CasinoGames/CasinoKit/Sources/CasinoKit/Views/Settings/SettingsComponents.swift

434 lines
14 KiB
Swift

//
// SettingsComponents.swift
// CasinoKit
//
// Reusable settings UI components for casino games.
//
import SwiftUI
// MARK: - Settings Toggle
/// A toggle setting row with title and subtitle.
public struct SettingsToggle: View {
/// The main title text.
public let title: String
/// The subtitle/description text.
public let subtitle: String
/// Binding to the toggle state.
@Binding public var isOn: Bool
/// Creates a settings toggle.
/// - Parameters:
/// - title: The main title.
/// - subtitle: The subtitle description.
/// - isOn: Binding to toggle state.
public init(title: String, subtitle: String, isOn: Binding<Bool>) {
self.title = title
self.subtitle = subtitle
self._isOn = isOn
}
public var body: some View {
Toggle(isOn: $isOn) {
VStack(alignment: .leading, spacing: CasinoDesign.Spacing.xxSmall) {
Text(title)
.font(.system(size: CasinoDesign.BaseFontSize.medium, weight: .medium))
.foregroundStyle(.white)
Text(subtitle)
.font(.system(size: CasinoDesign.BaseFontSize.body))
.foregroundStyle(.white.opacity(CasinoDesign.Opacity.medium))
}
}
.tint(.yellow)
.padding(.vertical, CasinoDesign.Spacing.xSmall)
}
}
// MARK: - Speed Picker
/// A segmented picker for animation speed (Fast/Normal/Slow).
public struct SpeedPicker: View {
/// Binding to the speed value (0.5 = fast, 1.0 = normal, 2.0 = slow).
@Binding public var speed: Double
private let options: [(String, Double)] = [
("Fast", 0.5),
("Normal", 1.0),
("Slow", 2.0)
]
/// Creates a speed picker.
/// - Parameter speed: Binding to the speed multiplier.
public init(speed: Binding<Double>) {
self._speed = speed
}
public var body: some View {
VStack(alignment: .leading, spacing: CasinoDesign.Spacing.small) {
Text(String(localized: "Dealing Speed", bundle: .module))
.font(.system(size: CasinoDesign.BaseFontSize.medium, weight: .medium))
.foregroundStyle(.white)
HStack(spacing: CasinoDesign.Spacing.small) {
ForEach(options, id: \.1) { option in
Button {
speed = option.1
} label: {
Text(option.0)
.font(.system(size: CasinoDesign.BaseFontSize.body, weight: .medium))
.foregroundStyle(speed == option.1 ? .black : .white.opacity(CasinoDesign.Opacity.strong))
.padding(.vertical, CasinoDesign.Spacing.small)
.frame(maxWidth: .infinity)
.background(
Capsule()
.fill(speed == option.1 ? Color.yellow : Color.white.opacity(CasinoDesign.Opacity.subtle))
)
}
.buttonStyle(.plain)
}
}
}
.padding(.vertical, CasinoDesign.Spacing.xSmall)
}
}
// MARK: - Volume Picker
/// A volume slider with speaker icons.
public struct VolumePicker: View {
/// Binding to the volume level (0.0 to 1.0).
@Binding public var volume: Float
/// Creates a volume picker.
/// - Parameter volume: Binding to volume (0.0-1.0).
public init(volume: Binding<Float>) {
self._volume = volume
}
public var body: some View {
VStack(alignment: .leading, spacing: CasinoDesign.Spacing.small) {
HStack {
Text(String(localized: "Volume", bundle: .module))
.font(.system(size: CasinoDesign.BaseFontSize.medium, weight: .medium))
.foregroundStyle(.white)
Spacer()
Text("\(Int(volume * 100))%")
.font(.system(size: CasinoDesign.BaseFontSize.body, weight: .medium, design: .rounded))
.foregroundStyle(.white.opacity(CasinoDesign.Opacity.medium))
}
HStack(spacing: CasinoDesign.Spacing.medium) {
Image(systemName: "speaker.fill")
.font(.system(size: CasinoDesign.BaseFontSize.body))
.foregroundStyle(.white.opacity(CasinoDesign.Opacity.medium))
Slider(value: $volume, in: 0...1, step: 0.1)
.tint(.yellow)
Image(systemName: "speaker.wave.3.fill")
.font(.system(size: CasinoDesign.BaseFontSize.body))
.foregroundStyle(.white.opacity(CasinoDesign.Opacity.medium))
}
}
.padding(.vertical, CasinoDesign.Spacing.xSmall)
}
}
// MARK: - Selectable Row
/// A card-like selectable row with title, subtitle, optional badge, and selection indicator.
/// Use this for settings pickers like table limits, deck count, game style, etc.
public struct SelectableRow<Badge: View>: View {
/// The main title text.
public let title: String
/// The subtitle/description text.
public let subtitle: String
/// Whether this row is currently selected.
public let isSelected: Bool
/// Optional badge view (e.g., a pill showing "$10 - $1,000").
public let badge: Badge?
/// The accent color for selection highlighting.
public let accentColor: Color
/// Action when tapped.
public let action: () -> Void
/// Creates a selectable row.
/// - Parameters:
/// - title: The main title.
/// - subtitle: The subtitle description.
/// - isSelected: Whether this row is selected.
/// - accentColor: Color for selection (default: yellow).
/// - badge: Optional badge view.
/// - action: Action when tapped.
public init(
title: String,
subtitle: String,
isSelected: Bool,
accentColor: Color = .yellow,
@ViewBuilder badge: () -> Badge? = { nil as EmptyView? },
action: @escaping () -> Void
) {
self.title = title
self.subtitle = subtitle
self.isSelected = isSelected
self.accentColor = accentColor
self.badge = badge()
self.action = action
}
public var body: some View {
Button(action: action) {
HStack {
VStack(alignment: .leading, spacing: CasinoDesign.Spacing.xxSmall) {
Text(title)
.font(.system(size: CasinoDesign.BaseFontSize.large, weight: .semibold))
.foregroundStyle(.white)
Text(subtitle)
.font(.system(size: CasinoDesign.BaseFontSize.body))
.foregroundStyle(.white.opacity(CasinoDesign.Opacity.medium))
}
Spacer()
if let badge = badge {
badge
}
SelectionIndicator(isSelected: isSelected, accentColor: accentColor)
}
.padding()
.background(
RoundedRectangle(cornerRadius: CasinoDesign.CornerRadius.medium)
.fill(isSelected ? accentColor.opacity(CasinoDesign.Opacity.subtle) : Color.clear)
)
.overlay(
RoundedRectangle(cornerRadius: CasinoDesign.CornerRadius.medium)
.strokeBorder(
isSelected ? accentColor.opacity(CasinoDesign.Opacity.medium) : Color.white.opacity(CasinoDesign.Opacity.subtle),
lineWidth: CasinoDesign.LineWidth.thin
)
)
}
.buttonStyle(.plain)
}
}
// Convenience initializer for rows without a badge
extension SelectableRow where Badge == EmptyView {
/// Creates a selectable row without a badge.
public init(
title: String,
subtitle: String,
isSelected: Bool,
accentColor: Color = .yellow,
action: @escaping () -> Void
) {
self.title = title
self.subtitle = subtitle
self.isSelected = isSelected
self.accentColor = accentColor
self.badge = nil
self.action = action
}
}
// MARK: - Selection Indicator
/// A circle indicator that shows selected (checkmark) or unselected (outline) state.
public struct SelectionIndicator: View {
/// Whether the item is selected.
public let isSelected: Bool
/// The accent color for the checkmark.
public let accentColor: Color
/// The size of the indicator.
public let size: CGFloat
/// Creates a selection indicator.
/// - Parameters:
/// - isSelected: Whether selected.
/// - accentColor: Color for checkmark (default: yellow).
/// - size: Size of the indicator (default: checkmark size from design).
public init(
isSelected: Bool,
accentColor: Color = .yellow,
size: CGFloat = CasinoDesign.Size.checkmark
) {
self.isSelected = isSelected
self.accentColor = accentColor
self.size = size
}
public var body: some View {
if isSelected {
Image(systemName: "checkmark.circle.fill")
.font(.system(size: size))
.foregroundStyle(accentColor)
} else {
Circle()
.strokeBorder(Color.white.opacity(CasinoDesign.Opacity.light), lineWidth: CasinoDesign.LineWidth.medium)
.frame(width: size, height: size)
}
}
}
// MARK: - Badge Pill
/// A capsule-shaped badge for displaying values like "$10 - $1,000".
public struct BadgePill: View {
/// The text to display in the badge.
public let text: String
/// Whether the parent row is selected.
public let isSelected: Bool
/// The accent color.
public let accentColor: Color
/// Creates a badge pill.
/// - Parameters:
/// - text: The badge text.
/// - isSelected: Whether the parent row is selected.
/// - accentColor: Color for the badge (default: yellow).
public init(text: String, isSelected: Bool, accentColor: Color = .yellow) {
self.text = text
self.isSelected = isSelected
self.accentColor = accentColor
}
public var body: some View {
Text(text)
.font(.system(size: CasinoDesign.BaseFontSize.body, weight: .bold, design: .rounded))
.foregroundStyle(isSelected ? .black : accentColor)
.padding(.horizontal, CasinoDesign.Spacing.small)
.padding(.vertical, CasinoDesign.Spacing.xSmall)
.background(
Capsule()
.fill(isSelected ? accentColor : accentColor.opacity(CasinoDesign.Opacity.hint))
)
}
}
// MARK: - Balance Picker
/// A grid picker for selecting a starting balance.
public struct BalancePicker: View {
/// Binding to the selected balance.
@Binding public var balance: Int
/// The available balance options.
public let options: [Int]
/// Creates a balance picker.
/// - Parameters:
/// - balance: Binding to selected balance.
/// - options: Available balance options (default: standard values).
public init(
balance: Binding<Int>,
options: [Int] = [1_000, 5_000, 10_000, 25_000, 50_000, 100_000]
) {
self._balance = balance
self.options = options
}
public var body: some View {
LazyVGrid(columns: [
GridItem(.flexible()),
GridItem(.flexible()),
GridItem(.flexible())
], spacing: CasinoDesign.Spacing.small) {
ForEach(options, id: \.self) { amount in
Button {
balance = amount
} label: {
Text(formattedAmount(amount))
.font(.system(size: CasinoDesign.BaseFontSize.body, weight: .bold))
.foregroundStyle(balance == amount ? .black : .white)
.padding(.vertical, CasinoDesign.Spacing.medium)
.frame(maxWidth: .infinity)
.background(
RoundedRectangle(cornerRadius: CasinoDesign.CornerRadius.small)
.fill(balance == amount ? Color.yellow : Color.white.opacity(CasinoDesign.Opacity.subtle))
)
}
.buttonStyle(.plain)
}
}
}
private func formattedAmount(_ amount: Int) -> String {
if amount >= 1000 {
return "$\(amount / 1000)K"
}
return "$\(amount)"
}
}
#Preview {
ScrollView {
VStack(spacing: 20) {
// Selectable rows
VStack(spacing: CasinoDesign.Spacing.small) {
SelectableRow(
title: "Low Stakes",
subtitle: "Standard mini table",
isSelected: true,
badge: { BadgePill(text: "$10 - $1,000", isSelected: true) },
action: {}
)
SelectableRow(
title: "Medium Stakes",
subtitle: "Regular casino table",
isSelected: false,
badge: { BadgePill(text: "$25 - $5,000", isSelected: false) },
action: {}
)
SelectableRow(
title: "6 Decks",
subtitle: "Standard casino shoe",
isSelected: false,
action: {}
)
}
Divider().background(Color.white.opacity(0.1))
SettingsToggle(
title: "Sound Effects",
subtitle: "Play sounds for game events",
isOn: .constant(true)
)
Divider().background(Color.white.opacity(0.1))
SpeedPicker(speed: .constant(1.0))
Divider().background(Color.white.opacity(0.1))
VolumePicker(volume: .constant(0.8))
Divider().background(Color.white.opacity(0.1))
BalancePicker(balance: .constant(10_000))
}
.padding()
}
.background(Color.Sheet.background)
}