189 lines
7.9 KiB
Swift
189 lines
7.9 KiB
Swift
//
|
|
// DesignConstants.swift
|
|
// Baccarat
|
|
//
|
|
// Design system constants for consistent styling across the app.
|
|
// Uses CasinoDesign from CasinoKit for shared values, with game-specific overrides.
|
|
//
|
|
|
|
import SwiftUI
|
|
import CasinoKit
|
|
|
|
/// Design constants for the Baccarat app.
|
|
/// Shared constants are imported from CasinoDesign; game-specific values are defined here.
|
|
enum Design {
|
|
|
|
// MARK: - Shared Constants (from CasinoKit)
|
|
|
|
typealias Spacing = CasinoDesign.Spacing
|
|
typealias CornerRadius = CasinoDesign.CornerRadius
|
|
typealias LineWidth = CasinoDesign.LineWidth
|
|
typealias Shadow = CasinoDesign.Shadow
|
|
typealias Opacity = CasinoDesign.Opacity
|
|
typealias Animation = CasinoDesign.Animation
|
|
typealias Scale = CasinoDesign.Scale
|
|
typealias MinScaleFactor = CasinoDesign.MinScaleFactor
|
|
typealias BaseFontSize = CasinoDesign.BaseFontSize
|
|
typealias IconSize = CasinoDesign.IconSize
|
|
|
|
// MARK: - Baccarat-Specific Component Sizes
|
|
|
|
enum Size {
|
|
// Cards - use CasinoDesign values
|
|
static let cardWidthSmall: CGFloat = CasinoDesign.Size.cardWidthSmall
|
|
static let cardWidthMedium: CGFloat = CasinoDesign.Size.cardWidthMedium
|
|
static let cardWidthLarge: CGFloat = CasinoDesign.Size.cardWidthLarge
|
|
|
|
// Chips - use CasinoDesign values
|
|
static let chipSmall: CGFloat = CasinoDesign.Size.chipSmall
|
|
static let chipMedium: CGFloat = CasinoDesign.Size.chipMedium
|
|
static let chipSelector: CGFloat = CasinoDesign.Size.chipMedium
|
|
static let chipBadge: CGFloat = CasinoDesign.Size.chipBadge
|
|
static let chipBadgeInner: CGFloat = CasinoDesign.Size.chipBadgeInner
|
|
|
|
// Shared values
|
|
static let valueBadge: CGFloat = CasinoDesign.Size.valueBadge
|
|
static let checkmark: CGFloat = CasinoDesign.Size.checkmark
|
|
static let maxContentWidthPortrait: CGFloat = CasinoDesign.Size.maxContentWidthPortrait
|
|
static let maxContentWidthLandscape: CGFloat = CasinoDesign.Size.maxContentWidthLandscape
|
|
static let maxModalWidth: CGFloat = CasinoDesign.Size.maxModalWidth
|
|
|
|
// Baccarat-specific table layout
|
|
static let tableAspectRatio: CGFloat = 1.6
|
|
static let roadMapCell: CGFloat = 16
|
|
static let diamondIcon: CGFloat = 24
|
|
static let topBetRowHeight: CGFloat = 52
|
|
static let mainBetRowHeight: CGFloat = 65
|
|
static let bonusZoneWidth: CGFloat = 80
|
|
}
|
|
}
|
|
|
|
// MARK: - Baccarat App Colors
|
|
|
|
extension Color {
|
|
|
|
// MARK: - Table Colors (use CasinoTable from CasinoKit)
|
|
|
|
/// Typealias for consistent table colors across all games.
|
|
typealias Table = CasinoTable
|
|
|
|
// MARK: - Border Colors
|
|
|
|
enum Border {
|
|
static let goldLight = CasinoTable.goldLight
|
|
static let goldDark = CasinoTable.goldDark
|
|
static let gold = Color(red: 0.7, green: 0.55, blue: 0.25)
|
|
static let silver = Color(red: 0.6, green: 0.6, blue: 0.65)
|
|
}
|
|
|
|
// MARK: - Betting Zone Colors
|
|
|
|
enum BettingZone {
|
|
// Player (Blue)
|
|
static let playerLight = Color(red: 0.1, green: 0.25, blue: 0.55)
|
|
static let playerDark = Color(red: 0.05, green: 0.15, blue: 0.4)
|
|
static let playerMaxLight = Color(red: 0.08, green: 0.18, blue: 0.4)
|
|
static let playerMaxDark = Color(red: 0.04, green: 0.1, blue: 0.28)
|
|
|
|
// Banker (Red)
|
|
static let bankerLight = Color(red: 0.55, green: 0.12, blue: 0.12)
|
|
static let bankerDark = Color(red: 0.4, green: 0.08, blue: 0.08)
|
|
static let bankerMaxLight = Color(red: 0.4, green: 0.1, blue: 0.1)
|
|
static let bankerMaxDark = Color(red: 0.28, green: 0.06, blue: 0.06)
|
|
|
|
// Tie (Green)
|
|
static let tie = Color(red: 0.1, green: 0.45, blue: 0.25)
|
|
static let tieMax = Color(red: 0.08, green: 0.32, blue: 0.18)
|
|
|
|
// Dragon Bonus (Purple/Blue gradient)
|
|
static let dragonBonusLight = Color(red: 0.25, green: 0.3, blue: 0.45)
|
|
static let dragonBonusDark = Color(red: 0.15, green: 0.2, blue: 0.35)
|
|
}
|
|
|
|
// MARK: - Button Colors
|
|
|
|
enum Button {
|
|
static let goldLight = Color(red: 1.0, green: 0.85, blue: 0.3)
|
|
static let goldDark = Color(red: 0.9, green: 0.7, blue: 0.2)
|
|
static let destructive = Color(red: 0.6, green: 0.2, blue: 0.2)
|
|
}
|
|
|
|
// MARK: - Chip Colors (for theming)
|
|
|
|
enum Chip {
|
|
static let gold = Color(red: 0.8, green: 0.65, blue: 0.2)
|
|
|
|
// Chip base colors by denomination
|
|
static let tenBase = Color(red: 0.2, green: 0.4, blue: 0.8)
|
|
static let tenHighlight = Color(red: 0.3, green: 0.5, blue: 0.9)
|
|
static let twentyFiveBase = Color(red: 0.1, green: 0.6, blue: 0.3)
|
|
static let twentyFiveHighlight = Color(red: 0.2, green: 0.7, blue: 0.4)
|
|
static let fiftyBase = Color(red: 0.8, green: 0.5, blue: 0.1)
|
|
static let fiftyHighlight = Color(red: 0.9, green: 0.6, blue: 0.2)
|
|
static let hundredBase = Color(red: 0.1, green: 0.1, blue: 0.1)
|
|
static let hundredHighlight = Color(red: 0.3, green: 0.3, blue: 0.3)
|
|
static let fiveHundredBase = Color(red: 0.6, green: 0.2, blue: 0.6)
|
|
static let fiveHundredHighlight = Color(red: 0.7, green: 0.3, blue: 0.7)
|
|
static let thousandBase = Color(red: 0.8, green: 0.65, blue: 0.2)
|
|
static let thousandHighlight = Color(red: 0.9, green: 0.75, blue: 0.3)
|
|
static let fiveThousandBase = Color(red: 0.7, green: 0.1, blue: 0.2)
|
|
static let fiveThousandHighlight = Color(red: 0.85, green: 0.2, blue: 0.3)
|
|
static let tenThousandBase = Color(red: 0.2, green: 0.5, blue: 0.5)
|
|
static let tenThousandHighlight = Color(red: 0.3, green: 0.6, blue: 0.6)
|
|
static let twentyFiveThousandBase = Color(red: 0.5, green: 0.3, blue: 0.1)
|
|
static let twentyFiveThousandHighlight = Color(red: 0.65, green: 0.45, blue: 0.2)
|
|
static let fiftyThousandBase = Color(red: 0.75, green: 0.75, blue: 0.8)
|
|
static let fiftyThousandHighlight = Color(red: 0.85, green: 0.85, blue: 0.9)
|
|
static let hundredThousandBase = Color(red: 0.9, green: 0.1, blue: 0.3)
|
|
static let hundredThousandHighlight = Color(red: 1.0, green: 0.2, blue: 0.4)
|
|
|
|
// Accent stripe colors
|
|
static let goldStripe = Color(red: 0.9, green: 0.75, blue: 0.3)
|
|
static let darkStripe = Color(red: 0.2, green: 0.2, blue: 0.3)
|
|
static let goldRubyStripe = Color(red: 0.9, green: 0.85, blue: 0.3)
|
|
}
|
|
|
|
// MARK: - Card Colors
|
|
|
|
enum Card {
|
|
// Card back
|
|
static let backDark = Color(red: 0.6, green: 0.1, blue: 0.15)
|
|
static let backLight = Color(red: 0.4, green: 0.05, blue: 0.1)
|
|
static let patternLight = Color(red: 0.9, green: 0.7, blue: 0.4)
|
|
static let patternDark = Color(red: 0.7, green: 0.5, blue: 0.2)
|
|
static let innerDark = Color(red: 0.5, green: 0.08, blue: 0.12)
|
|
static let innerLight = Color(red: 0.35, green: 0.04, blue: 0.08)
|
|
static let diamondPattern = Color(red: 0.9, green: 0.7, blue: 0.4)
|
|
static let logoText = Color(red: 0.4, green: 0.05, blue: 0.1)
|
|
}
|
|
|
|
// MARK: - Modal Colors
|
|
|
|
enum Modal {
|
|
static let backgroundLight = Color(red: 0.12, green: 0.12, blue: 0.14)
|
|
static let backgroundDark = Color(red: 0.08, green: 0.08, blue: 0.1)
|
|
}
|
|
|
|
// MARK: - Settings Colors
|
|
|
|
enum Settings {
|
|
static let background = Color(red: 0.08, green: 0.12, blue: 0.08)
|
|
}
|
|
}
|
|
|
|
// MARK: - Localized Strings Helper
|
|
|
|
extension String {
|
|
|
|
/// Returns a localized string for the given key.
|
|
static func localized(_ key: String) -> String {
|
|
String(localized: String.LocalizationValue(key))
|
|
}
|
|
|
|
/// Returns a localized string with format arguments.
|
|
static func localized(_ key: String, _ arguments: CVarArg...) -> String {
|
|
let format = String(localized: String.LocalizationValue(key))
|
|
return String(format: format, arguments: arguments)
|
|
}
|
|
}
|