more arrow

This commit is contained in:
Kevin G Christiano 2020-04-02 12:40:28 -04:00
parent bdda06629f
commit 3210f25cd5

View File

@ -106,27 +106,25 @@ open class Arrow: View {
arrowLayer.transform = CATransform3DIdentity
drawShapeLayer()
if let degrees = arrowModel?.degrees {
let radians = CGFloat(degrees * Float.pi / 180)
arrowLayer.transform = CATransform3DMakeRotation(-radians, 0.0, 0.0, 1.0)
}
let radians = CGFloat(degrees * Float.pi / 180)
arrowLayer.transform = CATransform3DMakeRotation(-radians, 0.0, 0.0, 1.0)
}
private func drawShapeLayer() {
arrowLayer.frame = bounds
arrowLayer.strokeColor = isEnabled ? arrowModel?.color.cgColor : arrowModel?.disabledColor.cgColor
arrowLayer.strokeColor = isEnabled ? color.cgColor : disabledColor.cgColor
arrowLayer.fillColor = UIColor.clear.cgColor
arrowLayer.path = arrowPath()
arrowLayer.lineJoin = .miter
arrowLayer.lineCap = .butt
arrowLayer.lineWidth = arrowModel?.lineWidth ?? 1
arrowLayer.lineWidth = lineWidth
}
private func arrowPath() -> CGPath {
let length = max(bounds.size.height, bounds.size.width)
let inset = (arrowModel?.lineWidth ?? 1) / 2
let inset = lineWidth / 2
let midLength = length / 2
var startPoint = CGPoint(x: midLength, y: inset)