adjusment

This commit is contained in:
Kevin G Christiano 2020-05-20 17:08:43 -04:00
parent 15a51bd86f
commit eda9379e37

View File

@ -72,12 +72,12 @@ open class LoadingSpinner: View {
class var poses: [Pose] { class var poses: [Pose] {
get { get {
return [ return [
Pose(0.0, 0.000, 0.8), Pose(0.0, 0.000, 0.7),
Pose(0.6, 0.500, 0.5), Pose(0.7, 0.500, 0.5),
Pose(0.6, 1.000, 0.3), Pose(0.6, 1.000, 0.3),
Pose(0.6, 1.500, 0.1), Pose(0.4, 1.500, 0.2),
Pose(0.2, 1.875, 0.1), Pose(0.3, 1.875, 0.2),
Pose(0.2, 2.250, 0.3), Pose(0.3, 2.250, 0.3),
Pose(0.2, 2.625, 0.5), Pose(0.2, 2.625, 0.5),
Pose(0.2, 3.000, 0.7) Pose(0.2, 3.000, 0.7)
] ]
@ -118,6 +118,7 @@ open class LoadingSpinner: View {
animation.calculationMode = .linear animation.calculationMode = .linear
animation.duration = duration animation.duration = duration
animation.rotationMode = .rotateAuto animation.rotationMode = .rotateAuto
animation.fillMode = .forwards
animation.isRemovedOnCompletion = false animation.isRemovedOnCompletion = false
animation.repeatCount = .infinity animation.repeatCount = .infinity
layer.add(animation, forKey: animation.keyPath) layer.add(animation, forKey: animation.keyPath)