CasinoGames/Baccarat/Models/ChipDenomination.swift

118 lines
4.2 KiB
Swift

//
// ChipDenomination.swift
// Baccarat
//
// The available chip denominations with their properties.
//
import SwiftUI
/// The available chip denominations.
enum ChipDenomination: Int, CaseIterable, Identifiable {
case ten = 10
case twentyFive = 25
case fifty = 50
case hundred = 100
case fiveHundred = 500
case thousand = 1_000
case fiveThousand = 5_000
case tenThousand = 10_000
case twentyFiveThousand = 25_000
case fiftyThousand = 50_000
case hundredThousand = 100_000
var id: Int { rawValue }
/// The display text for this denomination.
var displayText: String {
switch self {
case .ten: return "10"
case .twentyFive: return "25"
case .fifty: return "50"
case .hundred: return "100"
case .fiveHundred: return "500"
case .thousand: return "1K"
case .fiveThousand: return "5K"
case .tenThousand: return "10K"
case .twentyFiveThousand: return "25K"
case .fiftyThousand: return "50K"
case .hundredThousand: return "100K"
}
}
/// The minimum balance required to show this chip in the selector.
/// Higher chips unlock as you win more!
var unlockBalance: Int {
switch self {
case .ten, .twentyFive, .fifty, .hundred: return 0 // Always available
case .fiveHundred: return 500
case .thousand: return 1_000
case .fiveThousand: return 5_000
case .tenThousand: return 10_000
case .twentyFiveThousand: return 25_000
case .fiftyThousand: return 50_000
case .hundredThousand: return 100_000
}
}
/// Whether this chip should be shown based on the player's balance.
func isUnlocked(forBalance balance: Int) -> Bool {
balance >= unlockBalance
}
/// Returns chips that should be visible for a given balance.
static func availableChips(forBalance balance: Int) -> [ChipDenomination] {
allCases.filter { $0.isUnlocked(forBalance: balance) }
}
/// The primary color for this chip.
var primaryColor: Color {
switch self {
case .ten: return Color.Chip.tenBase
case .twentyFive: return Color.Chip.twentyFiveBase
case .fifty: return Color.Chip.fiftyBase
case .hundred: return Color.Chip.hundredBase
case .fiveHundred: return Color.Chip.fiveHundredBase
case .thousand: return Color.Chip.thousandBase
case .fiveThousand: return Color.Chip.fiveThousandBase
case .tenThousand: return Color.Chip.tenThousandBase
case .twentyFiveThousand: return Color.Chip.twentyFiveThousandBase
case .fiftyThousand: return Color.Chip.fiftyThousandBase
case .hundredThousand: return Color.Chip.hundredThousandBase
}
}
/// The secondary/accent color for this chip.
var secondaryColor: Color {
switch self {
case .ten: return Color.Chip.tenHighlight
case .twentyFive: return Color.Chip.twentyFiveHighlight
case .fifty: return Color.Chip.fiftyHighlight
case .hundred: return Color.Chip.hundredHighlight
case .fiveHundred: return Color.Chip.fiveHundredHighlight
case .thousand: return Color.Chip.thousandHighlight
case .fiveThousand: return Color.Chip.fiveThousandHighlight
case .tenThousand: return Color.Chip.tenThousandHighlight
case .twentyFiveThousand: return Color.Chip.twentyFiveThousandHighlight
case .fiftyThousand: return Color.Chip.fiftyThousandHighlight
case .hundredThousand: return Color.Chip.hundredThousandHighlight
}
}
/// The edge stripe color for this chip.
var stripeColor: Color {
switch self {
case .ten, .twentyFive, .fifty: return .white
case .hundred: return Color.Chip.goldStripe
case .fiveHundred: return .white
case .thousand: return .black
case .fiveThousand: return Color.Chip.goldStripe
case .tenThousand: return .white
case .twentyFiveThousand: return Color.Chip.goldStripe
case .fiftyThousand: return Color.Chip.darkStripe
case .hundredThousand: return Color.Chip.goldRubyStripe
}
}
}