Image border added as part of 3.0 requirement
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1d58dff082
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@ -79,6 +79,10 @@
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// Creates, pins, and returns a safe area view for the passed in view.
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// Creates, pins, and returns a safe area view for the passed in view.
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+ (nullable UIView *)getAndSetupSafeAreaViewOnView:(nonnull UIView *)view;
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+ (nullable UIView *)getAndSetupSafeAreaViewOnView:(nonnull UIView *)view;
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#pragma mark border
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+ (nullable UIImage *)addBorderToImage:(nullable UIImage *)image;
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#pragma mark - shadows
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#pragma mark - shadows
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+ (void)drawBottomCurvedShadowsOnRect:(CGRect)rect toView:(nullable UIView *)view;
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+ (void)drawBottomCurvedShadowsOnRect:(CGRect)rect toView:(nullable UIView *)view;
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@ -253,6 +253,35 @@ static const CGFloat VertialShadowOffset = 6;
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return safeAreaView;
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return safeAreaView;
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}
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}
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#pragma mark border
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+ (nullable UIImage *)addBorderToImage:(nullable UIImage *)image {
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if (!image) {
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return nil;
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}
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CGSize size = [image size];
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UIGraphicsBeginImageContext(size);
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CGContextRef context = UIGraphicsGetCurrentContext();
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CGContextSetRGBStrokeColor(context, 0.0, 0.0, 0.0, 1.0);
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CGContextSetLineWidth(context, 1.0);
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CGContextMoveToPoint(context, 0, 0);
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CGContextAddLineToPoint(context, size.width, 0);
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CGContextAddLineToPoint(context, size.width, size.height);
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CGContextAddLineToPoint(context, 0, size.height);
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CGContextAddLineToPoint(context, 0, 0);
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CGContextStrokePath(context);
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//Comensating for the border so that none of the image is missed
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CGRect newImageRect = CGRectMake(1, 1, size.width - 2, size.height - 2);
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[image drawInRect: newImageRect];
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UIImage *imageWithBorder = UIGraphicsGetImageFromCurrentImageContext();
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UIGraphicsEndImageContext();
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return imageWithBorder;
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}
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#pragma mark - shadows
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#pragma mark - shadows
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+ (void)drawBottomCurvedShadowsOnRect:(CGRect)rect toView:(nullable UIView *)view {
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+ (void)drawBottomCurvedShadowsOnRect:(CGRect)rect toView:(nullable UIView *)view {
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