- Documented mobile-first responsive design as REQUIRED standard - Added web development tech preferences (Next.js, Tailwind, etc.) - Created memory/project-standards.md for coding guidelines
199 lines
5.6 KiB
Ruby
199 lines
5.6 KiB
Ruby
#!/usr/bin/env ruby
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require 'xcodeproj'
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require 'fileutils'
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project_name = ARGV[0]
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base_dir = '/Users/mattbruce/Documents/Projects/iPhone/OpenClaw'
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target_dir = File.join(base_dir, project_name)
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org_id = 'com.mattbruce'
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bundle_id = "#{org_id}.#{project_name.downcase}"
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deployment_target = '17.0'
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if ARGV.empty?
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puts 'Usage: ruby create_ios_project.rb <project_name>'
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exit 1
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end
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if Dir.exist?(target_dir)
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puts "Target directory #{target_dir} already exists. Skipping."
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exit 1
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end
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FileUtils.mkdir_p(target_dir)
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FileUtils.cd(target_dir)
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# Create the project
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xcodeproj_path = File.join(target_dir, "#{project_name}.xcodeproj")
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proj = Xcodeproj::Project.new(xcodeproj_path)
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# Main group
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main_group = proj.main_group
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app_group = main_group.new_group(project_name)
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# Create Assets.xcassets
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assets_group = app_group.new_group('Assets.xcassets')
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# For basic, create empty AppIcon.appiconset, but skip for minimal, Xcode will complain but ok
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# Create Preview Assets.xcassets
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preview_assets_group = app_group.new_group('Preview Assets.xcassets')
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# Create files
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content_view_path = File.join(target_dir, 'ContentView.swift')
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File.open(content_view_path, 'w') do |f|
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f.write <<~SWIFT
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import SwiftUI
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struct ContentView: View {
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var body: some View {
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VStack {
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Image(systemName: "globe")
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.imageScale(.large)
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.foregroundStyle(.tint)
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Text("Hello, world!")
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}
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.padding()
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}
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}
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#Preview {
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ContentView()
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}
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SWIFT
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end
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app_path = File.join(target_dir, "#{project_name}App.swift")
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File.open(app_path, 'w') do |f|
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f.write <<~SWIFT
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import SwiftUI
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@main
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struct #{project_name}App: App {
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var body: some Scene {
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WindowGroup {
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ContentView()
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}
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}
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}
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SWIFT
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end
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info_plist_path = File.join(target_dir, 'Info.plist')
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File.open(info_plist_path, 'w') do |f|
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f.write <<~PLIST
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>$(DEVELOPMENT_LANGUAGE)</string>
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<key>CFBundleDisplayName</key>
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<string>$(PRODUCT_NAME)</string>
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<key>CFBundleExecutable</key>
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<string>$(EXECUTABLE_NAME)</string>
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<key>CFBundleIdentifier</key>
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<string>#{bundle_id}</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>#{project_name}</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>1.0</string>
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<key>CFBundleVersion</key>
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<string>1</string>
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<key>LSRequiresIPhoneOS</key>
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<true/>
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<key>UIApplicationSceneManifest</key>
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<dict>
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<key>UIApplicationSupportsMultipleScenes</key>
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<false/>
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<key>UISceneConfigurations</key>
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<dict>
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<key>UIWindowSceneSessionRoleApplication</key>
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<array>
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<dict>
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<key>UISceneConfigurationName</key>
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<string>Default Configuration</string>
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<key>UISceneDelegateClassName</key>
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<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
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</dict>
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</array>
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</dict>
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</dict>
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<key>UILaunchStoryboardName</key>
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<string></string>
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<key>UIMainStoryboardFile</key>
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<string></string>
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<key>UIRequiredDeviceCapabilities</key>
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<array>
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<string>arm64</string>
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</array>
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<key>UISupportedInterfaceOrientations</key>
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<array>
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<string>UIInterfaceOrientationPortrait</string>
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<string>UIInterfaceOrientationLandscapeLeft</string>
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<string>UIInterfaceOrientationLandscapeRight</string>
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</array>
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<key>UISupportedInterfaceOrientations~ipad</key>
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<array>
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<string>UIInterfaceOrientationPortrait</string>
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<string>UIInterfaceOrientationPortraitUpsideDown</string>
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<string>UIInterfaceOrientationLandscapeLeft</string>
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<string>UIInterfaceOrientationLandscapeRight</string>
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</array>
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</dict>
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</plist>
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PLIST
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end
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# Add files to project
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content_view_file = app_group.new_reference(content_view_path)
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app_file = app_group.new_reference(app_path)
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info_plist_file = app_group.new_reference(info_plist_path)
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# Create target
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target = proj.new_target(:application, project_name, :ios)
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target.product_name = project_name
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target.product_type = 'com.apple.product-type.application'
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target.build_phases << Xcodeproj::PBXShellScriptBuildPhase.new(proj, :shell_script => 'true')
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# Add sources build phase
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sources_phase = target.new_shell_script_build_phase('Sources')
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sources_phase.shell_script = ''
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target.source_build_phase.files << content_view_file
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target.source_build_phase.files << app_file
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# Frameworks phase
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frameworks_phase = target.new_frameworks_build_phase
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frameworks_phase.files << Xcodeproj::FrameworkProduct.new(proj, 'UIKit.framework', :sdk => :iphoneos)
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target.resources_build_phase.files << info_plist_file
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# Build settings
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target.build_configurations.each do |config|
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config.build_settings['PRODUCT_NAME'] = project_name
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config.build_settings['PRODUCT_BUNDLE_IDENTIFIER'] = bundle_id
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config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = deployment_target
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config.build_settings['SWIFT_VERSION'] = '5.0'
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config.build_settings['CODE_SIGN_STYLE'] = 'Automatic'
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config.build_settings['DEVELOPMENT_TEAM'] = '' # User to set
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config.build_settings['PROVISIONING_PROFILE_SPECIFIER'] = ''
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config.build_settings['ASSETCATALOG_COMPILER_APPICON_NAME'] = 'AppIcon'
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end
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# Known regions
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proj.root_object.build_settings.each do |setting|
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setting['LOCALIZATION'] = 'Base'
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end
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# Save the project
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proj.save("#{xcodeproj_path}/project.pbxproj")
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puts "Created Xcode project at #{target_dir}"
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puts "Bundle ID: #{bundle_id}"
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puts "To open: open \\\"#{xcodeproj_path}\\\""
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# Note: User needs to add AppIcon in Assets.xcassets and set team in signing
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