CasinoGames/Blackjack/Views/Game/GameTableView.swift

191 lines
6.5 KiB
Swift

//
// GameTableView.swift
// Blackjack
//
// Main game container view.
//
import SwiftUI
import CasinoKit
struct GameTableView: View {
@State private var settings = GameSettings()
@State private var gameState: GameState?
@State private var selectedChip: ChipDenomination = .twentyFive
// MARK: - Sheet State
@State private var showSettings = false
@State private var showRules = false
@State private var showStats = false
// MARK: - Environment
@Environment(\.horizontalSizeClass) private var horizontalSizeClass
@Environment(\.verticalSizeClass) private var verticalSizeClass
/// Whether we're on iPad
private var isIPad: Bool {
horizontalSizeClass == .regular
}
/// Maximum content width based on device
private var maxContentWidth: CGFloat {
if isIPad {
return verticalSizeClass == .compact
? Design.Size.maxContentWidthLandscape
: Design.Size.maxContentWidthPortrait
}
return .infinity
}
// MARK: - Body
var body: some View {
Group {
if let state = gameState {
mainGameView(state: state)
} else {
ProgressView()
.task {
gameState = GameState(settings: settings)
}
}
}
.sheet(isPresented: $showSettings) {
SettingsView(settings: settings, gameState: gameState)
}
.sheet(isPresented: $showRules) {
RulesHelpView()
}
.sheet(isPresented: $showStats) {
if let state = gameState {
StatisticsSheetView(state: state)
}
}
}
// Use global debug flag from Design constants
private var showDebugBorders: Bool { Design.showDebugBorders }
// MARK: - Main Game View
@ViewBuilder
private func mainGameView(state: GameState) -> some View {
ZStack {
// Background
TableBackgroundView()
VStack(spacing: 0) {
// Top bar
TopBarView(
balance: state.balance,
secondaryInfo: settings.showCardsRemaining ? "\(state.engine.cardsRemaining)" : nil,
secondaryIcon: settings.showCardsRemaining ? "rectangle.portrait.on.rectangle.portrait.fill" : nil,
onReset: { state.resetGame() },
onSettings: { showSettings = true },
onHelp: { showRules = true },
onStats: { showStats = true }
)
.frame(maxWidth: maxContentWidth)
.debugBorder(showDebugBorders, color: .cyan, label: "TopBar")
// Card count display (when enabled)
if settings.showCardCount {
CardCountView(
runningCount: state.engine.runningCount,
trueCount: state.engine.trueCount
)
.frame(maxWidth: maxContentWidth)
.debugBorder(showDebugBorders, color: .mint, label: "CardCount")
}
// Reshuffle notification
if state.showReshuffleNotification {
ReshuffleNotificationView(showCardCount: settings.showCardCount)
.frame(maxWidth: maxContentWidth)
.transition(.move(edge: .top).combined(with: .opacity))
}
// Table layout - fills available space
BlackjackTableView(
state: state,
onPlaceBet: { placeBet(state: state) }
)
.frame(maxWidth: maxContentWidth)
// Chip selector - only shown during betting phase
if state.currentPhase == .betting {
Spacer()
.debugBorder(showDebugBorders, color: .yellow, label: "ChipSpacer")
ChipSelectorView(
selectedChip: $selectedChip,
balance: state.balance,
currentBet: state.currentBet,
maxBet: state.settings.maxBet
)
.frame(maxWidth: maxContentWidth)
.transition(.opacity.combined(with: .move(edge: .bottom)))
.debugBorder(showDebugBorders, color: .pink, label: "ChipSelector")
}
// Action buttons - minimal spacing during player turn
ActionButtonsView(state: state)
.frame(maxWidth: maxContentWidth)
.padding(.bottom, Design.Spacing.small)
.debugBorder(showDebugBorders, color: .blue, label: "ActionBtns")
}
.frame(maxWidth: .infinity)
// Insurance popup overlay (covers entire screen)
if state.currentPhase == .insurance {
InsurancePopupView(
betAmount: state.currentBet / 2,
balance: state.balance,
onTake: { Task { await state.takeInsurance() } },
onDecline: { state.declineInsurance() }
)
.transition(.opacity.combined(with: .scale(scale: 0.9)))
}
// Result banner overlay
if state.showResultBanner, let result = state.lastRoundResult {
ResultBannerView(
result: result,
currentBalance: state.balance,
minBet: state.settings.minBet,
onNewRound: { state.newRound() },
onPlayAgain: { state.resetGame() }
)
}
// Confetti for wins (matching Baccarat pattern)
if state.showResultBanner && (state.lastRoundResult?.totalWinnings ?? 0) > 0 {
ConfettiView()
}
// Game over
if state.isGameOver && !state.showResultBanner {
GameOverView(
roundsPlayed: state.roundsPlayed,
onPlayAgain: { state.resetGame() }
)
}
}
}
// MARK: - Betting
private func placeBet(state: GameState) {
state.placeBet(amount: selectedChip.rawValue)
}
}
// MARK: - Preview
#Preview {
GameTableView()
}