Added stroke color changes for selected and not selected.
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465fb26e8a
commit
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@ -71,7 +71,7 @@ open class RadioSwatchItem: Control {
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//Draw the strikethrough
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//Draw the strikethrough
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strikeLayer?.removeFromSuperlayer()
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strikeLayer?.removeFromSuperlayer()
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if isOutOfStock {
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if isOutOfStock {
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let line = getStrikeThrough(color: UIColor.mvmCoolGray6, thickness: 1)
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let line = getStrikeThrough(color: UIColor.mvmBlack, thickness: 1)
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layer.addSublayer(line)
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layer.addSublayer(line)
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strikeLayer = line
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strikeLayer = line
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}
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}
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@ -79,7 +79,7 @@ open class RadioSwatchItem: Control {
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//Draw the selected layer
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//Draw the selected layer
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selectedLayer?.removeFromSuperlayer()
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selectedLayer?.removeFromSuperlayer()
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if isSelected {
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if isSelected {
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let outerCircle = getSelectedLayer(color: UIColor.black, thickness: 1)
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let outerCircle = getSelectedLayer(color: UIColor.mvmBlack, thickness: 1)
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layer.addSublayer(outerCircle)
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layer.addSublayer(outerCircle)
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selectedLayer = outerCircle
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selectedLayer = outerCircle
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bottomText.isHidden = false
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bottomText.isHidden = false
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@ -121,7 +121,7 @@ open class RadioSwatchItem: Control {
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circle.fillColor = fillColor.cgColor
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circle.fillColor = fillColor.cgColor
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circle.opacity = 1.0
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circle.opacity = 1.0
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circle.lineWidth = thickness
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circle.lineWidth = thickness
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circle.strokeColor = isEnabled ? color.cgColor : UIColor.mvmCoolGray6.cgColor
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circle.strokeColor = isSelected ? color.cgColor : UIColor.mvmCoolGray6.cgColor
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let circlePath = UIBezierPath(ovalIn: CGRect(x: 12, y: 1, width: 30, height: 30))
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let circlePath = UIBezierPath(ovalIn: CGRect(x: 12, y: 1, width: 30, height: 30))
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circle.path = circlePath.cgPath
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circle.path = circlePath.cgPath
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@ -134,7 +134,7 @@ open class RadioSwatchItem: Control {
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strikeThrough.fillColor = nil
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strikeThrough.fillColor = nil
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strikeThrough.opacity = 1.0
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strikeThrough.opacity = 1.0
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strikeThrough.lineWidth = thickness
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strikeThrough.lineWidth = thickness
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strikeThrough.strokeColor = color.cgColor
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strikeThrough.strokeColor = isSelected ? color.cgColor : UIColor.mvmCoolGray6.cgColor
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let linePath = UIBezierPath()
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let linePath = UIBezierPath()
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linePath.move(to: CGPoint(x: 12, y: 30))
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linePath.move(to: CGPoint(x: 12, y: 30))
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@ -19,6 +19,5 @@ open class RadioSwatchItemCollectionViewCell: CollectionViewCell {
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open override func set(with model: MoleculeModelProtocol, _ delegateObject: MVMCoreUIDelegateObject?, _ additionalData: [AnyHashable: Any]?) {
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open override func set(with model: MoleculeModelProtocol, _ delegateObject: MVMCoreUIDelegateObject?, _ additionalData: [AnyHashable: Any]?) {
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guard let model = model as? RadioSwatchItemModel else { return }
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guard let model = model as? RadioSwatchItemModel else { return }
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radioSwatch.set(with: model, delegateObject, additionalData)
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radioSwatch.set(with: model, delegateObject, additionalData)
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self.isUserInteractionEnabled = model.enabled ?? true
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}
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}
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}
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}
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@ -114,6 +114,11 @@ extension RadioSwatches: UICollectionViewDataSource {
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return swatches?.count ?? 0
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return swatches?.count ?? 0
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}
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}
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public func collectionView(_ collectionView: UICollectionView, shouldSelectItemAt indexPath: IndexPath) -> Bool {
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guard let molecule = swatches?[indexPath.row] else {return true }
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return molecule.enabled ?? true
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}
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open func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
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open func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
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guard let molecule = swatches?[indexPath.row], let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "RadioSwatchItemCollectionViewCell", for: indexPath) as? RadioSwatchItemCollectionViewCell else {
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guard let molecule = swatches?[indexPath.row], let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "RadioSwatchItemCollectionViewCell", for: indexPath) as? RadioSwatchItemCollectionViewCell else {
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fatalError()
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fatalError()
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