caret inset fix
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c3edec4050
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@ -121,22 +121,22 @@ open class CaretView: View {
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switch direction {
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case .up:
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caretPath.move(to: CGPoint(x: inset, y: frame.size.height - inset))
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caretPath.addLine(to: CGPoint(x: halfWidth, y: lineWidth))
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caretPath.addLine(to: CGPoint(x: halfWidth, y: inset))
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caretPath.addLine(to: CGPoint(x: frame.size.width, y: frame.size.height))
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case .right:
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caretPath.move(to: CGPoint(x: inset, y: inset))
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caretPath.addLine(to: CGPoint(x: frame.size.width - lineWidth, y: halfHeight))
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caretPath.addLine(to: CGPoint(x: frame.size.width - inset, y: halfHeight))
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caretPath.addLine(to: CGPoint(x: inset, y: frame.size.height - inset))
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case .down:
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caretPath.move(to: CGPoint(x: inset, y: inset))
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caretPath.addLine(to: CGPoint(x: halfWidth, y: frame.size.height - lineWidth))
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caretPath.addLine(to: CGPoint(x: halfWidth, y: frame.size.height - inset))
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caretPath.addLine(to: CGPoint(x: frame.size.width - inset, y: inset))
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case .left:
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caretPath.move(to: CGPoint(x: frame.size.width - inset, y: inset))
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caretPath.addLine(to: CGPoint(x: lineWidth, y: halfHeight))
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caretPath.addLine(to: CGPoint(x: inset, y: halfHeight))
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caretPath.addLine(to: CGPoint(x: frame.size.width - inset, y: frame.size.height - inset))
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}
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