added windows launch app

Signed-off-by: Matt Bruce <mbrucedogs@gmail.com>
This commit is contained in:
Matt Bruce 2017-12-12 08:51:12 -06:00
parent c9cb751bb5
commit e90160c56d
315 changed files with 1568 additions and 0 deletions

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SingsALot/App.config Normal file
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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
</startup>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="Newtonsoft.Json" publicKeyToken="30ad4fe6b2a6aeed" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-10.0.0.0" newVersion="10.0.0.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

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SingsALot/App.xaml Normal file
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<Application x:Class="SingsALot.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:SingsALot"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

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SingsALot/App.xaml.cs Normal file
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using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace SingsALot
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
namespace SingsALot.Classes
{
public class UserSettings
{
public string controllerName { get; set; }
public string songsLocationPath { get; set; }
public void Save(string filename)
{
using (StreamWriter sw = new StreamWriter(filename))
{
XmlSerializer xmls = new XmlSerializer(typeof(UserSettings));
xmls.Serialize(sw, this);
}
}
public UserSettings Read(string filename)
{
using (StreamReader sw = new StreamReader(filename))
{
XmlSerializer xmls = new XmlSerializer(typeof(UserSettings));
return xmls.Deserialize(sw) as UserSettings;
}
}
}
}

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SingsALot/MainWindow.xaml Normal file
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<Window x:Class="SingsALot.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:SingsALot"
mc:Ignorable="d"
Title="SingsALot" Height="200" Width="480" ResizeMode="NoResize">
<Grid>
<Button x:Name="launchPlayerButton" Content="Launch Player" HorizontalAlignment="Left" Margin="9,97,0,0" VerticalAlignment="Top" Width="145" Height="44" IsEnabled="False" Click="launchPlayerButton_Click"/>
<Button x:Name="syncLibraryButton" Content="Sync Library" HorizontalAlignment="Left" Margin="160,97,0,0" VerticalAlignment="Top" Width="145" Height="44" IsEnabled="False" Click="syncLibraryButton_Click"/>
<Button x:Name="updateBillboardButton" Content="Update Billboard" HorizontalAlignment="Left" Margin="310,97,0,0" VerticalAlignment="Top" Width="145" Height="44" IsEnabled="False" Click="updateBillboardButton_Click"/>
<TextBox x:Name="controllerName" HorizontalAlignment="Left" Height="23" Margin="10,10,0,0" TextWrapping="Wrap" VerticalAlignment="Top" Width="295" TextChanged="controllerName_TextChanged"/>
<TextBox x:Name="songsLocation" HorizontalAlignment="Left" Height="23" Margin="10,38,0,0" TextWrapping="Wrap" VerticalAlignment="Top" Width="295" TextChanged="songsLocation_TextChanged"/>
<Button x:Name="songsLocationButton" Content="Songs Folder" HorizontalAlignment="Left" Margin="310,38,0,0" VerticalAlignment="Top" Width="145" Height="23" Click="songsLocationButton_Click"/>
</Grid>
</Window>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.IO;
using System.Reflection;
using SingsALot.Classes;
using System.Diagnostics;
using System.Configuration;
namespace SingsALot
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public string _UserSettingsPath = System.IO.Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + "\\settings.xml";
public bool loading = true;
public MainWindow()
{
InitializeComponent();
// if default settings exist
if (File.Exists(_UserSettingsPath))
{
this.settings = new UserSettings();
this.settings = settings.Read(_UserSettingsPath);
songsLocation.Text = this.settings.songsLocationPath;
controllerName.Text = this.settings.controllerName;
loading = false;
CheckVariables();
}
}
public UserSettings settings { get; private set; }
public void SaveUserSettings()
{
if (loading) return;
settings.controllerName = controllerName.Text.Trim();
settings.songsLocationPath = songsLocation.Text.Trim();
settings.Save(_UserSettingsPath);
string playerConfig = System.IO.Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + @"\KaraokePlayer.exe";
Configuration config = ConfigurationManager.OpenExeConfiguration(playerConfig);
config.AppSettings.Settings["KaraokePlayer.ControllerId"].Value = settings.controllerName;
config.Save(ConfigurationSaveMode.Modified);
}
private void controllerName_TextChanged(object sender, TextChangedEventArgs e)
{
CheckVariables();
SaveUserSettings();
}
private void songsLocation_TextChanged(object sender, TextChangedEventArgs e)
{
CheckVariables();
SaveUserSettings();
}
private void CheckVariables()
{
if (controllerName.Text.Trim() != string.Empty)
{
launchPlayerButton.IsEnabled = true;
if (songsLocation.Text.Trim() != string.Empty)
{
syncLibraryButton.IsEnabled = true;
updateBillboardButton.IsEnabled = true;
}
else
{
syncLibraryButton.IsEnabled = false;
updateBillboardButton.IsEnabled = false;
}
}
else
{
launchPlayerButton.IsEnabled = false;
syncLibraryButton.IsEnabled = false;
updateBillboardButton.IsEnabled = false;
}
}
private void songsLocationButton_Click(object sender, RoutedEventArgs e)
{
var d = new Gat.Controls.OpenDialogView();
var vm = (Gat.Controls.OpenDialogViewModel)d.DataContext;
bool? result = vm.Show();
if (result == true)
{
// Get selected file path
songsLocation.Text = vm.SelectedFolder.Path;
}
else
{
songsLocation.Text = string.Empty;
}
}
private void launchPlayerButton_Click(object sender, RoutedEventArgs e)
{
ProcessStartInfo startInfo = new ProcessStartInfo();
startInfo.FileName = "KaraokePlayer.exe";
Process.Start(startInfo);
}
private void syncLibraryButton_Click(object sender, RoutedEventArgs e)
{
ProcessStartInfo startInfo = new ProcessStartInfo();
startInfo.FileName = "SongCrawler.exe";
startInfo.Arguments = string.Format("{0} {1}", this.settings.controllerName, this.settings.songsLocationPath);
Process.Start(startInfo);
}
private void updateBillboardButton_Click(object sender, RoutedEventArgs e)
{
ProcessStartInfo startInfo = new ProcessStartInfo();
startInfo.FileName = "BillboardPlaylistUpdater.exe";
startInfo.Arguments = this.settings.controllerName;
Process.Start(startInfo);
}
}
}

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using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SingsALot")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SingsALot")]
[assembly: AssemblyCopyright("Copyright © 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SingsALot.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SingsALot.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SingsALot.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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SingsALot/SingsALot.csproj Normal file

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