diff --git a/MVMCore/MVMCore.xcodeproj/project.pbxproj b/MVMCore/MVMCore.xcodeproj/project.pbxproj index 88788e8..ac92e61 100644 --- a/MVMCore/MVMCore.xcodeproj/project.pbxproj +++ b/MVMCore/MVMCore.xcodeproj/project.pbxproj @@ -825,7 +825,7 @@ ); runOnlyForDeploymentPostprocessing = 0; shellPath = /bin/sh; - shellScript = "unset TOOLCHAINS #Xcode 7.3 BUG FIX http://stackoverflow.com/questions/36184930/xcodebuild-7-3-cant-enable-bitcode\n\n# define output folder environment variable\nC_PROJECT_NAME=\"MVMCore\"\nPHONE_CONFIGURATION=\"Release\"\nSIMULATOR_CONFIGURATION=\"Debug\"\nSIMULATOR_LIBRARY_PATH=\"${BUILD_DIR}/${SIMULATOR_CONFIGURATION}-iphonesimulator/${C_PROJECT_NAME}.framework\"\nUNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/universal\n\n# Step 1. Build Device and Simulator versions\nxcodebuild -scheme \"${C_PROJECT_NAME}\" ONLY_ACTIVE_ARCH=NO -configuration ${PHONE_CONFIGURATION} -sdk iphoneos -archivePath \"${BUILD_DIR}/${PHONE_CONFIGURATION}-iphoneos/${C_PROJECT_NAME}\" archive SKIP_INSTALL=false\n\nxcodebuild -target \"${C_PROJECT_NAME}\" ONLY_ACTIVE_ARCH=NO -configuration ${SIMULATOR_CONFIGURATION} -sdk iphonesimulator -arch x86_64 BUILD_DIR=\"${BUILD_DIR}\" ALWAYS_SEARCH_USER_PATHS=true\n\nmkdir -p \"${UNIVERSAL_OUTPUTFOLDER}\"\n\nrm -rf ${UNIVERSAL_OUTPUTFOLDER}/${C_PROJECT_NAME}.framework\ncp -R ${BUILD_DIR}/${PHONE_CONFIGURATION}-iphoneos/\"${C_PROJECT_NAME}\".xcarchive/Products/Library/Frameworks/${C_PROJECT_NAME}.framework ${UNIVERSAL_OUTPUTFOLDER}\n\n# Step 2. Create universal binary file using lipo\nlipo -create -output \"${UNIVERSAL_OUTPUTFOLDER}/${C_PROJECT_NAME}\" \"${UNIVERSAL_OUTPUTFOLDER}/${C_PROJECT_NAME}.framework/${C_PROJECT_NAME}\" \"${SIMULATOR_LIBRARY_PATH/${C_PROJECT_NAME}\"\n\nmv ${UNIVERSAL_OUTPUTFOLDER}/${C_PROJECT_NAME} ${UNIVERSAL_OUTPUTFOLDER}/${C_PROJECT_NAME}.framework/${C_PROJECT_NAME}\n\n# For Swift framework, Swiftmodule needs to be copied in the universal framework\nif [ -d \"${SIMULATOR_LIBRARY_PATH}/Modules/${C_PROJECT_NAME}.swiftmodule/\" ]; then\ncp -a ${SIMULATOR_LIBRARY_PATH}/Modules/${C_PROJECT_NAME}.swiftmodule/ \"${UNIVERSAL_OUTPUTFOLDER}/${C_PROJECT_NAME}.framework/Modules/${C_PROJECT_NAME}.swiftmodule/\"\nfi\n"; + shellScript = "unset TOOLCHAINS #Xcode 7.3 BUG FIX http://stackoverflow.com/questions/36184930/xcodebuild-7-3-cant-enable-bitcode\n\n# define output folder environment variable\nC_PROJECT_NAME=\"MVMCore\"\nPHONE_CONFIGURATION=\"Release\"\nSIMULATOR_CONFIGURATION=\"Debug\"\nSIMULATOR_LIBRARY_PATH=\"${BUILD_DIR}/${SIMULATOR_CONFIGURATION}-iphonesimulator/${C_PROJECT_NAME}.framework\"\nUNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/universal\n\n# Step 1. Build Device and Simulator versions\nxcodebuild -scheme \"${C_PROJECT_NAME}\" ONLY_ACTIVE_ARCH=NO -configuration ${PHONE_CONFIGURATION} -sdk iphoneos -archivePath \"${BUILD_DIR}/${PHONE_CONFIGURATION}-iphoneos/${C_PROJECT_NAME}\" archive SKIP_INSTALL=false\n\nxcodebuild -target \"${C_PROJECT_NAME}\" ONLY_ACTIVE_ARCH=NO -configuration ${SIMULATOR_CONFIGURATION} -sdk iphonesimulator -arch x86_64 BUILD_DIR=\"${BUILD_DIR}\" ALWAYS_SEARCH_USER_PATHS=true\n\nmkdir -p \"${UNIVERSAL_OUTPUTFOLDER}\"\n\nrm -rf ${UNIVERSAL_OUTPUTFOLDER}/${C_PROJECT_NAME}.framework\ncp -R ${BUILD_DIR}/${PHONE_CONFIGURATION}-iphoneos/\"${C_PROJECT_NAME}\".xcarchive/Products/Library/Frameworks/${C_PROJECT_NAME}.framework ${UNIVERSAL_OUTPUTFOLDER}\n\n# Step 2. Create universal binary file using lipo\nlipo -create -output \"${UNIVERSAL_OUTPUTFOLDER}/${C_PROJECT_NAME}\" \"${UNIVERSAL_OUTPUTFOLDER}/${C_PROJECT_NAME}.framework/${C_PROJECT_NAME}\" \"${SIMULATOR_LIBRARY_PATH}/${C_PROJECT_NAME}\"\n\nmv ${UNIVERSAL_OUTPUTFOLDER}/${C_PROJECT_NAME} ${UNIVERSAL_OUTPUTFOLDER}/${C_PROJECT_NAME}.framework/${C_PROJECT_NAME}\n\n# For Swift framework, Swiftmodule needs to be copied in the universal framework\nif [ -d \"${SIMULATOR_LIBRARY_PATH}/Modules/${C_PROJECT_NAME}.swiftmodule/\" ]; then\ncp -a \"${SIMULATOR_LIBRARY_PATH}/Modules/${C_PROJECT_NAME}.swiftmodule/\" \"${UNIVERSAL_OUTPUTFOLDER}/${C_PROJECT_NAME}.framework/Modules/${C_PROJECT_NAME}.swiftmodule/\"\nfi\n"; }; /* End PBXShellScriptBuildPhase section */