264 lines
8.9 KiB
Swift
264 lines
8.9 KiB
Swift
//
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// SoundCategoryView.swift
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// TheNoiseClock
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//
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// Created by Matt Bruce on 9/7/25.
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//
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import SwiftUI
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import Bedrock
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import AudioPlaybackKit
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/// Category-based sound selection view with grid layout
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struct SoundCategoryView: View {
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// MARK: - Properties
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let sounds: [Sound]
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@Binding var selectedSound: Sound?
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@State private var selectedCategory: SoundCategory = .all
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@State private var searchText: String = ""
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@State private var viewModel = SoundViewModel()
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// MARK: - Computed Properties
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private var filteredSounds: [Sound] {
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let nonAlarmSounds = sounds.filter { $0.category != SoundCategory.alarm.rawValue }
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let categoryFiltered = selectedCategory == .all
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? nonAlarmSounds
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: nonAlarmSounds.filter { $0.category == selectedCategory.rawValue }
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let searchFiltered = if searchText.isEmpty {
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categoryFiltered
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} else {
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categoryFiltered.filter { sound in
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sound.name.localizedCaseInsensitiveContains(searchText) ||
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sound.description.localizedCaseInsensitiveContains(searchText)
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}
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}
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// Sort sounds alphabetically by name
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return searchFiltered.sorted { $0.name.localizedCaseInsensitiveCompare($1.name) == .orderedAscending }
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}
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// MARK: - Helper Methods
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private func getCategoryCount(for category: SoundCategory) -> Int {
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let nonAlarmSounds = sounds.filter { $0.category != SoundCategory.alarm.rawValue }
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if category == .all {
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return nonAlarmSounds.count
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} else {
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return nonAlarmSounds.filter { $0.category == category.rawValue }.count
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}
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}
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private var categories: [SoundCategory] {
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let nonAlarmSounds = sounds.filter { $0.category != SoundCategory.alarm.rawValue }
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let uniqueCategoryStrings = Set(nonAlarmSounds.map { $0.category })
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// Convert string categories to enum cases and filter out invalid ones
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let validCategories = uniqueCategoryStrings.compactMap { SoundCategory(from: $0) }
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// Always include "All" and filter other categories based on available sounds
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let allCategories = [SoundCategory.all] + validCategories
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// Return sorted categories using the enum's sort order
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return SoundCategory.sortedNoiseCategories.filter { allCategories.contains($0) }
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}
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// MARK: - Body
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var body: some View {
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VStack(spacing: Design.Spacing.medium) {
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// Search Bar
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searchBar
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// Category Tabs
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categoryTabs
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// Scrollable Sound Grid
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ScrollView {
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soundGrid
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}
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}
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.padding(.top, Design.Spacing.medium)
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}
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// MARK: - Subviews
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private var searchBar: some View {
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HStack {
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Image(systemName: "magnifyingglass")
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.foregroundColor(.secondary)
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TextField("Search sounds...", text: $searchText)
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.textFieldStyle(.plain)
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.foregroundColor(.primary)
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.autocorrectionDisabled()
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.textInputAutocapitalization(.never)
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}
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.padding(.horizontal, Design.Spacing.medium)
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.padding(.vertical, Design.Spacing.small)
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.background(Color(.systemGray6))
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.cornerRadius(10)
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}
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private var categoryTabs: some View {
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ScrollView(.horizontal, showsIndicators: false) {
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HStack(spacing: Design.Spacing.small) {
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ForEach(categories) { category in
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CategoryTab(
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title: category.displayName,
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isSelected: selectedCategory == category,
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count: getCategoryCount(for: category)
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) {
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selectedCategory = category
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}
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}
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}
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.padding(.horizontal, Design.Spacing.medium)
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}
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}
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private var soundGrid: some View {
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LazyVStack(spacing: Design.Spacing.small) {
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ForEach(filteredSounds) { sound in
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SoundCard(
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sound: sound,
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isSelected: selectedSound?.id == sound.id,
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isPreviewing: viewModel.isPreviewing && viewModel.previewSound?.id == sound.id,
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onSelect: {
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viewModel.selectSound(sound)
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selectedSound = sound
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},
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onPreview: {
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viewModel.previewSound(sound)
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}
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)
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}
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}
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.padding(.horizontal, Design.Spacing.medium)
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}
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}
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// MARK: - Supporting Views
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struct CategoryTab: View {
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let title: String
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let isSelected: Bool
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let count: Int
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let action: () -> Void
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var body: some View {
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Button(action: action) {
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HStack(spacing: 4) {
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Text(title)
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.font(.subheadline.weight(.medium))
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if count > 0 {
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Text("(\(count))")
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.font(.caption)
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.foregroundColor(.secondary)
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}
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}
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.padding(.horizontal, Design.Spacing.medium)
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.padding(.vertical, Design.Spacing.small)
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.background(isSelected ? AppAccent.primary : Color(.systemGray6))
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.foregroundColor(isSelected ? .white : AppTextColors.primary)
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.cornerRadius(20)
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}
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.buttonStyle(.plain)
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}
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}
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struct SoundCard: View {
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let sound: Sound
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let isSelected: Bool
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let isPreviewing: Bool
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let onSelect: () -> Void
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let onPreview: () -> Void
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var body: some View {
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HStack(spacing: Design.Spacing.medium) {
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// Sound Icon (Left)
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ZStack {
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Circle()
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.fill(isSelected ? AppAccent.primary : Color(.systemGray5))
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.frame(width: 50, height: 50)
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Image(systemName: soundIcon)
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.font(.title3)
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.foregroundColor(isSelected ? .white : AppTextColors.primary)
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if isPreviewing {
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Circle()
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.stroke(AppAccent.primary, lineWidth: 2)
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.frame(width: 58, height: 58)
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.scaleEffect(1.02)
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.animation(.easeInOut(duration: 0.5).repeatForever(autoreverses: true), value: isPreviewing)
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}
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}
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// Sound Info (Right)
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VStack(alignment: .leading, spacing: 4) {
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// Sound Name
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Text(sound.name)
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.font(.subheadline.weight(.medium))
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.foregroundColor(AppTextColors.primary)
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.lineLimit(1)
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// Description
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Text(sound.description)
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.font(.caption)
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.foregroundColor(.secondary)
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.lineLimit(2)
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// Category Badge
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HStack {
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Text(sound.category.capitalized)
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.font(.caption2.weight(.medium))
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.foregroundColor(.white)
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.padding(.horizontal, 6)
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.padding(.vertical, 2)
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.background(AppAccent.primary, in: Capsule())
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Spacer()
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}
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}
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Spacer()
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}
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.padding(.horizontal, Design.Spacing.medium)
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.padding(.vertical, Design.Spacing.small)
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.background(
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RoundedRectangle(cornerRadius: 12)
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.fill(isSelected ? AppAccent.primary.opacity(0.1) : Color(.systemBackground))
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.overlay(
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RoundedRectangle(cornerRadius: 12)
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.stroke(isSelected ? AppAccent.primary : Color.clear, lineWidth: 2)
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)
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)
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.onTapGesture {
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onSelect()
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}
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.onLongPressGesture {
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onPreview()
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}
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}
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private var soundIcon: String {
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return SoundCategory(from: sound.category)?.icon ?? "speaker.wave.2"
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}
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}
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// MARK: - Preview
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#Preview {
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SoundCategoryView(
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sounds: [
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Sound(name: "White Noise", fileName: "white-noise.mp3", category: "ambient", description: "Classic white noise"),
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Sound(name: "Heavy Rain", fileName: "heavy-rain.mp3", category: "nature", description: "Heavy rainfall sounds"),
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Sound(name: "Fan Noise", fileName: "fan-noise.mp3", category: "mechanical", description: "Fan sounds"),
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Sound(name: "Digital Alarm", fileName: "digital-alarm.mp3", category: "alarm", description: "Alarm sound")
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],
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selectedSound: .constant(nil)
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)
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.padding()
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}
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