442 lines
21 KiB
Swift
442 lines
21 KiB
Swift
//
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// SettingsView.swift
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// Blackjack
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//
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// Game settings and rule configuration.
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//
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import SwiftUI
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import CasinoKit
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struct SettingsView: View {
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@Bindable var settings: GameSettings
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let gameState: GameState?
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@Environment(\.dismiss) private var dismiss
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@State private var showClearDataAlert = false
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@State private var showPrivacyPolicy = false
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/// App version string from bundle info
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private var appVersionString: String {
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let version = Bundle.main.infoDictionary?["CFBundleShortVersionString"] as? String ?? "1.0"
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let build = Bundle.main.infoDictionary?["CFBundleVersion"] as? String ?? "1"
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return "Blackjack v\(version) (\(build))"
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}
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/// Accent color for settings components
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private let accent = Color.Sheet.accent
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var body: some View {
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SheetContainerView(
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title: String(localized: "Settings"),
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content: {
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// 1. Game Style (Blackjack-specific)
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SheetSection(title: String(localized: "GAME STYLE"), icon: "suit.club.fill") {
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GameStylePicker(selection: $settings.gameStyle)
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}
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// 2. Rules (Blackjack-specific, custom only)
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if settings.gameStyle == .custom {
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SheetSection(title: String(localized: "RULES"), icon: "list.bullet.clipboard") {
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VStack(spacing: Design.Spacing.small) {
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SettingsToggle(
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title: String(localized: "Dealer Hits Soft 17"),
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subtitle: String(localized: "H17 rule, increases house edge"),
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isOn: $settings.dealerHitsSoft17,
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accentColor: accent
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)
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Divider().background(Color.white.opacity(Design.Opacity.hint))
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SettingsToggle(
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title: String(localized: "Double After Split"),
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subtitle: String(localized: "Allow doubling on split hands"),
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isOn: $settings.doubleAfterSplit,
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accentColor: accent
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)
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Divider().background(Color.white.opacity(Design.Opacity.hint))
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SettingsToggle(
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title: String(localized: "Re-split Aces"),
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subtitle: String(localized: "Allow splitting aces again"),
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isOn: $settings.resplitAces,
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accentColor: accent
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)
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Divider().background(Color.white.opacity(Design.Opacity.hint))
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SettingsToggle(
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title: String(localized: "Late Surrender"),
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subtitle: String(localized: "Surrender after dealer checks for blackjack"),
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isOn: $settings.lateSurrender,
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accentColor: accent
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)
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}
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}
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}
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// 3. Table Limits
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SheetSection(title: String(localized: "TABLE LIMITS"), icon: "banknote") {
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TableLimitsPicker(selection: $settings.tableLimits)
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}
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// 3.5. Side Bets
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SheetSection(title: String(localized: "SIDE BETS"), icon: "dollarsign.arrow.trianglehead.counterclockwise.rotate.90") {
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SettingsToggle(
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title: String(localized: "Enable Side Bets"),
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subtitle: String(localized: "Perfect Pairs (25:1) and 21+3 (100:1)"),
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isOn: $settings.sideBetsEnabled,
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accentColor: accent
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)
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}
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// 4. Deck Settings
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SheetSection(title: String(localized: "DECK SETTINGS"), icon: "rectangle.portrait.on.rectangle.portrait") {
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DeckCountPicker(selection: $settings.deckCount)
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}
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.onChange(of: settings.deckCount) { _, _ in
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gameState?.applyDeckCountChange()
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}
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// 5. Starting Balance
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SheetSection(title: String(localized: "STARTING BALANCE"), icon: "dollarsign.circle") {
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BalancePicker(balance: $settings.startingBalance, accentColor: accent)
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}
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// 6. Display
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SheetSection(title: String(localized: "DISPLAY"), icon: "eye") {
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VStack(spacing: Design.Spacing.small) {
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SettingsToggle(
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title: String(localized: "Show Animations"),
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subtitle: String(localized: "Card dealing animations"),
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isOn: $settings.showAnimations,
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accentColor: accent
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)
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if settings.showAnimations {
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Divider().background(Color.white.opacity(Design.Opacity.hint))
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SpeedPicker(speed: $settings.dealingSpeed, accentColor: accent)
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}
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Divider().background(Color.white.opacity(Design.Opacity.hint))
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SettingsToggle(
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title: String(localized: "Show Hints"),
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subtitle: String(localized: "Basic strategy suggestions"),
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isOn: $settings.showHints,
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accentColor: accent
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)
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Divider().background(Color.white.opacity(Design.Opacity.hint))
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SettingsToggle(
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title: String(localized: "Card Count"),
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subtitle: String(localized: "Show Hi-Lo running count & card values"),
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isOn: $settings.showCardCount,
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accentColor: accent
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)
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Divider().background(Color.white.opacity(Design.Opacity.hint))
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SettingsToggle(
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title: String(localized: "Cards Remaining"),
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subtitle: String(localized: "Show cards left in shoe"),
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isOn: $settings.showCardsRemaining,
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accentColor: accent
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)
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}
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}
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// 7. Sound & Haptics
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SheetSection(title: String(localized: "SOUND & HAPTICS"), icon: "speaker.wave.2") {
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VStack(spacing: Design.Spacing.small) {
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SettingsToggle(
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title: String(localized: "Sound Effects"),
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subtitle: String(localized: "Chips, cards, and results"),
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isOn: $settings.soundEnabled,
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accentColor: accent
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)
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.onChange(of: settings.soundEnabled) { _, newValue in
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SoundManager.shared.soundEnabled = newValue
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}
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if settings.soundEnabled {
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Divider().background(Color.white.opacity(Design.Opacity.hint))
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VolumePicker(volume: $settings.soundVolume, accentColor: accent)
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.onChange(of: settings.soundVolume) { _, newValue in
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SoundManager.shared.volume = newValue
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}
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}
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Divider().background(Color.white.opacity(Design.Opacity.hint))
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SettingsToggle(
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title: String(localized: "Haptic Feedback"),
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subtitle: String(localized: "Vibration on actions"),
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isOn: $settings.hapticsEnabled,
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accentColor: accent
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)
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.onChange(of: settings.hapticsEnabled) { _, newValue in
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SoundManager.shared.hapticsEnabled = newValue
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}
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}
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}
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// 8. Cloud Sync
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if let state = gameState {
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SheetSection(title: String(localized: "CLOUD SYNC"), icon: "icloud") {
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if state.persistence.iCloudAvailable {
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Toggle(isOn: Binding(
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get: { state.persistence.iCloudEnabled },
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set: { state.persistence.iCloudEnabled = $0 }
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)) {
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VStack(alignment: .leading, spacing: Design.Spacing.xxSmall) {
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Text(String(localized: "iCloud Sync"))
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.font(.system(size: Design.BaseFontSize.subheadline, weight: .medium))
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.foregroundStyle(.white)
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Text(String(localized: "Sync progress across devices"))
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.font(.system(size: Design.BaseFontSize.body))
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.foregroundStyle(.white.opacity(Design.Opacity.medium))
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}
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}
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.tint(accent)
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.padding(.vertical, Design.Spacing.xSmall)
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if state.persistence.iCloudEnabled {
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Divider()
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.background(Color.white.opacity(Design.Opacity.subtle))
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HStack {
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Text(String(localized: "Last Synced"))
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.font(.system(size: Design.BaseFontSize.body))
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.foregroundStyle(.white.opacity(Design.Opacity.medium))
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Spacer()
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if let lastSync = state.persistence.lastSyncDate {
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Text(lastSync, style: .relative)
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.font(.system(size: Design.BaseFontSize.body))
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.foregroundStyle(.white.opacity(Design.Opacity.medium))
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} else {
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Text(String(localized: "Never"))
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.font(.system(size: Design.BaseFontSize.body))
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.foregroundStyle(.white.opacity(Design.Opacity.medium))
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}
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}
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Divider()
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.background(Color.white.opacity(Design.Opacity.subtle))
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Button {
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state.persistence.sync()
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} label: {
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HStack {
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Image(systemName: "arrow.triangle.2.circlepath")
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Text(String(localized: "Sync Now"))
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}
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.font(.system(size: Design.BaseFontSize.body, weight: .medium))
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.foregroundStyle(accent)
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}
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}
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} else {
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HStack {
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Image(systemName: "icloud.slash")
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.foregroundStyle(.white.opacity(Design.Opacity.medium))
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VStack(alignment: .leading, spacing: Design.Spacing.xxSmall) {
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Text(String(localized: "iCloud Unavailable"))
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.font(.system(size: Design.BaseFontSize.subheadline, weight: .medium))
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.foregroundStyle(.white)
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Text(String(localized: "Sign in to iCloud to sync progress"))
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.font(.system(size: Design.BaseFontSize.body))
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.foregroundStyle(.white.opacity(Design.Opacity.medium))
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}
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}
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.padding(.vertical, Design.Spacing.xSmall)
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}
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}
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}
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// 9. Data
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if let state = gameState {
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SheetSection(title: String(localized: "DATA"), icon: "externaldrive") {
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HStack {
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VStack(alignment: .leading, spacing: Design.Spacing.xxSmall) {
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Text(String(localized: "Rounds Played"))
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.font(.system(size: Design.BaseFontSize.body))
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.foregroundStyle(.white.opacity(Design.Opacity.medium))
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Text("\(state.roundsPlayed)")
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.font(.system(size: Design.BaseFontSize.xxLarge, weight: .bold, design: .rounded))
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.foregroundStyle(.white)
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}
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Spacer()
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VStack(alignment: .trailing, spacing: Design.Spacing.xxSmall) {
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Text(String(localized: "Total Winnings"))
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.font(.system(size: Design.BaseFontSize.body))
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.foregroundStyle(.white.opacity(Design.Opacity.medium))
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let winnings = state.totalWinnings
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Text(winnings >= 0 ? "+$\(winnings)" : "-$\(abs(winnings))")
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.font(.system(size: Design.BaseFontSize.xxLarge, weight: .bold, design: .rounded))
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.foregroundStyle(winnings >= 0 ? .green : .red)
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}
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}
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Divider()
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.background(Color.white.opacity(Design.Opacity.subtle))
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Button(role: .destructive) {
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showClearDataAlert = true
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} label: {
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HStack {
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Image(systemName: "trash")
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Text(String(localized: "Clear All Data"))
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}
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.font(.system(size: Design.BaseFontSize.body, weight: .medium))
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.foregroundStyle(.red)
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}
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}
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}
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// 10. Legal
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SheetSection(title: String(localized: "LEGAL"), icon: "doc.text") {
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Button {
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showPrivacyPolicy = true
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} label: {
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HStack {
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Text(String(localized: "Privacy Policy"))
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.font(.system(size: Design.BaseFontSize.body, weight: .medium))
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.foregroundStyle(.white)
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Spacer()
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Image(systemName: "chevron.right")
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.font(.system(size: Design.BaseFontSize.body))
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.foregroundStyle(.white.opacity(Design.Opacity.medium))
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}
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}
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}
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// 11. Reset to Defaults
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Button {
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settings.resetToDefaults()
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} label: {
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HStack {
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Image(systemName: "arrow.counterclockwise")
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Text(String(localized: "Reset to Defaults"))
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}
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.font(.system(size: Design.BaseFontSize.medium, weight: .medium))
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.foregroundStyle(.red.opacity(Design.Opacity.heavy))
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.padding()
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.frame(maxWidth: .infinity)
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.background(
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RoundedRectangle(cornerRadius: Design.CornerRadius.large)
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.fill(Color.red.opacity(Design.Opacity.subtle))
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)
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}
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.padding(.horizontal)
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.padding(.top, Design.Spacing.small)
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// 12. Version info
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Text(appVersionString)
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.font(.system(size: Design.BaseFontSize.small))
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.foregroundStyle(.white.opacity(Design.Opacity.light))
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.frame(maxWidth: .infinity)
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.padding(.top, Design.Spacing.large)
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.padding(.bottom, Design.Spacing.medium)
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},
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onCancel: nil,
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onDone: {
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settings.save()
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dismiss()
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},
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doneButtonText: String(localized: "Done")
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)
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.alert(String(localized: "Clear All Data?"), isPresented: $showClearDataAlert) {
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Button(String(localized: "Cancel"), role: .cancel) { }
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Button(String(localized: "Clear"), role: .destructive) {
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gameState?.clearAllData()
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}
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} message: {
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Text(String(localized: "This will delete all saved progress, statistics, and reset your balance. This cannot be undone."))
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}
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.sheet(isPresented: $showPrivacyPolicy) {
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PrivacyPolicyView(
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developerName: "Your Name", // TODO: Replace with your name/company
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contactEmail: "your@email.com" // TODO: Replace with your email
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)
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}
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}
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}
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// MARK: - Game Style Picker (Blackjack-specific)
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struct GameStylePicker: View {
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@Binding var selection: BlackjackStyle
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var body: some View {
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VStack(spacing: Design.Spacing.small) {
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ForEach(BlackjackStyle.allCases) { style in
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SelectableRow(
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title: style.displayName,
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subtitle: style.description,
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isSelected: selection == style,
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accentColor: Color.Sheet.accent,
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action: { selection = style }
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)
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}
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}
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}
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}
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// MARK: - Deck Count Picker (Blackjack-specific)
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struct DeckCountPicker: View {
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@Binding var selection: DeckCount
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var body: some View {
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VStack(spacing: Design.Spacing.medium) {
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ForEach(DeckCount.allCases) { count in
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SelectableRow(
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title: count.displayName,
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subtitle: count.description,
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isSelected: selection == count,
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accentColor: Color.Sheet.accent,
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action: { selection = count }
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)
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}
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}
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}
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}
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// MARK: - Table Limits Picker (Blackjack-specific)
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struct TableLimitsPicker: View {
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@Binding var selection: TableLimits
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var body: some View {
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VStack(spacing: Design.Spacing.small) {
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ForEach(TableLimits.allCases) { limit in
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SelectableRow(
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title: limit.displayName,
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subtitle: limit.detailedDescription,
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isSelected: selection == limit,
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accentColor: Color.Sheet.accent,
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badge: { BadgePill(text: limit.description, isSelected: selection == limit, accentColor: Color.Sheet.accent) },
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action: { selection = limit }
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)
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}
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}
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}
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}
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#Preview {
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SettingsView(settings: GameSettings(), gameState: nil)
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}
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