CasinoGames/Baccarat/Baccarat/Theme/DesignConstants.swift

126 lines
4.4 KiB
Swift

//
// DesignConstants.swift
// Baccarat
//
// Design system constants for consistent styling across the app.
// Uses CasinoDesign from CasinoKit for shared values, with game-specific overrides.
//
import SwiftUI
import CasinoKit
/// Design constants for the Baccarat app.
/// Shared constants are imported from CasinoDesign; game-specific values are defined here.
enum Design {
/// Set to true to show layout debug borders on views
static let showDebugBorders = false
// MARK: - Shared Constants (from CasinoKit)
typealias Spacing = CasinoDesign.Spacing
typealias CornerRadius = CasinoDesign.CornerRadius
typealias LineWidth = CasinoDesign.LineWidth
typealias Shadow = CasinoDesign.Shadow
typealias Opacity = CasinoDesign.Opacity
typealias Animation = CasinoDesign.Animation
typealias Scale = CasinoDesign.Scale
typealias MinScaleFactor = CasinoDesign.MinScaleFactor
typealias BaseFontSize = CasinoDesign.BaseFontSize
typealias IconSize = CasinoDesign.IconSize
typealias Toast = CasinoDesign.Toast
typealias HintSize = CasinoDesign.HintSize
// MARK: - Baccarat-Specific Sizes (use CasinoDesign.Size for shared values)
enum Size {
// Card display on table
static let cardWidthTable: CGFloat = 70 // iPhone
static let cardWidthTableiPad: CGFloat = 90 // iPad
static let cardOverlap: CGFloat = -35 // iPhone (negative = more overlap)
static let cardOverlapiPad: CGFloat = -45 // iPad
// Table layout
static let tableAspectRatio: CGFloat = 1.6
static let roadMapCell: CGFloat = 16
static let diamondIcon: CGFloat = 24
static let topBetRowHeight: CGFloat = 40
static let mainBetRowHeight: CGFloat = 50
static let bonusZoneWidth: CGFloat = 80
// Labels
static let labelFontSize: CGFloat = 14
static let labelRowHeight: CGFloat = 30
// Buttons
static let bettingButtonsContainerHeight: CGFloat = 70
}
// MARK: - Card Deal Animation
enum DealAnimation {
/// Horizontal offset for card deal (shoe position in upper-right area)
static let offsetX: CGFloat = 150
/// Vertical offset for card deal (from top of screen where shoe is positioned)
static let offsetY: CGFloat = -300
}
}
// MARK: - Baccarat App Colors
extension Color {
// MARK: - Table Colors (use CasinoTable from CasinoKit)
/// Typealias for consistent table colors across all games.
typealias Table = CasinoTable
// MARK: - Border Colors (Baccarat-specific)
enum Border {
static let gold = Color(red: 0.7, green: 0.55, blue: 0.25)
static let silver = Color(red: 0.6, green: 0.6, blue: 0.65)
}
// MARK: - Betting Zone Colors
enum BettingZone {
// Player (Blue)
static let playerLight = Color(red: 0.1, green: 0.25, blue: 0.55)
static let playerDark = Color(red: 0.05, green: 0.15, blue: 0.4)
static let playerMaxLight = Color(red: 0.08, green: 0.18, blue: 0.4)
static let playerMaxDark = Color(red: 0.04, green: 0.1, blue: 0.28)
// Banker (Red)
static let bankerLight = Color(red: 0.55, green: 0.12, blue: 0.12)
static let bankerDark = Color(red: 0.4, green: 0.08, blue: 0.08)
static let bankerMaxLight = Color(red: 0.4, green: 0.1, blue: 0.1)
static let bankerMaxDark = Color(red: 0.28, green: 0.06, blue: 0.06)
// Tie (Green)
static let tie = Color(red: 0.1, green: 0.45, blue: 0.25)
static let tieMax = Color(red: 0.08, green: 0.32, blue: 0.18)
// Dragon Bonus (Purple/Blue gradient)
static let dragonBonusLight = Color(red: 0.25, green: 0.3, blue: 0.45)
static let dragonBonusDark = Color(red: 0.15, green: 0.2, blue: 0.35)
}
}
// MARK: - Localized Strings Helper
extension String {
/// Returns a localized string for the given key.
static func localized(_ key: String) -> String {
String(localized: String.LocalizationValue(key))
}
/// Returns a localized string with format arguments.
static func localized(_ key: String, _ arguments: CVarArg...) -> String {
let format = String(localized: String.LocalizationValue(key))
return String(format: format, arguments: arguments)
}
}