?? 0
|
||||
}
|
||||
|
||||
var rowY: CGFloat = 0 {
|
||||
didSet {
|
||||
for attribute in attributes {
|
||||
attribute.frame.origin.y = rowY
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func layout(for position: ButtonPosition, with collectionViewWidth: CGFloat){
|
||||
var offset = 0.0
|
||||
|
||||
attributes.last?.spacing = 0
|
||||
|
||||
switch position {
|
||||
case .left:
|
||||
break
|
||||
@ -40,7 +68,7 @@ class ButtonCollectionViewRow {
|
||||
|
||||
for attribute in attributes {
|
||||
attribute.frame.origin.x = offset
|
||||
offset += attribute.frame.width + spacing
|
||||
offset += attribute.frame.width + attribute.spacing
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -51,8 +79,8 @@ public enum ButtonPosition: String, CaseIterable {
|
||||
|
||||
protocol ButtongGroupPositionLayoutDelegate: AnyObject {
|
||||
func collectionView(_ collectionView: UICollectionView, sizeForItemAtIndexPath indexPath: IndexPath) -> CGSize
|
||||
func collectionView(_ collectionView: UICollectionView, buttonableAtIndexPath indexPath: IndexPath) -> any Buttonable
|
||||
func collectionView(_ collectionView: UICollectionView, insetsForItemsInSection section: Int) -> UIEdgeInsets
|
||||
func collectionView(_ collectionView: UICollectionView, itemSpacingInSection section: Int) -> CGFloat
|
||||
}
|
||||
|
||||
class ButtonGroupPositionLayout: UICollectionViewLayout {
|
||||
@ -62,58 +90,74 @@ class ButtonGroupPositionLayout: UICollectionViewLayout {
|
||||
// Total height of the content. Will be used to configure the scrollview content
|
||||
var layoutHeight: CGFloat = 0.0
|
||||
var position: ButtonPosition = .left
|
||||
private var itemCache: [UICollectionViewLayoutAttributes] = []
|
||||
private var itemCache: [ButtonLayoutAttributes] = []
|
||||
|
||||
override func prepare() {
|
||||
super.prepare()
|
||||
|
||||
|
||||
let rowSpacingButton = 12.0
|
||||
let rowSpacingTextLink = 12.0
|
||||
|
||||
itemCache.removeAll()
|
||||
layoutHeight = 0.0
|
||||
|
||||
guard let collectionView = collectionView else {
|
||||
|
||||
guard let collectionView, let delegate else {
|
||||
return
|
||||
}
|
||||
var itemSpacing = 0.0
|
||||
// Variable to track the width of the layout at the current state when the item is being drawn
|
||||
var layoutWidthIterator: CGFloat = 0.0
|
||||
|
||||
for section in 0..<collectionView.numberOfSections {
|
||||
let section = 0
|
||||
|
||||
// Get the necessary data (if implemented) from the delegates else provide default values
|
||||
let insets: UIEdgeInsets = delegate.collectionView(collectionView, insetsForItemsInSection: section)
|
||||
let rowSpacing: CGFloat = rowSpacingButton
|
||||
// Variables to track individual item width and cumultative height of all items as they are being laid out.
|
||||
var itemSize: CGSize = .zero
|
||||
|
||||
layoutHeight += insets.top
|
||||
let totalItems = collectionView.numberOfItems(inSection: section)
|
||||
for item in 0..<totalItems {
|
||||
|
||||
// Get the necessary data (if implemented) from the delegates else provide default values
|
||||
let insets: UIEdgeInsets = delegate?.collectionView(collectionView, insetsForItemsInSection: section) ?? UIEdgeInsets.zero
|
||||
let interItemSpacing: CGFloat = delegate?.collectionView(collectionView, itemSpacingInSection: section) ?? 0.0
|
||||
itemSpacing = interItemSpacing
|
||||
// Variables to track individual item width and cumultative height of all items as they are being laid out.
|
||||
var itemSize: CGSize = .zero
|
||||
itemSpacing = 0.0
|
||||
|
||||
layoutHeight += insets.top
|
||||
let indexPath = IndexPath(item: item, section: section)
|
||||
|
||||
for item in 0..<collectionView.numberOfItems(inSection: section) {
|
||||
let indexPath = IndexPath(item: item, section: section)
|
||||
|
||||
itemSize = delegate?.collectionView(collectionView, sizeForItemAtIndexPath: indexPath) ?? .zero
|
||||
|
||||
if (layoutWidthIterator + itemSize.width + insets.left + insets.right) > collectionView.frame.width {
|
||||
// If the current row width (after this item being laid out) is exceeding the width of the collection view content, put it in the next line
|
||||
layoutWidthIterator = 0.0
|
||||
layoutHeight += itemSize.height + interItemSpacing
|
||||
}
|
||||
|
||||
let frame = CGRect(x: layoutWidthIterator + insets.left, y: layoutHeight, width: itemSize.width, height: itemSize.height)
|
||||
let attributes = UICollectionViewLayoutAttributes(forCellWith: indexPath)
|
||||
attributes.frame = frame
|
||||
itemCache.append(attributes)
|
||||
layoutWidthIterator = layoutWidthIterator + frame.width + interItemSpacing
|
||||
itemSize = delegate.collectionView(collectionView, sizeForItemAtIndexPath: indexPath)
|
||||
|
||||
if (layoutWidthIterator + itemSize.width + insets.left + insets.right) > collectionView.frame.width {
|
||||
// If the current row width (after this item being laid out) is exceeding the width of the collection view content, put it in the next line
|
||||
layoutWidthIterator = 0.0
|
||||
layoutHeight += itemSize.height + rowSpacing
|
||||
}
|
||||
|
||||
let itemButtonable = delegate.collectionView(collectionView, buttonableAtIndexPath: indexPath)
|
||||
|
||||
let nextItem = item + 1
|
||||
if nextItem < totalItems {
|
||||
let neighbor = delegate.collectionView(collectionView, buttonableAtIndexPath: IndexPath(item: nextItem, section: section))
|
||||
itemSpacing = getHorizontalSpacing(for: itemButtonable, neighboring: neighbor)
|
||||
}
|
||||
|
||||
layoutHeight += itemSize.height + insets.bottom
|
||||
layoutWidthIterator = 0.0
|
||||
let frame = CGRect(x: layoutWidthIterator + insets.left, y: layoutHeight, width: itemSize.width, height: itemSize.height)
|
||||
print(frame)
|
||||
let attributes = ButtonLayoutAttributes(spacing: itemSpacing, forCellWith: indexPath)
|
||||
attributes.frame = frame
|
||||
attributes.isButton = isButton(buttonable: itemButtonable)
|
||||
itemCache.append(attributes)
|
||||
|
||||
layoutWidthIterator = layoutWidthIterator + frame.width + itemSpacing
|
||||
}
|
||||
print("*******")
|
||||
layoutHeight += itemSize.height + insets.bottom
|
||||
layoutWidthIterator = 0.0
|
||||
|
||||
|
||||
//Turn into rows and re-calculate
|
||||
var rows = [ButtonCollectionViewRow]()
|
||||
var currentRowY: CGFloat = -1
|
||||
|
||||
|
||||
for attribute in itemCache {
|
||||
if currentRowY != attribute.frame.midY {
|
||||
currentRowY = attribute.frame.midY
|
||||
@ -121,12 +165,156 @@ class ButtonGroupPositionLayout: UICollectionViewLayout {
|
||||
}
|
||||
rows.last?.add(attribute: attribute)
|
||||
}
|
||||
|
||||
|
||||
//recalculate rows based off of positions
|
||||
rows.forEach { $0.layout(for: position, with: collectionView.frame.width) }
|
||||
let rowAttributes = rows.flatMap { $0.attributes }
|
||||
|
||||
layoutHeight = insets.top
|
||||
for item in 0..<rows.count {
|
||||
let row = rows[item]
|
||||
var rowSpacing = 0.0
|
||||
|
||||
if item > 0 && item < rows.count {
|
||||
rowSpacing = row.hasButtons ? rowSpacingButton : rowSpacingTextLink
|
||||
}
|
||||
|
||||
if item > 0 {
|
||||
row.rowY = layoutHeight + rowSpacing
|
||||
layoutHeight += rowSpacing
|
||||
}
|
||||
|
||||
layoutHeight += row.rowHeight
|
||||
}
|
||||
layoutHeight += insets.bottom
|
||||
|
||||
|
||||
itemCache = rowAttributes
|
||||
|
||||
|
||||
}
|
||||
|
||||
func isButton(buttonable: Buttonable) -> Bool{
|
||||
if let _ = buttonable as? Button {
|
||||
return true
|
||||
} else {
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
func getHorizontalSpacing(for primary: Buttonable, neighboring: Buttonable) -> CGFloat {
|
||||
let defaultSpace = 12.0
|
||||
//large button
|
||||
if let button = primary as? Button, button.size == .large {
|
||||
if let neighboringButton = neighboring as? Button, neighboringButton.size == .large {
|
||||
return 12.0
|
||||
} else if let neighboringTextLink = neighboring as? TextLink, neighboringTextLink.size == .large {
|
||||
return 16.0
|
||||
} else if let _ = neighboring as? TextLinkCaret {
|
||||
return 24.0
|
||||
} else {
|
||||
return defaultSpace
|
||||
}
|
||||
}
|
||||
//large text link
|
||||
else if let textLink = primary as? TextLink, textLink.size == .large {
|
||||
if let neighboringButton = neighboring as? Button, neighboringButton.size == .large {
|
||||
return 16.0
|
||||
} else if let _ = neighboring as? TextLinkCaret {
|
||||
return 24.0
|
||||
} else if let neighboringTextLink = neighboring as? TextLink, neighboringTextLink.size == .large {
|
||||
return 16.0
|
||||
} else {
|
||||
return defaultSpace
|
||||
}
|
||||
}
|
||||
//text link caret
|
||||
else if let _ = primary as? TextLinkCaret {
|
||||
if let _ = neighboring as? TextLinkCaret {
|
||||
return 24.0
|
||||
} else {
|
||||
return defaultSpace
|
||||
}
|
||||
}
|
||||
//small button
|
||||
else if let button = primary as? Button, button.size == .small {
|
||||
if let neighboringButton = neighboring as? Button, neighboringButton.size == .small {
|
||||
return 12.0
|
||||
} else if let neighboringTextLink = neighboring as? TextLink, neighboringTextLink.size == .small {
|
||||
return 16.0
|
||||
} else {
|
||||
return defaultSpace
|
||||
}
|
||||
}
|
||||
//small text link
|
||||
else if let textLink = primary as? TextLink, textLink.size == .small {
|
||||
if let neighboringTextLink = neighboring as? TextLink, neighboringTextLink.size == .small {
|
||||
return 16.0
|
||||
} else {
|
||||
return defaultSpace
|
||||
}
|
||||
}
|
||||
//return defaultSpace
|
||||
else {
|
||||
return defaultSpace
|
||||
}
|
||||
}
|
||||
|
||||
func getVerticalSpacing(for primary: Buttonable, neighboring: Buttonable) -> CGFloat {
|
||||
let defaultSpace = 12.0
|
||||
//large button
|
||||
if let button = primary as? Button, button.size == .large {
|
||||
if let neighboringButton = neighboring as? Button, neighboringButton.size == .large {
|
||||
return 12.0
|
||||
} else if let neighboringTextLink = neighboring as? TextLink, neighboringTextLink.size == .large {
|
||||
return 16.0
|
||||
} else if let _ = neighboring as? TextLinkCaret {
|
||||
return 24.0
|
||||
} else {
|
||||
return defaultSpace
|
||||
}
|
||||
}
|
||||
//large text link
|
||||
else if let textLink = primary as? TextLink, textLink.size == .large {
|
||||
if let neighboringButton = neighboring as? Button, neighboringButton.size == .large {
|
||||
return 16.0
|
||||
} else if let _ = neighboring as? TextLinkCaret {
|
||||
return 24.0
|
||||
} else if let neighboringTextLink = neighboring as? TextLink, neighboringTextLink.size == .large {
|
||||
return 24.0
|
||||
} else {
|
||||
return defaultSpace
|
||||
}
|
||||
}
|
||||
//text link caret
|
||||
else if let _ = primary as? TextLinkCaret {
|
||||
if let _ = neighboring as? TextLinkCaret {
|
||||
return 24.0
|
||||
} else {
|
||||
return defaultSpace
|
||||
}
|
||||
}
|
||||
//small button
|
||||
else if let button = primary as? Button, button.size == .small {
|
||||
if let neighboringButton = neighboring as? Button, neighboringButton.size == .small {
|
||||
return 12.0
|
||||
} else if let neighboringTextLink = neighboring as? TextLink, neighboringTextLink.size == .small {
|
||||
return 24.0
|
||||
} else {
|
||||
return defaultSpace
|
||||
}
|
||||
}
|
||||
//small text link
|
||||
else if let textLink = primary as? TextLink, textLink.size == .small {
|
||||
if let neighboringTextLink = neighboring as? TextLink, neighboringTextLink.size == .small {
|
||||
return 32.0
|
||||
} else {
|
||||
return defaultSpace
|
||||
}
|
||||
}
|
||||
//return defaultSpace
|
||||
else {
|
||||
return defaultSpace
|
||||
}
|
||||
}
|
||||
|
||||
override func layoutAttributesForElements(in rect: CGRect)-> [UICollectionViewLayoutAttributes]? {
|
||||
|
||||
Loading…
Reference in New Issue
Block a user