From 597994530435810e9f8692ddef5b359d90b2f170 Mon Sep 17 00:00:00 2001 From: Scott Pfeil Date: Fri, 1 Jul 2022 17:08:24 -0400 Subject: [PATCH] testing --- .gitlab-ci.yml | 2 +- MVMCore/MVMCore.xcodeproj/project.pbxproj | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/.gitlab-ci.yml b/.gitlab-ci.yml index 5779440..3f8e854 100644 --- a/.gitlab-ci.yml +++ b/.gitlab-ci.yml @@ -13,7 +13,7 @@ stages: build_project: stage: build script: - - xcodebuild -version + - echo hiello there - xcodebuild build -project MVMCore/MVMCore.xcodeproj -scheme FatLibrary | xcpretty - BUILD_DIR=$(xcodebuild -showBuildSettings -project MVMCore/MVMCore.xcodeproj | grep BUILD_DIR) only: diff --git a/MVMCore/MVMCore.xcodeproj/project.pbxproj b/MVMCore/MVMCore.xcodeproj/project.pbxproj index abb23f0..b9f07c4 100644 --- a/MVMCore/MVMCore.xcodeproj/project.pbxproj +++ b/MVMCore/MVMCore.xcodeproj/project.pbxproj @@ -843,7 +843,7 @@ ); runOnlyForDeploymentPostprocessing = 0; shellPath = /bin/sh; - shellScript = "unset TOOLCHAINS #Xcode 7.3 BUG FIX http://stackoverflow.com/questions/36184930/xcodebuild-7-3-cant-enable-bitcode\necho \"hi there\"\nexit 0\n# define output folder environment variable\nC_PROJECT_NAME=\"MVMCore\"\nPHONE_CONFIGURATION=\"Release\"\nPHONE_ARCHIVE_PATH=\"${BUILD_DIR}/${PHONE_CONFIGURATION}-iphoneos/${C_PROJECT_NAME}.xcarchive\"\nSIMULATOR_CONFIGURATION=\"Debug\"\nSIMULATOR_ARCHIVE_PATH=\"${BUILD_DIR}/${SIMULATOR_CONFIGURATION}-iphonesimulator/${C_PROJECT_NAME}.xcarchive\"\nUNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/universal\n\n# Step 1. Build Device and Simulator versions\n\nxcodebuild archive \\\n -scheme \"${C_PROJECT_NAME}\" \\\n -configuration ${PHONE_CONFIGURATION} \\\n -archivePath \"${PHONE_ARCHIVE_PATH}\" \\\n -sdk iphoneos \\\n -destination 'generic/platform=iOS' \\\n SKIP_INSTALL=NO\n \nxcodebuild archive \\\n -scheme \"${C_PROJECT_NAME}\" \\\n -configuration ${SIMULATOR_CONFIGURATION} \\\n -archivePath \"${SIMULATOR_ARCHIVE_PATH}\" \\\n -sdk iphonesimulator \\\n -destination 'generic/platform=iOS Simulator' \\\n SKIP_INSTALL=NO\n \nmkdir -p \"${UNIVERSAL_OUTPUTFOLDER}\"\n\nrm -rf ${UNIVERSAL_OUTPUTFOLDER}/${C_PROJECT_NAME}.xcframework\n\nxcodebuild -create-xcframework \\\n -framework \"${PHONE_ARCHIVE_PATH}/Products/Library/Frameworks/${C_PROJECT_NAME}.framework\" \\\n -framework \"${SIMULATOR_ARCHIVE_PATH}/Products/Library/Frameworks/${C_PROJECT_NAME}.framework\" \\\n -output ${UNIVERSAL_OUTPUTFOLDER}/${C_PROJECT_NAME}.xcframework\n exit 0\n\n\nxcodebuild -scheme \"${C_PROJECT_NAME}\" ONLY_ACTIVE_ARCH=NO -configuration ${PHONE_CONFIGURATION} -sdk iphoneos -archivePath \"${BUILD_DIR}/${PHONE_CONFIGURATION}-iphoneos/${C_PROJECT_NAME}\" archive SKIP_INSTALL=false\n\nxcodebuild -target \"${C_PROJECT_NAME}\" ONLY_ACTIVE_ARCH=NO -configuration ${SIMULATOR_CONFIGURATION} -sdk iphonesimulator -arch x86_64 BUILD_DIR=\"${BUILD_DIR}\" ALWAYS_SEARCH_USER_PATHS=true\n\nmkdir -p \"${UNIVERSAL_OUTPUTFOLDER}\"\n\nrm -rf ${UNIVERSAL_OUTPUTFOLDER}/${C_PROJECT_NAME}.framework\ncp -R ${BUILD_DIR}/${PHONE_CONFIGURATION}-iphoneos/\"${C_PROJECT_NAME}\".xcarchive/Products/Library/Frameworks/${C_PROJECT_NAME}.framework ${UNIVERSAL_OUTPUTFOLDER}\n\n# Step 2. Create universal binary file using lipo\nlipo -create -output \"${UNIVERSAL_OUTPUTFOLDER}/${C_PROJECT_NAME}\" \"${UNIVERSAL_OUTPUTFOLDER}/${C_PROJECT_NAME}.framework/${C_PROJECT_NAME}\" \"${SIMULATOR_LIBRARY_PATH}/${C_PROJECT_NAME}\"\n\nmv ${UNIVERSAL_OUTPUTFOLDER}/${C_PROJECT_NAME} ${UNIVERSAL_OUTPUTFOLDER}/${C_PROJECT_NAME}.framework/${C_PROJECT_NAME}\n\n# For Swift framework, Swiftmodule needs to be copied in the universal framework\nif [ -d \"${SIMULATOR_LIBRARY_PATH}/Modules/${C_PROJECT_NAME}.swiftmodule/\" ]; then\ncp -a \"${SIMULATOR_LIBRARY_PATH}/Modules/${C_PROJECT_NAME}.swiftmodule/\" \"${UNIVERSAL_OUTPUTFOLDER}/${C_PROJECT_NAME}.framework/Modules/${C_PROJECT_NAME}.swiftmodule/\"\nfi\n"; + shellScript = "echo \"hi there\"\nexit 0\nunset TOOLCHAINS #Xcode 7.3 BUG FIX http://stackoverflow.com/questions/36184930/xcodebuild-7-3-cant-enable-bitcode\n\n# define output folder environment variable\nC_PROJECT_NAME=\"MVMCore\"\nPHONE_CONFIGURATION=\"Release\"\nPHONE_ARCHIVE_PATH=\"${BUILD_DIR}/${PHONE_CONFIGURATION}-iphoneos/${C_PROJECT_NAME}.xcarchive\"\nSIMULATOR_CONFIGURATION=\"Debug\"\nSIMULATOR_ARCHIVE_PATH=\"${BUILD_DIR}/${SIMULATOR_CONFIGURATION}-iphonesimulator/${C_PROJECT_NAME}.xcarchive\"\nUNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/universal\n\n# Step 1. Build Device and Simulator versions\n\nxcodebuild archive \\\n -scheme \"${C_PROJECT_NAME}\" \\\n -configuration ${PHONE_CONFIGURATION} \\\n -archivePath \"${PHONE_ARCHIVE_PATH}\" \\\n -sdk iphoneos \\\n -destination 'generic/platform=iOS' \\\n SKIP_INSTALL=NO\n \nxcodebuild archive \\\n -scheme \"${C_PROJECT_NAME}\" \\\n -configuration ${SIMULATOR_CONFIGURATION} \\\n -archivePath \"${SIMULATOR_ARCHIVE_PATH}\" \\\n -sdk iphonesimulator \\\n -destination 'generic/platform=iOS Simulator' \\\n SKIP_INSTALL=NO\n \nmkdir -p \"${UNIVERSAL_OUTPUTFOLDER}\"\n\nrm -rf ${UNIVERSAL_OUTPUTFOLDER}/${C_PROJECT_NAME}.xcframework\n\nxcodebuild -create-xcframework \\\n -framework \"${PHONE_ARCHIVE_PATH}/Products/Library/Frameworks/${C_PROJECT_NAME}.framework\" \\\n -framework \"${SIMULATOR_ARCHIVE_PATH}/Products/Library/Frameworks/${C_PROJECT_NAME}.framework\" \\\n -output ${UNIVERSAL_OUTPUTFOLDER}/${C_PROJECT_NAME}.xcframework\n exit 0\n\n\nxcodebuild -scheme \"${C_PROJECT_NAME}\" ONLY_ACTIVE_ARCH=NO -configuration ${PHONE_CONFIGURATION} -sdk iphoneos -archivePath \"${BUILD_DIR}/${PHONE_CONFIGURATION}-iphoneos/${C_PROJECT_NAME}\" archive SKIP_INSTALL=false\n\nxcodebuild -target \"${C_PROJECT_NAME}\" ONLY_ACTIVE_ARCH=NO -configuration ${SIMULATOR_CONFIGURATION} -sdk iphonesimulator -arch x86_64 BUILD_DIR=\"${BUILD_DIR}\" ALWAYS_SEARCH_USER_PATHS=true\n\nmkdir -p \"${UNIVERSAL_OUTPUTFOLDER}\"\n\nrm -rf ${UNIVERSAL_OUTPUTFOLDER}/${C_PROJECT_NAME}.framework\ncp -R ${BUILD_DIR}/${PHONE_CONFIGURATION}-iphoneos/\"${C_PROJECT_NAME}\".xcarchive/Products/Library/Frameworks/${C_PROJECT_NAME}.framework ${UNIVERSAL_OUTPUTFOLDER}\n\n# Step 2. Create universal binary file using lipo\nlipo -create -output \"${UNIVERSAL_OUTPUTFOLDER}/${C_PROJECT_NAME}\" \"${UNIVERSAL_OUTPUTFOLDER}/${C_PROJECT_NAME}.framework/${C_PROJECT_NAME}\" \"${SIMULATOR_LIBRARY_PATH}/${C_PROJECT_NAME}\"\n\nmv ${UNIVERSAL_OUTPUTFOLDER}/${C_PROJECT_NAME} ${UNIVERSAL_OUTPUTFOLDER}/${C_PROJECT_NAME}.framework/${C_PROJECT_NAME}\n\n# For Swift framework, Swiftmodule needs to be copied in the universal framework\nif [ -d \"${SIMULATOR_LIBRARY_PATH}/Modules/${C_PROJECT_NAME}.swiftmodule/\" ]; then\ncp -a \"${SIMULATOR_LIBRARY_PATH}/Modules/${C_PROJECT_NAME}.swiftmodule/\" \"${UNIVERSAL_OUTPUTFOLDER}/${C_PROJECT_NAME}.framework/Modules/${C_PROJECT_NAME}.swiftmodule/\"\nfi\n"; }; /* End PBXShellScriptBuildPhase section */