initial cut for VDS Loader

Signed-off-by: Matt Bruce <matt.bruce@verizon.com>
This commit is contained in:
Matt Bruce 2023-12-06 14:39:46 -06:00
parent aba99b887b
commit 6a8e45fc9e
2 changed files with 35 additions and 212 deletions

View File

@ -7,207 +7,30 @@
//
import UIKit
import VDS
open class LoadingSpinner: VDS.Loader, VDSMoleculeViewProtocol {
//--------------------------------------------------
// MARK: - Public Properties
//--------------------------------------------------
open var viewModel: LoadingSpinnerModel!
open var delegateObject: MVMCoreUIDelegateObject?
open var additionalData: [AnyHashable : Any]?
//--------------------------------------------------
// MARK: - Public Functions
//--------------------------------------------------
open func viewModelDidUpdate() {
size = Int(viewModel.diameter)
surface = viewModel.surface
}
//--------------------------------------------------
// MARK: - MVMCoreViewProtocol
//--------------------------------------------------
open class func estimatedHeight(with model: MoleculeModelProtocol, _ delegateObject: MVMCoreUIDelegateObject?) -> CGFloat? { 40.0 }
open class LoadingSpinner: View {
//--------------------------------------------------
// MARK: - Properties
//--------------------------------------------------
public var strokeColor: UIColor = .mvmBlack
public var lineWidth: CGFloat = 4.0
public var speed: Float = 1.5
//--------------------------------------------------
// MARK: - Constraints
//--------------------------------------------------
public var heightConstraint: NSLayoutConstraint?
public var widthConstraint: NSLayoutConstraint?
//--------------------------------------------------
// MARK: - Lifecycle
//--------------------------------------------------
override open var layer: CAShapeLayer {
get { return super.layer as! CAShapeLayer }
}
override open class var layerClass: AnyClass {
return CAShapeLayer.self
}
open override func setupView() {
super.setupView()
heightConstraint = heightAnchor.constraint(equalToConstant: 0)
widthConstraint = widthAnchor.constraint(equalToConstant: 0)
}
override open func layoutSubviews() {
super.layoutSubviews()
open func updateView(_ size: CGFloat) { }
layer.fillColor = nil
layer.strokeColor = strokeColor.cgColor
layer.lineWidth = lineWidth
layer.lineCap = .butt
layer.speed = speed
let halfWidth = lineWidth / 2
let radius = (bounds.width - lineWidth) / 2
layer.path = UIBezierPath(arcCenter: CGPoint(x: radius + halfWidth,
y: radius + halfWidth),
radius: radius,
startAngle: -CGFloat.pi / 2,
endAngle: 2 * CGFloat.pi,
clockwise: true).cgPath
}
open override func updateView(_ size: CGFloat) {
super.updateView(size)
layer.removeAllAnimations()
animate()
}
public override func reset() {
super.reset()
layer.removeAllAnimations()
heightConstraint?.isActive = false
widthConstraint?.isActive = false
}
//--------------------------------------------------
// MARK: - Animation
//--------------------------------------------------
override open func didMoveToWindow() {
animate()
}
struct Pose {
/// Delayed time (in seconds) to execute after the previous Pose.
let delay: CFTimeInterval
/// The time into the animation to begin drawing.
let startTime: CGFloat
/// The length of the drawn line.
let length: CGFloat
}
// TODO: This needs more attention to improve frame smoothness.
class var poses: [Pose] {
get {
return [
Pose(delay: 0.0, startTime: 0.000, length: 0.7),
Pose(delay: 0.7, startTime: 0.500, length: 0.5),
Pose(delay: 0.6, startTime: 1.000, length: 0.3),
Pose(delay: 0.5, startTime: 1.500, length: 0.2),
Pose(delay: 0.5, startTime: 1.875, length: 0.2),
Pose(delay: 0.3, startTime: 2.250, length: 0.3),
Pose(delay: 0.2, startTime: 2.600, length: 0.5),
Pose(delay: 0.2, startTime: 3.000, length: 0.7)
]
}
}
private func animate() {
var time: CFTimeInterval = 0
var times = [CFTimeInterval]()
var start: CGFloat = 0
var rotations = [CGFloat]()
var strokeEnds = [CGFloat]()
let poses = Self.poses
var totalSeconds: CFTimeInterval = poses.reduce(0) { $0 + $1.delay }
for pose in poses {
time += pose.delay
times.append(time / totalSeconds)
start = pose.startTime
rotations.append(start * 2 * CGFloat.pi)
strokeEnds.append(pose.length)
}
totalSeconds += 0.3
animateKeyPath(keyPath: "strokeEnd", duration: totalSeconds, times: times, values: strokeEnds)
animateKeyPath(keyPath: "transform.rotation", duration: totalSeconds, times: times, values: rotations)
}
private func animateKeyPath(keyPath: String, duration: CFTimeInterval, times: [CFTimeInterval], values: [CGFloat]) {
let animation = CAKeyframeAnimation(keyPath: keyPath)
animation.keyTimes = times as [NSNumber]?
animation.values = values
animation.calculationMode = .linear
animation.timingFunction = CAMediaTimingFunction(name: .linear)
animation.duration = duration
animation.rotationMode = .rotateAuto
animation.fillMode = .forwards
animation.isRemovedOnCompletion = false
animation.repeatCount = .infinity
layer.add(animation, forKey: animation.keyPath)
}
//--------------------------------------------------
// MARK: - Methods
//--------------------------------------------------
func resumeSpinnerAfterDelay() {
DispatchQueue.main.asyncAfter(deadline: .now() + 0.3) { [weak self] in
self?.resumeAnimations()
}
}
func pauseAnimations() {
let pausedTime = layer.convertTime(CACurrentMediaTime(), from: nil)
layer.speed = 0
isHidden = true
layer.timeOffset = pausedTime
}
func resumeAnimations() {
let pausedTime = layer.timeOffset
isHidden = false
layer.speed = speed
layer.timeOffset = 0
let timeSincePause = layer.convertTime(CACurrentMediaTime(), from: nil) - pausedTime
layer.beginTime = timeSincePause
}
func stopAllAnimations() {
layer.removeAllAnimations()
}
func pinWidthAndHeight(diameter: CGFloat) {
let dimension = diameter + lineWidth
heightConstraint?.constant = dimension
widthConstraint?.constant = dimension
heightConstraint?.isActive = true
widthConstraint?.isActive = true
}
//--------------------------------------------------
// MARK: - MoleculeViewProtocol
//--------------------------------------------------
public override func set(with model: MoleculeModelProtocol, _ delegateObject: MVMCoreUIDelegateObject?, _ additionalData: [AnyHashable: Any]?) {
super.set(with: model, delegateObject, additionalData)
guard let model = model as? LoadingSpinnerModel else { return }
strokeColor = model.strokeColor.uiColor
lineWidth = model.lineWidth
pinWidthAndHeight(diameter: model.diameter)
}
open override class func estimatedHeight(with model: MoleculeModelProtocol, _ delegateObject: MVMCoreUIDelegateObject?) -> CGFloat? {
return 40.0
}
}

View File

@ -8,6 +8,7 @@
import Foundation
import MVMCore
import VDS
open class LoadingSpinnerModel: MoleculeModelProtocol {
//--------------------------------------------------
@ -17,8 +18,7 @@ open class LoadingSpinnerModel: MoleculeModelProtocol {
public var id: String = UUID().uuidString
public var backgroundColor: Color?
public var strokeColor = Color(uiColor: .mvmBlack)
public var lineWidth: CGFloat = 4
public var inverted: Bool = false
public var diameter: CGFloat = 40
//--------------------------------------------------
@ -28,10 +28,9 @@ open class LoadingSpinnerModel: MoleculeModelProtocol {
private enum CodingKeys: String, CodingKey {
case id
case moleculeName
case backgroundColor
case strokeColor
case lineWidth
case diameter
case inverted
}
//--------------------------------------------------
@ -48,18 +47,17 @@ open class LoadingSpinnerModel: MoleculeModelProtocol {
let typeContainer = try decoder.container(keyedBy: CodingKeys.self)
id = try typeContainer.decodeIfPresent(String.self, forKey: .id) ?? UUID().uuidString
backgroundColor = try typeContainer.decodeIfPresent(Color.self, forKey: .backgroundColor)
if let diameter = try typeContainer.decodeIfPresent(CGFloat.self, forKey: .diameter) {
self.diameter = diameter
}
if let strokeColor = try typeContainer.decodeIfPresent(Color.self, forKey: .strokeColor) {
self.strokeColor = strokeColor
if let inverted = try typeContainer.decodeIfPresent(Bool.self, forKey: .inverted) {
self.inverted = inverted
}
if let lineWidth = try typeContainer.decodeIfPresent(CGFloat.self, forKey: .lineWidth) {
self.lineWidth = lineWidth
if let strokeColor = try typeContainer.decodeIfPresent(Color.self, forKey: .strokeColor) {
self.inverted = !strokeColor.uiColor.isDark()
}
}
@ -67,9 +65,11 @@ open class LoadingSpinnerModel: MoleculeModelProtocol {
var container = encoder.container(keyedBy: CodingKeys.self)
try container.encode(id, forKey: .id)
try container.encode(moleculeName, forKey: .moleculeName)
try container.encodeIfPresent(backgroundColor, forKey: .backgroundColor)
try container.encodeIfPresent(diameter, forKey: .diameter)
try container.encode(strokeColor, forKey: .strokeColor)
try container.encode(lineWidth, forKey: .lineWidth)
try container.encodeIfPresent(inverted, forKey: .inverted)
}
}
extension LoadingSpinnerModel {
public var surface: Surface { inverted ? .dark : .light }
}