CasinoGames/Blackjack/Views/HintViews.swift

129 lines
3.6 KiB
Swift

//
// HintViews.swift
// Blackjack
//
// Views for displaying game hints and betting recommendations.
//
import SwiftUI
import CasinoKit
// MARK: - General Hint View
/// Displays a gameplay hint (hit, stand, double, etc.)
struct HintView: View {
let hint: String
var body: some View {
HStack(spacing: Design.Spacing.small) {
Image(systemName: "lightbulb.fill")
.font(.system(size: Design.Size.hintIconSize))
.foregroundStyle(.yellow)
Text(String(localized: "Hint: \(hint)"))
.font(.system(size: Design.Size.hintFontSize, weight: .medium))
.foregroundStyle(.white.opacity(Design.Opacity.strong))
}
.padding(.horizontal, Design.Size.hintPaddingH)
.padding(.vertical, Design.Size.hintPaddingV)
.background(
Capsule()
.fill(Color.black.opacity(Design.Opacity.light))
)
.accessibilityElement(children: .ignore)
.accessibilityLabel(String(localized: "Hint"))
.accessibilityValue(hint)
}
}
// MARK: - Betting Hint View
/// Shows betting recommendations based on the current card count.
struct BettingHintView: View {
let hint: String
let trueCount: Double
private var hintColor: Color {
let tc = Int(trueCount.rounded())
if tc >= 2 {
return .green // Player advantage - bet more
} else if tc <= -1 {
return .red // House advantage - bet less
} else {
return .yellow // Neutral
}
}
private var icon: String {
let tc = Int(trueCount.rounded())
if tc >= 2 {
return "arrow.up.circle.fill" // Increase bet
} else if tc <= -1 {
return "arrow.down.circle.fill" // Decrease bet
} else {
return "equal.circle.fill" // Neutral
}
}
var body: some View {
HStack(spacing: Design.Spacing.small) {
Image(systemName: icon)
.font(.system(size: Design.Size.hintIconSize))
.foregroundStyle(hintColor)
Text(hint)
.font(.system(size: Design.Size.hintFontSize, weight: .medium))
.foregroundStyle(.white.opacity(Design.Opacity.strong))
}
.padding(.horizontal, Design.Size.hintPaddingH)
.padding(.vertical, Design.Size.hintPaddingV)
.background(
Capsule()
.fill(Color.black.opacity(Design.Opacity.light))
.overlay(
Capsule()
.strokeBorder(hintColor.opacity(Design.Opacity.medium), lineWidth: Design.LineWidth.thin)
)
)
.accessibilityElement(children: .ignore)
.accessibilityLabel(String(localized: "Betting Hint"))
.accessibilityValue(hint)
}
}
// MARK: - Previews
#Preview("Game Hint - Hit") {
ZStack {
Color.Table.felt.ignoresSafeArea()
HintView(hint: "Hit")
}
}
#Preview("Game Hint - Stand") {
ZStack {
Color.Table.felt.ignoresSafeArea()
HintView(hint: "Stand")
}
}
#Preview("Betting Hint - Positive Count") {
ZStack {
Color.Table.felt.ignoresSafeArea()
BettingHintView(hint: "Bet 4x minimum", trueCount: 2.5)
}
}
#Preview("Betting Hint - Negative Count") {
ZStack {
Color.Table.felt.ignoresSafeArea()
BettingHintView(hint: "Bet minimum", trueCount: -1.5)
}
}
#Preview("Betting Hint - Neutral") {
ZStack {
Color.Table.felt.ignoresSafeArea()
BettingHintView(hint: "Bet minimum (neutral)", trueCount: 0.0)
}
}