Refactoring Progress
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@ -1,94 +0,0 @@
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using System.IO;
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namespace CdgLib
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{
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/// <summary>
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/// </summary>
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public class CdgFileIoStream
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{
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private Stream _cdgFile;
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/// <summary>
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/// </summary>
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public CdgFileIoStream()
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{
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_cdgFile = null;
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}
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/// <summary>
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/// Reads the specified buf.
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/// </summary>
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/// <param name="buf">The buf.</param>
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/// <param name="bufSize">The buf_size.</param>
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/// <returns></returns>
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public int Read(ref byte[] buf, int bufSize)
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{
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return _cdgFile.Read(buf, 0, bufSize);
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}
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/// <summary>
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/// Writes the specified buf.
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/// </summary>
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/// <param name="buf">The buf.</param>
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/// <param name="bufSize">The buf_size.</param>
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/// <returns></returns>
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public int Write(ref byte[] buf, int bufSize)
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{
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_cdgFile.Write(buf, 0, bufSize);
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return 1;
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}
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/// <summary>
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/// Seeks the specified offset.
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/// </summary>
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/// <param name="offset">The offset.</param>
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/// <param name="whence">The whence.</param>
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/// <returns></returns>
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public int Seek(int offset, SeekOrigin whence)
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{
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return (int) _cdgFile.Seek(offset, whence);
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}
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/// <summary>
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/// EOFs this instance.
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/// </summary>
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/// <returns></returns>
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public bool Eof()
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{
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return _cdgFile.Position >= _cdgFile.Length;
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}
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/// <summary>
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/// Getsizes this instance.
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/// </summary>
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/// <returns></returns>
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public int Getsize()
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{
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return (int) _cdgFile.Length;
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}
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/// <summary>
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/// Opens the specified filename.
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/// </summary>
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/// <param name="filename">The filename.</param>
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/// <returns></returns>
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public bool Open(string filename)
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{
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Close();
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_cdgFile = new FileStream(filename, FileMode.Open, FileAccess.Read);
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return _cdgFile != null;
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}
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/// <summary>
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/// Closes this instance.
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/// </summary>
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public void Close()
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{
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if (_cdgFile != null)
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{
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_cdgFile.Close();
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_cdgFile = null;
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}
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}
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}
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}
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@ -42,15 +42,12 @@
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<Reference Include="System.Xml" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="Extension\Extensions.cs" />
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<Compile Include="GraphicFileStream.cs" />
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<Compile Include="SubCode\Command.cs" />
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<Compile Include="SubCode\Command.cs" />
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<Compile Include="SubCode\Instruction.cs" />
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<Compile Include="SubCode\Instruction.cs" />
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<Compile Include="GraphicsFile.cs" />
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<Compile Include="GraphicsFile.cs" />
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<Compile Include="CdgFileIoStream.cs" />
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<Compile Include="Graphic.cs" />
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<Compile Include="Graphic.cs" />
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<Compile Include="SubCode\Packet.cs" />
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<Compile Include="SubCode\Packet.cs" />
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<Compile Include="GraphicUtil.cs" />
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<Compile Include="Surface.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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@ -1,13 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CdgLib.Extension
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{
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internal class Extensions
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{
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void tr
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}
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}
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@ -1,24 +1,30 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using CdgLib.SubCode;
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using CdgLib.SubCode;
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namespace CdgLib
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namespace CdgLib
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{
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{
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public class Graphic
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public class Graphic
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{
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{
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private const int ColourTableSize = 16;
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private const int TileHeight = 12;
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private const int TileWidth = 6;
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public const int FullWidth = 300;
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public const int FullHeight = 216;
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private readonly int[] _colourTable = new int[ColourTableSize];
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private readonly byte[,] _pixelColours = new byte[FullHeight, FullWidth];
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private int[,] _graphicData;
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private int[,] _graphicData;
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public Graphic(IEnumerable<Packet> packets)
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public Graphic(IEnumerable<Packet> packets)
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{
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{
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foreach (var packet in packets)
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foreach (var packet in packets)
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{
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{
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packet.ApplyTransform(ref _graphicData);
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Process(packet);
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}
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}
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}
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}
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@ -27,21 +33,339 @@ namespace CdgLib
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Bitmap myBitmap;
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Bitmap myBitmap;
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using (var bitmapStream = new MemoryStream())
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using (var bitmapStream = new MemoryStream())
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{
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{
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foreach (var colourValue in _mPSurface.RgbData)
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foreach (var colourValue in _graphicData)
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{
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{
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var colour = BitConverter.GetBytes(colourValue);
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var colour = BitConverter.GetBytes(colourValue);
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bitmapStream.Write(colour, 0, 4);
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bitmapStream.Write(colour, 0, 4);
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}
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}
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myBitmap = GraphicUtil.StreamToBitmap(bitmapStream, FullWidth, FullHeight);
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myBitmap = StreamToBitmap(bitmapStream, FullWidth, FullHeight);
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}
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}
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myBitmap.MakeTransparent(myBitmap.GetPixel(1, 1));
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myBitmap.MakeTransparent(myBitmap.GetPixel(1, 1));
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return myBitmap;
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return myBitmap;
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}
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}
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private Bitmap StreamToBitmap(Stream stream, int width, int height)
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{
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//create a new bitmap
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var bmp = new Bitmap(width, height, PixelFormat.Format32bppArgb);
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var bmpData = bmp.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, bmp.PixelFormat);
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stream.Seek(0, SeekOrigin.Begin);
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//copy the stream of pixel
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for (var n = 0; n <= stream.Length - 1; n++)
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{
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var myByte = new byte[1];
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stream.Read(myByte, 0, 1);
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Marshal.WriteByte(bmpData.Scan0, n, myByte[0]);
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}
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bmp.UnlockBits(bmpData);
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return bmp;
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}
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private void Process(Packet packet)
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{
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if (packet.Command != Command.Graphic) return;
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switch (packet.Instruction)
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{
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case Instruction.MemoryPreset:
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MemoryPreset(packet);
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break;
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case Instruction.BorderPreset:
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BorderPreset(packet);
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break;
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case Instruction.TileBlockNormal:
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TileBlock(packet, false);
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break;
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case Instruction.ScrollPreset:
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Scroll(packet, false);
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break;
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case Instruction.ScrollCopy:
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Scroll(packet, true);
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break;
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case Instruction.DefineTransparentColor:
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DefineTransparentColour(packet);
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break;
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case Instruction.LoadColorTableLower:
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LoadColorTable(packet, 0);
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break;
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case Instruction.LoadColorTableUpper:
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LoadColorTable(packet, 1);
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break;
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case Instruction.TileBlockXor:
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TileBlock(packet, true);
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break;
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}
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}
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private void MemoryPreset(Packet packet)
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{
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var colour = packet.Data[0] & 0xf;
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var repeat = packet.Data[1] & 0xf;
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//we have a reliable packet stream, so the repeat command
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//is executed only the first time
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if (repeat == 0)
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{
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//Note that this may be done before any load colour table
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//commands by some CDGs. So the load colour table itself
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//actual recalculates the RGB values for all pixels when
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//the colour table changes.
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//Set the preset colour for every pixel. Must be stored in
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//the pixel colour table indeces array
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for (int rowIndex = 0; rowIndex < _pixelColours.GetLength(0); rowIndex++)
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{
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for (int columnIndex = 0; columnIndex < _pixelColours.GetLength(1); columnIndex++)
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{
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_pixelColours[rowIndex, columnIndex] = (byte)colour;
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}
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}
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}
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}
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private void BorderPreset(Packet packet)
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{
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int rowIndex;
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int columnIndex;
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var colour = packet.Data[0] & 0xf;
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//The border area is the area contained with a rectangle
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//defined by (0,0,300,216) minus the interior pixels which are contained
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//within a rectangle defined by (6,12,294,204).
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for (rowIndex = 0; rowIndex < _pixelColours.GetLength(0); rowIndex++)
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{
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for (columnIndex = 0; columnIndex < 6; columnIndex++)
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{
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_pixelColours[rowIndex, columnIndex] = (byte)colour;
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}
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for (columnIndex = _pixelColours.GetLength(1) - 6; columnIndex < _pixelColours.GetLength(1); columnIndex++)
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{
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_pixelColours[rowIndex, columnIndex] = (byte)colour;
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}
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}
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for (columnIndex = 6; columnIndex < _pixelColours.GetLength(1) - 6; columnIndex++)
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{
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for (rowIndex = 0; rowIndex < 12; rowIndex++)
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{
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_pixelColours[rowIndex, columnIndex] = (byte)colour;
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}
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for (rowIndex = _pixelColours.GetLength(1) - 12; rowIndex < _pixelColours.GetLength(1); rowIndex++)
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{
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_pixelColours[rowIndex, columnIndex] = (byte)colour;
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}
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}
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}
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private void LoadColorTable(Packet packet, int table)
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{
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for (var i = 0; i < 8; i++)
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{
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//[---high byte---] [---low byte----]
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//7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
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//X X r r r r g g X X g g b b b b
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var highByte = packet.Data[2 * i];
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var lowByte = packet.Data[2 * i + 1];
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var red = (highByte & 0x3f) >> 2;
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var green = ((highByte & 0x3) << 2) | ((lowByte & 0x3f) >> 4);
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var blue = lowByte & 0xf;
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//4 bit colour to 8 bit colour
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red *= 17;
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green *= 17;
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blue *= 17;
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_colourTable[i + table*8] = Color.FromArgb(red, green, blue).ToArgb();
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}
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}
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private void TileBlock(Packet packet, bool bXor)
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{
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var colour0 = packet.Data[0] & 0xf;
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var colour1 = packet.Data[1] & 0xf;
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var rowIndex = (packet.Data[2] & 0x1f) * 12;
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var columnIndex = (packet.Data[3] & 0x3f) * 6;
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if (rowIndex > FullHeight - TileHeight)
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return;
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if (columnIndex > FullWidth - TileWidth)
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return;
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//Set the pixel array for each of the pixels in the 12x6 tile.
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//Normal = Set the colour to either colour0 or colour1 depending
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//on whether the pixel value is 0 or 1.
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//XOR = XOR the colour with the colour index currently there.
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for (var i = 0; i <= 11; i++)
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{
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var myByte = packet.Data[4 + i] & 0x3f;
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for (var j = 0; j <= 5; j++)
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{
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var pixel = (myByte >> (5 - j)) & 0x1;
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var newCol = 0;
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if (bXor)
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{
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//Tile Block XOR
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var xorCol = pixel == 0 ? colour0 : colour1;
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//Get the colour index currently at this location, and xor with it
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int currentColourIndex = _pixelColours[rowIndex + i, columnIndex + j];
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newCol = currentColourIndex ^ xorCol;
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}
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else
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{
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newCol = pixel == 0 ? colour0 : colour1;
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}
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//Set the pixel with the new colour. We set both the surfarray
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//containing actual RGB values, as well as our array containing
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//the colour indexes into our colour table.
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_pixelColours[rowIndex + i, columnIndex + j] = (byte)newCol;
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}
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}
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}
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private void DefineTransparentColour(Packet packet)
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{
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//_mTransparentColour = packet.Data[0] & 0xf;
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}
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private void Scroll(Packet packet, bool copy)
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{
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//Decode the scroll command parameters
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var colour = packet.Data[0] & 0xf;
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var horizontalScroll = packet.Data[1] & 0x3f;
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var verticalScroll = packet.Data[2] & 0x3f;
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var horizontalScrollCommand = (horizontalScroll & 0x30) >> 4;
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var horizontalOffset = horizontalScroll & 0x7;
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var verticalScrollCommand = (verticalScroll & 0x30) >> 4;
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var verticalOffset = verticalScroll & 0xf;
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_mHOffset = horizontalOffset < 5 ? horizontalOffset : 5;
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_mVOffset = verticalOffset < 11 ? verticalOffset : 11;
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//Scroll Vertical - Calculate number of pixels
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var verticalScrollPixels = 0;
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switch (verticalScrollCommand)
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{
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case 2:
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verticalScrollPixels = -12;
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break;
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case 1:
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verticalScrollPixels = 12;
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break;
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}
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//Scroll Horizontal- Calculate number of pixels
|
||||||
|
|
||||||
|
var horizontalScrollPixels = 0;
|
||||||
|
switch (horizontalScrollCommand)
|
||||||
|
{
|
||||||
|
case 2:
|
||||||
|
horizontalScrollPixels = -6;
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
horizontalScrollPixels = 6;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (horizontalScrollPixels == 0 && verticalScrollPixels == 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Perform the actual scroll.
|
||||||
|
|
||||||
|
var temp = new byte[FullHeight + 1, FullWidth + 1];
|
||||||
|
var vInc = verticalScrollPixels + FullHeight;
|
||||||
|
var hInc = horizontalScrollPixels + FullWidth;
|
||||||
|
var rowIndex = 0;
|
||||||
|
//row index
|
||||||
|
var columnIndex = 0;
|
||||||
|
//column index
|
||||||
|
|
||||||
|
for (rowIndex = 0; rowIndex <= FullHeight - 1; rowIndex++)
|
||||||
|
{
|
||||||
|
for (columnIndex = 0; columnIndex <= FullWidth - 1; columnIndex++)
|
||||||
|
{
|
||||||
|
temp[(rowIndex + vInc) % FullHeight, (columnIndex + hInc) % FullWidth] = _pixelColours[rowIndex, columnIndex];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//if copy is false, we were supposed to fill in the new pixels
|
||||||
|
//with a new colour. Go back and do that now.
|
||||||
|
|
||||||
|
|
||||||
|
if (copy == false)
|
||||||
|
{
|
||||||
|
if (verticalScrollPixels > 0)
|
||||||
|
{
|
||||||
|
for (columnIndex = 0; columnIndex <= FullWidth - 1; columnIndex++)
|
||||||
|
{
|
||||||
|
for (rowIndex = 0; rowIndex <= verticalScrollPixels - 1; rowIndex++)
|
||||||
|
{
|
||||||
|
temp[rowIndex, columnIndex] = (byte)colour;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (verticalScrollPixels < 0)
|
||||||
|
{
|
||||||
|
for (columnIndex = 0; columnIndex <= FullWidth - 1; columnIndex++)
|
||||||
|
{
|
||||||
|
for (rowIndex = FullHeight + verticalScrollPixels; rowIndex <= FullHeight - 1; rowIndex++)
|
||||||
|
{
|
||||||
|
temp[rowIndex, columnIndex] = (byte)colour;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (horizontalScrollPixels > 0)
|
||||||
|
{
|
||||||
|
for (columnIndex = 0; columnIndex <= horizontalScrollPixels - 1; columnIndex++)
|
||||||
|
{
|
||||||
|
for (rowIndex = 0; rowIndex <= FullHeight - 1; rowIndex++)
|
||||||
|
{
|
||||||
|
temp[rowIndex, columnIndex] = (byte)colour;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (horizontalScrollPixels < 0)
|
||||||
|
{
|
||||||
|
for (columnIndex = FullWidth + horizontalScrollPixels; columnIndex <= FullWidth - 1; columnIndex++)
|
||||||
|
{
|
||||||
|
for (rowIndex = 0; rowIndex <= FullHeight - 1; rowIndex++)
|
||||||
|
{
|
||||||
|
temp[rowIndex, columnIndex] = (byte)colour;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Now copy the temporary buffer back to our array
|
||||||
|
|
||||||
|
for (rowIndex = 0; rowIndex <= FullHeight - 1; rowIndex++)
|
||||||
|
{
|
||||||
|
for (columnIndex = 0; columnIndex <= FullWidth - 1; columnIndex++)
|
||||||
|
{
|
||||||
|
_pixelColours[rowIndex, columnIndex] = temp[rowIndex, columnIndex];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
46
CdgLib/GraphicFileStream.cs
Normal file
46
CdgLib/GraphicFileStream.cs
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using CdgLib.SubCode;
|
||||||
|
|
||||||
|
namespace CdgLib
|
||||||
|
{
|
||||||
|
public class GraphicFileStream : FileStream
|
||||||
|
{
|
||||||
|
private const int PacketSize = 24;
|
||||||
|
|
||||||
|
public GraphicFileStream(string path) : base(path, FileMode.Open, FileAccess.Read, FileShare.Read)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public async Task<IEnumerable<Packet>> ReadFile()
|
||||||
|
{
|
||||||
|
Position = 0;
|
||||||
|
var subCodePackets = new List<Packet>();
|
||||||
|
var buffer = new byte[Length];
|
||||||
|
var bytesRead = await ReadAsync(buffer, 0, buffer.Length);
|
||||||
|
|
||||||
|
for (var i = 0; i < bytesRead/PacketSize; i++)
|
||||||
|
{
|
||||||
|
var subCodePacket = new Packet(buffer.Skip(i*PacketSize).Take(PacketSize).ToArray());
|
||||||
|
subCodePackets.Add(subCodePacket);
|
||||||
|
}
|
||||||
|
return subCodePackets;
|
||||||
|
}
|
||||||
|
|
||||||
|
private async Task<IEnumerable<Packet>> ReadSubCodeAsync(long numberOfPackets)
|
||||||
|
{
|
||||||
|
var subCodePackets = new List<Packet>();
|
||||||
|
var buffer = new byte[PacketSize*numberOfPackets];
|
||||||
|
var bytesRead = await ReadAsync(buffer, 0, buffer.Length);
|
||||||
|
|
||||||
|
for (var i = 0; i < bytesRead/PacketSize; i++)
|
||||||
|
{
|
||||||
|
var subCodePacket = new Packet(buffer.Skip(i*PacketSize).Take(PacketSize).ToArray());
|
||||||
|
subCodePackets.Add(subCodePacket);
|
||||||
|
}
|
||||||
|
return subCodePackets;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -1,109 +0,0 @@
|
|||||||
using System.Drawing;
|
|
||||||
using System.Drawing.Drawing2D;
|
|
||||||
using System.Drawing.Imaging;
|
|
||||||
using System.IO;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
|
|
||||||
namespace CdgLib
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// </summary>
|
|
||||||
public class GraphicUtil
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Bitmaps to stream.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="filename">The filename.</param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public static Stream BitmapToStream(string filename)
|
|
||||||
{
|
|
||||||
var oldBmp = (Bitmap) Image.FromFile(filename);
|
|
||||||
var oldData = oldBmp.LockBits(new Rectangle(0, 0, oldBmp.Width, oldBmp.Height), ImageLockMode.WriteOnly,
|
|
||||||
PixelFormat.Format24bppRgb);
|
|
||||||
var length = oldData.Stride*oldBmp.Height;
|
|
||||||
var stream = new byte[length];
|
|
||||||
Marshal.Copy(oldData.Scan0, stream, 0, length);
|
|
||||||
oldBmp.UnlockBits(oldData);
|
|
||||||
oldBmp.Dispose();
|
|
||||||
return new MemoryStream(stream);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Streams to bitmap.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="stream">The stream.</param>
|
|
||||||
/// <param name="width">The width.</param>
|
|
||||||
/// <param name="height">The height.</param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public static Bitmap StreamToBitmap(Stream stream, int width, int height)
|
|
||||||
{
|
|
||||||
//create a new bitmap
|
|
||||||
var bmp = new Bitmap(width, height, PixelFormat.Format32bppArgb);
|
|
||||||
var bmpData = bmp.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, bmp.PixelFormat);
|
|
||||||
stream.Seek(0, SeekOrigin.Begin);
|
|
||||||
//copy the stream of pixel
|
|
||||||
for (var n = 0; n <= stream.Length - 1; n++)
|
|
||||||
{
|
|
||||||
var myByte = new byte[1];
|
|
||||||
stream.Read(myByte, 0, 1);
|
|
||||||
Marshal.WriteByte(bmpData.Scan0, n, myByte[0]);
|
|
||||||
}
|
|
||||||
bmp.UnlockBits(bmpData);
|
|
||||||
return bmp;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Gets the CDG size bitmap.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="filename">The filename.</param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public static Bitmap GetCdgSizeBitmap(string filename)
|
|
||||||
{
|
|
||||||
var bm = new Bitmap(filename);
|
|
||||||
return ResizeBitmap(ref bm, GraphicsFile.FullWidth, GraphicsFile.FullHeight);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Resizes the bitmap.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="bm">The bm.</param>
|
|
||||||
/// <param name="width">The width.</param>
|
|
||||||
/// <param name="height">The height.</param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public static Bitmap ResizeBitmap(ref Bitmap bm, int width, int height)
|
|
||||||
{
|
|
||||||
var thumb = new Bitmap(width, height);
|
|
||||||
using (bm)
|
|
||||||
{
|
|
||||||
using (var g = Graphics.FromImage(thumb))
|
|
||||||
{
|
|
||||||
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
|
|
||||||
g.DrawImage(bm, new Rectangle(0, 0, width, height), new Rectangle(0, 0, bm.Width, bm.Height),
|
|
||||||
GraphicsUnit.Pixel);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return thumb;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Merges the images with transparency.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="picture1">The pic1.</param>
|
|
||||||
/// <param name="picture2">The pic2.</param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public static Bitmap MergeImagesWithTransparency(Bitmap picture1, Bitmap picture2)
|
|
||||||
{
|
|
||||||
Bitmap mergedImage;
|
|
||||||
var bm = new Bitmap(picture1.Width, picture1.Height);
|
|
||||||
using (var gr = Graphics.FromImage(bm))
|
|
||||||
{
|
|
||||||
gr.DrawImage(picture1, 0, 0);
|
|
||||||
picture2.MakeTransparent(picture2.GetPixel(1, 1));
|
|
||||||
gr.DrawImage(picture2, 0, 0);
|
|
||||||
mergedImage = bm;
|
|
||||||
}
|
|
||||||
return mergedImage;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,105 +1,46 @@
|
|||||||
using System;
|
using System.Collections.Generic;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Drawing;
|
using System.Drawing;
|
||||||
using System.Drawing.Imaging;
|
|
||||||
using System.IO;
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using CdgLib.SubCode;
|
using CdgLib.SubCode;
|
||||||
|
|
||||||
namespace CdgLib
|
namespace CdgLib
|
||||||
{
|
{
|
||||||
public class GraphicsFile : FileStream
|
public class GraphicsFile
|
||||||
{
|
{
|
||||||
private const int ColourTableSize = 16;
|
|
||||||
|
|
||||||
private const int PacketSize = 24;
|
private const int PacketSize = 24;
|
||||||
private const int TileHeight = 12;
|
private IEnumerable<Packet> _packets;
|
||||||
private const int TileWidth = 6;
|
|
||||||
public const int FullWidth = 300;
|
|
||||||
public const int FullHeight = 216;
|
|
||||||
|
|
||||||
private readonly int[] _colourTable = new int[ColourTableSize];
|
private GraphicsFile()
|
||||||
private readonly byte[,] _pixelColours = new byte[FullHeight, FullWidth];
|
|
||||||
|
|
||||||
|
|
||||||
private long _previousPosition;
|
|
||||||
|
|
||||||
public GraphicsFile(string path) : base(path, FileMode.Open, FileAccess.Read, FileShare.Read)
|
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Transparent => true;
|
public bool Transparent => true;
|
||||||
|
|
||||||
public long Duration => Length/PacketSize*1000/300;
|
public long Duration => _packets.Count()/PacketSize*1000/300;
|
||||||
|
|
||||||
public async Task<Bitmap> RenderAtTime(long position = -1)
|
public static async Task<GraphicsFile> LoadAsync(string fileName)
|
||||||
{
|
{
|
||||||
if (position < 0)
|
var graphicsFile = new GraphicsFile {_packets = await LoadFileAsync(fileName)};
|
||||||
{
|
return graphicsFile;
|
||||||
position = _previousPosition + PacketSize;
|
}
|
||||||
}
|
|
||||||
|
|
||||||
if (position < _previousPosition)
|
private static async Task<IEnumerable<Packet>> LoadFileAsync(string fileName)
|
||||||
|
{
|
||||||
|
using (var fileStream = new GraphicFileStream(fileName))
|
||||||
{
|
{
|
||||||
// Reset();
|
return await fileStream.ReadFile();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Bitmap RenderAtTime(long time)
|
||||||
|
{
|
||||||
//duration of one packet is 1/300 seconds (4 packets per sector, 75 sectors per second)
|
//duration of one packet is 1/300 seconds (4 packets per sector, 75 sectors per second)
|
||||||
//p=t*3/10 t=p*10/3 t=milliseconds, p=packets
|
//p=t*3/10 t=p*10/3 t=milliseconds, p=packets
|
||||||
var timeToRender = position - _previousPosition;
|
var numberOfSubCodePackets = (int) (time*3/10);
|
||||||
_previousPosition += timeToRender;
|
var graphic = new Graphic(_packets.Take(numberOfSubCodePackets));
|
||||||
var numberOfSubCodePackets = timeToRender*3/10;
|
var image = graphic.ToBitmap();
|
||||||
|
return image;
|
||||||
var subCodePackets = await ReadSubCodeAsync(numberOfSubCodePackets);
|
|
||||||
foreach (var subCodePacket in subCodePackets)
|
|
||||||
{
|
|
||||||
// ProcessPacket(subCodePacket);
|
|
||||||
}
|
|
||||||
|
|
||||||
RenderSurface();
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private async Task<IEnumerable<Packet>> ReadSubCodeAsync(long numberOfPackets)
|
|
||||||
{
|
|
||||||
var subCodePackets = new List<Packet>();
|
|
||||||
var buffer = new byte[PacketSize*numberOfPackets];
|
|
||||||
var bytesRead = await ReadAsync(buffer, 0, buffer.Length);
|
|
||||||
|
|
||||||
for (var i = 0; i < bytesRead/PacketSize; i++)
|
|
||||||
{
|
|
||||||
var subCodePacket = new Packet(buffer.Skip(i* PacketSize).Take(PacketSize).ToArray());
|
|
||||||
subCodePackets.Add(subCodePacket);
|
|
||||||
}
|
|
||||||
return subCodePackets;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private void RenderSurface()
|
|
||||||
{
|
|
||||||
if (_mPSurface == null)
|
|
||||||
return;
|
|
||||||
for (var ri = 0; ri <= FullHeight - 1; ri++)
|
|
||||||
{
|
|
||||||
for (var ci = 0; ci <= FullWidth - 1; ci++)
|
|
||||||
{
|
|
||||||
if (ri < TileHeight || ri >= FullHeight - TileHeight || ci < TileWidth ||
|
|
||||||
ci >= FullWidth - TileWidth)
|
|
||||||
{
|
|
||||||
// _mPSurface.RgbData[ri, ci] = _colourTable[_mBorderColourIndex];
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_mPSurface.RgbData[ri, ci] = _colourTable[_pixelColours[ri + _mVOffset, ci + _mHOffset]];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -4,340 +4,19 @@ namespace CdgLib.SubCode
|
|||||||
{
|
{
|
||||||
public class Packet
|
public class Packet
|
||||||
{
|
{
|
||||||
public Command Command { get; }
|
|
||||||
|
|
||||||
public Instruction Instruction { get; }
|
|
||||||
|
|
||||||
public byte[] ParityQ { get; } = new byte[2];
|
|
||||||
|
|
||||||
public byte[] Data { get; } = new byte[16];
|
|
||||||
|
|
||||||
public byte[] ParityP { get; } = new byte[4];
|
|
||||||
|
|
||||||
|
|
||||||
public Packet(byte[] data)
|
public Packet(byte[] data)
|
||||||
{
|
{
|
||||||
Command = (Command)(data[0] & 0x3F);
|
Command = (Command) (data[0] & 0x3F);
|
||||||
Instruction = (Instruction)(data[1] & 0x3F);
|
Instruction = (Instruction) (data[1] & 0x3F);
|
||||||
Array.Copy(data, 2, ParityQ, 0, 2);
|
Array.Copy(data, 2, ParityQ, 0, 2);
|
||||||
Array.Copy(data, 4, Data, 0, 16);
|
Array.Copy(data, 4, Data, 0, 16);
|
||||||
Array.Copy(data, 20, ParityP, 0, 4);
|
Array.Copy(data, 20, ParityP, 0, 4);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ApplyTransform(int[,] data)
|
public Command Command { get; }
|
||||||
{
|
public Instruction Instruction { get; }
|
||||||
if (Command != Command.Graphic) return;
|
public byte[] ParityQ { get; } = new byte[2];
|
||||||
switch (Instruction)
|
public byte[] Data { get; } = new byte[16];
|
||||||
{
|
public byte[] ParityP { get; } = new byte[4];
|
||||||
case Instruction.MemoryPreset:
|
|
||||||
MemoryPreset(data);
|
|
||||||
break;
|
|
||||||
case Instruction.BorderPreset:
|
|
||||||
BorderPreset(data);
|
|
||||||
break;
|
|
||||||
case Instruction.TileBlockNormal:
|
|
||||||
TileBlock(data,false);
|
|
||||||
break;
|
|
||||||
case Instruction.ScrollPreset:
|
|
||||||
Scroll(data,false);
|
|
||||||
break;
|
|
||||||
case Instruction.ScrollCopy:
|
|
||||||
Scroll(data,true);
|
|
||||||
break;
|
|
||||||
case Instruction.DefineTransparentColor:
|
|
||||||
DefineTransparentColour(data);
|
|
||||||
break;
|
|
||||||
case Instruction.LoadColorTableLower:
|
|
||||||
LoadColorTable(data,0);
|
|
||||||
break;
|
|
||||||
case Instruction.LoadColorTableUpper:
|
|
||||||
LoadColorTable(data,1);
|
|
||||||
break;
|
|
||||||
case Instruction.TileBlockXor:
|
|
||||||
TileBlock(data,true);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private void MemoryPreset(int[,] data)
|
|
||||||
{
|
|
||||||
var colour = Data[0] & 0xf;
|
|
||||||
var repeat = Data[1] & 0xf;
|
|
||||||
|
|
||||||
//we have a reliable data stream, so the repeat command
|
|
||||||
//is executed only the first time
|
|
||||||
if (repeat == 0)
|
|
||||||
{
|
|
||||||
//Note that this may be done before any load colour table
|
|
||||||
//commands by some CDGs. So the load colour table itself
|
|
||||||
//actual recalculates the RGB values for all pixels when
|
|
||||||
//the colour table changes.
|
|
||||||
|
|
||||||
//Set the preset colour for every pixel. Must be stored in
|
|
||||||
//the pixel colour table indeces array
|
|
||||||
for (int rowIndex = 0; rowIndex < data.GetLength(0); rowIndex++)
|
|
||||||
{
|
|
||||||
for (int columnIndex = 0; columnIndex < data.GetLength(1); columnIndex++)
|
|
||||||
{
|
|
||||||
data[rowIndex, columnIndex] = (byte) colour;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void BorderPreset(int[,] data)
|
|
||||||
{
|
|
||||||
int rowIndex;
|
|
||||||
int columnIndex;
|
|
||||||
|
|
||||||
var colour = Data[0] & 0xf;
|
|
||||||
|
|
||||||
//The border area is the area contained with a rectangle
|
|
||||||
//defined by (0,0,300,216) minus the interior pixels which are contained
|
|
||||||
//within a rectangle defined by (6,12,294,204).
|
|
||||||
|
|
||||||
for (rowIndex = 0; rowIndex < data.GetLength(0); rowIndex++)
|
|
||||||
{
|
|
||||||
for (columnIndex = 0; columnIndex < 6; columnIndex++)
|
|
||||||
{
|
|
||||||
data[rowIndex, columnIndex] = (byte) colour;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (columnIndex = data.GetLength(1) - 6; columnIndex < data.GetLength(1); columnIndex++)
|
|
||||||
{
|
|
||||||
data[rowIndex, columnIndex] = (byte) colour;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (columnIndex = 6; columnIndex < data.GetLength(1) - 6; columnIndex++)
|
|
||||||
{
|
|
||||||
for (rowIndex = 0; rowIndex < 12; rowIndex++)
|
|
||||||
{
|
|
||||||
data[rowIndex, columnIndex] = (byte) colour;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (rowIndex = data.GetLength(1) - 12; rowIndex < data.GetLength(1); rowIndex++)
|
|
||||||
{
|
|
||||||
data[rowIndex, columnIndex] = (byte) colour;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private void LoadColorTable(int[,] data,int table)
|
|
||||||
{
|
|
||||||
for (var i = 0; i < 8; i++)
|
|
||||||
{
|
|
||||||
//[---high byte---] [---low byte----]
|
|
||||||
//7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
|
|
||||||
//X X r r r r g g X X g g b b b b
|
|
||||||
|
|
||||||
var byte0 = Data[2*i];
|
|
||||||
var byte1 = Data[2*i + 1];
|
|
||||||
var red = (byte0 & 0x3f) >> 2;
|
|
||||||
var green = ((byte0 & 0x3) << 2) | ((byte1 & 0x3f) >> 4);
|
|
||||||
var blue = byte1 & 0xf;
|
|
||||||
|
|
||||||
red *= 17;
|
|
||||||
green *= 17;
|
|
||||||
blue *= 17;
|
|
||||||
|
|
||||||
if (_mPSurface != null)
|
|
||||||
{
|
|
||||||
_mColourTable[i + table*8] = _mPSurface.MapRgbColour(red, green, blue);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private void TileBlock(int[,] data,bool bXor)
|
|
||||||
{
|
|
||||||
var colour0 = 0;
|
|
||||||
var colour1 = 0;
|
|
||||||
var columnIndex = 0;
|
|
||||||
var rowIndex = 0;
|
|
||||||
var myByte = 0;
|
|
||||||
var pixel = 0;
|
|
||||||
var xorCol = 0;
|
|
||||||
var currentColourIndex = 0;
|
|
||||||
var newCol = 0;
|
|
||||||
|
|
||||||
colour0 = pack.Data[0] & 0xf;
|
|
||||||
colour1 = pack.Data[1] & 0xf;
|
|
||||||
rowIndex = (pack.Data[2] & 0x1f)*12;
|
|
||||||
columnIndex = (pack.Data[3] & 0x3f)*6;
|
|
||||||
|
|
||||||
if (rowIndex > FullHeight - TileHeight)
|
|
||||||
return;
|
|
||||||
if (columnIndex > FullWidth - TileWidth)
|
|
||||||
return;
|
|
||||||
|
|
||||||
//Set the pixel array for each of the pixels in the 12x6 tile.
|
|
||||||
//Normal = Set the colour to either colour0 or colour1 depending
|
|
||||||
//on whether the pixel value is 0 or 1.
|
|
||||||
//XOR = XOR the colour with the colour index currently there.
|
|
||||||
|
|
||||||
|
|
||||||
for (var i = 0; i <= 11; i++)
|
|
||||||
{
|
|
||||||
myByte = pack.Data[4 + i] & 0x3f;
|
|
||||||
for (var j = 0; j <= 5; j++)
|
|
||||||
{
|
|
||||||
pixel = (myByte >> (5 - j)) & 0x1;
|
|
||||||
if (bXor)
|
|
||||||
{
|
|
||||||
//Tile Block XOR
|
|
||||||
xorCol = pixel == 0 ? colour0 : colour1;
|
|
||||||
|
|
||||||
//Get the colour index currently at this location, and xor with it
|
|
||||||
currentColourIndex = _mPixelColours[rowIndex + i, columnIndex + j];
|
|
||||||
newCol = currentColourIndex ^ xorCol;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
newCol = pixel == 0 ? colour0 : colour1;
|
|
||||||
}
|
|
||||||
|
|
||||||
//Set the pixel with the new colour. We set both the surfarray
|
|
||||||
//containing actual RGB values, as well as our array containing
|
|
||||||
//the colour indexes into our colour table.
|
|
||||||
_mPixelColours[rowIndex + i, columnIndex + j] = (byte) newCol;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void DefineTransparentColour(int[,] data)
|
|
||||||
{
|
|
||||||
_mTransparentColour = Data[0] & 0xf;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private void Scroll(int[,] data,bool copy)
|
|
||||||
{
|
|
||||||
//Decode the scroll command parameters
|
|
||||||
var colour = Data[0] & 0xf;
|
|
||||||
var horizontalScroll = Data[1] & 0x3f;
|
|
||||||
var verticalScroll = Data[2] & 0x3f;
|
|
||||||
|
|
||||||
var horizontalScrollCommand = (horizontalScroll & 0x30) >> 4;
|
|
||||||
var horizontalOffset = horizontalScroll & 0x7;
|
|
||||||
var verticalScrollCommand = (verticalScroll & 0x30) >> 4;
|
|
||||||
var verticalOffset = verticalScroll & 0xf;
|
|
||||||
|
|
||||||
|
|
||||||
_mHOffset = horizontalOffset < 5 ? horizontalOffset : 5;
|
|
||||||
_mVOffset = verticalOffset < 11 ? verticalOffset : 11;
|
|
||||||
|
|
||||||
//Scroll Vertical - Calculate number of pixels
|
|
||||||
|
|
||||||
var verticalScrollPixels = 0;
|
|
||||||
switch (verticalScrollCommand)
|
|
||||||
{
|
|
||||||
case 2:
|
|
||||||
verticalScrollPixels = -12;
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
verticalScrollPixels = 12;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
//Scroll Horizontal- Calculate number of pixels
|
|
||||||
|
|
||||||
var horizontalScrollPixels = 0;
|
|
||||||
switch (horizontalScrollCommand)
|
|
||||||
{
|
|
||||||
case 2:
|
|
||||||
horizontalScrollPixels = -6;
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
horizontalScrollPixels = 6;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (horizontalScrollPixels == 0 && verticalScrollPixels == 0)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
//Perform the actual scroll.
|
|
||||||
|
|
||||||
var temp = new byte[FullHeight + 1, FullWidth + 1];
|
|
||||||
var vInc = verticalScrollPixels + FullHeight;
|
|
||||||
var hInc = horizontalScrollPixels + FullWidth;
|
|
||||||
var rowIndex = 0;
|
|
||||||
//row index
|
|
||||||
var columnIndex = 0;
|
|
||||||
//column index
|
|
||||||
|
|
||||||
for (rowIndex = 0; rowIndex <= FullHeight - 1; rowIndex++)
|
|
||||||
{
|
|
||||||
for (columnIndex = 0; columnIndex <= FullWidth - 1; columnIndex++)
|
|
||||||
{
|
|
||||||
temp[(rowIndex + vInc)%FullHeight, (columnIndex + hInc)%FullWidth] = _mPixelColours[rowIndex, columnIndex];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
//if copy is false, we were supposed to fill in the new pixels
|
|
||||||
//with a new colour. Go back and do that now.
|
|
||||||
|
|
||||||
|
|
||||||
if (copy == false)
|
|
||||||
{
|
|
||||||
if (verticalScrollPixels > 0)
|
|
||||||
{
|
|
||||||
for (columnIndex = 0; columnIndex <= FullWidth - 1; columnIndex++)
|
|
||||||
{
|
|
||||||
for (rowIndex = 0; rowIndex <= verticalScrollPixels - 1; rowIndex++)
|
|
||||||
{
|
|
||||||
temp[rowIndex, columnIndex] = (byte) colour;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (verticalScrollPixels < 0)
|
|
||||||
{
|
|
||||||
for (columnIndex = 0; columnIndex <= FullWidth - 1; columnIndex++)
|
|
||||||
{
|
|
||||||
for (rowIndex = FullHeight + verticalScrollPixels; rowIndex <= FullHeight - 1; rowIndex++)
|
|
||||||
{
|
|
||||||
temp[rowIndex, columnIndex] = (byte) colour;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
if (horizontalScrollPixels > 0)
|
|
||||||
{
|
|
||||||
for (columnIndex = 0; columnIndex <= horizontalScrollPixels - 1; columnIndex++)
|
|
||||||
{
|
|
||||||
for (rowIndex = 0; rowIndex <= FullHeight - 1; rowIndex++)
|
|
||||||
{
|
|
||||||
temp[rowIndex, columnIndex] = (byte) colour;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (horizontalScrollPixels < 0)
|
|
||||||
{
|
|
||||||
for (columnIndex = FullWidth + horizontalScrollPixels; columnIndex <= FullWidth - 1; columnIndex++)
|
|
||||||
{
|
|
||||||
for (rowIndex = 0; rowIndex <= FullHeight - 1; rowIndex++)
|
|
||||||
{
|
|
||||||
temp[rowIndex, columnIndex] = (byte) colour;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//Now copy the temporary buffer back to our array
|
|
||||||
|
|
||||||
for (rowIndex = 0; rowIndex <= FullHeight - 1; rowIndex++)
|
|
||||||
{
|
|
||||||
for (columnIndex = 0; columnIndex <= FullWidth - 1; columnIndex++)
|
|
||||||
{
|
|
||||||
_mPixelColours[rowIndex, columnIndex] = temp[rowIndex, columnIndex];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1,14 +0,0 @@
|
|||||||
using System.Drawing;
|
|
||||||
|
|
||||||
namespace CdgLib
|
|
||||||
{
|
|
||||||
public class Surface
|
|
||||||
{
|
|
||||||
public int[,] RgbData = new int[GraphicsFile.FullHeight, GraphicsFile.FullWidth];
|
|
||||||
|
|
||||||
public int MapRgbColour(int red, int green, int blue)
|
|
||||||
{
|
|
||||||
return Color.FromArgb(red, green, blue).ToArgb();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Loading…
Reference in New Issue
Block a user