renaming
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@ -63,8 +63,8 @@ open class LoadingSpinner: View {
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struct Pose {
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struct Pose {
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/// Delayed time (in seconds) to execute after the previous Pose.
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/// Delayed time (in seconds) to execute after the previous Pose.
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let delay: CFTimeInterval
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let delay: CFTimeInterval
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/// The time into the animation to begin.
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/// The time into the animation to begin drawing.
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let start: CGFloat
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let startTime: CGFloat
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/// The length of the drawn line.
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/// The length of the drawn line.
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let length: CGFloat
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let length: CGFloat
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}
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}
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@ -73,14 +73,14 @@ open class LoadingSpinner: View {
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class var poses: [Pose] {
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class var poses: [Pose] {
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get {
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get {
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return [
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return [
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Pose(delay: 0.0, start: 0.000, length: 0.7),
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Pose(delay: 0.0, startTime: 0.000, length: 0.7),
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Pose(delay: 0.7, start: 0.500, length: 0.5),
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Pose(delay: 0.7, startTime: 0.500, length: 0.5),
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Pose(delay: 0.6, start: 1.000, length: 0.3),
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Pose(delay: 0.6, startTime: 1.000, length: 0.3),
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Pose(delay: 0.5, start: 1.500, length: 0.2),
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Pose(delay: 0.5, startTime: 1.500, length: 0.2),
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Pose(delay: 0.5, start: 1.875, length: 0.2),
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Pose(delay: 0.5, startTime: 1.875, length: 0.2),
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Pose(delay: 0.3, start: 2.250, length: 0.3),
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Pose(delay: 0.3, startTime: 2.250, length: 0.3),
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Pose(delay: 0.2, start: 2.600, length: 0.5),
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Pose(delay: 0.2, startTime: 2.600, length: 0.5),
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Pose(delay: 0.2, start: 3.000, length: 0.7)
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Pose(delay: 0.2, startTime: 3.000, length: 0.7)
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]
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]
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}
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}
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}
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}
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@ -98,7 +98,7 @@ open class LoadingSpinner: View {
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for pose in poses {
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for pose in poses {
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time += pose.delay
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time += pose.delay
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times.append(time / totalSeconds)
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times.append(time / totalSeconds)
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start = pose.start
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start = pose.startTime
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rotations.append(start * 2 * CGFloat.pi)
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rotations.append(start * 2 * CGFloat.pi)
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strokeEnds.append(pose.length)
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strokeEnds.append(pose.length)
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}
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}
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