heartbeat-monitor/node_modules/framer-motion/dist/cjs/feature-bundle-Cb13qNcx.js

2381 lines
88 KiB
JavaScript

'use strict';
var motionDom = require('motion-dom');
var React = require('react');
var jsxRuntime = require('react/jsx-runtime');
var motionUtils = require('motion-utils');
const LayoutGroupContext = React.createContext({});
/**
* Creates a constant value over the lifecycle of a component.
*
* Even if `useMemo` is provided an empty array as its final argument, it doesn't offer
* a guarantee that it won't re-run for performance reasons later on. By using `useConstant`
* you can ensure that initialisers don't execute twice or more.
*/
function useConstant(init) {
const ref = React.useRef(null);
if (ref.current === null) {
ref.current = init();
}
return ref.current;
}
const isBrowser = typeof window !== "undefined";
const useIsomorphicLayoutEffect = isBrowser ? React.useLayoutEffect : React.useEffect;
/**
* @public
*/
const PresenceContext =
/* @__PURE__ */ React.createContext(null);
/**
* @public
*/
const MotionConfigContext = React.createContext({
transformPagePoint: (p) => p,
isStatic: false,
reducedMotion: "never",
});
/**
* When a component is the child of `AnimatePresence`, it can use `usePresence`
* to access information about whether it's still present in the React tree.
*
* ```jsx
* import { usePresence } from "framer-motion"
*
* export const Component = () => {
* const [isPresent, safeToRemove] = usePresence()
*
* useEffect(() => {
* !isPresent && setTimeout(safeToRemove, 1000)
* }, [isPresent])
*
* return <div />
* }
* ```
*
* If `isPresent` is `false`, it means that a component has been removed from the tree,
* but `AnimatePresence` won't really remove it until `safeToRemove` has been called.
*
* @public
*/
function usePresence(subscribe = true) {
const context = React.useContext(PresenceContext);
if (context === null)
return [true, null];
const { isPresent, onExitComplete, register } = context;
// It's safe to call the following hooks conditionally (after an early return) because the context will always
// either be null or non-null for the lifespan of the component.
const id = React.useId();
React.useEffect(() => {
if (subscribe) {
return register(id);
}
}, [subscribe]);
const safeToRemove = React.useCallback(() => subscribe && onExitComplete && onExitComplete(id), [id, onExitComplete, subscribe]);
return !isPresent && onExitComplete ? [false, safeToRemove] : [true];
}
/**
* Similar to `usePresence`, except `useIsPresent` simply returns whether or not the component is present.
* There is no `safeToRemove` function.
*
* ```jsx
* import { useIsPresent } from "framer-motion"
*
* export const Component = () => {
* const isPresent = useIsPresent()
*
* useEffect(() => {
* !isPresent && console.log("I've been removed!")
* }, [isPresent])
*
* return <div />
* }
* ```
*
* @public
*/
function useIsPresent() {
return isPresent(React.useContext(PresenceContext));
}
function isPresent(context) {
return context === null ? true : context.isPresent;
}
const LazyContext = React.createContext({ strict: false });
const featureProps = {
animation: [
"animate",
"variants",
"whileHover",
"whileTap",
"exit",
"whileInView",
"whileFocus",
"whileDrag",
],
exit: ["exit"],
drag: ["drag", "dragControls"],
focus: ["whileFocus"],
hover: ["whileHover", "onHoverStart", "onHoverEnd"],
tap: ["whileTap", "onTap", "onTapStart", "onTapCancel"],
pan: ["onPan", "onPanStart", "onPanSessionStart", "onPanEnd"],
inView: ["whileInView", "onViewportEnter", "onViewportLeave"],
layout: ["layout", "layoutId"],
};
let isInitialized = false;
/**
* Initialize feature definitions with isEnabled checks.
* This must be called before any motion components are rendered.
*/
function initFeatureDefinitions() {
if (isInitialized)
return;
const initialFeatureDefinitions = {};
for (const key in featureProps) {
initialFeatureDefinitions[key] = {
isEnabled: (props) => featureProps[key].some((name) => !!props[name]),
};
}
motionDom.setFeatureDefinitions(initialFeatureDefinitions);
isInitialized = true;
}
/**
* Get the current feature definitions, initializing if needed.
*/
function getInitializedFeatureDefinitions() {
initFeatureDefinitions();
return motionDom.getFeatureDefinitions();
}
function loadFeatures(features) {
const featureDefinitions = getInitializedFeatureDefinitions();
for (const key in features) {
featureDefinitions[key] = {
...featureDefinitions[key],
...features[key],
};
}
motionDom.setFeatureDefinitions(featureDefinitions);
}
/**
* A list of all valid MotionProps.
*
* @privateRemarks
* This doesn't throw if a `MotionProp` name is missing - it should.
*/
const validMotionProps = new Set([
"animate",
"exit",
"variants",
"initial",
"style",
"values",
"variants",
"transition",
"transformTemplate",
"custom",
"inherit",
"onBeforeLayoutMeasure",
"onAnimationStart",
"onAnimationComplete",
"onUpdate",
"onDragStart",
"onDrag",
"onDragEnd",
"onMeasureDragConstraints",
"onDirectionLock",
"onDragTransitionEnd",
"_dragX",
"_dragY",
"onHoverStart",
"onHoverEnd",
"onViewportEnter",
"onViewportLeave",
"globalTapTarget",
"propagate",
"ignoreStrict",
"viewport",
]);
/**
* Check whether a prop name is a valid `MotionProp` key.
*
* @param key - Name of the property to check
* @returns `true` is key is a valid `MotionProp`.
*
* @public
*/
function isValidMotionProp(key) {
return (key.startsWith("while") ||
(key.startsWith("drag") && key !== "draggable") ||
key.startsWith("layout") ||
key.startsWith("onTap") ||
key.startsWith("onPan") ||
key.startsWith("onLayout") ||
validMotionProps.has(key));
}
let shouldForward = (key) => !isValidMotionProp(key);
function loadExternalIsValidProp(isValidProp) {
if (typeof isValidProp !== "function")
return;
// Explicitly filter our events
shouldForward = (key) => key.startsWith("on") ? !isValidMotionProp(key) : isValidProp(key);
}
/**
* Emotion and Styled Components both allow users to pass through arbitrary props to their components
* to dynamically generate CSS. They both use the `@emotion/is-prop-valid` package to determine which
* of these should be passed to the underlying DOM node.
*
* However, when styling a Motion component `styled(motion.div)`, both packages pass through *all* props
* as it's seen as an arbitrary component rather than a DOM node. Motion only allows arbitrary props
* passed through the `custom` prop so it doesn't *need* the payload or computational overhead of
* `@emotion/is-prop-valid`, however to fix this problem we need to use it.
*
* By making it an optionalDependency we can offer this functionality only in the situations where it's
* actually required.
*/
try {
/**
* We attempt to import this package but require won't be defined in esm environments, in that case
* isPropValid will have to be provided via `MotionContext`. In a 6.0.0 this should probably be removed
* in favour of explicit injection.
*/
loadExternalIsValidProp(require("@emotion/is-prop-valid").default);
}
catch {
// We don't need to actually do anything here - the fallback is the existing `isPropValid`.
}
function filterProps(props, isDom, forwardMotionProps) {
const filteredProps = {};
for (const key in props) {
/**
* values is considered a valid prop by Emotion, so if it's present
* this will be rendered out to the DOM unless explicitly filtered.
*
* We check the type as it could be used with the `feColorMatrix`
* element, which we support.
*/
if (key === "values" && typeof props.values === "object")
continue;
if (shouldForward(key) ||
(forwardMotionProps === true && isValidMotionProp(key)) ||
(!isDom && !isValidMotionProp(key)) ||
// If trying to use native HTML drag events, forward drag listeners
(props["draggable"] &&
key.startsWith("onDrag"))) {
filteredProps[key] =
props[key];
}
}
return filteredProps;
}
/**
* We keep these listed separately as we use the lowercase tag names as part
* of the runtime bundle to detect SVG components
*/
const lowercaseSVGElements = [
"animate",
"circle",
"defs",
"desc",
"ellipse",
"g",
"image",
"line",
"filter",
"marker",
"mask",
"metadata",
"path",
"pattern",
"polygon",
"polyline",
"rect",
"stop",
"switch",
"symbol",
"svg",
"text",
"tspan",
"use",
"view",
];
function isSVGComponent(Component) {
if (
/**
* If it's not a string, it's a custom React component. Currently we only support
* HTML custom React components.
*/
typeof Component !== "string" ||
/**
* If it contains a dash, the element is a custom HTML webcomponent.
*/
Component.includes("-")) {
return false;
}
else if (
/**
* If it's in our list of lowercase SVG tags, it's an SVG component
*/
lowercaseSVGElements.indexOf(Component) > -1 ||
/**
* If it contains a capital letter, it's an SVG component
*/
/[A-Z]/u.test(Component)) {
return true;
}
return false;
}
const createDomVisualElement = (Component, options) => {
/**
* Use explicit isSVG override if provided, otherwise auto-detect
*/
const isSVG = options.isSVG ?? isSVGComponent(Component);
return isSVG
? new motionDom.SVGVisualElement(options)
: new motionDom.HTMLVisualElement(options, {
allowProjection: Component !== React.Fragment,
});
};
const MotionContext = /* @__PURE__ */ React.createContext({});
function getCurrentTreeVariants(props, context) {
if (motionDom.isControllingVariants(props)) {
const { initial, animate } = props;
return {
initial: initial === false || motionDom.isVariantLabel(initial)
? initial
: undefined,
animate: motionDom.isVariantLabel(animate) ? animate : undefined,
};
}
return props.inherit !== false ? context : {};
}
function useCreateMotionContext(props) {
const { initial, animate } = getCurrentTreeVariants(props, React.useContext(MotionContext));
return React.useMemo(() => ({ initial, animate }), [variantLabelsAsDependency(initial), variantLabelsAsDependency(animate)]);
}
function variantLabelsAsDependency(prop) {
return Array.isArray(prop) ? prop.join(" ") : prop;
}
const createHtmlRenderState = () => ({
style: {},
transform: {},
transformOrigin: {},
vars: {},
});
function copyRawValuesOnly(target, source, props) {
for (const key in source) {
if (!motionDom.isMotionValue(source[key]) && !motionDom.isForcedMotionValue(key, props)) {
target[key] = source[key];
}
}
}
function useInitialMotionValues({ transformTemplate }, visualState) {
return React.useMemo(() => {
const state = createHtmlRenderState();
motionDom.buildHTMLStyles(state, visualState, transformTemplate);
return Object.assign({}, state.vars, state.style);
}, [visualState]);
}
function useStyle(props, visualState) {
const styleProp = props.style || {};
const style = {};
/**
* Copy non-Motion Values straight into style
*/
copyRawValuesOnly(style, styleProp, props);
Object.assign(style, useInitialMotionValues(props, visualState));
return style;
}
function useHTMLProps(props, visualState) {
// The `any` isn't ideal but it is the type of createElement props argument
const htmlProps = {};
const style = useStyle(props, visualState);
if (props.drag && props.dragListener !== false) {
// Disable the ghost element when a user drags
htmlProps.draggable = false;
// Disable text selection
style.userSelect =
style.WebkitUserSelect =
style.WebkitTouchCallout =
"none";
// Disable scrolling on the draggable direction
style.touchAction =
props.drag === true
? "none"
: `pan-${props.drag === "x" ? "y" : "x"}`;
}
if (props.tabIndex === undefined &&
(props.onTap || props.onTapStart || props.whileTap)) {
htmlProps.tabIndex = 0;
}
htmlProps.style = style;
return htmlProps;
}
const createSvgRenderState = () => ({
...createHtmlRenderState(),
attrs: {},
});
function useSVGProps(props, visualState, _isStatic, Component) {
const visualProps = React.useMemo(() => {
const state = createSvgRenderState();
motionDom.buildSVGAttrs(state, visualState, motionDom.isSVGTag(Component), props.transformTemplate, props.style);
return {
...state.attrs,
style: { ...state.style },
};
}, [visualState]);
if (props.style) {
const rawStyles = {};
copyRawValuesOnly(rawStyles, props.style, props);
visualProps.style = { ...rawStyles, ...visualProps.style };
}
return visualProps;
}
function useRender(Component, props, ref, { latestValues, }, isStatic, forwardMotionProps = false, isSVG) {
const useVisualProps = (isSVG ?? isSVGComponent(Component)) ? useSVGProps : useHTMLProps;
const visualProps = useVisualProps(props, latestValues, isStatic, Component);
const filteredProps = filterProps(props, typeof Component === "string", forwardMotionProps);
const elementProps = Component !== React.Fragment ? { ...filteredProps, ...visualProps, ref } : {};
/**
* If component has been handed a motion value as its child,
* memoise its initial value and render that. Subsequent updates
* will be handled by the onChange handler
*/
const { children } = props;
const renderedChildren = React.useMemo(() => (motionDom.isMotionValue(children) ? children.get() : children), [children]);
return React.createElement(Component, {
...elementProps,
children: renderedChildren,
});
}
function makeState({ scrapeMotionValuesFromProps, createRenderState, }, props, context, presenceContext) {
const state = {
latestValues: makeLatestValues(props, context, presenceContext, scrapeMotionValuesFromProps),
renderState: createRenderState(),
};
return state;
}
function makeLatestValues(props, context, presenceContext, scrapeMotionValues) {
const values = {};
const motionValues = scrapeMotionValues(props, {});
for (const key in motionValues) {
values[key] = motionDom.resolveMotionValue(motionValues[key]);
}
let { initial, animate } = props;
const isControllingVariants = motionDom.isControllingVariants(props);
const isVariantNode = motionDom.isVariantNode(props);
if (context &&
isVariantNode &&
!isControllingVariants &&
props.inherit !== false) {
if (initial === undefined)
initial = context.initial;
if (animate === undefined)
animate = context.animate;
}
let isInitialAnimationBlocked = presenceContext
? presenceContext.initial === false
: false;
isInitialAnimationBlocked = isInitialAnimationBlocked || initial === false;
const variantToSet = isInitialAnimationBlocked ? animate : initial;
if (variantToSet &&
typeof variantToSet !== "boolean" &&
!motionDom.isAnimationControls(variantToSet)) {
const list = Array.isArray(variantToSet) ? variantToSet : [variantToSet];
for (let i = 0; i < list.length; i++) {
const resolved = motionDom.resolveVariantFromProps(props, list[i]);
if (resolved) {
const { transitionEnd, transition, ...target } = resolved;
for (const key in target) {
let valueTarget = target[key];
if (Array.isArray(valueTarget)) {
/**
* Take final keyframe if the initial animation is blocked because
* we want to initialise at the end of that blocked animation.
*/
const index = isInitialAnimationBlocked
? valueTarget.length - 1
: 0;
valueTarget = valueTarget[index];
}
if (valueTarget !== null) {
values[key] = valueTarget;
}
}
for (const key in transitionEnd) {
values[key] = transitionEnd[key];
}
}
}
}
return values;
}
const makeUseVisualState = (config) => (props, isStatic) => {
const context = React.useContext(MotionContext);
const presenceContext = React.useContext(PresenceContext);
const make = () => makeState(config, props, context, presenceContext);
return isStatic ? make() : useConstant(make);
};
const useHTMLVisualState = /*@__PURE__*/ makeUseVisualState({
scrapeMotionValuesFromProps: motionDom.scrapeHTMLMotionValuesFromProps,
createRenderState: createHtmlRenderState,
});
const useSVGVisualState = /*@__PURE__*/ makeUseVisualState({
scrapeMotionValuesFromProps: motionDom.scrapeSVGMotionValuesFromProps,
createRenderState: createSvgRenderState,
});
const motionComponentSymbol = Symbol.for("motionComponentSymbol");
/**
* Creates a ref function that, when called, hydrates the provided
* external ref and VisualElement.
*/
function useMotionRef(visualState, visualElement, externalRef) {
/**
* Store externalRef in a ref to avoid including it in the useCallback
* dependency array. Including externalRef in dependencies causes issues
* with libraries like Radix UI that create new callback refs on each render
* when using asChild - this would cause the callback to be recreated,
* triggering element remounts and breaking AnimatePresence exit animations.
*/
const externalRefContainer = React.useRef(externalRef);
React.useInsertionEffect(() => {
externalRefContainer.current = externalRef;
});
// Store cleanup function returned by callback refs (React 19 feature)
const refCleanup = React.useRef(null);
return React.useCallback((instance) => {
if (instance) {
visualState.onMount?.(instance);
}
if (visualElement) {
instance ? visualElement.mount(instance) : visualElement.unmount();
}
const ref = externalRefContainer.current;
if (typeof ref === "function") {
if (instance) {
const cleanup = ref(instance);
if (typeof cleanup === "function") {
refCleanup.current = cleanup;
}
}
else if (refCleanup.current) {
refCleanup.current();
refCleanup.current = null;
}
else {
ref(instance);
}
}
else if (ref) {
ref.current = instance;
}
}, [visualElement]);
}
/**
* Internal, exported only for usage in Framer
*/
const SwitchLayoutGroupContext = React.createContext({});
function isRefObject(ref) {
return (ref &&
typeof ref === "object" &&
Object.prototype.hasOwnProperty.call(ref, "current"));
}
function useVisualElement(Component, visualState, props, createVisualElement, ProjectionNodeConstructor, isSVG) {
const { visualElement: parent } = React.useContext(MotionContext);
const lazyContext = React.useContext(LazyContext);
const presenceContext = React.useContext(PresenceContext);
const motionConfig = React.useContext(MotionConfigContext);
const reducedMotionConfig = motionConfig.reducedMotion;
const skipAnimations = motionConfig.skipAnimations;
const visualElementRef = React.useRef(null);
/**
* Track whether the component has been through React's commit phase.
* Used to detect when LazyMotion features load after the component has mounted.
*/
const hasMountedOnce = React.useRef(false);
/**
* If we haven't preloaded a renderer, check to see if we have one lazy-loaded
*/
createVisualElement =
createVisualElement ||
lazyContext.renderer;
if (!visualElementRef.current && createVisualElement) {
visualElementRef.current = createVisualElement(Component, {
visualState,
parent,
props,
presenceContext,
blockInitialAnimation: presenceContext
? presenceContext.initial === false
: false,
reducedMotionConfig,
skipAnimations,
isSVG,
});
/**
* If the component has already mounted before features loaded (e.g. via
* LazyMotion with async feature loading), we need to force the initial
* animation to run. Otherwise state changes that occurred before features
* loaded will be lost and the element will snap to its final state.
*/
if (hasMountedOnce.current && visualElementRef.current) {
visualElementRef.current.manuallyAnimateOnMount = true;
}
}
const visualElement = visualElementRef.current;
/**
* Load Motion gesture and animation features. These are rendered as renderless
* components so each feature can optionally make use of React lifecycle methods.
*/
const initialLayoutGroupConfig = React.useContext(SwitchLayoutGroupContext);
if (visualElement &&
!visualElement.projection &&
ProjectionNodeConstructor &&
(visualElement.type === "html" || visualElement.type === "svg")) {
createProjectionNode(visualElementRef.current, props, ProjectionNodeConstructor, initialLayoutGroupConfig);
}
const isMounted = React.useRef(false);
React.useInsertionEffect(() => {
/**
* Check the component has already mounted before calling
* `update` unnecessarily. This ensures we skip the initial update.
*/
if (visualElement && isMounted.current) {
visualElement.update(props, presenceContext);
}
});
/**
* Cache this value as we want to know whether HandoffAppearAnimations
* was present on initial render - it will be deleted after this.
*/
const optimisedAppearId = props[motionDom.optimizedAppearDataAttribute];
const wantsHandoff = React.useRef(Boolean(optimisedAppearId) &&
!window.MotionHandoffIsComplete?.(optimisedAppearId) &&
window.MotionHasOptimisedAnimation?.(optimisedAppearId));
useIsomorphicLayoutEffect(() => {
/**
* Track that this component has mounted. This is used to detect when
* LazyMotion features load after the component has already committed.
*/
hasMountedOnce.current = true;
if (!visualElement)
return;
isMounted.current = true;
window.MotionIsMounted = true;
visualElement.updateFeatures();
visualElement.scheduleRenderMicrotask();
/**
* Ideally this function would always run in a useEffect.
*
* However, if we have optimised appear animations to handoff from,
* it needs to happen synchronously to ensure there's no flash of
* incorrect styles in the event of a hydration error.
*
* So if we detect a situtation where optimised appear animations
* are running, we use useLayoutEffect to trigger animations.
*/
if (wantsHandoff.current && visualElement.animationState) {
visualElement.animationState.animateChanges();
}
});
React.useEffect(() => {
if (!visualElement)
return;
if (!wantsHandoff.current && visualElement.animationState) {
visualElement.animationState.animateChanges();
}
if (wantsHandoff.current) {
// This ensures all future calls to animateChanges() in this component will run in useEffect
queueMicrotask(() => {
window.MotionHandoffMarkAsComplete?.(optimisedAppearId);
});
wantsHandoff.current = false;
}
/**
* Now we've finished triggering animations for this element we
* can wipe the enteringChildren set for the next render.
*/
visualElement.enteringChildren = undefined;
});
return visualElement;
}
function createProjectionNode(visualElement, props, ProjectionNodeConstructor, initialPromotionConfig) {
const { layoutId, layout, drag, dragConstraints, layoutScroll, layoutRoot, layoutCrossfade, } = props;
visualElement.projection = new ProjectionNodeConstructor(visualElement.latestValues, props["data-framer-portal-id"]
? undefined
: getClosestProjectingNode(visualElement.parent));
visualElement.projection.setOptions({
layoutId,
layout,
alwaysMeasureLayout: Boolean(drag) || (dragConstraints && isRefObject(dragConstraints)),
visualElement,
/**
* TODO: Update options in an effect. This could be tricky as it'll be too late
* to update by the time layout animations run.
* We also need to fix this safeToRemove by linking it up to the one returned by usePresence,
* ensuring it gets called if there's no potential layout animations.
*
*/
animationType: typeof layout === "string" ? layout : "both",
initialPromotionConfig,
crossfade: layoutCrossfade,
layoutScroll,
layoutRoot,
});
}
function getClosestProjectingNode(visualElement) {
if (!visualElement)
return undefined;
return visualElement.options.allowProjection !== false
? visualElement.projection
: getClosestProjectingNode(visualElement.parent);
}
/**
* Create a `motion` component.
*
* This function accepts a Component argument, which can be either a string (ie "div"
* for `motion.div`), or an actual React component.
*
* Alongside this is a config option which provides a way of rendering the provided
* component "offline", or outside the React render cycle.
*/
function createMotionComponent(Component, { forwardMotionProps = false, type } = {}, preloadedFeatures, createVisualElement) {
preloadedFeatures && loadFeatures(preloadedFeatures);
/**
* Determine whether to use SVG or HTML rendering based on:
* 1. Explicit `type` option (highest priority)
* 2. Auto-detection via `isSVGComponent`
*/
const isSVG = type ? type === "svg" : isSVGComponent(Component);
const useVisualState = isSVG ? useSVGVisualState : useHTMLVisualState;
function MotionDOMComponent(props, externalRef) {
/**
* If we need to measure the element we load this functionality in a
* separate class component in order to gain access to getSnapshotBeforeUpdate.
*/
let MeasureLayout;
const configAndProps = {
...React.useContext(MotionConfigContext),
...props,
layoutId: useLayoutId(props),
};
const { isStatic } = configAndProps;
const context = useCreateMotionContext(props);
const visualState = useVisualState(props, isStatic);
if (!isStatic && isBrowser) {
useStrictMode(configAndProps, preloadedFeatures);
const layoutProjection = getProjectionFunctionality(configAndProps);
MeasureLayout = layoutProjection.MeasureLayout;
/**
* Create a VisualElement for this component. A VisualElement provides a common
* interface to renderer-specific APIs (ie DOM/Three.js etc) as well as
* providing a way of rendering to these APIs outside of the React render loop
* for more performant animations and interactions
*/
context.visualElement = useVisualElement(Component, visualState, configAndProps, createVisualElement, layoutProjection.ProjectionNode, isSVG);
}
/**
* The mount order and hierarchy is specific to ensure our element ref
* is hydrated by the time features fire their effects.
*/
return (jsxRuntime.jsxs(MotionContext.Provider, { value: context, children: [MeasureLayout && context.visualElement ? (jsxRuntime.jsx(MeasureLayout, { visualElement: context.visualElement, ...configAndProps })) : null, useRender(Component, props, useMotionRef(visualState, context.visualElement, externalRef), visualState, isStatic, forwardMotionProps, isSVG)] }));
}
MotionDOMComponent.displayName = `motion.${typeof Component === "string"
? Component
: `create(${Component.displayName ?? Component.name ?? ""})`}`;
const ForwardRefMotionComponent = React.forwardRef(MotionDOMComponent);
ForwardRefMotionComponent[motionComponentSymbol] = Component;
return ForwardRefMotionComponent;
}
function useLayoutId({ layoutId }) {
const layoutGroupId = React.useContext(LayoutGroupContext).id;
return layoutGroupId && layoutId !== undefined
? layoutGroupId + "-" + layoutId
: layoutId;
}
function useStrictMode(configAndProps, preloadedFeatures) {
const isStrict = React.useContext(LazyContext).strict;
/**
* If we're in development mode, check to make sure we're not rendering a motion component
* as a child of LazyMotion, as this will break the file-size benefits of using it.
*/
if (process.env.NODE_ENV !== "production" &&
preloadedFeatures &&
isStrict) {
const strictMessage = "You have rendered a `motion` component within a `LazyMotion` component. This will break tree shaking. Import and render a `m` component instead.";
configAndProps.ignoreStrict
? motionUtils.warning(false, strictMessage, "lazy-strict-mode")
: motionUtils.invariant(false, strictMessage, "lazy-strict-mode");
}
}
function getProjectionFunctionality(props) {
const featureDefinitions = getInitializedFeatureDefinitions();
const { drag, layout } = featureDefinitions;
if (!drag && !layout)
return {};
const combined = { ...drag, ...layout };
return {
MeasureLayout: drag?.isEnabled(props) || layout?.isEnabled(props)
? combined.MeasureLayout
: undefined,
ProjectionNode: combined.ProjectionNode,
};
}
class AnimationFeature extends motionDom.Feature {
/**
* We dynamically generate the AnimationState manager as it contains a reference
* to the underlying animation library. We only want to load that if we load this,
* so people can optionally code split it out using the `m` component.
*/
constructor(node) {
super(node);
node.animationState || (node.animationState = motionDom.createAnimationState(node));
}
updateAnimationControlsSubscription() {
const { animate } = this.node.getProps();
if (motionDom.isAnimationControls(animate)) {
this.unmountControls = animate.subscribe(this.node);
}
}
/**
* Subscribe any provided AnimationControls to the component's VisualElement
*/
mount() {
this.updateAnimationControlsSubscription();
}
update() {
const { animate } = this.node.getProps();
const { animate: prevAnimate } = this.node.prevProps || {};
if (animate !== prevAnimate) {
this.updateAnimationControlsSubscription();
}
}
unmount() {
this.node.animationState.reset();
this.unmountControls?.();
}
}
let id = 0;
class ExitAnimationFeature extends motionDom.Feature {
constructor() {
super(...arguments);
this.id = id++;
}
update() {
if (!this.node.presenceContext)
return;
const { isPresent, onExitComplete } = this.node.presenceContext;
const { isPresent: prevIsPresent } = this.node.prevPresenceContext || {};
if (!this.node.animationState || isPresent === prevIsPresent) {
return;
}
const exitAnimation = this.node.animationState.setActive("exit", !isPresent);
if (onExitComplete && !isPresent) {
exitAnimation.then(() => {
onExitComplete(this.id);
});
}
}
mount() {
const { register, onExitComplete } = this.node.presenceContext || {};
if (onExitComplete) {
onExitComplete(this.id);
}
if (register) {
this.unmount = register(this.id);
}
}
unmount() { }
}
const animations = {
animation: {
Feature: AnimationFeature,
},
exit: {
Feature: ExitAnimationFeature,
},
};
function extractEventInfo(event) {
return {
point: {
x: event.pageX,
y: event.pageY,
},
};
}
const addPointerInfo = (handler) => {
return (event) => motionDom.isPrimaryPointer(event) && handler(event, extractEventInfo(event));
};
function addPointerEvent(target, eventName, handler, options) {
return motionDom.addDomEvent(target, eventName, addPointerInfo(handler), options);
}
// Fixes https://github.com/motiondivision/motion/issues/2270
const getContextWindow = ({ current }) => {
return current ? current.ownerDocument.defaultView : null;
};
const distance = (a, b) => Math.abs(a - b);
function distance2D(a, b) {
// Multi-dimensional
const xDelta = distance(a.x, b.x);
const yDelta = distance(a.y, b.y);
return Math.sqrt(xDelta ** 2 + yDelta ** 2);
}
const overflowStyles = /*#__PURE__*/ new Set(["auto", "scroll"]);
/**
* @internal
*/
class PanSession {
constructor(event, handlers, { transformPagePoint, contextWindow = window, dragSnapToOrigin = false, distanceThreshold = 3, element, } = {}) {
/**
* @internal
*/
this.startEvent = null;
/**
* @internal
*/
this.lastMoveEvent = null;
/**
* @internal
*/
this.lastMoveEventInfo = null;
/**
* @internal
*/
this.handlers = {};
/**
* @internal
*/
this.contextWindow = window;
/**
* Scroll positions of scrollable ancestors and window.
* @internal
*/
this.scrollPositions = new Map();
/**
* Cleanup function for scroll listeners.
* @internal
*/
this.removeScrollListeners = null;
this.onElementScroll = (event) => {
this.handleScroll(event.target);
};
this.onWindowScroll = () => {
this.handleScroll(window);
};
this.updatePoint = () => {
if (!(this.lastMoveEvent && this.lastMoveEventInfo))
return;
const info = getPanInfo(this.lastMoveEventInfo, this.history);
const isPanStarted = this.startEvent !== null;
// Only start panning if the offset is larger than 3 pixels. If we make it
// any larger than this we'll want to reset the pointer history
// on the first update to avoid visual snapping to the cursor.
const isDistancePastThreshold = distance2D(info.offset, { x: 0, y: 0 }) >= this.distanceThreshold;
if (!isPanStarted && !isDistancePastThreshold)
return;
const { point } = info;
const { timestamp } = motionDom.frameData;
this.history.push({ ...point, timestamp });
const { onStart, onMove } = this.handlers;
if (!isPanStarted) {
onStart && onStart(this.lastMoveEvent, info);
this.startEvent = this.lastMoveEvent;
}
onMove && onMove(this.lastMoveEvent, info);
};
this.handlePointerMove = (event, info) => {
this.lastMoveEvent = event;
this.lastMoveEventInfo = transformPoint(info, this.transformPagePoint);
// Throttle mouse move event to once per frame
motionDom.frame.update(this.updatePoint, true);
};
this.handlePointerUp = (event, info) => {
this.end();
const { onEnd, onSessionEnd, resumeAnimation } = this.handlers;
// Resume animation if dragSnapToOrigin is set OR if no drag started (user just clicked)
// This ensures constraint animations continue when interrupted by a click
if (this.dragSnapToOrigin || !this.startEvent) {
resumeAnimation && resumeAnimation();
}
if (!(this.lastMoveEvent && this.lastMoveEventInfo))
return;
const panInfo = getPanInfo(event.type === "pointercancel"
? this.lastMoveEventInfo
: transformPoint(info, this.transformPagePoint), this.history);
if (this.startEvent && onEnd) {
onEnd(event, panInfo);
}
onSessionEnd && onSessionEnd(event, panInfo);
};
// If we have more than one touch, don't start detecting this gesture
if (!motionDom.isPrimaryPointer(event))
return;
this.dragSnapToOrigin = dragSnapToOrigin;
this.handlers = handlers;
this.transformPagePoint = transformPagePoint;
this.distanceThreshold = distanceThreshold;
this.contextWindow = contextWindow || window;
const info = extractEventInfo(event);
const initialInfo = transformPoint(info, this.transformPagePoint);
const { point } = initialInfo;
const { timestamp } = motionDom.frameData;
this.history = [{ ...point, timestamp }];
const { onSessionStart } = handlers;
onSessionStart &&
onSessionStart(event, getPanInfo(initialInfo, this.history));
this.removeListeners = motionUtils.pipe(addPointerEvent(this.contextWindow, "pointermove", this.handlePointerMove), addPointerEvent(this.contextWindow, "pointerup", this.handlePointerUp), addPointerEvent(this.contextWindow, "pointercancel", this.handlePointerUp));
// Start scroll tracking if element provided
if (element) {
this.startScrollTracking(element);
}
}
/**
* Start tracking scroll on ancestors and window.
*/
startScrollTracking(element) {
// Store initial scroll positions for scrollable ancestors
let current = element.parentElement;
while (current) {
const style = getComputedStyle(current);
if (overflowStyles.has(style.overflowX) ||
overflowStyles.has(style.overflowY)) {
this.scrollPositions.set(current, {
x: current.scrollLeft,
y: current.scrollTop,
});
}
current = current.parentElement;
}
// Track window scroll
this.scrollPositions.set(window, {
x: window.scrollX,
y: window.scrollY,
});
// Capture listener catches element scroll events as they bubble
window.addEventListener("scroll", this.onElementScroll, {
capture: true,
passive: true,
});
// Direct window scroll listener (window scroll doesn't bubble)
window.addEventListener("scroll", this.onWindowScroll, {
passive: true,
});
this.removeScrollListeners = () => {
window.removeEventListener("scroll", this.onElementScroll, {
capture: true,
});
window.removeEventListener("scroll", this.onWindowScroll);
};
}
/**
* Handle scroll compensation during drag.
*
* For element scroll: adjusts history origin since pageX/pageY doesn't change.
* For window scroll: adjusts lastMoveEventInfo since pageX/pageY would change.
*/
handleScroll(target) {
const initial = this.scrollPositions.get(target);
if (!initial)
return;
const isWindow = target === window;
const current = isWindow
? { x: window.scrollX, y: window.scrollY }
: {
x: target.scrollLeft,
y: target.scrollTop,
};
const delta = { x: current.x - initial.x, y: current.y - initial.y };
if (delta.x === 0 && delta.y === 0)
return;
if (isWindow) {
// Window scroll: pageX/pageY changes, so update lastMoveEventInfo
if (this.lastMoveEventInfo) {
this.lastMoveEventInfo.point.x += delta.x;
this.lastMoveEventInfo.point.y += delta.y;
}
}
else {
// Element scroll: pageX/pageY unchanged, so adjust history origin
if (this.history.length > 0) {
this.history[0].x -= delta.x;
this.history[0].y -= delta.y;
}
}
this.scrollPositions.set(target, current);
motionDom.frame.update(this.updatePoint, true);
}
updateHandlers(handlers) {
this.handlers = handlers;
}
end() {
this.removeListeners && this.removeListeners();
this.removeScrollListeners && this.removeScrollListeners();
this.scrollPositions.clear();
motionDom.cancelFrame(this.updatePoint);
}
}
function transformPoint(info, transformPagePoint) {
return transformPagePoint ? { point: transformPagePoint(info.point) } : info;
}
function subtractPoint(a, b) {
return { x: a.x - b.x, y: a.y - b.y };
}
function getPanInfo({ point }, history) {
return {
point,
delta: subtractPoint(point, lastDevicePoint(history)),
offset: subtractPoint(point, startDevicePoint(history)),
velocity: getVelocity(history, 0.1),
};
}
function startDevicePoint(history) {
return history[0];
}
function lastDevicePoint(history) {
return history[history.length - 1];
}
function getVelocity(history, timeDelta) {
if (history.length < 2) {
return { x: 0, y: 0 };
}
let i = history.length - 1;
let timestampedPoint = null;
const lastPoint = lastDevicePoint(history);
while (i >= 0) {
timestampedPoint = history[i];
if (lastPoint.timestamp - timestampedPoint.timestamp >
motionUtils.secondsToMilliseconds(timeDelta)) {
break;
}
i--;
}
if (!timestampedPoint) {
return { x: 0, y: 0 };
}
/**
* If the selected point is the pointer-down origin (history[0]),
* there are better movement points available, and the time gap
* is suspiciously large (>2x timeDelta), use the next point instead.
* This prevents stale pointer-down points from diluting velocity
* in hold-then-flick gestures.
*/
if (timestampedPoint === history[0] &&
history.length > 2 &&
lastPoint.timestamp - timestampedPoint.timestamp >
motionUtils.secondsToMilliseconds(timeDelta) * 2) {
timestampedPoint = history[1];
}
const time = motionUtils.millisecondsToSeconds(lastPoint.timestamp - timestampedPoint.timestamp);
if (time === 0) {
return { x: 0, y: 0 };
}
const currentVelocity = {
x: (lastPoint.x - timestampedPoint.x) / time,
y: (lastPoint.y - timestampedPoint.y) / time,
};
if (currentVelocity.x === Infinity) {
currentVelocity.x = 0;
}
if (currentVelocity.y === Infinity) {
currentVelocity.y = 0;
}
return currentVelocity;
}
/**
* Apply constraints to a point. These constraints are both physical along an
* axis, and an elastic factor that determines how much to constrain the point
* by if it does lie outside the defined parameters.
*/
function applyConstraints(point, { min, max }, elastic) {
if (min !== undefined && point < min) {
// If we have a min point defined, and this is outside of that, constrain
point = elastic
? motionDom.mixNumber(min, point, elastic.min)
: Math.max(point, min);
}
else if (max !== undefined && point > max) {
// If we have a max point defined, and this is outside of that, constrain
point = elastic
? motionDom.mixNumber(max, point, elastic.max)
: Math.min(point, max);
}
return point;
}
/**
* Calculate constraints in terms of the viewport when defined relatively to the
* measured axis. This is measured from the nearest edge, so a max constraint of 200
* on an axis with a max value of 300 would return a constraint of 500 - axis length
*/
function calcRelativeAxisConstraints(axis, min, max) {
return {
min: min !== undefined ? axis.min + min : undefined,
max: max !== undefined
? axis.max + max - (axis.max - axis.min)
: undefined,
};
}
/**
* Calculate constraints in terms of the viewport when
* defined relatively to the measured bounding box.
*/
function calcRelativeConstraints(layoutBox, { top, left, bottom, right }) {
return {
x: calcRelativeAxisConstraints(layoutBox.x, left, right),
y: calcRelativeAxisConstraints(layoutBox.y, top, bottom),
};
}
/**
* Calculate viewport constraints when defined as another viewport-relative axis
*/
function calcViewportAxisConstraints(layoutAxis, constraintsAxis) {
let min = constraintsAxis.min - layoutAxis.min;
let max = constraintsAxis.max - layoutAxis.max;
// If the constraints axis is actually smaller than the layout axis then we can
// flip the constraints
if (constraintsAxis.max - constraintsAxis.min <
layoutAxis.max - layoutAxis.min) {
[min, max] = [max, min];
}
return { min, max };
}
/**
* Calculate viewport constraints when defined as another viewport-relative box
*/
function calcViewportConstraints(layoutBox, constraintsBox) {
return {
x: calcViewportAxisConstraints(layoutBox.x, constraintsBox.x),
y: calcViewportAxisConstraints(layoutBox.y, constraintsBox.y),
};
}
/**
* Calculate a transform origin relative to the source axis, between 0-1, that results
* in an asthetically pleasing scale/transform needed to project from source to target.
*/
function calcOrigin(source, target) {
let origin = 0.5;
const sourceLength = motionDom.calcLength(source);
const targetLength = motionDom.calcLength(target);
if (targetLength > sourceLength) {
origin = motionUtils.progress(target.min, target.max - sourceLength, source.min);
}
else if (sourceLength > targetLength) {
origin = motionUtils.progress(source.min, source.max - targetLength, target.min);
}
return motionUtils.clamp(0, 1, origin);
}
/**
* Rebase the calculated viewport constraints relative to the layout.min point.
*/
function rebaseAxisConstraints(layout, constraints) {
const relativeConstraints = {};
if (constraints.min !== undefined) {
relativeConstraints.min = constraints.min - layout.min;
}
if (constraints.max !== undefined) {
relativeConstraints.max = constraints.max - layout.min;
}
return relativeConstraints;
}
const defaultElastic = 0.35;
/**
* Accepts a dragElastic prop and returns resolved elastic values for each axis.
*/
function resolveDragElastic(dragElastic = defaultElastic) {
if (dragElastic === false) {
dragElastic = 0;
}
else if (dragElastic === true) {
dragElastic = defaultElastic;
}
return {
x: resolveAxisElastic(dragElastic, "left", "right"),
y: resolveAxisElastic(dragElastic, "top", "bottom"),
};
}
function resolveAxisElastic(dragElastic, minLabel, maxLabel) {
return {
min: resolvePointElastic(dragElastic, minLabel),
max: resolvePointElastic(dragElastic, maxLabel),
};
}
function resolvePointElastic(dragElastic, label) {
return typeof dragElastic === "number"
? dragElastic
: dragElastic[label] || 0;
}
const elementDragControls = new WeakMap();
class VisualElementDragControls {
constructor(visualElement) {
this.openDragLock = null;
this.isDragging = false;
this.currentDirection = null;
this.originPoint = { x: 0, y: 0 };
/**
* The permitted boundaries of travel, in pixels.
*/
this.constraints = false;
this.hasMutatedConstraints = false;
/**
* The per-axis resolved elastic values.
*/
this.elastic = motionDom.createBox();
/**
* The latest pointer event. Used as fallback when the `cancel` and `stop` functions are called without arguments.
*/
this.latestPointerEvent = null;
/**
* The latest pan info. Used as fallback when the `cancel` and `stop` functions are called without arguments.
*/
this.latestPanInfo = null;
this.visualElement = visualElement;
}
start(originEvent, { snapToCursor = false, distanceThreshold } = {}) {
/**
* Don't start dragging if this component is exiting
*/
const { presenceContext } = this.visualElement;
if (presenceContext && presenceContext.isPresent === false)
return;
const onSessionStart = (event) => {
if (snapToCursor) {
this.snapToCursor(extractEventInfo(event).point);
}
this.stopAnimation();
};
const onStart = (event, info) => {
// Attempt to grab the global drag gesture lock - maybe make this part of PanSession
const { drag, dragPropagation, onDragStart } = this.getProps();
if (drag && !dragPropagation) {
if (this.openDragLock)
this.openDragLock();
this.openDragLock = motionDom.setDragLock(drag);
// If we don 't have the lock, don't start dragging
if (!this.openDragLock)
return;
}
this.latestPointerEvent = event;
this.latestPanInfo = info;
this.isDragging = true;
this.currentDirection = null;
this.resolveConstraints();
if (this.visualElement.projection) {
this.visualElement.projection.isAnimationBlocked = true;
this.visualElement.projection.target = undefined;
}
/**
* Record gesture origin and pointer offset
*/
motionDom.eachAxis((axis) => {
let current = this.getAxisMotionValue(axis).get() || 0;
/**
* If the MotionValue is a percentage value convert to px
*/
if (motionDom.percent.test(current)) {
const { projection } = this.visualElement;
if (projection && projection.layout) {
const measuredAxis = projection.layout.layoutBox[axis];
if (measuredAxis) {
const length = motionDom.calcLength(measuredAxis);
current = length * (parseFloat(current) / 100);
}
}
}
this.originPoint[axis] = current;
});
// Fire onDragStart event
if (onDragStart) {
motionDom.frame.update(() => onDragStart(event, info), false, true);
}
motionDom.addValueToWillChange(this.visualElement, "transform");
const { animationState } = this.visualElement;
animationState && animationState.setActive("whileDrag", true);
};
const onMove = (event, info) => {
this.latestPointerEvent = event;
this.latestPanInfo = info;
const { dragPropagation, dragDirectionLock, onDirectionLock, onDrag, } = this.getProps();
// If we didn't successfully receive the gesture lock, early return.
if (!dragPropagation && !this.openDragLock)
return;
const { offset } = info;
// Attempt to detect drag direction if directionLock is true
if (dragDirectionLock && this.currentDirection === null) {
this.currentDirection = getCurrentDirection(offset);
// If we've successfully set a direction, notify listener
if (this.currentDirection !== null) {
onDirectionLock && onDirectionLock(this.currentDirection);
}
return;
}
// Update each point with the latest position
this.updateAxis("x", info.point, offset);
this.updateAxis("y", info.point, offset);
/**
* Ideally we would leave the renderer to fire naturally at the end of
* this frame but if the element is about to change layout as the result
* of a re-render we want to ensure the browser can read the latest
* bounding box to ensure the pointer and element don't fall out of sync.
*/
this.visualElement.render();
/**
* This must fire after the render call as it might trigger a state
* change which itself might trigger a layout update.
*/
if (onDrag) {
motionDom.frame.update(() => onDrag(event, info), false, true);
}
};
const onSessionEnd = (event, info) => {
this.latestPointerEvent = event;
this.latestPanInfo = info;
this.stop(event, info);
this.latestPointerEvent = null;
this.latestPanInfo = null;
};
const resumeAnimation = () => {
const { dragSnapToOrigin: snap } = this.getProps();
if (snap || this.constraints) {
this.startAnimation({ x: 0, y: 0 });
}
};
const { dragSnapToOrigin } = this.getProps();
this.panSession = new PanSession(originEvent, {
onSessionStart,
onStart,
onMove,
onSessionEnd,
resumeAnimation,
}, {
transformPagePoint: this.visualElement.getTransformPagePoint(),
dragSnapToOrigin,
distanceThreshold,
contextWindow: getContextWindow(this.visualElement),
element: this.visualElement.current,
});
}
/**
* @internal
*/
stop(event, panInfo) {
const finalEvent = event || this.latestPointerEvent;
const finalPanInfo = panInfo || this.latestPanInfo;
const isDragging = this.isDragging;
this.cancel();
if (!isDragging || !finalPanInfo || !finalEvent)
return;
const { velocity } = finalPanInfo;
this.startAnimation(velocity);
const { onDragEnd } = this.getProps();
if (onDragEnd) {
motionDom.frame.postRender(() => onDragEnd(finalEvent, finalPanInfo));
}
}
/**
* @internal
*/
cancel() {
this.isDragging = false;
const { projection, animationState } = this.visualElement;
if (projection) {
projection.isAnimationBlocked = false;
}
this.endPanSession();
const { dragPropagation } = this.getProps();
if (!dragPropagation && this.openDragLock) {
this.openDragLock();
this.openDragLock = null;
}
animationState && animationState.setActive("whileDrag", false);
}
/**
* Clean up the pan session without modifying other drag state.
* This is used during unmount to ensure event listeners are removed
* without affecting projection animations or drag locks.
* @internal
*/
endPanSession() {
this.panSession && this.panSession.end();
this.panSession = undefined;
}
updateAxis(axis, _point, offset) {
const { drag } = this.getProps();
// If we're not dragging this axis, do an early return.
if (!offset || !shouldDrag(axis, drag, this.currentDirection))
return;
const axisValue = this.getAxisMotionValue(axis);
let next = this.originPoint[axis] + offset[axis];
// Apply constraints
if (this.constraints && this.constraints[axis]) {
next = applyConstraints(next, this.constraints[axis], this.elastic[axis]);
}
axisValue.set(next);
}
resolveConstraints() {
const { dragConstraints, dragElastic } = this.getProps();
const layout = this.visualElement.projection &&
!this.visualElement.projection.layout
? this.visualElement.projection.measure(false)
: this.visualElement.projection?.layout;
const prevConstraints = this.constraints;
if (dragConstraints && isRefObject(dragConstraints)) {
if (!this.constraints) {
this.constraints = this.resolveRefConstraints();
}
}
else {
if (dragConstraints && layout) {
this.constraints = calcRelativeConstraints(layout.layoutBox, dragConstraints);
}
else {
this.constraints = false;
}
}
this.elastic = resolveDragElastic(dragElastic);
/**
* If we're outputting to external MotionValues, we want to rebase the measured constraints
* from viewport-relative to component-relative. This only applies to relative (non-ref)
* constraints, as ref-based constraints from calcViewportConstraints are already in the
* correct coordinate space for the motion value transform offset.
*/
if (prevConstraints !== this.constraints &&
!isRefObject(dragConstraints) &&
layout &&
this.constraints &&
!this.hasMutatedConstraints) {
motionDom.eachAxis((axis) => {
if (this.constraints !== false &&
this.getAxisMotionValue(axis)) {
this.constraints[axis] = rebaseAxisConstraints(layout.layoutBox[axis], this.constraints[axis]);
}
});
}
}
resolveRefConstraints() {
const { dragConstraints: constraints, onMeasureDragConstraints } = this.getProps();
if (!constraints || !isRefObject(constraints))
return false;
const constraintsElement = constraints.current;
motionUtils.invariant(constraintsElement !== null, "If `dragConstraints` is set as a React ref, that ref must be passed to another component's `ref` prop.", "drag-constraints-ref");
const { projection } = this.visualElement;
// TODO
if (!projection || !projection.layout)
return false;
const constraintsBox = motionDom.measurePageBox(constraintsElement, projection.root, this.visualElement.getTransformPagePoint());
let measuredConstraints = calcViewportConstraints(projection.layout.layoutBox, constraintsBox);
/**
* If there's an onMeasureDragConstraints listener we call it and
* if different constraints are returned, set constraints to that
*/
if (onMeasureDragConstraints) {
const userConstraints = onMeasureDragConstraints(motionDom.convertBoxToBoundingBox(measuredConstraints));
this.hasMutatedConstraints = !!userConstraints;
if (userConstraints) {
measuredConstraints = motionDom.convertBoundingBoxToBox(userConstraints);
}
}
return measuredConstraints;
}
startAnimation(velocity) {
const { drag, dragMomentum, dragElastic, dragTransition, dragSnapToOrigin, onDragTransitionEnd, } = this.getProps();
const constraints = this.constraints || {};
const momentumAnimations = motionDom.eachAxis((axis) => {
if (!shouldDrag(axis, drag, this.currentDirection)) {
return;
}
let transition = (constraints && constraints[axis]) || {};
if (dragSnapToOrigin)
transition = { min: 0, max: 0 };
/**
* Overdamp the boundary spring if `dragElastic` is disabled. There's still a frame
* of spring animations so we should look into adding a disable spring option to `inertia`.
* We could do something here where we affect the `bounceStiffness` and `bounceDamping`
* using the value of `dragElastic`.
*/
const bounceStiffness = dragElastic ? 200 : 1000000;
const bounceDamping = dragElastic ? 40 : 10000000;
const inertia = {
type: "inertia",
velocity: dragMomentum ? velocity[axis] : 0,
bounceStiffness,
bounceDamping,
timeConstant: 750,
restDelta: 1,
restSpeed: 10,
...dragTransition,
...transition,
};
// If we're not animating on an externally-provided `MotionValue` we can use the
// component's animation controls which will handle interactions with whileHover (etc),
// otherwise we just have to animate the `MotionValue` itself.
return this.startAxisValueAnimation(axis, inertia);
});
// Run all animations and then resolve the new drag constraints.
return Promise.all(momentumAnimations).then(onDragTransitionEnd);
}
startAxisValueAnimation(axis, transition) {
const axisValue = this.getAxisMotionValue(axis);
motionDom.addValueToWillChange(this.visualElement, axis);
return axisValue.start(motionDom.animateMotionValue(axis, axisValue, 0, transition, this.visualElement, false));
}
stopAnimation() {
motionDom.eachAxis((axis) => this.getAxisMotionValue(axis).stop());
}
/**
* Drag works differently depending on which props are provided.
*
* - If _dragX and _dragY are provided, we output the gesture delta directly to those motion values.
* - Otherwise, we apply the delta to the x/y motion values.
*/
getAxisMotionValue(axis) {
const dragKey = `_drag${axis.toUpperCase()}`;
const props = this.visualElement.getProps();
const externalMotionValue = props[dragKey];
return externalMotionValue
? externalMotionValue
: this.visualElement.getValue(axis, (props.initial
? props.initial[axis]
: undefined) || 0);
}
snapToCursor(point) {
motionDom.eachAxis((axis) => {
const { drag } = this.getProps();
// If we're not dragging this axis, do an early return.
if (!shouldDrag(axis, drag, this.currentDirection))
return;
const { projection } = this.visualElement;
const axisValue = this.getAxisMotionValue(axis);
if (projection && projection.layout) {
const { min, max } = projection.layout.layoutBox[axis];
/**
* The layout measurement includes the current transform value,
* so we need to add it back to get the correct snap position.
* This fixes an issue where elements with initial coordinates
* would snap to the wrong position on the first drag.
*/
const current = axisValue.get() || 0;
axisValue.set(point[axis] - motionDom.mixNumber(min, max, 0.5) + current);
}
});
}
/**
* When the viewport resizes we want to check if the measured constraints
* have changed and, if so, reposition the element within those new constraints
* relative to where it was before the resize.
*/
scalePositionWithinConstraints() {
if (!this.visualElement.current)
return;
const { drag, dragConstraints } = this.getProps();
const { projection } = this.visualElement;
if (!isRefObject(dragConstraints) || !projection || !this.constraints)
return;
/**
* Stop current animations as there can be visual glitching if we try to do
* this mid-animation
*/
this.stopAnimation();
/**
* Record the relative position of the dragged element relative to the
* constraints box and save as a progress value.
*/
const boxProgress = { x: 0, y: 0 };
motionDom.eachAxis((axis) => {
const axisValue = this.getAxisMotionValue(axis);
if (axisValue && this.constraints !== false) {
const latest = axisValue.get();
boxProgress[axis] = calcOrigin({ min: latest, max: latest }, this.constraints[axis]);
}
});
/**
* Update the layout of this element and resolve the latest drag constraints
*/
const { transformTemplate } = this.visualElement.getProps();
this.visualElement.current.style.transform = transformTemplate
? transformTemplate({}, "")
: "none";
projection.root && projection.root.updateScroll();
projection.updateLayout();
/**
* Reset constraints so resolveConstraints() will recalculate them
* with the freshly measured layout rather than returning the cached value.
*/
this.constraints = false;
this.resolveConstraints();
/**
* For each axis, calculate the current progress of the layout axis
* within the new constraints.
*/
motionDom.eachAxis((axis) => {
if (!shouldDrag(axis, drag, null))
return;
/**
* Calculate a new transform based on the previous box progress
*/
const axisValue = this.getAxisMotionValue(axis);
const { min, max } = this.constraints[axis];
axisValue.set(motionDom.mixNumber(min, max, boxProgress[axis]));
});
/**
* Flush the updated transform to the DOM synchronously to prevent
* a visual flash at the element's CSS layout position (0,0) when
* the transform was stripped for measurement.
*/
this.visualElement.render();
}
addListeners() {
if (!this.visualElement.current)
return;
elementDragControls.set(this.visualElement, this);
const element = this.visualElement.current;
/**
* Attach a pointerdown event listener on this DOM element to initiate drag tracking.
*/
const stopPointerListener = addPointerEvent(element, "pointerdown", (event) => {
const { drag, dragListener = true } = this.getProps();
const target = event.target;
/**
* Only block drag if clicking on a text input child element
* (input, textarea, select, contenteditable) where users might
* want to select text or interact with the control.
*
* Buttons and links don't block drag since they don't have
* click-and-move actions of their own.
*/
const isClickingTextInputChild = target !== element && motionDom.isElementTextInput(target);
if (drag && dragListener && !isClickingTextInputChild) {
this.start(event);
}
});
/**
* If using ref-based constraints, observe both the draggable element
* and the constraint container for size changes via ResizeObserver.
* Setup is deferred because dragConstraints.current is null when
* addListeners first runs (React hasn't committed the ref yet).
*/
let stopResizeObservers;
const measureDragConstraints = () => {
const { dragConstraints } = this.getProps();
if (isRefObject(dragConstraints) && dragConstraints.current) {
this.constraints = this.resolveRefConstraints();
if (!stopResizeObservers) {
stopResizeObservers = startResizeObservers(element, dragConstraints.current, () => this.scalePositionWithinConstraints());
}
}
};
const { projection } = this.visualElement;
const stopMeasureLayoutListener = projection.addEventListener("measure", measureDragConstraints);
if (projection && !projection.layout) {
projection.root && projection.root.updateScroll();
projection.updateLayout();
}
motionDom.frame.read(measureDragConstraints);
/**
* Attach a window resize listener to scale the draggable target within its defined
* constraints as the window resizes.
*/
const stopResizeListener = motionDom.addDomEvent(window, "resize", () => this.scalePositionWithinConstraints());
/**
* If the element's layout changes, calculate the delta and apply that to
* the drag gesture's origin point.
*/
const stopLayoutUpdateListener = projection.addEventListener("didUpdate", (({ delta, hasLayoutChanged }) => {
if (this.isDragging && hasLayoutChanged) {
motionDom.eachAxis((axis) => {
const motionValue = this.getAxisMotionValue(axis);
if (!motionValue)
return;
this.originPoint[axis] += delta[axis].translate;
motionValue.set(motionValue.get() + delta[axis].translate);
});
this.visualElement.render();
}
}));
return () => {
stopResizeListener();
stopPointerListener();
stopMeasureLayoutListener();
stopLayoutUpdateListener && stopLayoutUpdateListener();
stopResizeObservers && stopResizeObservers();
};
}
getProps() {
const props = this.visualElement.getProps();
const { drag = false, dragDirectionLock = false, dragPropagation = false, dragConstraints = false, dragElastic = defaultElastic, dragMomentum = true, } = props;
return {
...props,
drag,
dragDirectionLock,
dragPropagation,
dragConstraints,
dragElastic,
dragMomentum,
};
}
}
function skipFirstCall(callback) {
let isFirst = true;
return () => {
if (isFirst) {
isFirst = false;
return;
}
callback();
};
}
function startResizeObservers(element, constraintsElement, onResize) {
const stopElement = motionDom.resize(element, skipFirstCall(onResize));
const stopContainer = motionDom.resize(constraintsElement, skipFirstCall(onResize));
return () => {
stopElement();
stopContainer();
};
}
function shouldDrag(direction, drag, currentDirection) {
return ((drag === true || drag === direction) &&
(currentDirection === null || currentDirection === direction));
}
/**
* Based on an x/y offset determine the current drag direction. If both axis' offsets are lower
* than the provided threshold, return `null`.
*
* @param offset - The x/y offset from origin.
* @param lockThreshold - (Optional) - the minimum absolute offset before we can determine a drag direction.
*/
function getCurrentDirection(offset, lockThreshold = 10) {
let direction = null;
if (Math.abs(offset.y) > lockThreshold) {
direction = "y";
}
else if (Math.abs(offset.x) > lockThreshold) {
direction = "x";
}
return direction;
}
class DragGesture extends motionDom.Feature {
constructor(node) {
super(node);
this.removeGroupControls = motionUtils.noop;
this.removeListeners = motionUtils.noop;
this.controls = new VisualElementDragControls(node);
}
mount() {
// If we've been provided a DragControls for manual control over the drag gesture,
// subscribe this component to it on mount.
const { dragControls } = this.node.getProps();
if (dragControls) {
this.removeGroupControls = dragControls.subscribe(this.controls);
}
this.removeListeners = this.controls.addListeners() || motionUtils.noop;
}
update() {
const { dragControls } = this.node.getProps();
const { dragControls: prevDragControls } = this.node.prevProps || {};
if (dragControls !== prevDragControls) {
this.removeGroupControls();
if (dragControls) {
this.removeGroupControls = dragControls.subscribe(this.controls);
}
}
}
unmount() {
this.removeGroupControls();
this.removeListeners();
/**
* In React 19, during list reorder reconciliation, components may
* briefly unmount and remount while the drag is still active. If we're
* actively dragging, we should NOT end the pan session - it will
* continue tracking pointer events via its window-level listeners.
*
* The pan session will be properly cleaned up when:
* 1. The drag ends naturally (pointerup/pointercancel)
* 2. The component is truly removed from the DOM
*/
if (!this.controls.isDragging) {
this.controls.endPanSession();
}
}
}
const asyncHandler = (handler) => (event, info) => {
if (handler) {
motionDom.frame.update(() => handler(event, info), false, true);
}
};
class PanGesture extends motionDom.Feature {
constructor() {
super(...arguments);
this.removePointerDownListener = motionUtils.noop;
}
onPointerDown(pointerDownEvent) {
this.session = new PanSession(pointerDownEvent, this.createPanHandlers(), {
transformPagePoint: this.node.getTransformPagePoint(),
contextWindow: getContextWindow(this.node),
});
}
createPanHandlers() {
const { onPanSessionStart, onPanStart, onPan, onPanEnd } = this.node.getProps();
return {
onSessionStart: asyncHandler(onPanSessionStart),
onStart: asyncHandler(onPanStart),
onMove: asyncHandler(onPan),
onEnd: (event, info) => {
delete this.session;
if (onPanEnd) {
motionDom.frame.postRender(() => onPanEnd(event, info));
}
},
};
}
mount() {
this.removePointerDownListener = addPointerEvent(this.node.current, "pointerdown", (event) => this.onPointerDown(event));
}
update() {
this.session && this.session.updateHandlers(this.createPanHandlers());
}
unmount() {
this.removePointerDownListener();
this.session && this.session.end();
}
}
/**
* Track whether we've taken any snapshots yet. If not,
* we can safely skip notification of didUpdate.
*
* Difficult to capture in a test but to prevent flickering
* we must set this to true either on update or unmount.
* Running `next-env/layout-id` in Safari will show this behaviour if broken.
*/
let hasTakenAnySnapshot = false;
class MeasureLayoutWithContext extends React.Component {
/**
* This only mounts projection nodes for components that
* need measuring, we might want to do it for all components
* in order to incorporate transforms
*/
componentDidMount() {
const { visualElement, layoutGroup, switchLayoutGroup, layoutId } = this.props;
const { projection } = visualElement;
if (projection) {
if (layoutGroup.group)
layoutGroup.group.add(projection);
if (switchLayoutGroup && switchLayoutGroup.register && layoutId) {
switchLayoutGroup.register(projection);
}
if (hasTakenAnySnapshot) {
projection.root.didUpdate();
}
projection.addEventListener("animationComplete", () => {
this.safeToRemove();
});
projection.setOptions({
...projection.options,
layoutDependency: this.props.layoutDependency,
onExitComplete: () => this.safeToRemove(),
});
}
motionDom.globalProjectionState.hasEverUpdated = true;
}
getSnapshotBeforeUpdate(prevProps) {
const { layoutDependency, visualElement, drag, isPresent } = this.props;
const { projection } = visualElement;
if (!projection)
return null;
/**
* TODO: We use this data in relegate to determine whether to
* promote a previous element. There's no guarantee its presence data
* will have updated by this point - if a bug like this arises it will
* have to be that we markForRelegation and then find a new lead some other way,
* perhaps in didUpdate
*/
projection.isPresent = isPresent;
if (prevProps.layoutDependency !== layoutDependency) {
projection.setOptions({
...projection.options,
layoutDependency,
});
}
hasTakenAnySnapshot = true;
if (drag ||
prevProps.layoutDependency !== layoutDependency ||
layoutDependency === undefined ||
prevProps.isPresent !== isPresent) {
projection.willUpdate();
}
else {
this.safeToRemove();
}
if (prevProps.isPresent !== isPresent) {
if (isPresent) {
projection.promote();
}
else if (!projection.relegate()) {
/**
* If there's another stack member taking over from this one,
* it's in charge of the exit animation and therefore should
* be in charge of the safe to remove. Otherwise we call it here.
*/
motionDom.frame.postRender(() => {
const stack = projection.getStack();
if (!stack || !stack.members.length) {
this.safeToRemove();
}
});
}
}
return null;
}
componentDidUpdate() {
const { projection } = this.props.visualElement;
if (projection) {
projection.root.didUpdate();
motionDom.microtask.postRender(() => {
if (!projection.currentAnimation && projection.isLead()) {
this.safeToRemove();
}
});
}
}
componentWillUnmount() {
const { visualElement, layoutGroup, switchLayoutGroup: promoteContext, } = this.props;
const { projection } = visualElement;
hasTakenAnySnapshot = true;
if (projection) {
projection.scheduleCheckAfterUnmount();
if (layoutGroup && layoutGroup.group)
layoutGroup.group.remove(projection);
if (promoteContext && promoteContext.deregister)
promoteContext.deregister(projection);
}
}
safeToRemove() {
const { safeToRemove } = this.props;
safeToRemove && safeToRemove();
}
render() {
return null;
}
}
function MeasureLayout(props) {
const [isPresent, safeToRemove] = usePresence();
const layoutGroup = React.useContext(LayoutGroupContext);
return (jsxRuntime.jsx(MeasureLayoutWithContext, { ...props, layoutGroup: layoutGroup, switchLayoutGroup: React.useContext(SwitchLayoutGroupContext), isPresent: isPresent, safeToRemove: safeToRemove }));
}
const drag = {
pan: {
Feature: PanGesture,
},
drag: {
Feature: DragGesture,
ProjectionNode: motionDom.HTMLProjectionNode,
MeasureLayout,
},
};
function handleHoverEvent(node, event, lifecycle) {
const { props } = node;
if (node.animationState && props.whileHover) {
node.animationState.setActive("whileHover", lifecycle === "Start");
}
const eventName = ("onHover" + lifecycle);
const callback = props[eventName];
if (callback) {
motionDom.frame.postRender(() => callback(event, extractEventInfo(event)));
}
}
class HoverGesture extends motionDom.Feature {
mount() {
const { current } = this.node;
if (!current)
return;
this.unmount = motionDom.hover(current, (_element, startEvent) => {
handleHoverEvent(this.node, startEvent, "Start");
return (endEvent) => handleHoverEvent(this.node, endEvent, "End");
});
}
unmount() { }
}
class FocusGesture extends motionDom.Feature {
constructor() {
super(...arguments);
this.isActive = false;
}
onFocus() {
let isFocusVisible = false;
/**
* If this element doesn't match focus-visible then don't
* apply whileHover. But, if matches throws that focus-visible
* is not a valid selector then in that browser outline styles will be applied
* to the element by default and we want to match that behaviour with whileFocus.
*/
try {
isFocusVisible = this.node.current.matches(":focus-visible");
}
catch (e) {
isFocusVisible = true;
}
if (!isFocusVisible || !this.node.animationState)
return;
this.node.animationState.setActive("whileFocus", true);
this.isActive = true;
}
onBlur() {
if (!this.isActive || !this.node.animationState)
return;
this.node.animationState.setActive("whileFocus", false);
this.isActive = false;
}
mount() {
this.unmount = motionUtils.pipe(motionDom.addDomEvent(this.node.current, "focus", () => this.onFocus()), motionDom.addDomEvent(this.node.current, "blur", () => this.onBlur()));
}
unmount() { }
}
function handlePressEvent(node, event, lifecycle) {
const { props } = node;
if (node.current instanceof HTMLButtonElement && node.current.disabled) {
return;
}
if (node.animationState && props.whileTap) {
node.animationState.setActive("whileTap", lifecycle === "Start");
}
const eventName = ("onTap" + (lifecycle === "End" ? "" : lifecycle));
const callback = props[eventName];
if (callback) {
motionDom.frame.postRender(() => callback(event, extractEventInfo(event)));
}
}
class PressGesture extends motionDom.Feature {
mount() {
const { current } = this.node;
if (!current)
return;
const { globalTapTarget, propagate } = this.node.props;
this.unmount = motionDom.press(current, (_element, startEvent) => {
handlePressEvent(this.node, startEvent, "Start");
return (endEvent, { success }) => handlePressEvent(this.node, endEvent, success ? "End" : "Cancel");
}, {
useGlobalTarget: globalTapTarget,
stopPropagation: propagate?.tap === false,
});
}
unmount() { }
}
/**
* Map an IntersectionHandler callback to an element. We only ever make one handler for one
* element, so even though these handlers might all be triggered by different
* observers, we can keep them in the same map.
*/
const observerCallbacks = new WeakMap();
/**
* Multiple observers can be created for multiple element/document roots. Each with
* different settings. So here we store dictionaries of observers to each root,
* using serialised settings (threshold/margin) as lookup keys.
*/
const observers = new WeakMap();
const fireObserverCallback = (entry) => {
const callback = observerCallbacks.get(entry.target);
callback && callback(entry);
};
const fireAllObserverCallbacks = (entries) => {
entries.forEach(fireObserverCallback);
};
function initIntersectionObserver({ root, ...options }) {
const lookupRoot = root || document;
/**
* If we don't have an observer lookup map for this root, create one.
*/
if (!observers.has(lookupRoot)) {
observers.set(lookupRoot, {});
}
const rootObservers = observers.get(lookupRoot);
const key = JSON.stringify(options);
/**
* If we don't have an observer for this combination of root and settings,
* create one.
*/
if (!rootObservers[key]) {
rootObservers[key] = new IntersectionObserver(fireAllObserverCallbacks, { root, ...options });
}
return rootObservers[key];
}
function observeIntersection(element, options, callback) {
const rootInteresectionObserver = initIntersectionObserver(options);
observerCallbacks.set(element, callback);
rootInteresectionObserver.observe(element);
return () => {
observerCallbacks.delete(element);
rootInteresectionObserver.unobserve(element);
};
}
const thresholdNames = {
some: 0,
all: 1,
};
class InViewFeature extends motionDom.Feature {
constructor() {
super(...arguments);
this.hasEnteredView = false;
this.isInView = false;
}
startObserver() {
this.unmount();
const { viewport = {} } = this.node.getProps();
const { root, margin: rootMargin, amount = "some", once } = viewport;
const options = {
root: root ? root.current : undefined,
rootMargin,
threshold: typeof amount === "number" ? amount : thresholdNames[amount],
};
const onIntersectionUpdate = (entry) => {
const { isIntersecting } = entry;
/**
* If there's been no change in the viewport state, early return.
*/
if (this.isInView === isIntersecting)
return;
this.isInView = isIntersecting;
/**
* Handle hasEnteredView. If this is only meant to run once, and
* element isn't visible, early return. Otherwise set hasEnteredView to true.
*/
if (once && !isIntersecting && this.hasEnteredView) {
return;
}
else if (isIntersecting) {
this.hasEnteredView = true;
}
if (this.node.animationState) {
this.node.animationState.setActive("whileInView", isIntersecting);
}
/**
* Use the latest committed props rather than the ones in scope
* when this observer is created
*/
const { onViewportEnter, onViewportLeave } = this.node.getProps();
const callback = isIntersecting ? onViewportEnter : onViewportLeave;
callback && callback(entry);
};
return observeIntersection(this.node.current, options, onIntersectionUpdate);
}
mount() {
this.startObserver();
}
update() {
if (typeof IntersectionObserver === "undefined")
return;
const { props, prevProps } = this.node;
const hasOptionsChanged = ["amount", "margin", "root"].some(hasViewportOptionChanged(props, prevProps));
if (hasOptionsChanged) {
this.startObserver();
}
}
unmount() { }
}
function hasViewportOptionChanged({ viewport = {} }, { viewport: prevViewport = {} } = {}) {
return (name) => viewport[name] !== prevViewport[name];
}
const gestureAnimations = {
inView: {
Feature: InViewFeature,
},
tap: {
Feature: PressGesture,
},
focus: {
Feature: FocusGesture,
},
hover: {
Feature: HoverGesture,
},
};
const layout = {
layout: {
ProjectionNode: motionDom.HTMLProjectionNode,
MeasureLayout,
},
};
const featureBundle = {
...animations,
...gestureAnimations,
...drag,
...layout,
};
exports.LayoutGroupContext = LayoutGroupContext;
exports.LazyContext = LazyContext;
exports.MotionConfigContext = MotionConfigContext;
exports.MotionContext = MotionContext;
exports.PresenceContext = PresenceContext;
exports.SwitchLayoutGroupContext = SwitchLayoutGroupContext;
exports.addPointerEvent = addPointerEvent;
exports.addPointerInfo = addPointerInfo;
exports.animations = animations;
exports.createDomVisualElement = createDomVisualElement;
exports.createMotionComponent = createMotionComponent;
exports.distance = distance;
exports.distance2D = distance2D;
exports.drag = drag;
exports.featureBundle = featureBundle;
exports.filterProps = filterProps;
exports.gestureAnimations = gestureAnimations;
exports.isBrowser = isBrowser;
exports.isValidMotionProp = isValidMotionProp;
exports.layout = layout;
exports.loadExternalIsValidProp = loadExternalIsValidProp;
exports.loadFeatures = loadFeatures;
exports.makeUseVisualState = makeUseVisualState;
exports.motionComponentSymbol = motionComponentSymbol;
exports.useConstant = useConstant;
exports.useIsPresent = useIsPresent;
exports.useIsomorphicLayoutEffect = useIsomorphicLayoutEffect;
exports.usePresence = usePresence;
//# sourceMappingURL=feature-bundle-Cb13qNcx.js.map