singsalot/src/features/Queue/Queue.tsx

261 lines
9.0 KiB
TypeScript

import React, { useState, useEffect } from 'react';
import { IonButton, IonIcon, IonReorderGroup, IonReorder, IonItem, IonLabel, IonItemSliding, IonItemOptions, IonItemOption } from '@ionic/react';
import { trash, reorderThreeOutline, reorderTwoOutline, playCircle } from 'ionicons/icons';
import { ActionButton } from '../../components/common';
import { useQueue } from '../../hooks';
import { useAppSelector } from '../../redux';
import { selectQueue, selectPlayerState, selectIsAdmin, selectControllerName } from '../../redux';
import { PlayerState } from '../../types';
import { queueService } from '../../firebase/services';
import { debugLog } from '../../utils/logger';
import type { QueueItem } from '../../types';
type QueueMode = 'delete' | 'reorder';
const Queue: React.FC = () => {
const [queueMode, setQueueMode] = useState<QueueMode>('delete');
const [listItems, setListItems] = useState<QueueItem[]>([]);
const {
queueItems,
queueStats,
canReorder,
handleRemoveFromQueue,
} = useQueue();
const queue = useAppSelector(selectQueue);
const playerState = useAppSelector(selectPlayerState);
const isAdmin = useAppSelector(selectIsAdmin);
const controllerName = useAppSelector(selectControllerName);
const queueCount = Object.keys(queue).length;
// Debug logging
debugLog('Queue component - queue count:', queueCount);
debugLog('Queue component - queue items:', queueItems);
debugLog('Queue component - player state:', playerState);
debugLog('Queue component - isAdmin:', isAdmin);
debugLog('Queue component - canReorder:', canReorder);
debugLog('Queue component - queueMode:', queueMode);
// Check if items can be deleted (admin can delete any item when not playing)
const canDeleteItems = isAdmin && (playerState?.state === PlayerState.stopped || playerState?.state === PlayerState.paused);
debugLog('Queue component - canDeleteItems:', canDeleteItems);
debugLog('Queue component - canReorder:', canReorder);
// Update list items when queue changes
useEffect(() => {
if (queueItems.length > 0) {
// Skip the first item (currently playing) for reordering
setListItems(queueItems.slice(1));
} else {
setListItems([]);
}
}, [queueItems]);
// Toggle between modes
const toggleQueueMode = () => {
setQueueMode(prevMode => prevMode === 'delete' ? 'reorder' : 'delete');
};
// Handle reorder event from IonReorderGroup
const doReorder = async (event: CustomEvent) => {
debugLog('Reorder event:', event.detail);
const { from, to, complete } = event.detail;
if (listItems && controllerName) {
const copy = [...listItems];
const draggedItem = copy.splice(from, 1)[0];
copy.splice(to, 0, draggedItem);
// Complete the reorder animation
complete();
// Create the new queue order (first item + reordered items)
const newQueueItems = [queueItems[0], ...copy];
debugLog('New queue order:', newQueueItems);
try {
// Update all items with their new order values
const updatePromises = newQueueItems.map((item, index) => {
const newOrder = index + 1;
if (item.key && item.order !== newOrder) {
debugLog(`Updating item ${item.key} from order ${item.order} to ${newOrder}`);
return queueService.updateQueueItem(controllerName, item.key, { order: newOrder });
}
return Promise.resolve();
});
await Promise.all(updatePromises);
debugLog('Queue reorder completed successfully');
} catch (error) {
console.error('Failed to reorder queue:', error);
// You might want to show an error toast here
}
}
};
// Render queue item
const renderQueueItem = (queueItem: QueueItem, index: number) => {
debugLog(`Queue item ${index}: order=${queueItem.order}, key=${queueItem.key}`);
const canDelete = isAdmin && queueMode === 'delete'; // Only allow delete in delete mode
return (
<IonItemSliding key={queueItem.key}>
<IonItem className={`${canReorder && queueMode === 'reorder' ? 'border-l-4 border-blue-200 bg-blue-50' : ''}`}>
{/* Order Number */}
<div slot="start" className={`relative flex-shrink-0 w-12 h-12 flex items-center justify-center font-medium rounded-full bg-gray-100 text-gray-600 !border-none`}>
{queueItem.order}
</div>
{/* Song Info */}
<IonLabel>
<p className="text-sm font-semibold truncate">
{queueItem.singer.name}
</p>
<h3 className="text-sm font-semibold truncate">
{queueItem.song.title}
</h3>
<p className="text-sm text-gray-500 truncate">
{queueItem.song.artist}
</p>
</IonLabel>
{/* Delete Button or Drag Handle */}
<div slot="end" className="flex items-center gap-2 ml-2">
{canDelete && (
<div onClick={(e) => e.stopPropagation()}>
<ActionButton
onClick={() => handleRemoveFromQueue(queueItem)}
variant="danger"
size="sm"
>
<IonIcon icon={trash} />
</ActionButton>
</div>
)}
{canReorder && queueMode === 'reorder' && (
<div className="text-gray-400">
<IonIcon icon={reorderTwoOutline} size="large" />
</div>
)}
</div>
</IonItem>
{/* Swipe Actions */}
{canDelete && (
<IonItemOptions side="end">
<IonItemOption
color="danger"
onClick={() => handleRemoveFromQueue(queueItem)}
>
<IonIcon icon={trash} slot="icon-only" />
</IonItemOption>
</IonItemOptions>
)}
</IonItemSliding>
);
};
// Render first item (currently playing) separately
const renderFirstItem = () => {
if (queueItems.length === 0) return null;
const firstItem = queueItems[0];
const canDeleteFirstItem = isAdmin && (playerState?.state === PlayerState.stopped || playerState?.state === PlayerState.paused);
return (
<IonItemSliding key={firstItem.key}>
<IonItem>
{/* Order Number */}
<div slot="start" className={`relative flex-shrink-0 w-12 h-12 flex items-center justify-center font-medium rounded-full bg-gray-100 text-gray-600 !border-none`}>
{firstItem.order}
</div>
{/* Song Info */}
<IonLabel>
<p className="text-sm font-semibold truncate">
{firstItem.singer.name}
</p>
<h3 className="text-sm font-semibold truncate">
{firstItem.song.title}
</h3>
<p className="text-sm text-gray-500 truncate">
{firstItem.song.artist}
</p>
</IonLabel>
{/* Delete Button */}
<div slot="end" className="flex items-center gap-2 ml-2">
{canDeleteFirstItem && queueMode === 'delete' && (
<div onClick={(e) => e.stopPropagation()}>
<ActionButton
onClick={() => handleRemoveFromQueue(firstItem)}
variant="danger"
size="sm"
className="opacity-100"
>
<IonIcon icon={trash} />
</ActionButton>
</div>
)}
</div>
</IonItem>
{/* Swipe Actions */}
{canDeleteFirstItem && queueMode === 'delete' && (
<IonItemOptions side="end">
<IonItemOption
color="danger"
onClick={() => handleRemoveFromQueue(firstItem)}
>
<IonIcon icon={trash} slot="icon-only"/>
</IonItemOption>
</IonItemOptions>
)}
</IonItemSliding>
);
};
return (
<>
<div className="flex justify-end items-center mb-4 pr-4 right-button-container">
{isAdmin && (
<IonButton
onClick={toggleQueueMode}
fill="outline"
size="small"
className="flex items-center gap-2"
>
<IonIcon icon={queueMode === 'delete' ? reorderThreeOutline : trash} />
</IonButton>
)}
</div>
<div className="max-w-4xl mx-auto p-6">
{/* First Item (Currently Playing) */}
{renderFirstItem()}
{/* Queue List with Reorder */}
{canReorder && queueMode === 'reorder' ? (
<IonReorderGroup disabled={false} onIonItemReorder={doReorder}>
{listItems.map((queueItem, index) => (
<IonReorder key={queueItem.key} style={{ minHeight: '60px' }}>
{renderQueueItem(queueItem, index)}
</IonReorder>
))}
</IonReorderGroup>
) : (
<div className="space-y-2">
{listItems.map((queueItem, index) => renderQueueItem(queueItem, index))}
</div>
)}
</div>
</>
);
};
export default Queue;