// // DesignConstants.swift // Baccarat // // Design system constants for consistent styling across the app. // import SwiftUI /// Design constants for the Baccarat app. enum Design { // MARK: - Spacing enum Spacing { static let xxSmall: CGFloat = 2 static let xSmall: CGFloat = 4 static let small: CGFloat = 8 static let medium: CGFloat = 12 static let large: CGFloat = 16 static let xLarge: CGFloat = 20 static let xxLarge: CGFloat = 24 static let xxxLarge: CGFloat = 32 } // MARK: - Corner Radii enum CornerRadius { static let small: CGFloat = 8 static let medium: CGFloat = 10 static let large: CGFloat = 12 static let xLarge: CGFloat = 14 static let xxLarge: CGFloat = 20 static let xxxLarge: CGFloat = 28 } // MARK: - Base Font Sizes // These are base values for use with @ScaledMetric in views. // They will scale automatically based on user accessibility settings. enum BaseFontSize { static let xxSmall: CGFloat = 7 static let xSmall: CGFloat = 9 static let small: CGFloat = 10 static let body: CGFloat = 12 static let callout: CGFloat = 13 static let medium: CGFloat = 14 static let subheadline: CGFloat = 15 static let large: CGFloat = 16 static let xLarge: CGFloat = 18 static let xxLarge: CGFloat = 20 static let title: CGFloat = 32 static let largeTitle: CGFloat = 36 static let display: CGFloat = 70 } // MARK: - Icon Sizes enum IconSize { static let small: CGFloat = 12 static let medium: CGFloat = 16 static let large: CGFloat = 22 static let xLarge: CGFloat = 60 static let xxLarge: CGFloat = 70 } // MARK: - Component Sizes enum Size { static let chipSmall: CGFloat = 36 static let chipMedium: CGFloat = 50 static let chipSelector: CGFloat = 50 static let cardWidthSmall: CGFloat = 45 static let cardWidthMedium: CGFloat = 55 static let cardWidthLarge: CGFloat = 65 static let valueBadge: CGFloat = 26 static let checkmark: CGFloat = 22 static let tableAspectRatio: CGFloat = 1.6 static let roadMapCell: CGFloat = 16 } // MARK: - Animation enum Animation { static let quick: Double = 0.3 static let springDuration: Double = 0.4 static let springBounce: Double = 0.3 static let cardFlipBounce: Double = 0.2 static let fadeInDuration: Double = 0.3 static let cardFlipDuration: Double = 0.5 static let selectionDuration: Double = 0.2 static let staggerDelay1: Double = 0.2 static let staggerDelay2: Double = 0.4 } // MARK: - Opacity enum Opacity { static let verySubtle: Double = 0.05 static let subtle: Double = 0.1 static let hint: Double = 0.2 static let light: Double = 0.3 static let overlay: Double = 0.4 static let medium: Double = 0.5 static let secondary: Double = 0.5 static let disabled: Double = 0.5 static let strong: Double = 0.7 static let heavy: Double = 0.8 static let nearOpaque: Double = 0.85 static let almostFull: Double = 0.9 } // MARK: - Scale Effects enum Scale { static let shrunk: Double = 0.5 static let slightShrink: Double = 0.8 static let normal: Double = 1.0 static let selected: Double = 1.1 } // MARK: - Minimum Scale Factor (for text) enum MinScaleFactor { static let tight: Double = 0.5 static let comfortable: Double = 0.6 static let relaxed: Double = 0.7 } // MARK: - Line Widths enum LineWidth { static let thin: CGFloat = 1 static let standard: CGFloat = 2 static let medium: CGFloat = 2 static let thick: CGFloat = 3 static let heavy: CGFloat = 4 } // MARK: - Shadow enum Shadow { static let radiusSmall: CGFloat = 3 static let radiusMedium: CGFloat = 6 static let radiusLarge: CGFloat = 10 static let radiusXLarge: CGFloat = 12 static let radiusXXLarge: CGFloat = 30 } } // MARK: - App Colors extension Color { // MARK: - Table Colors enum Table { static let feltDark = Color(red: 0.0, green: 0.28, blue: 0.12) static let feltLight = Color(red: 0.0, green: 0.35, blue: 0.18) static let backgroundDark = Color(red: 0.01, green: 0.12, blue: 0.06) static let backgroundLight = Color(red: 0.03, green: 0.25, blue: 0.12) static let baseDark = Color(red: 0.02, green: 0.15, blue: 0.08) static let preview = Color(red: 0.0, green: 0.3, blue: 0.15) } // MARK: - Border Colors enum Border { static let goldLight = Color(red: 0.85, green: 0.7, blue: 0.35) static let goldDark = Color(red: 0.65, green: 0.5, blue: 0.2) static let gold = Color(red: 0.7, green: 0.55, blue: 0.25) static let silver = Color(red: 0.6, green: 0.6, blue: 0.65) } // MARK: - Betting Zone Colors enum BettingZone { // Player (Blue) static let playerLight = Color(red: 0.1, green: 0.25, blue: 0.55) static let playerDark = Color(red: 0.05, green: 0.15, blue: 0.4) static let playerMaxLight = Color(red: 0.08, green: 0.18, blue: 0.4) static let playerMaxDark = Color(red: 0.04, green: 0.1, blue: 0.28) // Banker (Red) static let bankerLight = Color(red: 0.55, green: 0.12, blue: 0.12) static let bankerDark = Color(red: 0.4, green: 0.08, blue: 0.08) static let bankerMaxLight = Color(red: 0.4, green: 0.1, blue: 0.1) static let bankerMaxDark = Color(red: 0.28, green: 0.06, blue: 0.06) // Tie (Green) static let tie = Color(red: 0.1, green: 0.45, blue: 0.25) static let tieMax = Color(red: 0.08, green: 0.32, blue: 0.18) } // MARK: - Button Colors enum Button { static let goldLight = Color(red: 1.0, green: 0.85, blue: 0.3) static let goldDark = Color(red: 0.9, green: 0.7, blue: 0.2) static let destructive = Color(red: 0.6, green: 0.2, blue: 0.2) } // MARK: - Chip Colors enum Chip { static let gold = Color(red: 0.8, green: 0.65, blue: 0.2) // Chip base colors static let tenBase = Color(red: 0.2, green: 0.4, blue: 0.8) static let tenHighlight = Color(red: 0.3, green: 0.5, blue: 0.9) static let twentyFiveBase = Color(red: 0.1, green: 0.6, blue: 0.3) static let twentyFiveHighlight = Color(red: 0.2, green: 0.7, blue: 0.4) static let fiftyBase = Color(red: 0.8, green: 0.5, blue: 0.1) static let fiftyHighlight = Color(red: 0.9, green: 0.6, blue: 0.2) static let hundredBase = Color(red: 0.1, green: 0.1, blue: 0.1) static let hundredHighlight = Color(red: 0.3, green: 0.3, blue: 0.3) static let fiveHundredBase = Color(red: 0.6, green: 0.2, blue: 0.6) static let fiveHundredHighlight = Color(red: 0.7, green: 0.3, blue: 0.7) static let thousandBase = Color(red: 0.8, green: 0.65, blue: 0.2) static let thousandHighlight = Color(red: 0.9, green: 0.75, blue: 0.3) static let fiveThousandBase = Color(red: 0.7, green: 0.1, blue: 0.2) static let fiveThousandHighlight = Color(red: 0.85, green: 0.2, blue: 0.3) static let tenThousandBase = Color(red: 0.2, green: 0.5, blue: 0.5) static let tenThousandHighlight = Color(red: 0.3, green: 0.6, blue: 0.6) static let twentyFiveThousandBase = Color(red: 0.5, green: 0.3, blue: 0.1) static let twentyFiveThousandHighlight = Color(red: 0.65, green: 0.45, blue: 0.2) static let fiftyThousandBase = Color(red: 0.75, green: 0.75, blue: 0.8) static let fiftyThousandHighlight = Color(red: 0.85, green: 0.85, blue: 0.9) static let hundredThousandBase = Color(red: 0.9, green: 0.1, blue: 0.3) static let hundredThousandHighlight = Color(red: 1.0, green: 0.2, blue: 0.4) // Accent stripe colors static let goldStripe = Color(red: 0.9, green: 0.75, blue: 0.3) static let darkStripe = Color(red: 0.2, green: 0.2, blue: 0.3) static let goldRubyStripe = Color(red: 0.9, green: 0.85, blue: 0.3) } // MARK: - Card Colors enum Card { // Card back static let backDark = Color(red: 0.6, green: 0.1, blue: 0.15) static let backLight = Color(red: 0.4, green: 0.05, blue: 0.1) static let patternLight = Color(red: 0.9, green: 0.7, blue: 0.4) static let patternDark = Color(red: 0.7, green: 0.5, blue: 0.2) static let innerDark = Color(red: 0.5, green: 0.08, blue: 0.12) static let innerLight = Color(red: 0.35, green: 0.04, blue: 0.08) static let diamondPattern = Color(red: 0.9, green: 0.7, blue: 0.4) static let logoText = Color(red: 0.4, green: 0.05, blue: 0.1) } // MARK: - Modal Colors enum Modal { static let backgroundLight = Color(red: 0.12, green: 0.12, blue: 0.14) static let backgroundDark = Color(red: 0.08, green: 0.08, blue: 0.1) } // MARK: - Settings Colors enum Settings { static let background = Color(red: 0.08, green: 0.12, blue: 0.08) } } // MARK: - Localized Strings Helper extension String { /// Returns a localized string for the given key. static func localized(_ key: String) -> String { String(localized: String.LocalizationValue(key)) } /// Returns a localized string with format arguments. static func localized(_ key: String, _ arguments: CVarArg...) -> String { let format = String(localized: String.LocalizationValue(key)) return String(format: format, arguments: arguments) } }