KaraokePC/CdgLib/CDGFile.cs
2016-02-28 16:31:35 -05:00

648 lines
19 KiB
C#

using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Xml.Schema;
namespace CdgLib
{
public class CdgFile : IDisposable
{
private const int ColourTableSize = 16;
// To detect redundant calls
private bool _disposedValue;
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
// IDisposable
protected virtual void Dispose(bool disposing)
{
if (!_disposedValue)
{
if (disposing)
{
_mPStream.Close();
}
_mPStream = null;
_mPSurface = null;
}
_disposedValue = true;
}
#region "Constants"
//CDG Command Code
private const byte CdgCommand = 0x9;
//CDG Instruction Codes
private const int CdgInstMemoryPreset = 1;
private const int CdgInstBorderPreset = 2;
private const int CdgInstTileBlock = 6;
private const int CdgInstScrollPreset = 20;
private const int CdgInstScrollCopy = 24;
private const int CdgInstDefTranspCol = 28;
private const int CdgInstLoadColTblLo = 30;
private const int CdgInstLoadColTblHigh = 31;
private const int CdgInstTileBlockXor = 38;
//Bitmask for all CDG fields
private const byte CdgMask = 0x3f;
private const int CdgPacketSize = 24;
private const int TileHeight = 12;
private const int TileWidth = 6;
//This is the size of the display as defined by the CDG specification.
//The pixels in this region can be painted, and scrolling operations
//rotate through this number of pixels.
public const int CdgFullWidth = 300;
public const int CdgFullHeight = 216;
//This is the size of the screen that is actually intended to be
//visible. It is the center area of CDG_FULL.
private const int CdgDisplayWidth = 294;
private const int CdgDisplayHeight = 204;
#endregion
#region "Private Declarations"
private readonly byte[,] _mPixelColours = new byte[CdgFullHeight, CdgFullWidth];
private readonly int[] _mColourTable = new int[ColourTableSize];
private int _mPresetColourIndex;
private int _mBorderColourIndex;
private int _mTransparentColour;
private int _mHOffset;
private int _mVOffset;
private CdgFileIoStream _mPStream;
private Surface _mPSurface;
private long _mPositionMs;
private long _mDuration;
private Bitmap _mImage;
#endregion
#region "Properties"
public bool Transparent => true;
public Image RgbImage
{
get
{
Stream temp = new MemoryStream();
try
{
var i = 0;
for (var ri = 0; ri <= CdgFullHeight - 1; ri++)
{
for (var ci = 0; ci <= CdgFullWidth - 1; ci++)
{
var argbInt = _mPSurface.RgbData[ri, ci];
var myByte = new byte[4];
myByte = BitConverter.GetBytes(argbInt);
temp.Write(myByte, 0, 4);
}
}
}
catch (Exception ex)
{
//Do nothing (empty bitmap will be returned)
}
var myBitmap = GraphicUtil.StreamToBitmap(ref temp, CdgFullWidth, CdgFullHeight);
if (Transparent)
{
myBitmap.MakeTransparent(myBitmap.GetPixel(1, 1));
}
return myBitmap;
}
}
#endregion
#region "Public Methods"
//Png Export
public void SavePng(string filename)
{
RgbImage.Save(filename, ImageFormat.Png);
}
//New
public CdgFile(string cdgFileName)
{
_mPStream = new CdgFileIoStream();
_mPStream.Open(cdgFileName);
_mPSurface = new Surface();
if (_mPStream != null && _mPSurface != null)
{
Reset();
_mDuration = _mPStream.Getsize()/CdgPacketSize*1000/300;
}
}
public long GetTotalDuration()
{
return _mDuration;
}
public bool RenderAtPosition(long ms)
{
var pack = new CdgPacket();
long numPacks = 0;
var res = true;
if (_mPStream == null)
{
return false;
}
if (ms < _mPositionMs)
{
if (_mPStream.Seek(0, SeekOrigin.Begin) < 0)
return false;
_mPositionMs = 0;
}
//duration of one packet is 1/300 seconds (4 packets per sector, 75 sectors per second)
numPacks = ms - _mPositionMs;
numPacks /= 10;
_mPositionMs += numPacks*10;
numPacks *= 3;
//TODO: double check logic due to inline while loop fucntionality
//AndAlso m_pSurface.rgbData Is Nothing
while (numPacks > 0)
{
res = ReadPacket(ref pack);
ProcessPacket(ref pack);
numPacks -= 1;
}
Render();
return res;
}
#endregion
#region "Private Methods"
private void Reset()
{
Array.Clear(_mPixelColours, 0, _mPixelColours.Length);
Array.Clear(_mColourTable, 0, _mColourTable.Length);
_mPresetColourIndex = 0;
_mBorderColourIndex = 0;
_mTransparentColour = 0;
_mHOffset = 0;
_mVOffset = 0;
_mDuration = 0;
_mPositionMs = 0;
//clear surface
if (_mPSurface.RgbData != null)
{
Array.Clear(_mPSurface.RgbData, 0, _mPSurface.RgbData.Length);
}
}
private bool ReadPacket(ref CdgPacket pack)
{
if (_mPStream == null || _mPStream.Eof())
{
return false;
}
var read = 0;
read += _mPStream.Read(ref pack.Command, 1);
read += _mPStream.Read(ref pack.Instruction, 1);
read += _mPStream.Read(ref pack.ParityQ, 2);
read += _mPStream.Read(ref pack.Data, 16);
read += _mPStream.Read(ref pack.ParityP, 4);
return read == 24;
}
private void ProcessPacket(ref CdgPacket pack)
{
var instCode = 0;
if ((pack.Command[0] & CdgMask) == CdgCommand)
{
instCode = pack.Instruction[0] & CdgMask;
switch (instCode)
{
case CdgInstMemoryPreset:
MemoryPreset(ref pack);
break;
case CdgInstBorderPreset:
BorderPreset(ref pack);
break;
case CdgInstTileBlock:
TileBlock(ref pack, false);
break;
case CdgInstScrollPreset:
Scroll(ref pack, false);
break;
case CdgInstScrollCopy:
Scroll(ref pack, true);
break;
case CdgInstDefTranspCol:
DefineTransparentColour(ref pack);
break;
case CdgInstLoadColTblLo:
LoadColorTable(ref pack, 0);
break;
case CdgInstLoadColTblHigh:
LoadColorTable(ref pack, 1);
break;
case CdgInstTileBlockXor:
TileBlock(ref pack, true);
break;
default:
//Ignore the unsupported commands
break;
}
}
}
private void MemoryPreset(ref CdgPacket pack)
{
var colour = 0;
var ri = 0;
var ci = 0;
var repeat = 0;
colour = pack.Data[0] & 0xf;
repeat = pack.Data[1] & 0xf;
//Our new interpretation of CD+G Revealed is that memory preset
//commands should also change the border
_mPresetColourIndex = colour;
_mBorderColourIndex = colour;
//we have a reliable data stream, so the repeat command
//is executed only the first time
if (repeat == 0)
{
//Note that this may be done before any load colour table
//commands by some CDGs. So the load colour table itself
//actual recalculates the RGB values for all pixels when
//the colour table changes.
//Set the preset colour for every pixel. Must be stored in
//the pixel colour table indeces array
for (ri = 0; ri <= CdgFullHeight - 1; ri++)
{
for (ci = 0; ci <= CdgFullWidth - 1; ci++)
{
_mPixelColours[ri, ci] = (byte) colour;
}
}
}
}
private void BorderPreset(ref CdgPacket pack)
{
var colour = 0;
var ri = 0;
var ci = 0;
colour = pack.Data[0] & 0xf;
_mBorderColourIndex = colour;
//The border area is the area contained with a rectangle
//defined by (0,0,300,216) minus the interior pixels which are contained
//within a rectangle defined by (6,12,294,204).
for (ri = 0; ri <= CdgFullHeight - 1; ri++)
{
for (ci = 0; ci <= 5; ci++)
{
_mPixelColours[ri, ci] = (byte) colour;
}
for (ci = CdgFullWidth - 6; ci <= CdgFullWidth - 1; ci++)
{
_mPixelColours[ri, ci] = (byte) colour;
}
}
for (ci = 6; ci <= CdgFullWidth - 7; ci++)
{
for (ri = 0; ri <= 11; ri++)
{
_mPixelColours[ri, ci] = (byte) colour;
}
for (ri = CdgFullHeight - 12; ri <= CdgFullHeight - 1; ri++)
{
_mPixelColours[ri, ci] = (byte) colour;
}
}
}
private void LoadColorTable(ref CdgPacket pack, int table)
{
for (var i = 0; i <= 7; i++)
{
//[---high byte---] [---low byte----]
//7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
//X X r r r r g g X X g g b b b b
var byte0 = pack.Data[2*i];
var byte1 = pack.Data[2*i + 1];
var red = (byte0 & 0x3f) >> 2;
var green = ((byte0 & 0x3) << 2) | ((byte1 & 0x3f) >> 4);
var blue = byte1 & 0xf;
red *= 17;
green *= 17;
blue *= 17;
if (_mPSurface != null)
{
_mColourTable[i + table*8] = _mPSurface.MapRgbColour(red, green, blue);
}
}
}
private void TileBlock(ref CdgPacket pack, bool bXor)
{
var colour0 = 0;
var colour1 = 0;
var columnIndex = 0;
var rowIndex = 0;
var myByte = 0;
var pixel = 0;
var xorCol = 0;
var currentColourIndex = 0;
var newCol = 0;
colour0 = pack.Data[0] & 0xf;
colour1 = pack.Data[1] & 0xf;
rowIndex = (pack.Data[2] & 0x1f)*12;
columnIndex = (pack.Data[3] & 0x3f)*6;
if (rowIndex > CdgFullHeight - TileHeight)
return;
if (columnIndex > CdgFullWidth - TileWidth)
return;
//Set the pixel array for each of the pixels in the 12x6 tile.
//Normal = Set the colour to either colour0 or colour1 depending
//on whether the pixel value is 0 or 1.
//XOR = XOR the colour with the colour index currently there.
for (var i = 0; i <= 11; i++)
{
myByte = pack.Data[4 + i] & 0x3f;
for (var j = 0; j <= 5; j++)
{
pixel = (myByte >> (5 - j)) & 0x1;
if (bXor)
{
//Tile Block XOR
if (pixel == 0)
{
xorCol = colour0;
}
else
{
xorCol = colour1;
}
//Get the colour index currently at this location, and xor with it
currentColourIndex = _mPixelColours[rowIndex + i, columnIndex + j];
newCol = currentColourIndex ^ xorCol;
}
else
{
if (pixel == 0)
{
newCol = colour0;
}
else
{
newCol = colour1;
}
}
//Set the pixel with the new colour. We set both the surfarray
//containing actual RGB values, as well as our array containing
//the colour indexes into our colour table.
_mPixelColours[rowIndex + i, columnIndex + j] = (byte) newCol;
}
}
}
private void DefineTransparentColour(ref CdgPacket pack)
{
_mTransparentColour = pack.Data[0] & 0xf;
}
private void Scroll(ref CdgPacket pack, bool copy)
{
var colour = 0;
var hScroll = 0;
var vScroll = 0;
var hSCmd = 0;
var hOffset = 0;
var vSCmd = 0;
var vOffset = 0;
var vScrollPixels = 0;
var hScrollPixels = 0;
//Decode the scroll command parameters
colour = pack.Data[0] & 0xf;
hScroll = pack.Data[1] & 0x3f;
vScroll = pack.Data[2] & 0x3f;
hSCmd = (hScroll & 0x30) >> 4;
hOffset = hScroll & 0x7;
vSCmd = (vScroll & 0x30) >> 4;
vOffset = vScroll & 0xf;
_mHOffset = hOffset < 5 ? hOffset : 5;
_mVOffset = vOffset < 11 ? vOffset : 11;
//Scroll Vertical - Calculate number of pixels
vScrollPixels = 0;
if (vSCmd == 2)
{
vScrollPixels = -12;
}
else if (vSCmd == 1)
{
vScrollPixels = 12;
}
//Scroll Horizontal- Calculate number of pixels
hScrollPixels = 0;
if (hSCmd == 2)
{
hScrollPixels = -6;
}
else if (hSCmd == 1)
{
hScrollPixels = 6;
}
if (hScrollPixels == 0 && vScrollPixels == 0)
{
return;
}
//Perform the actual scroll.
var temp = new byte[CdgFullHeight + 1, CdgFullWidth + 1];
var vInc = vScrollPixels + CdgFullHeight;
var hInc = hScrollPixels + CdgFullWidth;
var ri = 0;
//row index
var ci = 0;
//column index
for (ri = 0; ri <= CdgFullHeight - 1; ri++)
{
for (ci = 0; ci <= CdgFullWidth - 1; ci++)
{
temp[(ri + vInc)%CdgFullHeight, (ci + hInc)%CdgFullWidth] = _mPixelColours[ri, ci];
}
}
//if copy is false, we were supposed to fill in the new pixels
//with a new colour. Go back and do that now.
if (copy == false)
{
if (vScrollPixels > 0)
{
for (ci = 0; ci <= CdgFullWidth - 1; ci++)
{
for (ri = 0; ri <= vScrollPixels - 1; ri++)
{
temp[ri, ci] = (byte) colour;
}
}
}
else if (vScrollPixels < 0)
{
for (ci = 0; ci <= CdgFullWidth - 1; ci++)
{
for (ri = CdgFullHeight + vScrollPixels; ri <= CdgFullHeight - 1; ri++)
{
temp[ri, ci] = (byte) colour;
}
}
}
if (hScrollPixels > 0)
{
for (ci = 0; ci <= hScrollPixels - 1; ci++)
{
for (ri = 0; ri <= CdgFullHeight - 1; ri++)
{
temp[ri, ci] = (byte) colour;
}
}
}
else if (hScrollPixels < 0)
{
for (ci = CdgFullWidth + hScrollPixels; ci <= CdgFullWidth - 1; ci++)
{
for (ri = 0; ri <= CdgFullHeight - 1; ri++)
{
temp[ri, ci] = (byte) colour;
}
}
}
}
//Now copy the temporary buffer back to our array
for (ri = 0; ri <= CdgFullHeight - 1; ri++)
{
for (ci = 0; ci <= CdgFullWidth - 1; ci++)
{
_mPixelColours[ri, ci] = temp[ri, ci];
}
}
}
private void Render()
{
if (_mPSurface == null)
return;
for (var ri = 0; ri <= CdgFullHeight - 1; ri++)
{
for (var ci = 0; ci <= CdgFullWidth - 1; ci++)
{
if (ri < TileHeight || ri >= CdgFullHeight - TileHeight || ci < TileWidth ||
ci >= CdgFullWidth - TileWidth)
{
_mPSurface.RgbData[ri, ci] = _mColourTable[_mBorderColourIndex];
}
else
{
_mPSurface.RgbData[ri, ci] = _mColourTable[_mPixelColours[ri + _mVOffset, ci + _mHOffset]];
}
}
}
}
#endregion
}
}