Further updates made.
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@ -8,22 +8,6 @@
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import MVMCore
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/*
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!!! -- DO NOT REMOVE -- !!!
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(Unless Design changes the appearance of the checkmark).
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// Offsets based on the 124x124 example checkmark
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let startXOffset: Float = 42.0 / 124.0 ~~ 0.33871
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let startYOffset: Float = 66.0 / 124.0 ~~ 0.53225
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let pivotXOffset: Float = 58.0 / 124.0 ~~ 0.46774
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let pivotYOffset: Float = 80.0 / 124.0 ~~ 0.64516
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let endXOffset: Float = 83.0 / 124.0 ~~ 0.66935
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let endYOffset: Float = 46.0 / 124.0 ~~ 0.37097
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let pivotPercentage: Float = 0.34
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let endPercentage = 1.0 - pivotPercentage
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let animationInterval: Float = 0.01
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*/
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/**
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This class expects its height and width to be equal.
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*/
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@ -182,7 +166,7 @@ import MVMCore
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override open func layoutSubviews() {
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super.layoutSubviews()
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drawCheck()
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drawShapeLayer()
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layer.cornerRadius = isRound ? cornerRadiusValue : 0
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layer.borderWidth = borderWidth
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layer.borderColor = borderColor.cgColor
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@ -220,8 +204,8 @@ import MVMCore
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// MARK: - Methods
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//--------------------------------------------------
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/// Creates the check mark used for the checkbox.
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private func drawCheck() {
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/// Creates the check mark layer.
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private func drawShapeLayer() {
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if shapeLayer == nil {
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@ -241,16 +225,14 @@ import MVMCore
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}
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}
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/// Returns a UIBezierPath detailing the path of a checkmark
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/// - returns: The CGPath of a UIBezierPath detailing the path of a checkmark
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func checkMarkPath() -> CGPath {
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let length = max(bounds.size.height, bounds.size.width)
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let xInsetLeft = length * 0.25
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let xInsetRight = length * 0.25
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let yInsetTop = length * 0.3
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let yInsetBottom = length * 0.35
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let innerWidth = length - (xInsetLeft + xInsetRight)
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let innerHeight = length - (yInsetTop + yInsetBottom)
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let innerWidth = length - (xInsetLeft + length * 0.25) // + Right X Inset
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let innerHeight = length - (yInsetTop + length * 0.35) // + Bottom Y Inset
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let startPoint = CGPoint(x: xInsetLeft, y: yInsetTop + (innerHeight / 2))
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let pivotOffSet = CGPoint(x: xInsetLeft + (innerWidth * 0.33), y: yInsetTop + innerHeight)
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@ -274,7 +256,7 @@ import MVMCore
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self.updateSelectionOnly = true
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self.isSelected = selected
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self.updateSelectionOnly = false
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self.drawCheck()
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self.drawShapeLayer()
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self.shapeLayer?.removeAllAnimations()
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self.updateCheckboxUI(isSelected: selected, isAnimated: animated)
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}
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