remainingWarningTime fix. code comment cleanups.
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@ -30,7 +30,7 @@
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#pragma mark - functions to override
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#pragma mark - functions to override
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/// Can override to provide a time until the warning shows in seconds. Set to 0 if there should be no warning. Default is 0
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/// Can override to provide a time until the warning shows in seconds. Set to 0 if there should be no warning. Default is 0.
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- (NSTimeInterval)timeUntilWarning;
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- (NSTimeInterval)timeUntilWarning;
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/// Can override to provide a time until the timeout happens in seconds. If there is a warning, then this value is used after the warning happens. Set to 0 if there should be no timeout. Default is 0.
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/// Can override to provide a time until the timeout happens in seconds. If there is a warning, then this value is used after the warning happens. Set to 0 if there should be no timeout. Default is 0.
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@ -104,7 +104,7 @@
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}
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}
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- (BOOL)isWarningEnabled {
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- (BOOL)isWarningEnabled {
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return !fequal(0, self.secondsUntilWarning);
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return [self isTimeoutEnabled] && !fequal(0, self.secondsUntilWarning);
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}
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}
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- (BOOL)isTimeoutEnabled {
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- (BOOL)isTimeoutEnabled {
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@ -112,7 +112,7 @@
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}
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}
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- (NSTimeInterval)remainingTimeUntilWarning {
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- (NSTimeInterval)remainingTimeUntilWarning {
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if (self.timeTimerStarted < 0 || ![self isTimeoutEnabled]) {
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if (self.timeTimerStarted < 0 || ![self isWarningEnabled]) {
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return 0;
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return 0;
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}
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}
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return self.secondsUntilWarning - self.timeSinceStart;
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return self.secondsUntilWarning - self.timeSinceStart;
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@ -160,7 +160,7 @@
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self.sessionTimer = [NSTimer scheduledTimerWithTimeInterval:[self remainingTimeUntiTimeout] target:self selector:@selector(sessionTimeout:) userInfo:nil repeats:NO];
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self.sessionTimer = [NSTimer scheduledTimerWithTimeInterval:[self remainingTimeUntiTimeout] target:self selector:@selector(sessionTimeout:) userInfo:nil repeats:NO];
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MVMCoreLog(@"Session timeout will fire at: %@", self.sessionTimer.fireDate);
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MVMCoreLog(@"Session timeout will fire at: %@", self.sessionTimer.fireDate);
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// Only setup a warning timer if there is a timout timer. Note based on scheduledTimerWithTimeInterval, if the remaining time < 0, this will fire near immediately.
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// Only setup a warning timer if there is a timeout timer. Note based on scheduledTimerWithTimeInterval, if the remaining time < 0, this will fire near immediately.
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if (self.isWarningEnabled && ![self.sessionWarningTimer isValid]) {
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if (self.isWarningEnabled && ![self.sessionWarningTimer isValid]) {
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self.sessionWarningTimer = [NSTimer scheduledTimerWithTimeInterval:[self remainingTimeUntilWarning] target:self selector:@selector(sessionTimeoutWarning) userInfo:nil repeats:NO];
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self.sessionWarningTimer = [NSTimer scheduledTimerWithTimeInterval:[self remainingTimeUntilWarning] target:self selector:@selector(sessionTimeoutWarning) userInfo:nil repeats:NO];
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MVMCoreLog(@"Session warning will fire at: %@", self.sessionWarningTimer.fireDate);
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MVMCoreLog(@"Session warning will fire at: %@", self.sessionWarningTimer.fireDate);
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@ -211,7 +211,7 @@
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- (void)revalidateSessionTimestamp {
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- (void)revalidateSessionTimestamp {
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if (self.sessionBeingTimed || self.sessionTimedOut) {
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if (self.sessionBeingTimed || self.sessionTimedOut) {
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if (self.isTimeoutEnabled && self.remainingTimeUntiTimeout < 0) {
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if (self.isTimeoutEnabled && self.remainingTimeUntiTimeout < 0) {
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// Timeout if we are passed the warning.
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// Force a timeout if we are passed the timeout interval.
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[self sessionTimeout:YES];
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[self sessionTimeout:YES];
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} else {
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} else {
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[self resumeSessionTimer];
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[self resumeSessionTimer];
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