648 lines
19 KiB
C#
648 lines
19 KiB
C#
using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Xml.Schema;
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namespace CdgLib
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{
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public class CdgFile : IDisposable
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{
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private const int ColourTableSize = 16;
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// To detect redundant calls
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private bool _disposedValue;
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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// IDisposable
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protected virtual void Dispose(bool disposing)
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{
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if (!_disposedValue)
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{
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if (disposing)
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{
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_mPStream.Close();
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}
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_mPStream = null;
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_mPSurface = null;
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}
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_disposedValue = true;
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}
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#region "Constants"
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//CDG Command Code
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private const byte CdgCommand = 0x9;
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//CDG Instruction Codes
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private const int CdgInstMemoryPreset = 1;
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private const int CdgInstBorderPreset = 2;
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private const int CdgInstTileBlock = 6;
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private const int CdgInstScrollPreset = 20;
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private const int CdgInstScrollCopy = 24;
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private const int CdgInstDefTranspCol = 28;
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private const int CdgInstLoadColTblLo = 30;
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private const int CdgInstLoadColTblHigh = 31;
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private const int CdgInstTileBlockXor = 38;
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//Bitmask for all CDG fields
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private const byte CdgMask = 0x3f;
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private const int CdgPacketSize = 24;
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private const int TileHeight = 12;
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private const int TileWidth = 6;
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//This is the size of the display as defined by the CDG specification.
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//The pixels in this region can be painted, and scrolling operations
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//rotate through this number of pixels.
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public const int CdgFullWidth = 300;
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public const int CdgFullHeight = 216;
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//This is the size of the screen that is actually intended to be
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//visible. It is the center area of CDG_FULL.
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private const int CdgDisplayWidth = 294;
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private const int CdgDisplayHeight = 204;
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#endregion
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#region "Private Declarations"
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private readonly byte[,] _mPixelColours = new byte[CdgFullHeight, CdgFullWidth];
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private readonly int[] _mColourTable = new int[ColourTableSize];
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private int _mPresetColourIndex;
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private int _mBorderColourIndex;
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private int _mTransparentColour;
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private int _mHOffset;
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private int _mVOffset;
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private CdgFileIoStream _mPStream;
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private Surface _mPSurface;
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private long _mPositionMs;
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private long _mDuration;
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private Bitmap _mImage;
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#endregion
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#region "Properties"
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public bool Transparent => true;
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public Image RgbImage
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{
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get
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{
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Stream temp = new MemoryStream();
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try
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{
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var i = 0;
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for (var ri = 0; ri <= CdgFullHeight - 1; ri++)
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{
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for (var ci = 0; ci <= CdgFullWidth - 1; ci++)
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{
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var argbInt = _mPSurface.RgbData[ri, ci];
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var myByte = new byte[4];
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myByte = BitConverter.GetBytes(argbInt);
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temp.Write(myByte, 0, 4);
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}
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}
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}
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catch (Exception ex)
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{
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//Do nothing (empty bitmap will be returned)
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}
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var myBitmap = GraphicUtil.StreamToBitmap(ref temp, CdgFullWidth, CdgFullHeight);
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if (Transparent)
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{
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myBitmap.MakeTransparent(myBitmap.GetPixel(1, 1));
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}
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return myBitmap;
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}
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}
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#endregion
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#region "Public Methods"
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//Png Export
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public void SavePng(string filename)
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{
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RgbImage.Save(filename, ImageFormat.Png);
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}
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//New
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public CdgFile(string cdgFileName)
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{
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_mPStream = new CdgFileIoStream();
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_mPStream.Open(cdgFileName);
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_mPSurface = new Surface();
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if (_mPStream != null && _mPSurface != null)
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{
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Reset();
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_mDuration = _mPStream.Getsize()/CdgPacketSize*1000/300;
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}
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}
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public long GetTotalDuration()
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{
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return _mDuration;
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}
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public bool RenderAtPosition(long ms)
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{
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var pack = new CdgPacket();
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long numPacks = 0;
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var res = true;
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if (_mPStream == null)
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{
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return false;
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}
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if (ms < _mPositionMs)
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{
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if (_mPStream.Seek(0, SeekOrigin.Begin) < 0)
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return false;
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_mPositionMs = 0;
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}
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//duration of one packet is 1/300 seconds (4 packets per sector, 75 sectors per second)
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numPacks = ms - _mPositionMs;
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numPacks /= 10;
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_mPositionMs += numPacks*10;
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numPacks *= 3;
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//TODO: double check logic due to inline while loop fucntionality
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//AndAlso m_pSurface.rgbData Is Nothing
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while (numPacks > 0)
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{
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res = ReadPacket(ref pack);
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ProcessPacket(ref pack);
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numPacks -= 1;
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}
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Render();
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return res;
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}
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#endregion
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#region "Private Methods"
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private void Reset()
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{
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Array.Clear(_mPixelColours, 0, _mPixelColours.Length);
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Array.Clear(_mColourTable, 0, _mColourTable.Length);
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_mPresetColourIndex = 0;
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_mBorderColourIndex = 0;
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_mTransparentColour = 0;
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_mHOffset = 0;
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_mVOffset = 0;
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_mDuration = 0;
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_mPositionMs = 0;
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//clear surface
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if (_mPSurface.RgbData != null)
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{
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Array.Clear(_mPSurface.RgbData, 0, _mPSurface.RgbData.Length);
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}
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}
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private bool ReadPacket(ref CdgPacket pack)
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{
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if (_mPStream == null || _mPStream.Eof())
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{
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return false;
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}
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var read = 0;
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read += _mPStream.Read(ref pack.Command, 1);
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read += _mPStream.Read(ref pack.Instruction, 1);
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read += _mPStream.Read(ref pack.ParityQ, 2);
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read += _mPStream.Read(ref pack.Data, 16);
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read += _mPStream.Read(ref pack.ParityP, 4);
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return read == 24;
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}
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private void ProcessPacket(ref CdgPacket pack)
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{
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var instCode = 0;
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if ((pack.Command[0] & CdgMask) == CdgCommand)
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{
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instCode = pack.Instruction[0] & CdgMask;
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switch (instCode)
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{
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case CdgInstMemoryPreset:
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MemoryPreset(ref pack);
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break;
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case CdgInstBorderPreset:
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BorderPreset(ref pack);
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break;
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case CdgInstTileBlock:
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TileBlock(ref pack, false);
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break;
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case CdgInstScrollPreset:
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Scroll(ref pack, false);
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break;
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case CdgInstScrollCopy:
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Scroll(ref pack, true);
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break;
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case CdgInstDefTranspCol:
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DefineTransparentColour(ref pack);
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break;
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case CdgInstLoadColTblLo:
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LoadColorTable(ref pack, 0);
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break;
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case CdgInstLoadColTblHigh:
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LoadColorTable(ref pack, 1);
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break;
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case CdgInstTileBlockXor:
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TileBlock(ref pack, true);
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break;
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default:
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//Ignore the unsupported commands
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break;
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}
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}
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}
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private void MemoryPreset(ref CdgPacket pack)
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{
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var colour = 0;
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var ri = 0;
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var ci = 0;
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var repeat = 0;
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colour = pack.Data[0] & 0xf;
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repeat = pack.Data[1] & 0xf;
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//Our new interpretation of CD+G Revealed is that memory preset
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//commands should also change the border
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_mPresetColourIndex = colour;
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_mBorderColourIndex = colour;
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//we have a reliable data stream, so the repeat command
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//is executed only the first time
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if (repeat == 0)
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{
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//Note that this may be done before any load colour table
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//commands by some CDGs. So the load colour table itself
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//actual recalculates the RGB values for all pixels when
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//the colour table changes.
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//Set the preset colour for every pixel. Must be stored in
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//the pixel colour table indeces array
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for (ri = 0; ri <= CdgFullHeight - 1; ri++)
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{
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for (ci = 0; ci <= CdgFullWidth - 1; ci++)
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{
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_mPixelColours[ri, ci] = (byte) colour;
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}
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}
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}
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}
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private void BorderPreset(ref CdgPacket pack)
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{
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var colour = 0;
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var ri = 0;
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var ci = 0;
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colour = pack.Data[0] & 0xf;
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_mBorderColourIndex = colour;
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//The border area is the area contained with a rectangle
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//defined by (0,0,300,216) minus the interior pixels which are contained
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//within a rectangle defined by (6,12,294,204).
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for (ri = 0; ri <= CdgFullHeight - 1; ri++)
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{
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for (ci = 0; ci <= 5; ci++)
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{
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_mPixelColours[ri, ci] = (byte) colour;
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}
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for (ci = CdgFullWidth - 6; ci <= CdgFullWidth - 1; ci++)
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{
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_mPixelColours[ri, ci] = (byte) colour;
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}
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}
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for (ci = 6; ci <= CdgFullWidth - 7; ci++)
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{
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for (ri = 0; ri <= 11; ri++)
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{
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_mPixelColours[ri, ci] = (byte) colour;
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}
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for (ri = CdgFullHeight - 12; ri <= CdgFullHeight - 1; ri++)
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{
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_mPixelColours[ri, ci] = (byte) colour;
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}
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}
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}
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private void LoadColorTable(ref CdgPacket pack, int table)
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{
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for (var i = 0; i <= 7; i++)
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{
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//[---high byte---] [---low byte----]
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//7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
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//X X r r r r g g X X g g b b b b
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var byte0 = pack.Data[2*i];
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var byte1 = pack.Data[2*i + 1];
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var red = (byte0 & 0x3f) >> 2;
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var green = ((byte0 & 0x3) << 2) | ((byte1 & 0x3f) >> 4);
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var blue = byte1 & 0xf;
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red *= 17;
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green *= 17;
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blue *= 17;
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if (_mPSurface != null)
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{
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_mColourTable[i + table*8] = _mPSurface.MapRgbColour(red, green, blue);
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}
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}
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}
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private void TileBlock(ref CdgPacket pack, bool bXor)
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{
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var colour0 = 0;
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var colour1 = 0;
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var columnIndex = 0;
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var rowIndex = 0;
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var myByte = 0;
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var pixel = 0;
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var xorCol = 0;
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var currentColourIndex = 0;
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var newCol = 0;
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colour0 = pack.Data[0] & 0xf;
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colour1 = pack.Data[1] & 0xf;
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rowIndex = (pack.Data[2] & 0x1f)*12;
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columnIndex = (pack.Data[3] & 0x3f)*6;
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if (rowIndex > CdgFullHeight - TileHeight)
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return;
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if (columnIndex > CdgFullWidth - TileWidth)
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return;
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//Set the pixel array for each of the pixels in the 12x6 tile.
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//Normal = Set the colour to either colour0 or colour1 depending
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//on whether the pixel value is 0 or 1.
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//XOR = XOR the colour with the colour index currently there.
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for (var i = 0; i <= 11; i++)
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{
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myByte = pack.Data[4 + i] & 0x3f;
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for (var j = 0; j <= 5; j++)
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{
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pixel = (myByte >> (5 - j)) & 0x1;
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if (bXor)
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{
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//Tile Block XOR
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if (pixel == 0)
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{
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xorCol = colour0;
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}
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else
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{
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xorCol = colour1;
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}
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//Get the colour index currently at this location, and xor with it
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currentColourIndex = _mPixelColours[rowIndex + i, columnIndex + j];
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newCol = currentColourIndex ^ xorCol;
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}
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else
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{
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if (pixel == 0)
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{
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newCol = colour0;
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}
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else
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{
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newCol = colour1;
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}
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}
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//Set the pixel with the new colour. We set both the surfarray
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//containing actual RGB values, as well as our array containing
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//the colour indexes into our colour table.
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_mPixelColours[rowIndex + i, columnIndex + j] = (byte) newCol;
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}
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}
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}
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private void DefineTransparentColour(ref CdgPacket pack)
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{
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_mTransparentColour = pack.Data[0] & 0xf;
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}
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private void Scroll(ref CdgPacket pack, bool copy)
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{
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var colour = 0;
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var hScroll = 0;
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var vScroll = 0;
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var hSCmd = 0;
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var hOffset = 0;
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var vSCmd = 0;
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var vOffset = 0;
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var vScrollPixels = 0;
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var hScrollPixels = 0;
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//Decode the scroll command parameters
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colour = pack.Data[0] & 0xf;
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hScroll = pack.Data[1] & 0x3f;
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vScroll = pack.Data[2] & 0x3f;
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hSCmd = (hScroll & 0x30) >> 4;
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hOffset = hScroll & 0x7;
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vSCmd = (vScroll & 0x30) >> 4;
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vOffset = vScroll & 0xf;
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_mHOffset = hOffset < 5 ? hOffset : 5;
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_mVOffset = vOffset < 11 ? vOffset : 11;
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//Scroll Vertical - Calculate number of pixels
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vScrollPixels = 0;
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if (vSCmd == 2)
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{
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vScrollPixels = -12;
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}
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else if (vSCmd == 1)
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{
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vScrollPixels = 12;
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}
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//Scroll Horizontal- Calculate number of pixels
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hScrollPixels = 0;
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if (hSCmd == 2)
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{
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hScrollPixels = -6;
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}
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else if (hSCmd == 1)
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{
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hScrollPixels = 6;
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}
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if (hScrollPixels == 0 && vScrollPixels == 0)
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{
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return;
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}
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//Perform the actual scroll.
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var temp = new byte[CdgFullHeight + 1, CdgFullWidth + 1];
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var vInc = vScrollPixels + CdgFullHeight;
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var hInc = hScrollPixels + CdgFullWidth;
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var ri = 0;
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//row index
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var ci = 0;
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//column index
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for (ri = 0; ri <= CdgFullHeight - 1; ri++)
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{
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for (ci = 0; ci <= CdgFullWidth - 1; ci++)
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{
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temp[(ri + vInc)%CdgFullHeight, (ci + hInc)%CdgFullWidth] = _mPixelColours[ri, ci];
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}
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}
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//if copy is false, we were supposed to fill in the new pixels
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//with a new colour. Go back and do that now.
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if (copy == false)
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{
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if (vScrollPixels > 0)
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{
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for (ci = 0; ci <= CdgFullWidth - 1; ci++)
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{
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for (ri = 0; ri <= vScrollPixels - 1; ri++)
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{
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temp[ri, ci] = (byte) colour;
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}
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}
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}
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else if (vScrollPixels < 0)
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{
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for (ci = 0; ci <= CdgFullWidth - 1; ci++)
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{
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for (ri = CdgFullHeight + vScrollPixels; ri <= CdgFullHeight - 1; ri++)
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{
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temp[ri, ci] = (byte) colour;
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}
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}
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}
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if (hScrollPixels > 0)
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{
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for (ci = 0; ci <= hScrollPixels - 1; ci++)
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{
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for (ri = 0; ri <= CdgFullHeight - 1; ri++)
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{
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temp[ri, ci] = (byte) colour;
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}
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}
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}
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else if (hScrollPixels < 0)
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{
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for (ci = CdgFullWidth + hScrollPixels; ci <= CdgFullWidth - 1; ci++)
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{
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for (ri = 0; ri <= CdgFullHeight - 1; ri++)
|
|
{
|
|
temp[ri, ci] = (byte) colour;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//Now copy the temporary buffer back to our array
|
|
|
|
for (ri = 0; ri <= CdgFullHeight - 1; ri++)
|
|
{
|
|
for (ci = 0; ci <= CdgFullWidth - 1; ci++)
|
|
{
|
|
_mPixelColours[ri, ci] = temp[ri, ci];
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
private void Render()
|
|
{
|
|
if (_mPSurface == null)
|
|
return;
|
|
for (var ri = 0; ri <= CdgFullHeight - 1; ri++)
|
|
{
|
|
for (var ci = 0; ci <= CdgFullWidth - 1; ci++)
|
|
{
|
|
if (ri < TileHeight || ri >= CdgFullHeight - TileHeight || ci < TileWidth ||
|
|
ci >= CdgFullWidth - TileWidth)
|
|
{
|
|
_mPSurface.RgbData[ri, ci] = _mColourTable[_mBorderColourIndex];
|
|
}
|
|
else
|
|
{
|
|
_mPSurface.RgbData[ri, ci] = _mColourTable[_mPixelColours[ri + _mVOffset, ci + _mHOffset]];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
} |