Signed-off-by: Matt Bruce <mbrucedogs@gmail.com>
This commit is contained in:
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PRD.md
36
PRD.md
@ -50,10 +50,14 @@ TheNoiseClock is a SwiftUI-based iOS application that combines a customizable di
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- **Battery optimization**: Wake lock automatically disabled when exiting display mode
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### 4. Information Overlays
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- **Battery level display**: Real-time battery percentage with icon
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- **Battery level display**: Real-time battery percentage with dynamic icon
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- **Battery state awareness**: Shows charging state with lightning bolt icon
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- **Battery color coding**: Green (50-100%), Yellow (20-49%), Orange (10-19%), Red (<10%)
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- **Charging indicator**: Green lightning bolt icon when device is charging
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- **Date display**: Current date in "d MMMM EEE" format (e.g., "7 September Mon")
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- **Overlay opacity control**: Independent opacity for battery/date overlays
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- **Automatic updates**: Battery and date update in real-time
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- **Battery service integration**: Dedicated BatteryService for monitoring and state management
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### 5. White Noise Player
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- **Multiple sound options**:
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@ -61,8 +65,10 @@ TheNoiseClock is a SwiftUI-based iOS application that combines a customizable di
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- Heavy Rain White Noise (`heavy-rain-white-noise.mp3`)
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- Fan White Noise (`fan-white-noise-heater-303207.mp3`)
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- **Continuous playback**: Sounds loop indefinitely
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- **Advanced sound selection**: Category-based grid with search and preview
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- **Simple controls**: Play/Stop button with visual feedback
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- **Sound selection**: Dropdown picker for sound selection
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- **Auto-stop on selection**: Automatically stops current sound when selecting new one
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- **Sound preview**: 3-second preview on long-press
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- **JSON-based configuration**: Sound definitions loaded from external configuration
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- **Bundle organization**: Sounds organized in category-based bundles
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- **Shared audio player**: Singleton pattern prevents audio conflicts
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@ -70,6 +76,7 @@ TheNoiseClock is a SwiftUI-based iOS application that combines a customizable di
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- **Audio interruption handling**: Automatically resumes after phone calls or route changes
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- **Wake lock integration**: Prevents device sleep while audio is playing
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- **Bluetooth audio support**: Works with AirPods and other Bluetooth audio devices
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- **Responsive layout**: Optimized for both portrait and landscape orientations
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### 6. Advanced Alarm System
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- **Multiple alarms**: Create and manage unlimited alarms
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@ -215,6 +222,16 @@ These principles are fundamental to the project's long-term success and must be
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- **Focus mode awareness**: Monitors and respects Focus mode settings
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- **Notification compatibility**: Ensures alarms work with Focus modes enabled
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### Battery System
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- **@Observable BatteryService**: Modern state management for battery monitoring
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- **Real-time monitoring**: Continuous battery level and charging state tracking
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- **UIDevice integration**: Native iOS battery monitoring with proper lifecycle management
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- **Charging state detection**: Automatic detection of charging/not charging states
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- **Color-coded display**: Dynamic color coding based on battery level (green/yellow/orange/red)
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- **Icon management**: Dynamic battery icons with charging state indicators
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- **Lifecycle management**: Automatic start/stop monitoring based on view visibility
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- **Pure view architecture**: BatteryOverlayView is purely presentational with no business logic
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### Notification System
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- **UserNotifications**: iOS notification framework
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- **Permission handling**: Automatic permission requests
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@ -317,14 +334,15 @@ TheNoiseClock/
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│ └── Noise/
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│ ├── NoiseView.swift # Main white noise player interface
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│ └── Components/
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│ ├── SoundPickerView.swift # Sound selection component
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│ ├── SoundCategoryView.swift # Advanced grid-based sound selection
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│ └── SoundControlView.swift # Playback controls component
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├── Services/
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│ ├── NoisePlayer.swift # Audio playback service with background support
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│ ├── AlarmService.swift # Alarm management service with Focus mode integration
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│ ├── NotificationService.swift # Notification handling service
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│ ├── WakeLockService.swift # Screen wake lock management service
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│ └── FocusModeService.swift # Focus mode integration and notification management
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│ ├── FocusModeService.swift # Focus mode integration and notification management
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│ └── BatteryService.swift # Battery monitoring and state management service
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└── Resources/
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├── sounds.json # Sound configuration and definitions
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├── Ambient.bundle/ # Ambient sound category
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@ -420,9 +438,13 @@ The following changes **automatically require** PRD updates:
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- Snooze duration settings
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### Noise Tab
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1. **Select sound**: Choose from dropdown menu
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2. **Play/Stop**: Single button to control playback
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3. **Continuous playback**: Sounds loop until stopped
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1. **Sound Selection**: Browse sounds by category with search functionality
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2. **Sound Preview**: Long-press for 3-second preview
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3. **Visual Feedback**: Grid layout with clear selection states
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4. **Auto-stop**: Automatically stops current sound when selecting new one
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5. **Play/Stop Controls**: Simple button with visual feedback
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6. **Continuous playback**: Sounds loop until stopped
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7. **Responsive layout**: Optimized for portrait and landscape orientations
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## Technical Requirements
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@ -83,6 +83,46 @@ extension View {
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func onOrientationChange() -> some View {
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self.modifier(OrientationChangeModifier())
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}
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/// Apply standard section title styling
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/// - Returns: View with section title styling applied
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func sectionTitleStyle() -> some View {
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self
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.font(.title2.weight(.bold))
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.foregroundColor(UIConstants.Colors.primaryText)
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}
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/// Center content horizontally with spacers
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/// - Returns: View wrapped in centered HStack
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func centered() -> some View {
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HStack {
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Spacer()
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self
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Spacer()
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}
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}
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/// Apply standard section header styling with title
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/// - Parameter title: The title text
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/// - Returns: View with section header styling
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func sectionHeader(title: String) -> some View {
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VStack(alignment: .leading, spacing: UIConstants.Spacing.medium) {
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Text(title)
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.sectionTitleStyle()
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self
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}
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}
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/// Apply standard content padding
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/// - Parameters:
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/// - horizontal: Horizontal padding amount
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/// - vertical: Vertical padding amount
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/// - Returns: View with standard padding applied
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func contentPadding(horizontal: CGFloat = UIConstants.Spacing.large, vertical: CGFloat? = nil) -> some View {
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self
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.padding(.horizontal, horizontal)
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.padding(.vertical, vertical ?? horizontal)
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}
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}
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// MARK: - View Modifiers
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@ -12,13 +12,17 @@ struct Sound: Identifiable, Hashable {
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let id: String
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let name: String
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let fileName: String
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let category: String
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let description: String
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let bundleName: String? // Optional bundle name for organization
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// MARK: - Initialization
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init(name: String, fileName: String, bundleName: String? = nil) {
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init(name: String, fileName: String, category: String, description: String, bundleName: String? = nil) {
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self.id = fileName // Use fileName as stable identifier
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self.name = name
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self.fileName = fileName
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self.category = category
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self.description = description
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self.bundleName = bundleName
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}
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@ -25,7 +25,7 @@ struct SoundConfig: Codable, Identifiable {
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/// Convert to Sound model for compatibility
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func toSound() -> Sound {
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return Sound(name: name, fileName: fileName, bundleName: bundleName)
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return Sound(name: name, fileName: fileName, category: category, description: description, bundleName: bundleName)
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}
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}
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@ -134,17 +134,17 @@ class SoundConfigurationService {
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private func getFallbackSounds() -> [Sound] {
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return [
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// White noise sounds
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Sound(name: "White Noise", fileName: "white-noise.mp3", bundleName: "Ambient"),
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Sound(name: "Heavy Rain White Noise", fileName: "heavy-rain-white-noise.mp3", bundleName: "Nature"),
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Sound(name: "Fan White Noise", fileName: "fan-white-noise-heater.mp3", bundleName: "Mechanical"),
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Sound(name: "White Noise", fileName: "white-noise.mp3", category: "ambient", description: "Classic white noise for focus and relaxation", bundleName: "Ambient"),
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Sound(name: "Heavy Rain White Noise", fileName: "heavy-rain-white-noise.mp3", category: "nature", description: "Heavy rainfall sounds for peaceful sleep", bundleName: "Nature"),
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Sound(name: "Fan White Noise", fileName: "fan-white-noise-heater.mp3", category: "mechanical", description: "Fan and heater sounds for consistent background noise", bundleName: "Mechanical"),
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// Alarm sounds
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Sound(name: "Digital Alarm", fileName: "digital-alarm.mp3", bundleName: "AlarmSounds"),
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Sound(name: "iPhone Alarm", fileName: "iphone-alarm.mp3", bundleName: "AlarmSounds"),
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Sound(name: "Classic Alarm", fileName: "classic-alarm.mp3", bundleName: "AlarmSounds"),
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Sound(name: "Beep Alarm", fileName: "beep-alarm.mp3", bundleName: "AlarmSounds"),
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Sound(name: "Siren Alarm", fileName: "siren-alarm.mp3", bundleName: "AlarmSounds"),
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Sound(name: "Voice Wake Up", fileName: "voice-wakeup.mp3", bundleName: "AlarmSounds")
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Sound(name: "Digital Alarm", fileName: "digital-alarm.mp3", category: "alarm", description: "Classic digital alarm sound", bundleName: "AlarmSounds"),
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Sound(name: "iPhone Alarm", fileName: "iphone-alarm.mp3", category: "alarm", description: "iPhone-style alarm sound", bundleName: "AlarmSounds"),
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Sound(name: "Classic Alarm", fileName: "classic-alarm.mp3", category: "alarm", description: "Traditional alarm sound", bundleName: "AlarmSounds"),
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Sound(name: "Beep Alarm", fileName: "beep-alarm.mp3", category: "alarm", description: "Short beep alarm sound", bundleName: "AlarmSounds"),
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Sound(name: "Siren Alarm", fileName: "siren-alarm.mp3", category: "alarm", description: "Emergency siren alarm for heavy sleepers", bundleName: "AlarmSounds"),
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Sound(name: "Voice Wake Up", fileName: "voice-wakeup.mp3", category: "alarm", description: "Voice-based wake up sound", bundleName: "AlarmSounds")
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]
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}
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}
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@ -19,7 +19,7 @@ class BatteryService {
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var batteryLevel: Int = 100
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var isCharging: Bool = false
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private var cancellables = Set<AnyCancellable>()
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@ObservationIgnored private var cancellables = Set<AnyCancellable>()
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// MARK: - Initialization
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private init() {
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@ -14,6 +14,8 @@ class NoiseViewModel {
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// MARK: - Properties
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private let noisePlayer: NoisePlayer
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var isPreviewing: Bool = false
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var previewSound: Sound?
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var isPlaying: Bool {
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noisePlayer.isPlaying
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@ -37,11 +39,38 @@ class NoiseViewModel {
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noisePlayer.stopSound()
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}
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func togglePlayback(for sound: Sound) {
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func selectSound(_ sound: Sound) {
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// Stop any current playback when selecting a new sound
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if isPlaying {
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stopSound()
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} else {
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playSound(sound)
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}
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// Stop any preview
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stopPreview()
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}
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// MARK: - Preview Functionality
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func previewSound(_ sound: Sound) {
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// Stop any current preview
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stopPreview()
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// Set preview state
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previewSound = sound
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isPreviewing = true
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// Play preview (3 seconds)
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noisePlayer.playSound(sound)
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// Auto-stop preview after 3 seconds
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DispatchQueue.main.asyncAfter(deadline: .now() + 3.0) {
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self.stopPreview()
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}
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}
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func stopPreview() {
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if isPreviewing {
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noisePlayer.stopSound()
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isPreviewing = false
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previewSound = nil
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}
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}
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}
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@ -6,7 +6,6 @@
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//
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import SwiftUI
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import Combine
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/// Component for displaying battery level overlay
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struct BatteryOverlayView: View {
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265
TheNoiseClock/Views/Noise/Components/SoundCategoryView.swift
Normal file
265
TheNoiseClock/Views/Noise/Components/SoundCategoryView.swift
Normal file
@ -0,0 +1,265 @@
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//
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// SoundCategoryView.swift
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// TheNoiseClock
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//
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// Created by Matt Bruce on 9/7/25.
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//
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import SwiftUI
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/// Category-based sound selection view with grid layout
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struct SoundCategoryView: View {
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// MARK: - Properties
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let sounds: [Sound]
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@Binding var selectedSound: Sound?
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@State private var selectedCategory: String = "all"
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@State private var searchText: String = ""
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@State private var viewModel = NoiseViewModel()
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// MARK: - Computed Properties
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private var filteredSounds: [Sound] {
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let nonAlarmSounds = sounds.filter { $0.category != "alarm" }
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let categoryFiltered = selectedCategory == "all"
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? nonAlarmSounds
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: nonAlarmSounds.filter { $0.category == selectedCategory }
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if searchText.isEmpty {
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return categoryFiltered
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} else {
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return categoryFiltered.filter { sound in
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sound.name.localizedCaseInsensitiveContains(searchText) ||
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sound.description.localizedCaseInsensitiveContains(searchText)
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}
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}
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}
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private var categories: [String] {
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let nonAlarmSounds = sounds.filter { $0.category != "alarm" }
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let uniqueCategories = Set(nonAlarmSounds.map { $0.category })
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return ["all"] + Array(uniqueCategories).sorted()
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}
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private var categoryDisplayName: (String) -> String {
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return { category in
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switch category {
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case "all": return "All"
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case "ambient": return "Ambient"
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case "nature": return "Nature"
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case "mechanical": return "Mechanical"
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default: return category.capitalized
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}
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}
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}
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// MARK: - Body
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var body: some View {
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VStack(spacing: UIConstants.Spacing.medium) {
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// Search Bar
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searchBar
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// Category Tabs
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categoryTabs
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// Scrollable Sound Grid
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ScrollView {
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soundGrid
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}
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}
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.padding(.top, UIConstants.Spacing.medium)
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}
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// MARK: - Subviews
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private var searchBar: some View {
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HStack {
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Image(systemName: "magnifyingglass")
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.foregroundColor(.secondary)
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TextField("Search sounds...", text: $searchText)
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.textFieldStyle(.plain)
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}
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.padding(.horizontal, UIConstants.Spacing.medium)
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.padding(.vertical, UIConstants.Spacing.small)
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.background(Color(.systemGray6))
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.cornerRadius(10)
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}
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private var categoryTabs: some View {
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ScrollView(.horizontal, showsIndicators: false) {
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HStack(spacing: UIConstants.Spacing.small) {
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ForEach(categories, id: \.self) { category in
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CategoryTab(
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title: categoryDisplayName(category),
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isSelected: selectedCategory == category,
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count: category == "all" ? filteredSounds.count : sounds.filter { $0.category == category && $0.category != "alarm" }.count
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) {
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selectedCategory = category
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}
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}
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}
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.padding(.horizontal, UIConstants.Spacing.medium)
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}
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}
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private var soundGrid: some View {
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LazyVStack(spacing: UIConstants.Spacing.small) {
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ForEach(filteredSounds) { sound in
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SoundCard(
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sound: sound,
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isSelected: selectedSound?.id == sound.id,
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isPlaying: viewModel.isPlaying && selectedSound?.id == sound.id,
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isPreviewing: viewModel.isPreviewing && viewModel.previewSound?.id == sound.id,
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onSelect: {
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selectedSound = sound
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},
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onPreview: {
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viewModel.previewSound(sound)
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}
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)
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}
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}
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.padding(.horizontal, UIConstants.Spacing.medium)
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}
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}
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// MARK: - Supporting Views
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struct CategoryTab: View {
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let title: String
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let isSelected: Bool
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let count: Int
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let action: () -> Void
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var body: some View {
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Button(action: action) {
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HStack(spacing: 4) {
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Text(title)
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.font(.subheadline.weight(.medium))
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if count > 0 {
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Text("(\(count))")
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.font(.caption)
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.foregroundColor(.secondary)
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}
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}
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.padding(.horizontal, UIConstants.Spacing.medium)
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.padding(.vertical, UIConstants.Spacing.small)
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.background(isSelected ? UIConstants.Colors.accentColor : Color(.systemGray6))
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.foregroundColor(isSelected ? .white : UIConstants.Colors.primaryText)
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.cornerRadius(20)
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}
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.buttonStyle(.plain)
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}
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}
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struct SoundCard: View {
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let sound: Sound
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let isSelected: Bool
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let isPlaying: Bool
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let isPreviewing: Bool
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let onSelect: () -> Void
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let onPreview: () -> Void
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var body: some View {
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HStack(spacing: UIConstants.Spacing.medium) {
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// Sound Icon (Left)
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ZStack {
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Circle()
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.fill(isSelected ? UIConstants.Colors.accentColor : Color(.systemGray5))
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.frame(width: 50, height: 50)
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Image(systemName: soundIcon)
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.font(.title3)
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.foregroundColor(isSelected ? .white : UIConstants.Colors.primaryText)
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if isPlaying {
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Circle()
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.stroke(UIConstants.Colors.accentColor, lineWidth: 2)
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.frame(width: 58, height: 58)
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.scaleEffect(1.05)
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.animation(.easeInOut(duration: 1).repeatForever(autoreverses: true), value: isPlaying)
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}
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if isPreviewing {
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Circle()
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.stroke(Color.orange, lineWidth: 2)
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.frame(width: 58, height: 58)
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.scaleEffect(1.02)
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.animation(.easeInOut(duration: 0.5).repeatForever(autoreverses: true), value: isPreviewing)
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}
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}
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// Sound Info (Right)
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VStack(alignment: .leading, spacing: 4) {
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// Sound Name
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Text(sound.name)
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.font(.subheadline.weight(.medium))
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.foregroundColor(UIConstants.Colors.primaryText)
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.lineLimit(1)
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// Description
|
||||
Text(sound.description)
|
||||
.font(.caption)
|
||||
.foregroundColor(.secondary)
|
||||
.lineLimit(2)
|
||||
|
||||
// Category Badge
|
||||
HStack {
|
||||
Text(sound.category.capitalized)
|
||||
.font(.caption2.weight(.medium))
|
||||
.foregroundColor(.white)
|
||||
.padding(.horizontal, 6)
|
||||
.padding(.vertical, 2)
|
||||
.background(UIConstants.Colors.accentColor, in: Capsule())
|
||||
|
||||
Spacer()
|
||||
}
|
||||
}
|
||||
|
||||
Spacer()
|
||||
}
|
||||
.padding(.horizontal, UIConstants.Spacing.medium)
|
||||
.padding(.vertical, UIConstants.Spacing.small)
|
||||
.background(
|
||||
RoundedRectangle(cornerRadius: 12)
|
||||
.fill(isSelected ? UIConstants.Colors.accentColor.opacity(0.1) : Color(.systemBackground))
|
||||
.overlay(
|
||||
RoundedRectangle(cornerRadius: 12)
|
||||
.stroke(isSelected ? UIConstants.Colors.accentColor : Color.clear, lineWidth: 2)
|
||||
)
|
||||
)
|
||||
.onTapGesture {
|
||||
onSelect()
|
||||
}
|
||||
.onLongPressGesture {
|
||||
onPreview()
|
||||
}
|
||||
}
|
||||
|
||||
private var soundIcon: String {
|
||||
switch sound.category {
|
||||
case "ambient":
|
||||
return "waveform"
|
||||
case "nature":
|
||||
return "cloud.rain"
|
||||
case "mechanical":
|
||||
return "fan"
|
||||
default:
|
||||
return "speaker.wave.2"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Preview
|
||||
#Preview {
|
||||
SoundCategoryView(
|
||||
sounds: [
|
||||
Sound(name: "White Noise", fileName: "white-noise.mp3", category: "ambient", description: "Classic white noise"),
|
||||
Sound(name: "Heavy Rain", fileName: "heavy-rain.mp3", category: "nature", description: "Heavy rainfall sounds"),
|
||||
Sound(name: "Fan Noise", fileName: "fan-noise.mp3", category: "mechanical", description: "Fan sounds"),
|
||||
Sound(name: "Digital Alarm", fileName: "digital-alarm.mp3", category: "alarm", description: "Alarm sound")
|
||||
],
|
||||
selectedSound: .constant(nil)
|
||||
)
|
||||
.padding()
|
||||
}
|
||||
@ -18,7 +18,36 @@ struct SoundControlView: View {
|
||||
|
||||
// MARK: - Body
|
||||
var body: some View {
|
||||
VStack(spacing: UIConstants.Spacing.medium) {
|
||||
// Sound info header
|
||||
if let sound = selectedSound {
|
||||
HStack {
|
||||
VStack(alignment: .leading, spacing: 4) {
|
||||
Text(sound.name)
|
||||
.font(.headline.weight(.semibold))
|
||||
.foregroundColor(UIConstants.Colors.primaryText)
|
||||
|
||||
Text(sound.description)
|
||||
.font(.caption)
|
||||
.foregroundColor(UIConstants.Colors.secondaryText)
|
||||
.lineLimit(2)
|
||||
}
|
||||
|
||||
Spacer()
|
||||
|
||||
// Category badge
|
||||
Text(sound.category.capitalized)
|
||||
.font(.caption2.weight(.medium))
|
||||
.foregroundColor(.white)
|
||||
.padding(.horizontal, 8)
|
||||
.padding(.vertical, 4)
|
||||
.background(UIConstants.Colors.accentColor, in: Capsule())
|
||||
}
|
||||
.contentPadding(horizontal: UIConstants.Spacing.medium, vertical: UIConstants.Spacing.small)
|
||||
.background(UIConstants.Colors.overlayBackground, in: RoundedRectangle(cornerRadius: UIConstants.CornerRadius.medium))
|
||||
}
|
||||
|
||||
// Main control button
|
||||
Button(action: {
|
||||
if isPlaying {
|
||||
onStop()
|
||||
@ -26,24 +55,69 @@ struct SoundControlView: View {
|
||||
onPlay(sound)
|
||||
}
|
||||
}) {
|
||||
Text(isPlaying ? "Stop" : "Play")
|
||||
.font(.headline)
|
||||
HStack(spacing: UIConstants.Spacing.small) {
|
||||
Image(systemName: isPlaying ? "stop.fill" : "play.fill")
|
||||
.font(.title2.weight(.semibold))
|
||||
.foregroundColor(.white)
|
||||
|
||||
Text(isPlaying ? "Stop Sound" : "Play Sound")
|
||||
.font(.headline.weight(.semibold))
|
||||
.foregroundColor(.white)
|
||||
}
|
||||
.buttonStyle(
|
||||
isEnabled: selectedSound != nil,
|
||||
color: isPlaying ? UIConstants.Colors.accentColor : .green
|
||||
.contentPadding(horizontal: UIConstants.Spacing.large, vertical: UIConstants.Spacing.medium)
|
||||
.background(
|
||||
RoundedRectangle(cornerRadius: UIConstants.CornerRadius.large)
|
||||
.fill(isPlaying ? Color.red : UIConstants.Colors.accentColor)
|
||||
.shadow(color: (isPlaying ? Color.red : UIConstants.Colors.accentColor).opacity(0.3), radius: 8, x: 0, y: 4)
|
||||
)
|
||||
}
|
||||
.disabled(selectedSound == nil)
|
||||
.scaleEffect(selectedSound == nil ? 0.95 : 1.0)
|
||||
.opacity(selectedSound == nil ? 0.6 : 1.0)
|
||||
.animation(.easeInOut(duration: 0.2), value: isPlaying)
|
||||
.animation(.easeInOut(duration: 0.2), value: selectedSound)
|
||||
}
|
||||
.frame(maxWidth: 400) // Reasonable max width for iPad
|
||||
.padding(UIConstants.Spacing.medium)
|
||||
.background(UIConstants.Colors.overlayBackground, in: RoundedRectangle(cornerRadius: UIConstants.CornerRadius.large))
|
||||
.overlay(
|
||||
RoundedRectangle(cornerRadius: UIConstants.CornerRadius.large)
|
||||
.stroke(UIConstants.Colors.overlayBorder, lineWidth: UIConstants.BorderWidth.normal)
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Preview
|
||||
#Preview {
|
||||
#Preview("Not Playing") {
|
||||
SoundControlView(
|
||||
isPlaying: false,
|
||||
selectedSound: Sound(name: "White Noise", fileName: "white-noise.mp3"),
|
||||
selectedSound: Sound(
|
||||
name: "White Noise",
|
||||
fileName: "white-noise.mp3",
|
||||
category: "ambient",
|
||||
description: "Classic white noise for focus and relaxation",
|
||||
bundleName: "Ambient"
|
||||
),
|
||||
onPlay: { _ in },
|
||||
onStop: {}
|
||||
)
|
||||
.padding()
|
||||
.background(Color.black)
|
||||
}
|
||||
|
||||
#Preview("Playing") {
|
||||
SoundControlView(
|
||||
isPlaying: true,
|
||||
selectedSound: Sound(
|
||||
name: "Heavy Rain",
|
||||
fileName: "heavy-rain-white-noise.mp3",
|
||||
category: "nature",
|
||||
description: "Soothing rain sounds for deep relaxation and sleep",
|
||||
bundleName: "Nature"
|
||||
),
|
||||
onPlay: { _ in },
|
||||
onStop: {}
|
||||
)
|
||||
.padding()
|
||||
.background(Color.black)
|
||||
}
|
||||
|
||||
@ -1,44 +0,0 @@
|
||||
//
|
||||
// SoundPickerView.swift
|
||||
// TheNoiseClock
|
||||
//
|
||||
// Created by Matt Bruce on 9/7/25.
|
||||
//
|
||||
|
||||
import SwiftUI
|
||||
|
||||
/// Component for selecting sound from available options
|
||||
struct SoundPickerView: View {
|
||||
|
||||
// MARK: - Properties
|
||||
let sounds: [Sound]
|
||||
@Binding var selectedSound: Sound?
|
||||
|
||||
// MARK: - Body
|
||||
var body: some View {
|
||||
Picker("Select Noise", selection: Binding(
|
||||
get: { selectedSound?.fileName },
|
||||
set: { fileName in
|
||||
selectedSound = sounds.first { $0.fileName == fileName }
|
||||
}
|
||||
)) {
|
||||
Text("Choose a sound").tag(nil as String?)
|
||||
ForEach(sounds) { sound in
|
||||
Text(sound.name).tag(sound.fileName as String?)
|
||||
}
|
||||
}
|
||||
.pickerStyle(.menu)
|
||||
.foregroundColor(UIConstants.Colors.primaryText)
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Preview
|
||||
#Preview {
|
||||
SoundPickerView(
|
||||
sounds: [
|
||||
Sound(name: "White Noise", fileName: "white-noise.mp3"),
|
||||
Sound(name: "Heavy Rain", fileName: "heavy-rain.mp3")
|
||||
],
|
||||
selectedSound: .constant(nil)
|
||||
)
|
||||
}
|
||||
@ -12,20 +12,33 @@ struct NoiseView: View {
|
||||
|
||||
// MARK: - Properties
|
||||
@State private var viewModel = NoiseViewModel()
|
||||
@State private var selectedSound: Sound?
|
||||
@State private var selectedSound: Sound? {
|
||||
didSet {
|
||||
// Stop current playback when selecting a new sound
|
||||
if let newSound = selectedSound, newSound != oldValue {
|
||||
viewModel.selectSound(newSound)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Body
|
||||
var body: some View {
|
||||
VStack(spacing: UIConstants.Spacing.large) {
|
||||
Text("White/Pink Noise")
|
||||
.font(.headline)
|
||||
.foregroundColor(UIConstants.Colors.primaryText)
|
||||
GeometryReader { geometry in
|
||||
let isLandscape = geometry.size.width > geometry.size.height
|
||||
|
||||
SoundPickerView(
|
||||
sounds: viewModel.availableSounds,
|
||||
selectedSound: $selectedSound
|
||||
)
|
||||
if isLandscape {
|
||||
// Landscape layout: Player on left, sounds on right
|
||||
landscapeLayout
|
||||
} else {
|
||||
// Portrait layout: Stacked vertically
|
||||
portraitLayout
|
||||
}
|
||||
}
|
||||
.animation(.easeInOut(duration: 0.3), value: selectedSound)
|
||||
}
|
||||
|
||||
// MARK: - Computed Properties
|
||||
private var soundControlView: some View {
|
||||
SoundControlView(
|
||||
isPlaying: viewModel.isPlaying,
|
||||
selectedSound: selectedSound,
|
||||
@ -36,10 +49,80 @@ struct NoiseView: View {
|
||||
viewModel.stopSound()
|
||||
}
|
||||
)
|
||||
|
||||
// Future: Add premium unlock button here
|
||||
.transition(.opacity.combined(with: .scale))
|
||||
}
|
||||
.padding(UIConstants.Spacing.large)
|
||||
|
||||
// MARK: - Layouts
|
||||
private var portraitLayout: some View {
|
||||
VStack(spacing: 0) {
|
||||
// Fixed header
|
||||
VStack(alignment: .leading, spacing: UIConstants.Spacing.medium) {
|
||||
Text("Ambient Sounds")
|
||||
.sectionTitleStyle()
|
||||
|
||||
// Playback controls - always visible when sound is selected
|
||||
if selectedSound != nil {
|
||||
soundControlView
|
||||
.centered()
|
||||
}
|
||||
}
|
||||
.contentPadding(horizontal: UIConstants.Spacing.large)
|
||||
.padding(.top, UIConstants.Spacing.large)
|
||||
.background(Color(.systemBackground))
|
||||
|
||||
// Scrollable sound selection
|
||||
ScrollView {
|
||||
SoundCategoryView(
|
||||
sounds: viewModel.availableSounds,
|
||||
selectedSound: $selectedSound
|
||||
)
|
||||
.contentPadding(horizontal: UIConstants.Spacing.large, vertical: UIConstants.Spacing.large)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private var landscapeLayout: some View {
|
||||
HStack(spacing: UIConstants.Spacing.large) {
|
||||
// Left side: Player controls
|
||||
VStack(alignment: .leading, spacing: UIConstants.Spacing.medium) {
|
||||
Text("Ambient Sounds")
|
||||
.sectionTitleStyle()
|
||||
|
||||
if selectedSound != nil {
|
||||
soundControlView
|
||||
} else {
|
||||
// Placeholder when no sound selected
|
||||
VStack(spacing: UIConstants.Spacing.small) {
|
||||
Image(systemName: "music.note")
|
||||
.font(.largeTitle)
|
||||
.foregroundColor(.secondary)
|
||||
|
||||
Text("Select a sound to begin")
|
||||
.font(.subheadline)
|
||||
.foregroundColor(.secondary)
|
||||
}
|
||||
.frame(maxWidth: .infinity)
|
||||
.padding(.vertical, UIConstants.Spacing.large)
|
||||
}
|
||||
|
||||
Spacer()
|
||||
}
|
||||
.frame(maxWidth: 400) // Reasonable width for player section
|
||||
.contentPadding(horizontal: UIConstants.Spacing.large)
|
||||
.padding(.top, UIConstants.Spacing.large)
|
||||
|
||||
// Right side: Sound selection
|
||||
VStack(spacing: 0) {
|
||||
ScrollView {
|
||||
SoundCategoryView(
|
||||
sounds: viewModel.availableSounds,
|
||||
selectedSound: $selectedSound
|
||||
)
|
||||
.contentPadding(horizontal: UIConstants.Spacing.large, vertical: UIConstants.Spacing.large)
|
||||
}
|
||||
}
|
||||
}
|
||||
.contentPadding(horizontal: UIConstants.Spacing.medium)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user