more arrow
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@ -106,27 +106,25 @@ open class Arrow: View {
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arrowLayer.transform = CATransform3DIdentity
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arrowLayer.transform = CATransform3DIdentity
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drawShapeLayer()
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drawShapeLayer()
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if let degrees = arrowModel?.degrees {
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let radians = CGFloat(degrees * Float.pi / 180)
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let radians = CGFloat(degrees * Float.pi / 180)
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arrowLayer.transform = CATransform3DMakeRotation(-radians, 0.0, 0.0, 1.0)
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arrowLayer.transform = CATransform3DMakeRotation(-radians, 0.0, 0.0, 1.0)
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}
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}
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}
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private func drawShapeLayer() {
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private func drawShapeLayer() {
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arrowLayer.frame = bounds
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arrowLayer.frame = bounds
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arrowLayer.strokeColor = isEnabled ? arrowModel?.color.cgColor : arrowModel?.disabledColor.cgColor
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arrowLayer.strokeColor = isEnabled ? color.cgColor : disabledColor.cgColor
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arrowLayer.fillColor = UIColor.clear.cgColor
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arrowLayer.fillColor = UIColor.clear.cgColor
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arrowLayer.path = arrowPath()
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arrowLayer.path = arrowPath()
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arrowLayer.lineJoin = .miter
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arrowLayer.lineJoin = .miter
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arrowLayer.lineCap = .butt
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arrowLayer.lineCap = .butt
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arrowLayer.lineWidth = arrowModel?.lineWidth ?? 1
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arrowLayer.lineWidth = lineWidth
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}
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}
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private func arrowPath() -> CGPath {
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private func arrowPath() -> CGPath {
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let length = max(bounds.size.height, bounds.size.width)
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let length = max(bounds.size.height, bounds.size.width)
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let inset = (arrowModel?.lineWidth ?? 1) / 2
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let inset = lineWidth / 2
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let midLength = length / 2
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let midLength = length / 2
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var startPoint = CGPoint(x: midLength, y: inset)
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var startPoint = CGPoint(x: midLength, y: inset)
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