Signed-off-by: Matt Bruce <mbrucedogs@gmail.com>
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PRD.md
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# TheNoiseClock - Product Requirements Document
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## Overview
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TheNoiseClock is a SwiftUI-based iOS application that combines a customizable digital clock display with white noise playback and alarm functionality. The app is designed with a dark theme and focuses on providing a clean, distraction-free interface for time display and ambient sound management.
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## Core Features
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### 1. Digital Clock Display
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- **Real-time clock** with automatic updates every second
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- **Customizable time format**: 12-hour or 24-hour display
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- **Optional seconds display** with toggle control
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- **AM/PM badge** for 12-hour format (optional)
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- **Segmented time display** with colon separators that adapt to orientation
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- **Dynamic scaling** that fits available screen space
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- **Portrait and landscape orientation support**
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### 2. Clock Customization
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- **Color customization**: User-selectable digit colors with color picker
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- **Background color**: Customizable background with color picker
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- **Glow effects**: Adjustable glow intensity (0-100%)
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- **Size control**: Manual scaling (0-100%) or auto-fit mode
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- **Opacity controls**: Separate opacity for clock digits and overlays
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- **Random color mode**: Automatically changes digit color every minute
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- **Preset themes**: Quick "Night" (black/white) and "Day" (white/black) themes
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### 3. Display Modes
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- **Normal mode**: Standard interface with navigation and settings
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- **Display mode**: Full-screen clock activated by long-press (0.6 seconds)
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- **Automatic UI hiding**: Tab bar and navigation elements hide in display mode
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- **Smooth transitions**: Animated transitions between modes
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### 4. Information Overlays
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- **Battery level display**: Real-time battery percentage with icon
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- **Date display**: Current date in "d MMMM EEE" format (e.g., "7 September Mon")
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- **Overlay opacity control**: Independent opacity for battery/date overlays
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- **Automatic updates**: Battery and date update in real-time
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### 5. White Noise Player
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- **Multiple sound options**:
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- White Noise (`white-noise.mp3`)
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- Heavy Rain White Noise (`heavy-rain-white-noise.mp3`)
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- Fan White Noise (`fan-white-noise-heater-303207.mp3`)
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- **Continuous playback**: Sounds loop indefinitely
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- **Simple controls**: Play/Stop button with visual feedback
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- **Sound selection**: Dropdown picker for sound selection
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### 6. Alarm System
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- **Multiple alarms**: Create and manage multiple alarms
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- **Time selection**: Wheel-style date picker for alarm time
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- **Sound selection**: Choose from system sounds (default, bell, chimes, ding, glass, silence)
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- **Enable/disable toggles**: Individual alarm control
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- **Notification integration**: Uses iOS UserNotifications framework
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- **Persistent storage**: Alarms saved to UserDefaults
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- **Alarm management**: Add, delete, and modify alarms
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## Technical Architecture
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### App Structure
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- **Main App**: `TheNoiseClockApp.swift` - Entry point with WindowGroup
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- **Tab-based navigation**: Three main tabs (Clock, Alarms, Noise)
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- **SwiftUI framework**: Modern declarative UI framework
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- **Dark theme**: Preferred color scheme set to dark
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### Data Models
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- **ClockStyle**: Codable struct for clock customization settings
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- Time format preferences (24-hour, seconds, AM/PM)
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- Visual settings (colors, glow, scale, opacity)
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- Overlay settings (battery, date, opacity)
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- Background settings
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- **Alarm**: Codable struct for alarm data
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- UUID identifier
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- Time and enabled state
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- Sound name
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- **Sound**: Simple struct for noise file management
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- Display name and file name
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### Data Persistence
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- **AppStorage**: ClockStyle settings persisted as JSON
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- **UserDefaults**: Alarm data persisted as JSON
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- **Bundle resources**: Audio files stored in app bundle
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### Audio System
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- **AVFoundation**: AVAudioPlayer for noise playback
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- **Looping playback**: Infinite loop for ambient sounds
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- **Error handling**: Graceful handling of missing audio files
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### Notification System
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- **UserNotifications**: iOS notification framework
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- **Permission handling**: Automatic permission requests
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- **Calendar triggers**: Daily alarm scheduling
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- **Sound customization**: System sound selection
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## User Interface Design
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### Navigation
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- **TabView**: Three-tab interface (Clock, Alarms, Noise)
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- **NavigationStack**: Modern navigation with back button support
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- **Toolbar integration**: Settings and add buttons in navigation bars
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### Visual Design
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- **Rounded corners**: Modern iOS design language
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- **Smooth animations**: 0.28-second easeInOut transitions
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- **Color consistency**: Blue accent color throughout
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- **Accessibility**: Proper labels and hidden decorative elements
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### Settings Interface
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- **Form-based layout**: Organized sections for different setting categories
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- **Interactive controls**: Toggles, sliders, color pickers
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- **Real-time updates**: Changes apply immediately
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- **Sheet presentation**: Modal settings with detents
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## File Structure
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```
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TheNoiseClock/
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├── TheNoiseClockApp.swift # App entry point
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├── ContentView.swift # Main tab navigation
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├── ClockView.swift # Clock display and settings
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├── ClockSettingsView.swift # Settings interface
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├── ClockStyle.swift # Data model and color utilities
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├── AlarmView.swift # Alarm management
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├── AddAlarmView.swift # Alarm creation
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├── NoiseView.swift # White noise player
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├── NoisePlayer.swift # Audio playback logic
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├── Sound.swift # Sound data model
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└── Resources/ # Audio files
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├── white-noise.mp3
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├── heavy-rain-white-noise.mp3
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└── fan-white-noise-heater-303207.mp3
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```
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## Key User Interactions
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### Clock Tab
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1. **View time**: Real-time clock display
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2. **Access settings**: Tap gear icon in navigation bar
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3. **Enter display mode**: Long-press anywhere on clock (0.6 seconds)
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4. **Exit display mode**: Long-press again to return to normal mode
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### Settings
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1. **Time format**: Toggle 24-hour, seconds, AM/PM display
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2. **Appearance**: Adjust colors, glow, size, opacity
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3. **Overlays**: Control battery and date display
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4. **Background**: Set background color and use presets
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### Alarms Tab
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1. **View alarms**: List of all created alarms
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2. **Add alarm**: Tap + button to create new alarm
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3. **Toggle alarm**: Use switch to enable/disable
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4. **Delete alarm**: Swipe to delete
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### Noise Tab
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1. **Select sound**: Choose from dropdown menu
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2. **Play/Stop**: Single button to control playback
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3. **Continuous playback**: Sounds loop until stopped
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## Technical Requirements
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### iOS Compatibility
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- **Minimum iOS version**: iOS 15.0+ (SwiftUI features)
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- **Target devices**: iPhone and iPad
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- **Orientation support**: Portrait and landscape
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### Dependencies
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- **SwiftUI**: Native iOS UI framework
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- **AVFoundation**: Audio playback
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- **UserNotifications**: Alarm notifications
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- **Combine**: Timer publishers for real-time updates
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### Performance Considerations
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- **Efficient timers**: Separate timers for seconds and minutes
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- **Memory management**: Proper cleanup of audio players
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- **Battery optimization**: Efficient update mechanisms
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- **Smooth animations**: Hardware-accelerated transitions
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## Future Enhancement Opportunities
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- **Additional sound types**: More white noise variants
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- **Volume control**: Adjustable playback volume
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- **Sleep timer**: Auto-stop noise after specified time
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- **Widget support**: Home screen clock widget
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- **Apple Watch companion**: Watch app for quick time check
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- **In-app purchases**: Premium sound packs
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- **Custom sounds**: User-imported audio files
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- **Snooze functionality**: Enhanced alarm features
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- **Multiple time zones**: World clock functionality
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## Development Notes
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- **Created**: September 7, 2025
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- **Framework**: SwiftUI with iOS 15+ target
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- **Architecture**: MVVM pattern with SwiftUI
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- **Testing**: Includes unit and UI test targets
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- **Version control**: Git repository with staged changes
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49
TheNoiseClock/AddAlarmView.swift
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TheNoiseClock/AddAlarmView.swift
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import SwiftUI
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struct AddAlarmView: View {
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@Binding var alarms: [Alarm]
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let systemSounds: [String]
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@Binding var newAlarmTime: Date
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@Binding var selectedSoundName: String
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@Binding var showAddAlarm: Bool
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var body: some View {
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NavigationView {
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VStack(spacing: 20) {
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DatePicker("Time", selection: $newAlarmTime, displayedComponents: .hourAndMinute)
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.datePickerStyle(.wheel)
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Picker("Sound", selection: $selectedSoundName) {
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ForEach(systemSounds, id: \.self) { sound in
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Text(sound.capitalized).tag(sound)
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}
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}
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.pickerStyle(.menu)
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HStack {
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Button("Cancel") {
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showAddAlarm = false
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}
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.padding()
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Spacer()
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Button("Add Alarm") {
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let newAlarm = Alarm(id: UUID(), time: newAlarmTime, isEnabled: true, soundName: selectedSoundName)
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alarms.append(newAlarm)
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// Update notifications handled by AlarmView's onChange
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showAddAlarm = false
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}
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.padding()
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.background(Color.blue)
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.foregroundColor(.white)
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.cornerRadius(8)
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}
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}
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.padding()
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.navigationTitle("New Alarm")
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.navigationBarTitleDisplayMode(.inline)
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}
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}
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}
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#Preview {
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AddAlarmView(alarms: .constant([]), systemSounds: ["default", "bell", "chimes"], newAlarmTime: .constant(Date()), selectedSoundName: .constant("default"), showAddAlarm: .constant(true))
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}
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163
TheNoiseClock/AlarmView.swift
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TheNoiseClock/AlarmView.swift
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import SwiftUI
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import UserNotifications
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struct Alarm: Identifiable, Codable, Equatable {
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let id: UUID
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var time: Date
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var isEnabled: Bool
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var soundName: String
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static func ==(lhs: Alarm, rhs: Alarm) -> Bool {
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lhs.id == rhs.id
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}
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}
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struct AlarmView: View {
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@State private var alarms: [Alarm] = []
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@State private var showAddAlarm = false
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@State private var newAlarmTime = Date()
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@State private var selectedSoundName = "default"
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let systemSounds = ["default", "bell", "chimes", "ding", "glass", "silence"]
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var body: some View {
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List {
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ForEach(alarms) { alarm in
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HStack {
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VStack(alignment: .leading) {
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Text(alarm.time, style: .time)
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.font(.headline)
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Text("Enabled: \(alarm.isEnabled ? "Yes" : "No")")
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.font(.subheadline)
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Text("Sound: \(alarm.soundName)")
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.font(.caption)
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}
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Spacer()
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Toggle("", isOn: binding(for: alarm))
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.labelsHidden()
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}
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}
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.onDelete(perform: deleteAlarm)
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}
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.navigationTitle("Alarms")
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.toolbar {
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ToolbarItem(placement: .navigationBarTrailing) {
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Button(action: {
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print("Tapped + button, showing Add Alarm sheet")
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showAddAlarm = true
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newAlarmTime = Date()
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selectedSoundName = "default"
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}) {
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Image(systemName: "plus")
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.font(.title2)
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}
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}
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}
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.onAppear(perform: loadAlarms)
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.onChange(of: alarms) { _ in
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saveAlarms()
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}
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.sheet(isPresented: $showAddAlarm) {
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AddAlarmView(
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alarms: $alarms,
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systemSounds: systemSounds,
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newAlarmTime: $newAlarmTime,
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selectedSoundName: $selectedSoundName,
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showAddAlarm: $showAddAlarm
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)
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}
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}
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private func binding(for alarm: Alarm) -> Binding<Bool> {
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guard let index = alarms.firstIndex(where: { $0.id == alarm.id }) else {
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print("Binding error: Alarm \(alarm.id) not found")
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return .constant(false)
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}
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print("Binding created for alarm \(alarm.id) at index \(index), isEnabled: \(alarms[index].isEnabled)")
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return Binding(
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get: { alarms[index].isEnabled },
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set: { newValue in
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print("Setting isEnabled to \(newValue) for alarm \(alarm.id)")
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var updatedAlarm = alarms[index]
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updatedAlarm.isEnabled = newValue
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alarms[index] = updatedAlarm // Update array to trigger UI refresh
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updateAlarmNotification(alarm: updatedAlarm)
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saveAlarms()
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}
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)
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}
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private func deleteAlarm(at offsets: IndexSet) {
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print("Delete triggered for offsets: \(offsets)")
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let indices = offsets.map { $0 }
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guard !indices.isEmpty, indices.max()! < alarms.count else {
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print("Invalid delete offset")
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return
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}
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alarms.remove(atOffsets: offsets)
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updateAllNotifications()
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saveAlarms()
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print("Alarm(s) deleted")
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}
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private func updateAlarmNotification(alarm: Alarm) {
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UNUserNotificationCenter.current().removePendingNotificationRequests(withIdentifiers: [alarm.id.uuidString])
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if alarm.isEnabled {
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let content = UNMutableNotificationContent()
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content.title = "Wake Up!"
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content.body = "Your alarm is ringing."
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content.sound = alarm.soundName == "default" ? UNNotificationSound.default : UNNotificationSound(named: UNNotificationSoundName(rawValue: "\(alarm.soundName).caf"))
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let components = Calendar.current.dateComponents([.hour, .minute], from: alarm.time)
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let trigger = UNCalendarNotificationTrigger(dateMatching: components, repeats: false)
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let request = UNNotificationRequest(identifier: alarm.id.uuidString, content: content, trigger: trigger)
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UNUserNotificationCenter.current().add(request) { error in
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if let error = error {
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print("Error scheduling notification: \(error)")
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} else {
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print("Notification scheduled for \(alarm.id)")
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}
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}
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} else {
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print("Notification disabled for \(alarm.id)")
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}
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}
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private func updateAllNotifications() {
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UNUserNotificationCenter.current().removeAllPendingNotificationRequests()
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for alarm in alarms where alarm.isEnabled {
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updateAlarmNotification(alarm: alarm)
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}
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}
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private func saveAlarms() {
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if let encoded = try? JSONEncoder().encode(alarms) {
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UserDefaults.standard.set(encoded, forKey: "SavedAlarms")
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print("Alarms saved: \(alarms.count)")
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} else {
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print("Failed to encode alarms")
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}
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}
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private func loadAlarms() {
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if let savedAlarms = UserDefaults.standard.data(forKey: "SavedAlarms"),
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let decodedAlarms = try? JSONDecoder().decode([Alarm].self, from: savedAlarms) {
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alarms = decodedAlarms
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updateAllNotifications()
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print("Alarms loaded: \(alarms.count)")
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} else {
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print("No saved alarms or decode failed")
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}
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UNUserNotificationCenter.current().requestAuthorization(options: [.alert, .sound]) { success, error in
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if let error = error {
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print("Authorization error: \(error)")
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} else {
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print("Authorization granted: \(success)")
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}
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}
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}
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}
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#Preview {
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AlarmView()
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}
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102
TheNoiseClock/ClockSettingsView.swift
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TheNoiseClock/ClockSettingsView.swift
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import SwiftUI
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struct ClockSettingsView: View {
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@Binding var style: ClockStyle
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var onCommit: () -> Void = {}
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@State private var digitColor: Color = .white
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@State private var backgroundColor: Color = .black
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var body: some View {
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NavigationView {
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Form {
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Section(header: Text("Time")) {
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Toggle("24‑Hour", isOn: $style.use24Hour)
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Toggle("Show Seconds", isOn: $style.showSeconds)
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// Show the AM/PM toggle only when 24-hour mode is OFF
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if !style.use24Hour {
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Toggle("Show AM/PM Badge", isOn: $style.showAmPmBadge)
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}
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}
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Section(header: Text("Appearance")) {
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ColorPicker("Digit Color", selection: $digitColor, supportsOpacity: false)
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Toggle("Randomize Color (every minute)", isOn: $style.randomizeColor)
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Toggle("Stretched (auto-fit)", isOn: $style.stretched)
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// Show Size slider only when Stretched is OFF
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if !style.stretched {
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HStack {
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Text("Size")
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Slider(value: $style.digitScale, in: 0.0...1.0)
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Text("\(Int((min(max(style.digitScale, 0.0), 1.0)) * 100))%")
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.frame(width: 50, alignment: .trailing)
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}
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}
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HStack {
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Text("Glow")
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Slider(value: $style.glowIntensity, in: 0...1)
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Text("\(Int(style.glowIntensity * 100))%")
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.frame(width: 50, alignment: .trailing)
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}
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HStack {
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Text("Clock Opacity")
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Slider(value: $style.clockOpacity, in: 0.0...1.0)
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Text("\(Int(style.clockOpacity * 100))%")
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.frame(width: 50, alignment: .trailing)
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}
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}
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Section(header: Text("Overlays")) {
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// Move Overlay Opacity slider here at the top of the section
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HStack {
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Text("Overlay Opacity")
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Slider(value: $style.overlayOpacity, in: 0.0...1.0)
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Text("\(Int(style.overlayOpacity * 100))%")
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.frame(width: 50, alignment: .trailing)
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}
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Toggle("Battery Level", isOn: $style.showBattery)
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Toggle("Date", isOn: $style.showDate)
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}
|
||||
|
||||
Section(header: Text("Background")) {
|
||||
ColorPicker("Background Color", selection: $backgroundColor, supportsOpacity: true)
|
||||
HStack {
|
||||
Button("Night") {
|
||||
backgroundColor = .black
|
||||
digitColor = .white
|
||||
}
|
||||
Spacer()
|
||||
Button("Day") {
|
||||
backgroundColor = .white
|
||||
digitColor = .black
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
.navigationTitle("Clock Settings")
|
||||
.navigationBarTitleDisplayMode(.inline)
|
||||
.onAppear {
|
||||
digitColor = Color(hex: style.digitColorHex) ?? .white
|
||||
backgroundColor = Color(hex: style.backgroundHex) ?? .black
|
||||
}
|
||||
.onChange(of: digitColor) { newValue in
|
||||
style.digitColorHex = newValue.toHex() ?? "#FFFFFF"
|
||||
onCommit()
|
||||
}
|
||||
.onChange(of: backgroundColor) { newValue in
|
||||
style.backgroundHex = newValue.toHex() ?? "#000000"
|
||||
onCommit()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Preview {
|
||||
ClockSettingsView(style: .constant(ClockStyle()))
|
||||
}
|
||||
68
TheNoiseClock/ClockStyle.swift
Normal file
68
TheNoiseClock/ClockStyle.swift
Normal file
@ -0,0 +1,68 @@
|
||||
import SwiftUI
|
||||
|
||||
struct ClockStyle: Codable, Equatable {
|
||||
var use24Hour: Bool = true
|
||||
var showSeconds: Bool = false
|
||||
var showAmPmBadge: Bool = false
|
||||
|
||||
// Default to white digits
|
||||
var digitColorHex: String = "#FFFFFF"
|
||||
var randomizeColor: Bool = false
|
||||
|
||||
var glowIntensity: Double = 0.6 // 0...1
|
||||
// Interpreted as 0.0...1.0 percentage of fitted size when stretched == false
|
||||
var digitScale: Double = 1.0
|
||||
|
||||
// Stretched layout that auto-fits the available space (default: true)
|
||||
var stretched: Bool = true
|
||||
|
||||
var backgroundHex: String = "#000000"
|
||||
var showBattery: Bool = true
|
||||
var showDate: Bool = true
|
||||
|
||||
// Overall opacity for the main clock digits/separators (0.0...1.0)
|
||||
var clockOpacity: Double = 0.5
|
||||
|
||||
// New: Independent opacity for the top overlay (battery/date) (0.0...1.0)
|
||||
var overlayOpacity: Double = 0.5
|
||||
|
||||
// Codable <-> Color helpers
|
||||
var digitColor: Color {
|
||||
Color(hex: digitColorHex) ?? .white
|
||||
}
|
||||
var backgroundColor: Color {
|
||||
Color(hex: backgroundHex) ?? .black
|
||||
}
|
||||
}
|
||||
|
||||
extension ClockStyle {
|
||||
static let appStorageKey = "ClockStyle_JSON"
|
||||
}
|
||||
|
||||
extension Color {
|
||||
init?(hex: String) {
|
||||
let hex = hex.trimmingCharacters(in: CharacterSet.alphanumerics.inverted)
|
||||
var int: UInt64 = 0
|
||||
guard Scanner(string: hex).scanHexInt64(&int) else { return nil }
|
||||
let r, g, b, a: UInt64
|
||||
switch hex.count {
|
||||
case 3: (r, g, b, a) = (int >> 8, int >> 4 & 0xF, int & 0xF, 0xF)
|
||||
case 6: (r, g, b, a) = (int >> 16, int >> 8 & 0xFF, int & 0xFF, 0xFF)
|
||||
case 8: (r, g, b, a) = (int >> 24, int >> 16 & 0xFF, int >> 8 & 0xFF, int & 0xFF)
|
||||
default: return nil
|
||||
}
|
||||
self.init(.sRGB,
|
||||
red: Double(r) / 255,
|
||||
green: Double(g) / 255,
|
||||
blue: Double(b) / 255,
|
||||
opacity: Double(a) / 255)
|
||||
}
|
||||
|
||||
func toHex() -> String? {
|
||||
let uic = UIColor(self)
|
||||
var r: CGFloat = 0, g: CGFloat = 0, b: CGFloat = 0, a: CGFloat = 0
|
||||
guard uic.getRed(&r, green: &g, blue: &b, alpha: &a) else { return nil }
|
||||
let rgb: Int = Int(r*255)<<16 | Int(g*255)<<8 | Int(b*255)<<0
|
||||
return String(format: "#%06x", rgb)
|
||||
}
|
||||
}
|
||||
512
TheNoiseClock/ClockView.swift
Normal file
512
TheNoiseClock/ClockView.swift
Normal file
@ -0,0 +1,512 @@
|
||||
import SwiftUI
|
||||
import Combine
|
||||
|
||||
struct ClockView: View {
|
||||
@State private var currentTime = Date()
|
||||
private let secondTimer = Timer.publish(every: 1, on: .main, in: .common).autoconnect()
|
||||
private let minuteTimer = Timer.publish(every: 60, on: .main, in: .common).autoconnect()
|
||||
|
||||
// Persist the style as JSON in AppStorage
|
||||
@AppStorage(ClockStyle.appStorageKey) private var styleJSON: Data = {
|
||||
let def = ClockStyle()
|
||||
return (try? JSONEncoder().encode(def)) ?? Data()
|
||||
}()
|
||||
|
||||
@State private var style: ClockStyle = ClockStyle()
|
||||
@State private var showSettings = false
|
||||
|
||||
// Display mode (full-screen clock)
|
||||
@State private var isDisplayMode = false
|
||||
|
||||
var body: some View {
|
||||
ZStack {
|
||||
style.backgroundColor
|
||||
.ignoresSafeArea()
|
||||
|
||||
// Animate the whole visible content to soften layout changes
|
||||
VStack(spacing: 12) {
|
||||
// Battery/date overlay — always shown if enabled
|
||||
if style.showBattery || style.showDate {
|
||||
TopOverlay(
|
||||
showBattery: style.showBattery,
|
||||
showDate: style.showDate,
|
||||
color: style.digitColor.opacity(0.9),
|
||||
overallOpacity: style.overlayOpacity
|
||||
)
|
||||
.padding(.top, 8)
|
||||
.padding(.horizontal, 16)
|
||||
.transition(.opacity)
|
||||
}
|
||||
|
||||
Spacer()
|
||||
|
||||
// Clock
|
||||
SegmentedTimeView(
|
||||
date: currentTime,
|
||||
use24Hour: style.use24Hour,
|
||||
showSeconds: style.showSeconds,
|
||||
digitColor: style.digitColor,
|
||||
glowIntensity: style.glowIntensity,
|
||||
manualScale: style.digitScale, // 0.0 ... 1.0 as percentage of stretched
|
||||
stretched: style.stretched,
|
||||
showAmPmBadge: style.showAmPmBadge,
|
||||
clockOpacity: style.clockOpacity
|
||||
)
|
||||
.padding(.horizontal, 12)
|
||||
.transition(.opacity)
|
||||
|
||||
Spacer()
|
||||
}
|
||||
// Subtle scale on the entire content during the transition
|
||||
.scaleEffect(isDisplayMode ? 1.0 : 0.995)
|
||||
.opacity(isDisplayMode ? 1.0 : 1.0) // keep opacity, but transition hooks are kept above
|
||||
.animation(.easeInOut(duration: 0.28), value: isDisplayMode)
|
||||
}
|
||||
.navigationTitle(isDisplayMode ? "" : "Clock")
|
||||
.toolbar {
|
||||
if !isDisplayMode {
|
||||
ToolbarItem(placement: .navigationBarTrailing) {
|
||||
Button {
|
||||
showSettings = true
|
||||
} label: {
|
||||
Image(systemName: "gear")
|
||||
.font(.title2)
|
||||
.transition(.opacity)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Hide the navigation bar entirely in display mode
|
||||
.navigationBarBackButtonHidden(isDisplayMode)
|
||||
.toolbar(isDisplayMode ? .hidden : .automatic)
|
||||
.onAppear {
|
||||
loadStyle()
|
||||
// Ensure correct tab bar visibility if we reappear while in display mode
|
||||
setTabBarHidden(isDisplayMode, animated: false)
|
||||
}
|
||||
.onDisappear {
|
||||
// Restore tab bar when leaving this screen
|
||||
setTabBarHidden(false, animated: false)
|
||||
}
|
||||
.onReceive(secondTimer) { now in
|
||||
currentTime = now
|
||||
}
|
||||
.onReceive(minuteTimer) { _ in
|
||||
guard style.randomizeColor else { return }
|
||||
style.digitColorHex = Self.randomBrightColorHex()
|
||||
saveStyle()
|
||||
}
|
||||
.sheet(isPresented: $showSettings) {
|
||||
ClockSettingsView(style: $style, onCommit: saveStyle)
|
||||
.presentationDetents([.medium, .large])
|
||||
}
|
||||
.onChange(of: style) { _ in
|
||||
saveStyle()
|
||||
}
|
||||
// Long-press anywhere to toggle display mode
|
||||
.contentShape(Rectangle())
|
||||
.simultaneousGesture(
|
||||
LongPressGesture(minimumDuration: 0.6)
|
||||
.onEnded { _ in
|
||||
withAnimation(.easeInOut(duration: 0.28)) {
|
||||
isDisplayMode.toggle()
|
||||
setTabBarHidden(isDisplayMode, animated: true)
|
||||
}
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
private func loadStyle() {
|
||||
if let decoded = try? JSONDecoder().decode(ClockStyle.self, from: styleJSON) {
|
||||
style = decoded
|
||||
} else {
|
||||
style = ClockStyle()
|
||||
saveStyle()
|
||||
}
|
||||
}
|
||||
|
||||
private func saveStyle() {
|
||||
if let data = try? JSONEncoder().encode(style) {
|
||||
styleJSON = data
|
||||
}
|
||||
}
|
||||
|
||||
private static func randomBrightColorHex() -> String {
|
||||
let hue = Double.random(in: 0...1)
|
||||
let color = Color(hue: hue, saturation: 0.9, brightness: 0.95)
|
||||
return color.toHex() ?? "#FFFFFF"
|
||||
}
|
||||
|
||||
// MARK: - Tab bar visibility helper (UIKit)
|
||||
private func setTabBarHidden(_ hidden: Bool, animated: Bool) {
|
||||
#if canImport(UIKit)
|
||||
guard let windowScene = UIApplication.shared.connectedScenes.first as? UIWindowScene,
|
||||
let window = windowScene.windows.first,
|
||||
let tabBarController = window.rootViewController?.findTabBarController() else { return }
|
||||
|
||||
let tabBar = tabBarController.tabBar
|
||||
let changes = {
|
||||
tabBar.alpha = hidden ? 0 : 1
|
||||
}
|
||||
if animated {
|
||||
UIView.animate(withDuration: 0.25, animations: changes)
|
||||
} else {
|
||||
changes()
|
||||
}
|
||||
tabBar.isUserInteractionEnabled = !hidden
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
#if canImport(UIKit)
|
||||
private extension UIViewController {
|
||||
func findTabBarController() -> UITabBarController? {
|
||||
if let tbc = self as? UITabBarController { return tbc }
|
||||
for child in children {
|
||||
if let tbc = child.findTabBarController() { return tbc }
|
||||
}
|
||||
if let presented = presentedViewController {
|
||||
return presented.findTabBarController()
|
||||
}
|
||||
if let nav = self as? UINavigationController {
|
||||
return nav.visibleViewController?.findTabBarController()
|
||||
}
|
||||
return parent?.findTabBarController()
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// MARK: - Segmented Time View
|
||||
|
||||
private struct SegmentedTimeView: View {
|
||||
let date: Date
|
||||
let use24Hour: Bool
|
||||
let showSeconds: Bool
|
||||
let digitColor: Color
|
||||
let glowIntensity: Double
|
||||
let manualScale: Double // 0.0 ... 1.0 percent of fitted scale
|
||||
let stretched: Bool
|
||||
let showAmPmBadge: Bool
|
||||
let clockOpacity: Double // 0.0 ... 1.0 overall opacity
|
||||
|
||||
// Formatters
|
||||
private static let hour24DF: DateFormatter = {
|
||||
let df = DateFormatter()
|
||||
df.locale = Locale(identifier: "en_US_POSIX")
|
||||
df.dateFormat = "HH"
|
||||
return df
|
||||
}()
|
||||
private static let hour12DF: DateFormatter = {
|
||||
let df = DateFormatter()
|
||||
df.locale = Locale(identifier: "en_US_POSIX")
|
||||
df.dateFormat = "h"
|
||||
return df
|
||||
}()
|
||||
private static let minuteDF: DateFormatter = {
|
||||
let df = DateFormatter()
|
||||
df.locale = Locale(identifier: "en_US_POSIX")
|
||||
df.dateFormat = "mm"
|
||||
return df
|
||||
}()
|
||||
private static let secondDF: DateFormatter = {
|
||||
let df = DateFormatter()
|
||||
df.locale = Locale(identifier: "en_US_POSIX")
|
||||
df.dateFormat = "ss"
|
||||
return df
|
||||
}()
|
||||
private static let ampmDF: DateFormatter = {
|
||||
let df = DateFormatter()
|
||||
df.locale = Locale(identifier: "en_US_POSIX")
|
||||
df.dateFormat = "a"
|
||||
return df
|
||||
}()
|
||||
|
||||
var body: some View {
|
||||
GeometryReader { proxy in
|
||||
let size = proxy.size
|
||||
let portrait = size.height >= size.width
|
||||
let baseFontSize = dynamicBaseFontSize(containerWidth: size.width, containerHeight: size.height)
|
||||
let ampmFontSize = baseFontSize * 0.20
|
||||
|
||||
// Segments
|
||||
let hour = use24Hour ? Self.hour24DF.string(from: date) : Self.hour12DF.string(from: date)
|
||||
let minute = Self.minuteDF.string(from: date)
|
||||
let secondsText = Self.secondDF.string(from: date)
|
||||
let ampmText = Self.ampmDF.string(from: date)
|
||||
let showAMPM = !use24Hour && showAmPmBadge
|
||||
|
||||
// Measure intrinsic sizes
|
||||
let digitUIFont = UIFont.systemFont(ofSize: baseFontSize, weight: .bold)
|
||||
let ampmUIFont = UIFont.systemFont(ofSize: ampmFontSize, weight: .bold)
|
||||
let hourSize = measure(text: hour, font: digitUIFont)
|
||||
let minuteSize = measure(text: minute, font: digitUIFont)
|
||||
let secondsSize = showSeconds ? measure(text: secondsText, font: digitUIFont) : .zero
|
||||
let ampmSize = showAMPM ? measure(text: ampmText, font: ampmUIFont) : .zero
|
||||
|
||||
// Separators
|
||||
let dotDiameter = baseFontSize * 0.20
|
||||
let hSpacing = baseFontSize * 0.18
|
||||
let vSpacing = baseFontSize * 0.22
|
||||
let horizontalSepSize = CGSize(width: dotDiameter * 2 + hSpacing, height: dotDiameter)
|
||||
let verticalSepSize = CGSize(width: dotDiameter, height: dotDiameter * 2 + vSpacing)
|
||||
|
||||
// Virtual layout size
|
||||
let (totalWidth, totalHeight): (CGFloat, CGFloat) = {
|
||||
if portrait {
|
||||
var widths: [CGFloat] = [hourSize.width, minuteSize.width]
|
||||
var totalH: CGFloat = hourSize.height + minuteSize.height
|
||||
if showAMPM {
|
||||
widths.append(ampmSize.width)
|
||||
totalH += ampmSize.height
|
||||
} else {
|
||||
widths.append(horizontalSepSize.width)
|
||||
totalH += horizontalSepSize.height
|
||||
}
|
||||
if showSeconds {
|
||||
widths.append(contentsOf: [horizontalSepSize.width, secondsSize.width])
|
||||
totalH += horizontalSepSize.height + secondsSize.height
|
||||
}
|
||||
return (widths.max() ?? 0, totalH)
|
||||
} else {
|
||||
var totalW: CGFloat = hourSize.width + minuteSize.width
|
||||
var heights: [CGFloat] = [hourSize.height, minuteSize.height]
|
||||
if showAMPM {
|
||||
totalW += ampmSize.width
|
||||
heights.append(ampmSize.height)
|
||||
} else {
|
||||
totalW += verticalSepSize.width
|
||||
heights.append(verticalSepSize.height)
|
||||
}
|
||||
if showSeconds {
|
||||
totalW += verticalSepSize.width + secondsSize.width
|
||||
heights.append(contentsOf: [verticalSepSize.height, secondsSize.height])
|
||||
}
|
||||
return (totalW, heights.max() ?? 0)
|
||||
}
|
||||
}()
|
||||
|
||||
// Scale to fit
|
||||
let safeInsetW: CGFloat = 8
|
||||
let safeInsetH: CGFloat = 8
|
||||
let availableW = max(1, size.width - safeInsetW * 2)
|
||||
let availableH = max(1, size.height - safeInsetH * 2)
|
||||
let widthScale = availableW / max(totalWidth, 1)
|
||||
let heightScale = availableH / max(totalHeight, 1)
|
||||
let fittedScale = max(0.1, min(widthScale, heightScale))
|
||||
let manualPercent = max(0.0, min(manualScale, 1.0))
|
||||
let effectiveScale = stretched ? fittedScale : max(0.05, fittedScale * CGFloat(manualPercent))
|
||||
|
||||
Group {
|
||||
if portrait {
|
||||
VStack(spacing: 0) {
|
||||
segment(hour, baseFontSize: baseFontSize, overallOpacity: clockOpacity)
|
||||
if showAMPM {
|
||||
segment(ampmText, baseFontSize: ampmFontSize, overallOpacity: clockOpacity)
|
||||
} else {
|
||||
horizontalColon(dotDiameter: dotDiameter, spacing: hSpacing, overallOpacity: clockOpacity)
|
||||
}
|
||||
segment(minute, baseFontSize: baseFontSize, overallOpacity: clockOpacity)
|
||||
if showSeconds {
|
||||
horizontalColon(dotDiameter: dotDiameter, spacing: hSpacing, overallOpacity: clockOpacity)
|
||||
segment(secondsText, baseFontSize: baseFontSize, overallOpacity: clockOpacity)
|
||||
}
|
||||
}
|
||||
} else {
|
||||
HStack(spacing: 0) {
|
||||
segment(hour, baseFontSize: baseFontSize, overallOpacity: clockOpacity)
|
||||
if showAMPM {
|
||||
segment(ampmText, baseFontSize: ampmFontSize, overallOpacity: clockOpacity)
|
||||
} else {
|
||||
verticalColon(dotDiameter: dotDiameter, spacing: vSpacing, overallOpacity: clockOpacity)
|
||||
}
|
||||
segment(minute, baseFontSize: baseFontSize, overallOpacity: clockOpacity)
|
||||
if showSeconds {
|
||||
verticalColon(dotDiameter: dotDiameter, spacing: vSpacing, overallOpacity: clockOpacity)
|
||||
segment(secondsText, baseFontSize: baseFontSize, overallOpacity: clockOpacity)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
.frame(width: size.width, height: size.height, alignment: .center)
|
||||
// Animate scale changes caused by geometry updates (e.g., hiding bars)
|
||||
.scaleEffect(effectiveScale, anchor: .center)
|
||||
.animation(.easeInOut(duration: 0.28), value: effectiveScale)
|
||||
.minimumScaleFactor(0.1)
|
||||
}
|
||||
.frame(maxWidth: .infinity, maxHeight: .infinity)
|
||||
}
|
||||
|
||||
private func segment(_ text: String, baseFontSize: CGFloat, overallOpacity: Double) -> some View {
|
||||
let clamped = max(0.0, min(overallOpacity, 1.0))
|
||||
return ZStack {
|
||||
Text(text)
|
||||
.font(.system(size: baseFontSize, weight: .bold, design: .rounded))
|
||||
.foregroundColor(digitColor)
|
||||
.blur(radius: glowRadius())
|
||||
.opacity(glowOpacity() * clamped)
|
||||
Text(text)
|
||||
.font(.system(size: baseFontSize, weight: .bold, design: .rounded))
|
||||
.foregroundColor(digitColor)
|
||||
.opacity(clamped)
|
||||
}
|
||||
.fixedSize(horizontal: true, vertical: true)
|
||||
.lineLimit(1)
|
||||
.allowsTightening(true)
|
||||
.multilineTextAlignment(.center)
|
||||
}
|
||||
|
||||
private func horizontalColon(dotDiameter: CGFloat, spacing: CGFloat, overallOpacity: Double) -> some View {
|
||||
let clamped = max(0.0, min(overallOpacity, 1.0))
|
||||
return HStack(spacing: spacing) {
|
||||
dotCircle(size: dotDiameter, overallOpacity: clamped)
|
||||
dotCircle(size: dotDiameter, overallOpacity: clamped)
|
||||
}
|
||||
.fixedSize(horizontal: true, vertical: true)
|
||||
.accessibilityHidden(true)
|
||||
}
|
||||
|
||||
private func verticalColon(dotDiameter: CGFloat, spacing: CGFloat, overallOpacity: Double) -> some View {
|
||||
let clamped = max(0.0, min(overallOpacity, 1.0))
|
||||
return VStack(spacing: spacing) {
|
||||
dotCircle(size: dotDiameter, overallOpacity: clamped)
|
||||
dotCircle(size: dotDiameter, overallOpacity: clamped)
|
||||
}
|
||||
.fixedSize(horizontal: true, vertical: true)
|
||||
.accessibilityHidden(true)
|
||||
}
|
||||
|
||||
private func dotCircle(size: CGFloat, overallOpacity: Double) -> some View {
|
||||
ZStack {
|
||||
Circle()
|
||||
.fill(digitColor)
|
||||
.frame(width: size, height: size)
|
||||
.blur(radius: glowRadius())
|
||||
.opacity(glowOpacity() * overallOpacity)
|
||||
Circle()
|
||||
.fill(digitColor)
|
||||
.frame(width: size, height: size)
|
||||
.opacity(overallOpacity)
|
||||
}
|
||||
}
|
||||
|
||||
private func dynamicBaseFontSize(containerWidth: CGFloat, containerHeight: CGFloat) -> CGFloat {
|
||||
let shortest = min(containerWidth, containerHeight)
|
||||
return min(shortest * 0.28, 220)
|
||||
}
|
||||
private func glowRadius() -> CGFloat { CGFloat(20 * glowIntensity) }
|
||||
private func glowOpacity() -> Double { min(0.9, max(0, glowIntensity)) }
|
||||
|
||||
private func measure(text: String, font: UIFont) -> CGSize {
|
||||
let attributes = [NSAttributedString.Key.font: font]
|
||||
return (text as NSString).size(withAttributes: attributes)
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Top Overlay
|
||||
|
||||
private struct TopOverlay: View {
|
||||
let showBattery: Bool
|
||||
let showDate: Bool
|
||||
let color: Color
|
||||
let overallOpacity: Double
|
||||
|
||||
@State private var batteryLevel: Int = 100
|
||||
@State private var dateString: String = ""
|
||||
|
||||
// Update timers
|
||||
@State private var minuteTimer: Timer.TimerPublisher? = nil
|
||||
@State private var minuteCancellable: AnyCancellable? = nil
|
||||
|
||||
private static let dateDF: DateFormatter = {
|
||||
let df = DateFormatter()
|
||||
df.dateFormat = "d MMMM EEE"
|
||||
return df
|
||||
}()
|
||||
|
||||
var body: some View {
|
||||
let clamped = max(0.0, min(overallOpacity, 1.0))
|
||||
HStack(spacing: 16) {
|
||||
if showBattery {
|
||||
Label("\(batteryLevel)%", systemImage: "bolt.circle")
|
||||
.foregroundColor(color)
|
||||
.opacity(clamped)
|
||||
}
|
||||
if showDate {
|
||||
Text(dateString)
|
||||
.foregroundColor(color)
|
||||
.opacity(clamped)
|
||||
}
|
||||
Spacer()
|
||||
}
|
||||
.font(.callout.weight(.semibold))
|
||||
.padding(.horizontal, 12)
|
||||
.padding(.vertical, 8)
|
||||
.background(.black.opacity(0.25 * clamped), in: RoundedRectangle(cornerRadius: 16, style: .continuous))
|
||||
.overlay(
|
||||
RoundedRectangle(cornerRadius: 16).stroke(.white.opacity(0.05 * clamped), lineWidth: 1)
|
||||
)
|
||||
.onAppear {
|
||||
// Initialize date immediately and start minute updates
|
||||
updateDate()
|
||||
startMinuteUpdates()
|
||||
// Initialize battery and start monitoring (UIKit only)
|
||||
enableBatteryMonitoring()
|
||||
updateBattery()
|
||||
startBatteryObserver()
|
||||
}
|
||||
.onDisappear {
|
||||
stopMinuteUpdates()
|
||||
stopBatteryObserver()
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Date updates
|
||||
private func startMinuteUpdates() {
|
||||
let pub = Timer.publish(every: 60, on: .main, in: .common)
|
||||
minuteTimer = pub
|
||||
minuteCancellable = pub.autoconnect().sink { _ in
|
||||
updateDate()
|
||||
}
|
||||
}
|
||||
private func stopMinuteUpdates() {
|
||||
minuteCancellable?.cancel()
|
||||
minuteCancellable = nil
|
||||
minuteTimer = nil
|
||||
}
|
||||
private func updateDate() {
|
||||
dateString = Self.dateDF.string(from: Date())
|
||||
}
|
||||
|
||||
// MARK: - Battery updates
|
||||
private func enableBatteryMonitoring() {
|
||||
#if canImport(UIKit)
|
||||
UIDevice.current.isBatteryMonitoringEnabled = true
|
||||
#endif
|
||||
}
|
||||
private func updateBattery() {
|
||||
#if canImport(UIKit)
|
||||
let lvl = UIDevice.current.batteryLevel
|
||||
if lvl >= 0 {
|
||||
batteryLevel = Int((lvl * 100).rounded())
|
||||
} else {
|
||||
// Unknown battery, keep previous or show 100 (default)
|
||||
}
|
||||
#endif
|
||||
}
|
||||
private func startBatteryObserver() {
|
||||
#if canImport(UIKit)
|
||||
NotificationCenter.default.addObserver(forName: UIDevice.batteryLevelDidChangeNotification, object: nil, queue: .main) { _ in
|
||||
updateBattery()
|
||||
}
|
||||
NotificationCenter.default.addObserver(forName: UIDevice.batteryStateDidChangeNotification, object: nil, queue: .main) { _ in
|
||||
updateBattery()
|
||||
}
|
||||
#endif
|
||||
}
|
||||
private func stopBatteryObserver() {
|
||||
#if canImport(UIKit)
|
||||
NotificationCenter.default.removeObserver(self, name: UIDevice.batteryLevelDidChangeNotification, object: nil)
|
||||
NotificationCenter.default.removeObserver(self, name: UIDevice.batteryStateDidChangeNotification, object: nil)
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@ -1,24 +0,0 @@
|
||||
//
|
||||
// ContentView.swift
|
||||
// TheNoiseClock
|
||||
//
|
||||
// Created by Matt Bruce on 9/7/25.
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
|
||||
struct ContentView: View {
|
||||
var body: some View {
|
||||
VStack {
|
||||
Image(systemName: "globe")
|
||||
.imageScale(.large)
|
||||
.foregroundStyle(.tint)
|
||||
Text("Hello, world!")
|
||||
}
|
||||
.padding()
|
||||
}
|
||||
}
|
||||
|
||||
#Preview {
|
||||
ContentView()
|
||||
}
|
||||
23
TheNoiseClock/NoisePlayer.swift
Normal file
23
TheNoiseClock/NoisePlayer.swift
Normal file
@ -0,0 +1,23 @@
|
||||
import AVFoundation
|
||||
|
||||
class NoisePlayer {
|
||||
var player: AVAudioPlayer?
|
||||
|
||||
func playSound(_ sound: Sound) {
|
||||
guard let url = Bundle.main.url(forResource: sound.fileName, withExtension: nil) else {
|
||||
print("Sound file not found: \(sound.fileName)")
|
||||
return
|
||||
}
|
||||
do {
|
||||
player = try AVAudioPlayer(contentsOf: url)
|
||||
player?.numberOfLoops = -1 // Loop indefinitely
|
||||
player?.play()
|
||||
} catch {
|
||||
print("Error playing sound: \(error)")
|
||||
}
|
||||
}
|
||||
|
||||
func stopSound() {
|
||||
player?.stop()
|
||||
}
|
||||
}
|
||||
52
TheNoiseClock/NoiseView.swift
Normal file
52
TheNoiseClock/NoiseView.swift
Normal file
@ -0,0 +1,52 @@
|
||||
import SwiftUI
|
||||
|
||||
struct NoiseView: View {
|
||||
let player = NoisePlayer()
|
||||
let sounds = [
|
||||
Sound(name: "White Noise", fileName: "white-noise.mp3"),
|
||||
Sound(name: "Heavy Rain White Noise", fileName: "heavy-rain-white-noise.mp3"),
|
||||
Sound(name: "Fan White Noise", fileName: "fan-white-noise-heater.mp3")
|
||||
// Add more sounds here, matching your bundled MP3s
|
||||
]
|
||||
|
||||
@State private var selectedSound: Sound?
|
||||
@State private var isPlaying = false
|
||||
|
||||
var body: some View {
|
||||
VStack {
|
||||
Text("White/Pink Noise")
|
||||
.font(.headline)
|
||||
|
||||
Picker("Select Noise", selection: $selectedSound) {
|
||||
Text("Choose a sound").tag(nil as Sound?) // Placeholder
|
||||
ForEach(sounds) { sound in
|
||||
Text(sound.name).tag(sound as Sound?)
|
||||
}
|
||||
}
|
||||
.pickerStyle(.menu)
|
||||
|
||||
HStack {
|
||||
Button(isPlaying ? "Stop" : "Play") {
|
||||
if isPlaying {
|
||||
player.stopSound()
|
||||
} else if let sound = selectedSound {
|
||||
player.playSound(sound)
|
||||
}
|
||||
isPlaying.toggle()
|
||||
}
|
||||
.padding()
|
||||
.background(isPlaying ? Color.red : Color.green)
|
||||
.foregroundColor(.white)
|
||||
.cornerRadius(8)
|
||||
.disabled(selectedSound == nil) // Disable if no sound selected
|
||||
}
|
||||
|
||||
// Add premium unlock button here later (e.g., In-App Purchase)
|
||||
}
|
||||
.padding()
|
||||
}
|
||||
}
|
||||
|
||||
#Preview {
|
||||
NoiseView()
|
||||
}
|
||||
BIN
TheNoiseClock/Resources/fan-white-noise-heater-303207.mp3
Normal file
BIN
TheNoiseClock/Resources/fan-white-noise-heater-303207.mp3
Normal file
Binary file not shown.
BIN
TheNoiseClock/Resources/heavy-rain-white-noise.mp3
Normal file
BIN
TheNoiseClock/Resources/heavy-rain-white-noise.mp3
Normal file
Binary file not shown.
BIN
TheNoiseClock/Resources/white-noise.mp3
Normal file
BIN
TheNoiseClock/Resources/white-noise.mp3
Normal file
Binary file not shown.
7
TheNoiseClock/Sound.swift
Normal file
7
TheNoiseClock/Sound.swift
Normal file
@ -0,0 +1,7 @@
|
||||
import Foundation
|
||||
|
||||
struct Sound: Identifiable, Hashable {
|
||||
let id = UUID() // For SwiftUI Picker
|
||||
let name: String // Friendly name, e.g., "Gentle Pink Noise"
|
||||
let fileName: String // File name, e.g., "pink_noise_sleep.mp3"
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user