updated icon models for color and icon type
Signed-off-by: Matt Bruce <matt.bruce@verizon.com>
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@ -7,6 +7,7 @@
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import Foundation
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import UIKit
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import VDSTokens
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extension Tilelet {
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@ -15,17 +16,21 @@ extension Tilelet {
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/// A representation that will be used to render the icon with corresponding name.
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public var name: Icon.Name
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/// Color of the icon.
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public var color: UIColor
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/// Enum for a preset height and width for the icon.
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public var size: Icon.Size
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/// Accessible Text for the Icon
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var accessibleText: String
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public var accessibleText: String
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/// Current Surface and this is used to pass down to child objects that implement Surfacable
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public var surface: Surface
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public init(name: Icon.Name = .multipleDocuments, size: Icon.Size = .medium, accessibleText: String? = nil, surface: Surface = .dark) {
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public init(name: Icon.Name = .multipleDocuments, color: UIColor = VDSColor.paletteBlack, size: Icon.Size = .medium, accessibleText: String? = nil, surface: Surface = .dark) {
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self.name = name
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self.color = color
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self.accessibleText = accessibleText ?? name.rawValue
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self.size = size
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self.surface = surface
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@ -34,13 +39,34 @@ extension Tilelet {
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/// Model that represents the options available for the directional icon.
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public struct DirectionalIcon {
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public enum IconType {
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case rightArrow
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case externalLink
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public var iconName: Icon.Name {
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return self == .rightArrow ? .rightArrow : .externalLink
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}
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}
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/// Color of the icon.
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public var color: UIColor
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/// Accessible Text for the Icon
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public var accessibleText: String
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/// Enum for a icon type you want shown..
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public var iconType: IconType
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/// Enum for a preset height and width for the icon.
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public var size: Icon.Size
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/// Current Surface and this is used to pass down to child objects that implement Surfacable
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public var surface: Surface
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public init(size: Icon.Size = .medium, surface: Surface = .dark) {
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public init(iconType: IconType = .rightArrow, color: UIColor = VDSColor.paletteBlack, size: Icon.Size = .medium, accessibleText: String? = nil, surface: Surface = .dark) {
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self.iconType = iconType
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self.color = color
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self.accessibleText = accessibleText ?? iconType.iconName.rawValue
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self.size = size
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self.surface = surface
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}
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