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No commits in common. "ace6303a62f1794b4929402425a4e5050cf4c272" and "f1028bd6267a004e0bc0883ca51629574c6c8510" have entirely different histories.
ace6303a62
...
f1028bd626
@ -71,28 +71,6 @@
|
||||
}
|
||||
}
|
||||
},
|
||||
"%@: %@": {
|
||||
"localizations": {
|
||||
"en": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "%1$@: %2$@"
|
||||
}
|
||||
},
|
||||
"es-MX": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "%1$@: %2$@"
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||||
}
|
||||
},
|
||||
"fr-CA": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "%1$@ : %2$@"
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||||
}
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||||
}
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||||
}
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||||
},
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||||
"%lld" : {
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||||
"comment" : "A label displaying the amount wagered in the current hand. The argument is the amount wagered in the current hand.",
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||||
"isCommentAutoGenerated" : true,
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||||
@ -690,26 +668,7 @@
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||||
}
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||||
},
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||||
"21+3: Poker hand from your cards + dealer's upcard." : {
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||||
"localizations": {
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||||
"en": {
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||||
"stringUnit": {
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||||
"state": "translated",
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||||
"value": "21+3: Poker hand from your cards + dealer's upcard."
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||||
}
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||||
},
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||||
"es-MX": {
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||||
"stringUnit": {
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||||
"state": "translated",
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||||
"value": "21+3: Mano de póquer con tus cartas + carta visible del crupier."
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||||
}
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||||
},
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||||
"fr-CA": {
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||||
"stringUnit": {
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||||
"state": "translated",
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||||
"value": "21+3 : Main de poker avec vos cartes + carte visible du croupier."
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}
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}
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}
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||||
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},
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"A 'soft' hand has an Ace counting as 11." : {
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"comment" : "Explanation of how an Ace can be counted as either 1 or 11 in a hand.",
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@ -760,26 +719,7 @@
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||||
}
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},
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||||
"Aces can be high or low in straights (A-2-3 or Q-K-A)." : {
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||||
"localizations": {
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||||
"en": {
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||||
"stringUnit": {
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||||
"state": "translated",
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||||
"value": "Aces can be high or low in straights (A-2-3 or Q-K-A)."
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||||
}
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||||
},
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||||
"es-MX": {
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||||
"stringUnit": {
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||||
"state": "translated",
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||||
"value": "Los ases pueden ser altos o bajos en escaleras (A-2-3 o Q-K-A)."
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||||
}
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||||
},
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||||
"fr-CA": {
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||||
"stringUnit": {
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||||
"state": "translated",
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||||
"value": "Les as peuvent être hauts ou bas dans les suites (A-2-3 ou Q-K-A)."
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}
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}
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}
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||||
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||||
},
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||||
"Actions" : {
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||||
"localizations" : {
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@ -1387,49 +1327,10 @@
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||||
},
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||||
"Bet on your first two cards forming a pair" : {
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||||
"comment" : "Description of the Perfect Pairs side bet.",
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||||
"isCommentAutoGenerated": true,
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||||
"localizations": {
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||||
"en": {
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||||
"stringUnit": {
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||||
"state": "translated",
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||||
"value": "Bet on your first two cards forming a pair"
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||||
}
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||||
},
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||||
"es-MX": {
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||||
"stringUnit": {
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||||
"state": "translated",
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||||
"value": "Apuesta a que tus primeras dos cartas formen un par"
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}
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||||
},
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||||
"fr-CA": {
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||||
"stringUnit": {
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||||
"state": "translated",
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||||
"value": "Pariez sur vos deux premières cartes formant une paire"
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}
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||||
}
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||||
}
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||||
"isCommentAutoGenerated" : true
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||||
},
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||||
"Bet on your first two cards forming a pair." : {
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||||
"localizations": {
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||||
"en": {
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||||
"stringUnit": {
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||||
"state": "translated",
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||||
"value": "Bet on your first two cards forming a pair."
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||||
}
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||||
},
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||||
"es-MX": {
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||||
"stringUnit": {
|
||||
"state": "translated",
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||||
"value": "Apuesta a que tus primeras dos cartas formen un par."
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||||
}
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||||
},
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||||
"fr-CA": {
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||||
"stringUnit": {
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||||
"state": "translated",
|
||||
"value": "Pariez sur vos deux premières cartes formant une paire."
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||||
}
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||||
}
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||||
}
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||||
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||||
},
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||||
"Betting Hint" : {
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||||
"comment" : "A label describing the view that shows betting recommendations.",
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||||
@ -1968,26 +1869,7 @@
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||||
}
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||||
},
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||||
"Colored Pair (same color): 12:1" : {
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||||
"localizations": {
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||||
"en": {
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||||
"stringUnit": {
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||||
"state": "translated",
|
||||
"value": "Colored Pair (same color): 12:1"
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||||
}
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||||
},
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||||
"es-MX": {
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||||
"stringUnit": {
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||||
"state": "translated",
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||||
"value": "Par de color (mismo color): 12:1"
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||||
}
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||||
},
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||||
"fr-CA": {
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||||
"stringUnit": {
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||||
"state": "translated",
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||||
"value": "Paire de couleur (même couleur) : 12:1"
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||||
}
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||||
}
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||||
}
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||||
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||||
},
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||||
"Common shoe game" : {
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||||
"comment" : "Description of a deck count option when the user selects 4 decks.",
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||||
@ -2107,27 +1989,7 @@
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||||
},
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||||
"Current bet $%lld" : {
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||||
"comment" : "A hint that appears when a user taps on a side bet zone. The text varies depending on whether a bet is currently placed or not.",
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||||
"isCommentAutoGenerated": true,
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||||
"localizations": {
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||||
"en": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Current bet $%lld"
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||||
}
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||||
},
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||||
"es-MX": {
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||||
"stringUnit": {
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||||
"state": "translated",
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||||
"value": "Apuesta actual $%lld"
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||||
}
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||||
},
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||||
"fr-CA": {
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||||
"stringUnit": {
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||||
"state": "translated",
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||||
"value": "Pari actuel %lld $"
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||||
}
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||||
}
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||||
}
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||||
"isCommentAutoGenerated" : true
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||||
},
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||||
"Custom" : {
|
||||
"localizations" : {
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||||
@ -2473,7 +2335,7 @@
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||||
"localizations" : {
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||||
"en" : {
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||||
"stringUnit" : {
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||||
"state": "translated",
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||||
"state" : "new",
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||||
"value" : "Dealer: %1$@. Value: %2$@"
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||||
}
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||||
},
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||||
@ -2917,50 +2779,7 @@
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||||
},
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||||
"Double tap to place bet" : {
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||||
"comment" : "A hint text that describes the action to take to place a side bet.",
|
||||
"isCommentAutoGenerated": true,
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||||
"localizations": {
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||||
"en": {
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||||
"stringUnit": {
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||||
"state": "translated",
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||||
"value": "Double tap to place bet"
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||||
}
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||||
},
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||||
"es-MX": {
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||||
"stringUnit": {
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||||
"state": "translated",
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||||
"value": "Toca dos veces para apostar"
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||||
}
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||||
},
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||||
"fr-CA": {
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||||
"stringUnit": {
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||||
"state": "translated",
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||||
"value": "Touchez deux fois pour parier"
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||||
}
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||||
}
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||||
}
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||||
},
|
||||
"Double, not Hit (TC %@)": {
|
||||
"comment": "Short hint to double instead of hit based on true count.",
|
||||
"localizations": {
|
||||
"en": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Double, not Hit (TC %@)"
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||||
}
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||||
},
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||||
"es-MX": {
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||||
"stringUnit": {
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||||
"state": "translated",
|
||||
"value": "Doblar, no Pedir (TC %@)"
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||||
}
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||||
},
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||||
"fr-CA": {
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||||
"stringUnit": {
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||||
"state": "translated",
|
||||
"value": "Doubler, pas Tirer (TC %@)"
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||||
}
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||||
}
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||||
}
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||||
"isCommentAutoGenerated" : true
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||||
},
|
||||
"Enable 'Card Count' in Settings to practice." : {
|
||||
"localizations" : {
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||||
@ -2985,26 +2804,7 @@
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||||
}
|
||||
},
|
||||
"Enable in Settings to play side bets." : {
|
||||
"localizations": {
|
||||
"en": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Enable in Settings to play side bets."
|
||||
}
|
||||
},
|
||||
"es-MX": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Habilita en Configuración para jugar apuestas laterales."
|
||||
}
|
||||
},
|
||||
"fr-CA": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Activez dans les réglages pour jouer les paris latéraux."
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
},
|
||||
"Enable Side Bets" : {
|
||||
"localizations" : {
|
||||
@ -3051,70 +2851,13 @@
|
||||
}
|
||||
},
|
||||
"Example: K♠ K♠ = Perfect Pair" : {
|
||||
"localizations": {
|
||||
"en": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Example: K♠ K♠ = Perfect Pair"
|
||||
}
|
||||
},
|
||||
"es-MX": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Ejemplo: K♠ K♠ = Par perfecto"
|
||||
}
|
||||
},
|
||||
"fr-CA": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Exemple : K♠ K♠ = Paire parfaite"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
},
|
||||
"Example: K♠ K♣ = Colored Pair (both black)" : {
|
||||
"localizations": {
|
||||
"en": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Example: K♠ K♣ = Colored Pair (both black)"
|
||||
}
|
||||
},
|
||||
"es-MX": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Ejemplo: K♠ K♣ = Par de color (ambos negros)"
|
||||
}
|
||||
},
|
||||
"fr-CA": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Exemple : K♠ K♣ = Paire de couleur (tous deux noirs)"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
},
|
||||
"Example: K♠ K♥ = Mixed Pair (red/black)" : {
|
||||
"localizations": {
|
||||
"en": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Example: K♠ K♥ = Mixed Pair (red/black)"
|
||||
}
|
||||
},
|
||||
"es-MX": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Ejemplo: K♠ K♥ = Par mixto (rojo/negro)"
|
||||
}
|
||||
},
|
||||
"fr-CA": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Exemple : K♠ K♥ = Paire mixte (rouge/noir)"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
},
|
||||
"Fewer decks = easier to count accurately." : {
|
||||
"localizations" : {
|
||||
@ -3185,48 +2928,10 @@
|
||||
}
|
||||
},
|
||||
"Flush (same suit): 5:1" : {
|
||||
"localizations": {
|
||||
"en": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Flush (same suit): 5:1"
|
||||
}
|
||||
},
|
||||
"es-MX": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Color (mismo palo): 5:1"
|
||||
}
|
||||
},
|
||||
"fr-CA": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Couleur (même couleur) : 5:1"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
},
|
||||
"Forms a poker hand: your 2 cards + dealer upcard." : {
|
||||
"localizations": {
|
||||
"en": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Forms a poker hand: your 2 cards + dealer upcard."
|
||||
}
|
||||
},
|
||||
"es-MX": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Forma una mano de póquer: tus 2 cartas + carta visible del crupier."
|
||||
}
|
||||
},
|
||||
"fr-CA": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Forme une main de poker : vos 2 cartes + carte visible du croupier."
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
},
|
||||
"GAME STYLE" : {
|
||||
"localizations" : {
|
||||
@ -3546,29 +3251,6 @@
|
||||
}
|
||||
}
|
||||
},
|
||||
"Hit, not Stand (TC %@)": {
|
||||
"comment": "Short hint to hit instead of stand based on true count.",
|
||||
"localizations": {
|
||||
"en": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Hit, not Stand (TC %@)"
|
||||
}
|
||||
},
|
||||
"es-MX": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Pedir, no Plantarse (TC %@)"
|
||||
}
|
||||
},
|
||||
"fr-CA": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Tirer, pas Rester (TC %@)"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"Hit: Take another card" : {
|
||||
"comment" : "Action available in Blackjack: Hit (take another card).",
|
||||
"isCommentAutoGenerated" : true,
|
||||
@ -4326,26 +4008,7 @@
|
||||
}
|
||||
},
|
||||
"Mixed Pair (diff. color): 6:1" : {
|
||||
"localizations": {
|
||||
"en": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Mixed Pair (diff. color): 6:1"
|
||||
}
|
||||
},
|
||||
"es-MX": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Par mixto (diferente color): 6:1"
|
||||
}
|
||||
},
|
||||
"fr-CA": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Paire mixte (couleur différente) : 6:1"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
},
|
||||
"More decks = harder to count cards." : {
|
||||
"localizations" : {
|
||||
@ -4709,26 +4372,7 @@
|
||||
}
|
||||
},
|
||||
"Optional bets placed before the deal." : {
|
||||
"localizations": {
|
||||
"en": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Optional bets placed before the deal."
|
||||
}
|
||||
},
|
||||
"es-MX": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Apuestas opcionales colocadas antes del reparto."
|
||||
}
|
||||
},
|
||||
"fr-CA": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Paris optionnels placés avant la distribution."
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
},
|
||||
"Other Game Icons" : {
|
||||
"comment" : "A label displayed above a section of the BrandingPreviewView that shows icons for other games.",
|
||||
@ -4871,26 +4515,7 @@
|
||||
}
|
||||
},
|
||||
"Perfect Pair (same suit): 25:1" : {
|
||||
"localizations": {
|
||||
"en": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Perfect Pair (same suit): 25:1"
|
||||
}
|
||||
},
|
||||
"es-MX": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Par perfecto (mismo palo): 25:1"
|
||||
}
|
||||
},
|
||||
"fr-CA": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Paire parfaite (même couleur) : 25:1"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
},
|
||||
"Perfect Pairs" : {
|
||||
"comment" : "Name of the Perfect Pairs side bet type.",
|
||||
@ -4917,48 +4542,10 @@
|
||||
}
|
||||
},
|
||||
"Perfect Pairs (25:1) and 21+3 (100:1)" : {
|
||||
"localizations": {
|
||||
"en": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Perfect Pairs (25:1) and 21+3 (100:1)"
|
||||
}
|
||||
},
|
||||
"es-MX": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Pares perfectos (25:1) y 21+3 (100:1)"
|
||||
}
|
||||
},
|
||||
"fr-CA": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Paires parfaites (25:1) et 21+3 (100:1)"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
},
|
||||
"Perfect Pairs: Bet on your first two cards being a pair." : {
|
||||
"localizations": {
|
||||
"en": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Perfect Pairs: Bet on your first two cards being a pair."
|
||||
}
|
||||
},
|
||||
"es-MX": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Pares perfectos: Apuesta a que tus primeras dos cartas sean un par."
|
||||
}
|
||||
},
|
||||
"fr-CA": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Paires parfaites : Pariez sur vos deux premières cartes formant une paire."
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
},
|
||||
"Play Again" : {
|
||||
"localizations" : {
|
||||
@ -4988,7 +4575,7 @@
|
||||
"localizations" : {
|
||||
"en" : {
|
||||
"stringUnit" : {
|
||||
"state": "translated",
|
||||
"state" : "new",
|
||||
"value" : "Player hand: %1$@. Value: %2$@"
|
||||
}
|
||||
},
|
||||
@ -5030,27 +4617,7 @@
|
||||
},
|
||||
"Poker hand from your first two cards + dealer's upcard" : {
|
||||
"comment" : "Description of the 21+3 side bet type.",
|
||||
"isCommentAutoGenerated": true,
|
||||
"localizations": {
|
||||
"en": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Poker hand from your first two cards + dealer's upcard"
|
||||
}
|
||||
},
|
||||
"es-MX": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Mano de póquer con tus primeras dos cartas + carta visible del crupier"
|
||||
}
|
||||
},
|
||||
"fr-CA": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Main de poker avec vos deux premières cartes + carte visible du croupier"
|
||||
}
|
||||
}
|
||||
}
|
||||
"isCommentAutoGenerated" : true
|
||||
},
|
||||
"Positive count = more high cards remain = player advantage." : {
|
||||
"localizations" : {
|
||||
@ -5683,48 +5250,10 @@
|
||||
}
|
||||
},
|
||||
"SIDE BETS" : {
|
||||
"localizations": {
|
||||
"en": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "SIDE BETS"
|
||||
}
|
||||
},
|
||||
"es-MX": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "APUESTAS LATERALES"
|
||||
}
|
||||
},
|
||||
"fr-CA": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "PARIS LATÉRAUX"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
},
|
||||
"Side bets have higher house edge than main game." : {
|
||||
"localizations": {
|
||||
"en": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Side bets have higher house edge than main game."
|
||||
}
|
||||
},
|
||||
"es-MX": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Las apuestas laterales tienen mayor ventaja de la casa que el juego principal."
|
||||
}
|
||||
},
|
||||
"fr-CA": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Les paris latéraux ont un avantage de la maison plus élevé que le jeu principal."
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
},
|
||||
"Sign in to iCloud to sync progress" : {
|
||||
"localizations" : {
|
||||
@ -5862,28 +5391,6 @@
|
||||
}
|
||||
}
|
||||
},
|
||||
"Split up to 4 hands, but not aces.": {
|
||||
"localizations": {
|
||||
"en": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Split up to 4 hands, but not aces."
|
||||
}
|
||||
},
|
||||
"es-MX": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Divide hasta 4 manos, pero no ases."
|
||||
}
|
||||
},
|
||||
"fr-CA": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Séparez jusqu'à 4 mains, mais pas les as."
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"Split, not Stand (TC %@)" : {
|
||||
"comment" : "Short hint to split instead of stand based on true count.",
|
||||
"localizations" : {
|
||||
@ -5907,6 +5414,121 @@
|
||||
}
|
||||
}
|
||||
},
|
||||
"Stand, not Hit (TC %@)" : {
|
||||
"comment" : "Short hint to stand instead of hit based on true count.",
|
||||
"localizations" : {
|
||||
"en" : {
|
||||
"stringUnit" : {
|
||||
"state" : "translated",
|
||||
"value" : "Stand, not Hit (TC %@)"
|
||||
}
|
||||
},
|
||||
"es-MX" : {
|
||||
"stringUnit" : {
|
||||
"state" : "translated",
|
||||
"value" : "Plantarse, no Pedir (TC %@)"
|
||||
}
|
||||
},
|
||||
"fr-CA" : {
|
||||
"stringUnit" : {
|
||||
"state" : "translated",
|
||||
"value" : "Rester, pas Tirer (TC %@)"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"Hit, not Stand (TC %@)" : {
|
||||
"comment" : "Short hint to hit instead of stand based on true count.",
|
||||
"localizations" : {
|
||||
"en" : {
|
||||
"stringUnit" : {
|
||||
"state" : "translated",
|
||||
"value" : "Hit, not Stand (TC %@)"
|
||||
}
|
||||
},
|
||||
"es-MX" : {
|
||||
"stringUnit" : {
|
||||
"state" : "translated",
|
||||
"value" : "Pedir, no Plantarse (TC %@)"
|
||||
}
|
||||
},
|
||||
"fr-CA" : {
|
||||
"stringUnit" : {
|
||||
"state" : "translated",
|
||||
"value" : "Tirer, pas Rester (TC %@)"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"Double, not Hit (TC %@)" : {
|
||||
"comment" : "Short hint to double instead of hit based on true count.",
|
||||
"localizations" : {
|
||||
"en" : {
|
||||
"stringUnit" : {
|
||||
"state" : "translated",
|
||||
"value" : "Double, not Hit (TC %@)"
|
||||
}
|
||||
},
|
||||
"es-MX" : {
|
||||
"stringUnit" : {
|
||||
"state" : "translated",
|
||||
"value" : "Doblar, no Pedir (TC %@)"
|
||||
}
|
||||
},
|
||||
"fr-CA" : {
|
||||
"stringUnit" : {
|
||||
"state" : "translated",
|
||||
"value" : "Doubler, pas Tirer (TC %@)"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"Split instead of Stand (TC %@, dealer very likely to bust)" : {
|
||||
"comment" : "A hint to split a pair of 10s when the true count is high enough.",
|
||||
"isCommentAutoGenerated" : true,
|
||||
"localizations" : {
|
||||
"en" : {
|
||||
"stringUnit" : {
|
||||
"state" : "translated",
|
||||
"value" : "Split instead of Stand (TC %@, dealer very likely to bust)"
|
||||
}
|
||||
},
|
||||
"es-MX" : {
|
||||
"stringUnit" : {
|
||||
"state" : "translated",
|
||||
"value" : "Dividir en vez de Plantarse (TC %@, el crupier probablemente se pase)"
|
||||
}
|
||||
},
|
||||
"fr-CA" : {
|
||||
"stringUnit" : {
|
||||
"state" : "translated",
|
||||
"value" : "Séparer au lieu de Rester (TC %@, le croupier va probablement sauter)"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"Split up to 4 hands, but not aces." : {
|
||||
"localizations" : {
|
||||
"en" : {
|
||||
"stringUnit" : {
|
||||
"state" : "translated",
|
||||
"value" : "Split up to 4 hands, but not aces."
|
||||
}
|
||||
},
|
||||
"es-MX" : {
|
||||
"stringUnit" : {
|
||||
"state" : "translated",
|
||||
"value" : "Divide hasta 4 manos, pero no ases."
|
||||
}
|
||||
},
|
||||
"fr-CA" : {
|
||||
"stringUnit" : {
|
||||
"state" : "translated",
|
||||
"value" : "Séparez jusqu'à 4 mains, mais pas les as."
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"Split: If you have two cards of the same value, split into two hands" : {
|
||||
"comment" : "Description of the 'Split' action in the game rules.",
|
||||
"isCommentAutoGenerated" : true,
|
||||
@ -5975,29 +5597,6 @@
|
||||
}
|
||||
}
|
||||
},
|
||||
"Stand, not Hit (TC %@)": {
|
||||
"comment": "Short hint to stand instead of hit based on true count.",
|
||||
"localizations": {
|
||||
"en": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Stand, not Hit (TC %@)"
|
||||
}
|
||||
},
|
||||
"es-MX": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Plantarse, no Pedir (TC %@)"
|
||||
}
|
||||
},
|
||||
"fr-CA": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Rester, pas Tirer (TC %@)"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"Stand: Keep your current hand" : {
|
||||
"comment" : "Action to keep your current hand in Blackjack.",
|
||||
"isCommentAutoGenerated" : true,
|
||||
@ -6137,26 +5736,7 @@
|
||||
}
|
||||
},
|
||||
"Straight (consecutive): 10:1" : {
|
||||
"localizations": {
|
||||
"en": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Straight (consecutive): 10:1"
|
||||
}
|
||||
},
|
||||
"es-MX": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Escalera (consecutivas): 10:1"
|
||||
}
|
||||
},
|
||||
"fr-CA": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Suite (consécutives) : 10:1"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
},
|
||||
"Straight Flush" : {
|
||||
"comment" : "Description of a 21+3 side bet outcome when the player has a straight flush.",
|
||||
@ -6183,26 +5763,7 @@
|
||||
}
|
||||
},
|
||||
"Straight Flush: 40:1" : {
|
||||
"localizations": {
|
||||
"en": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Straight Flush: 40:1"
|
||||
}
|
||||
},
|
||||
"es-MX": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Escalera de color: 40:1"
|
||||
}
|
||||
},
|
||||
"fr-CA": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Quinte flush : 40:1"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
},
|
||||
"Suited Trips" : {
|
||||
"comment" : "Name of a 21+3 side bet outcome when the user has three cards of the same rank and suit.",
|
||||
@ -6229,26 +5790,7 @@
|
||||
}
|
||||
},
|
||||
"Suited Trips (same rank & suit): 100:1" : {
|
||||
"localizations": {
|
||||
"en": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Suited Trips (same rank & suit): 100:1"
|
||||
}
|
||||
},
|
||||
"es-MX": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Trío del mismo palo (mismo rango y palo): 100:1"
|
||||
}
|
||||
},
|
||||
"fr-CA": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Brelan assorti (même rang et couleur) : 100:1"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
},
|
||||
"Surrender" : {
|
||||
"localizations" : {
|
||||
@ -6567,26 +6109,7 @@
|
||||
}
|
||||
},
|
||||
"Three of a Kind: 30:1" : {
|
||||
"localizations": {
|
||||
"en": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Three of a Kind: 30:1"
|
||||
}
|
||||
},
|
||||
"es-MX": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Trío: 30:1"
|
||||
}
|
||||
},
|
||||
"fr-CA": {
|
||||
"stringUnit": {
|
||||
"state": "translated",
|
||||
"value": "Brelan : 30:1"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
},
|
||||
"Total Winnings" : {
|
||||
"localizations" : {
|
||||
|
||||
@ -19,16 +19,6 @@ enum Design {
|
||||
/// Set to true to show layout debug borders on views
|
||||
static let showDebugBorders = false
|
||||
|
||||
/// Set to true to show debug log statements
|
||||
static let showDebugLogs = false
|
||||
|
||||
/// Debug logger - only prints when showDebugLogs is true
|
||||
static func debugLog(_ message: String) {
|
||||
if showDebugLogs {
|
||||
print(message)
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Shared Constants (from CasinoKit)
|
||||
|
||||
typealias Spacing = CasinoDesign.Spacing
|
||||
@ -81,33 +71,6 @@ enum Design {
|
||||
|
||||
// Table
|
||||
static let tableHeight: CGFloat = 280
|
||||
|
||||
// Result banner
|
||||
static let resultRowAmountWidth: CGFloat = 70
|
||||
static let resultRowResultWidth: CGFloat = 150
|
||||
|
||||
// Side bet zones
|
||||
static let sideBetLabelFontSize: CGFloat = 13
|
||||
static let sideBetPayoutFontSize: CGFloat = 11
|
||||
|
||||
// Side bet toast notifications
|
||||
static let sideBetToastTitleFontSize: CGFloat = 11
|
||||
static let sideBetToastResultFontSize: CGFloat = 12
|
||||
static let sideBetToastAmountFontSize: CGFloat = 14
|
||||
}
|
||||
|
||||
// MARK: - Blackjack-Specific Delays
|
||||
|
||||
enum Delay {
|
||||
/// Delay before playing game over sound
|
||||
static let gameOverSound: Double = 1.0
|
||||
}
|
||||
|
||||
// MARK: - Blackjack-Specific Animation
|
||||
|
||||
enum AnimationExtra {
|
||||
/// Bounce for side bet toast animations
|
||||
static let toastBounce: Double = 0.4
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -35,8 +35,10 @@ struct ActionButtonsView: View {
|
||||
EmptyView()
|
||||
}
|
||||
}
|
||||
.animation(.spring(duration: Design.Animation.quick), value: state.currentPhase)
|
||||
.animation(.easeInOut(duration: Design.Animation.standard), value: state.currentBet > 0)
|
||||
}
|
||||
.frame(height: containerHeight)
|
||||
.frame(minHeight: containerHeight)
|
||||
.padding(.horizontal, Design.Spacing.large)
|
||||
}
|
||||
|
||||
|
||||
@ -130,22 +130,20 @@ struct GameTableView: View {
|
||||
)
|
||||
.frame(maxWidth: maxContentWidth)
|
||||
|
||||
// Chip selector - only shown during betting phase AND when result banner is NOT showing
|
||||
if state.currentPhase == .betting && !state.showResultBanner {
|
||||
// Chip selector - only shown during betting phase
|
||||
if state.currentPhase == .betting {
|
||||
Spacer()
|
||||
.debugBorder(showDebugBorders, color: .yellow, label: "ChipSpacer")
|
||||
|
||||
ChipSelectorView(
|
||||
selectedChip: $selectedChip,
|
||||
balance: state.balance,
|
||||
currentBet: state.minBetForChipSelector,
|
||||
currentBet: state.minBetForChipSelector, // Use min bet so chips stay enabled if any bet type can accept more
|
||||
maxBet: state.settings.maxBet
|
||||
)
|
||||
.frame(maxWidth: maxContentWidth)
|
||||
.transition(.opacity.combined(with: .move(edge: .bottom)))
|
||||
.debugBorder(showDebugBorders, color: .pink, label: "ChipSelector")
|
||||
.onAppear {
|
||||
Design.debugLog("🎰 Chip selector APPEARED (banner showing: \(state.showResultBanner))")
|
||||
}
|
||||
.onDisappear {
|
||||
Design.debugLog("🎰 Chip selector DISAPPEARED")
|
||||
}
|
||||
}
|
||||
|
||||
// Action buttons - minimal spacing during player turn
|
||||
@ -154,33 +152,21 @@ struct GameTableView: View {
|
||||
.padding(.bottom, Design.Spacing.small)
|
||||
.debugBorder(showDebugBorders, color: .blue, label: "ActionBtns")
|
||||
}
|
||||
.frame(maxWidth: .infinity, alignment: .top)
|
||||
.zIndex(1)
|
||||
.onChange(of: state.currentPhase) { oldPhase, newPhase in
|
||||
Design.debugLog("🔄 Phase changed: \(oldPhase) → \(newPhase)")
|
||||
}
|
||||
.frame(maxWidth: .infinity)
|
||||
|
||||
// Insurance popup overlay (covers entire screen)
|
||||
if state.currentPhase == .insurance {
|
||||
Color.clear
|
||||
.overlay(alignment: .center) {
|
||||
InsurancePopupView(
|
||||
betAmount: state.currentBet / 2,
|
||||
balance: state.balance,
|
||||
onTake: { Task { await state.takeInsurance() } },
|
||||
onDecline: { state.declineInsurance() }
|
||||
)
|
||||
}
|
||||
.ignoresSafeArea()
|
||||
.allowsHitTesting(true)
|
||||
.transition(.opacity.combined(with: .scale(scale: 0.9)))
|
||||
.zIndex(100)
|
||||
}
|
||||
|
||||
// Result banner overlay
|
||||
if state.showResultBanner, let result = state.lastRoundResult {
|
||||
Color.clear
|
||||
.overlay(alignment: .center) {
|
||||
ResultBannerView(
|
||||
result: result,
|
||||
currentBalance: state.balance,
|
||||
@ -188,43 +174,20 @@ struct GameTableView: View {
|
||||
onNewRound: { state.newRound() },
|
||||
onPlayAgain: { state.resetGame() }
|
||||
)
|
||||
.onAppear {
|
||||
Design.debugLog("🎯 RESULT BANNER APPEARED")
|
||||
}
|
||||
.onDisappear {
|
||||
Design.debugLog("❌ RESULT BANNER DISAPPEARED")
|
||||
}
|
||||
}
|
||||
.ignoresSafeArea()
|
||||
.allowsHitTesting(true)
|
||||
.zIndex(100)
|
||||
}
|
||||
|
||||
// Confetti for wins (matching Baccarat pattern)
|
||||
if state.showResultBanner && (state.lastRoundResult?.totalWinnings ?? 0) > 0 {
|
||||
ConfettiView()
|
||||
.zIndex(101)
|
||||
}
|
||||
|
||||
// Game over
|
||||
if state.isGameOver && !state.showResultBanner {
|
||||
Color.clear
|
||||
.overlay(alignment: .center) {
|
||||
GameOverView(
|
||||
roundsPlayed: state.roundsPlayed,
|
||||
onPlayAgain: { state.resetGame() }
|
||||
)
|
||||
}
|
||||
.ignoresSafeArea()
|
||||
.allowsHitTesting(true)
|
||||
.zIndex(100)
|
||||
}
|
||||
}
|
||||
.onChange(of: state.playerHands.count) { oldCount, newCount in
|
||||
Design.debugLog("👥 Player hands count: \(oldCount) → \(newCount)")
|
||||
}
|
||||
.onChange(of: state.balance) { oldBalance, newBalance in
|
||||
Design.debugLog("💰 Balance: \(oldBalance) → \(newBalance)")
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -54,6 +54,7 @@ struct ResultBannerView: View {
|
||||
ZStack {
|
||||
// Full screen dark background
|
||||
Color.black.opacity(Design.Opacity.strong)
|
||||
.ignoresSafeArea()
|
||||
|
||||
// Content card
|
||||
VStack(spacing: Design.Spacing.xLarge) {
|
||||
@ -192,18 +193,18 @@ struct ResultBannerView: View {
|
||||
.shadow(color: mainResultColor.opacity(Design.Opacity.hint), radius: Design.Shadow.radiusXLarge)
|
||||
.frame(maxWidth: CasinoDesign.Size.maxModalWidth)
|
||||
.padding(.horizontal, Design.Spacing.large) // Prevent clipping on sides
|
||||
.scaleEffect(showContent ? Design.Scale.normal : Design.Scale.slightShrink)
|
||||
.scaleEffect(showContent ? 1.0 : 0.8)
|
||||
.opacity(showContent ? 1.0 : 0)
|
||||
}
|
||||
.onAppear {
|
||||
withAnimation(.spring(duration: Design.Animation.springDuration, bounce: Design.Animation.springBounce)) {
|
||||
withAnimation(.spring(duration: Design.Animation.springDuration, bounce: 0.3)) {
|
||||
showContent = true
|
||||
}
|
||||
|
||||
// Play game over sound if out of chips (after a delay so it doesn't overlap with result sound)
|
||||
if isGameOver {
|
||||
Task {
|
||||
try? await Task.sleep(for: .seconds(Design.Delay.gameOverSound))
|
||||
try? await Task.sleep(for: .seconds(1))
|
||||
SoundManager.shared.play(.gameOver)
|
||||
}
|
||||
}
|
||||
@ -221,8 +222,6 @@ struct ResultRow: View {
|
||||
let result: HandResult
|
||||
var amount: Int? = nil
|
||||
|
||||
private var showDebugBorders: Bool { Design.showDebugBorders }
|
||||
|
||||
private var amountText: String? {
|
||||
guard let amount = amount else { return nil }
|
||||
if amount > 0 {
|
||||
@ -244,31 +243,24 @@ struct ResultRow: View {
|
||||
var body: some View {
|
||||
HStack {
|
||||
Text(label)
|
||||
.font(.system(size: Design.BaseFontSize.medium))
|
||||
.font(.system(size: Design.BaseFontSize.body))
|
||||
.foregroundStyle(.white.opacity(Design.Opacity.strong))
|
||||
.debugBorder(showDebugBorders, color: .blue, label: "Label")
|
||||
|
||||
Spacer()
|
||||
.debugBorder(showDebugBorders, color: .yellow, label: "Spacer")
|
||||
|
||||
// Show amount if provided
|
||||
if let amountText = amountText {
|
||||
Text(amountText)
|
||||
.font(.system(size: Design.BaseFontSize.medium, weight: .semibold, design: .rounded))
|
||||
.font(.system(size: Design.BaseFontSize.body, weight: .semibold, design: .rounded))
|
||||
.foregroundStyle(amountColor)
|
||||
.frame(width: Design.Size.resultRowAmountWidth, alignment: .trailing)
|
||||
.debugBorder(showDebugBorders, color: .green, label: "Amount")
|
||||
.frame(width: 70, alignment: .trailing)
|
||||
}
|
||||
|
||||
Text(result.displayText)
|
||||
.font(.system(size: Design.BaseFontSize.large, weight: .bold))
|
||||
.font(.system(size: Design.BaseFontSize.body, weight: .bold))
|
||||
.foregroundStyle(result.color)
|
||||
.frame(width: Design.Size.resultRowResultWidth, alignment: .trailing)
|
||||
.lineLimit(1)
|
||||
.minimumScaleFactor(Design.MinScaleFactor.comfortable)
|
||||
.debugBorder(showDebugBorders, color: .red, label: "Result")
|
||||
.frame(width: 100, alignment: .trailing)
|
||||
}
|
||||
.debugBorder(showDebugBorders, color: .white, label: "ResultRow")
|
||||
}
|
||||
}
|
||||
|
||||
@ -280,8 +272,6 @@ struct SideBetResultRow: View {
|
||||
let isWin: Bool
|
||||
let amount: Int
|
||||
|
||||
private var showDebugBorders: Bool { Design.showDebugBorders }
|
||||
|
||||
private var amountText: String {
|
||||
if amount > 0 {
|
||||
return "+$\(amount)"
|
||||
@ -305,28 +295,23 @@ struct SideBetResultRow: View {
|
||||
var body: some View {
|
||||
HStack {
|
||||
Text(label)
|
||||
.font(.system(size: Design.BaseFontSize.medium))
|
||||
.font(.system(size: Design.BaseFontSize.body))
|
||||
.foregroundStyle(.white.opacity(Design.Opacity.strong))
|
||||
.debugBorder(showDebugBorders, color: .blue, label: "Label")
|
||||
|
||||
Spacer()
|
||||
.debugBorder(showDebugBorders, color: .yellow, label: "Spacer")
|
||||
|
||||
Text(amountText)
|
||||
.font(.system(size: Design.BaseFontSize.medium, weight: .semibold, design: .rounded))
|
||||
.font(.system(size: Design.BaseFontSize.body, weight: .semibold, design: .rounded))
|
||||
.foregroundStyle(amountColor)
|
||||
.frame(width: Design.Size.resultRowAmountWidth, alignment: .trailing)
|
||||
.debugBorder(showDebugBorders, color: .green, label: "Amount")
|
||||
.frame(width: 70, alignment: .trailing)
|
||||
|
||||
Text(resultText)
|
||||
.font(.system(size: Design.BaseFontSize.large, weight: .bold))
|
||||
.font(.system(size: Design.BaseFontSize.body, weight: .bold))
|
||||
.foregroundStyle(resultColor)
|
||||
.frame(width: Design.Size.resultRowResultWidth, alignment: .trailing)
|
||||
.frame(width: 100, alignment: .trailing)
|
||||
.lineLimit(1)
|
||||
.minimumScaleFactor(Design.MinScaleFactor.comfortable)
|
||||
.debugBorder(showDebugBorders, color: .red, label: "Result")
|
||||
}
|
||||
.debugBorder(showDebugBorders, color: .white, label: "SideBetRow")
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -31,9 +31,9 @@ struct PlayerHandsView: View {
|
||||
// Display hands in reverse order (right to left play order)
|
||||
// Visual order: Hand 3, Hand 2, Hand 1 (left to right)
|
||||
// Play order: Hand 1 played first (rightmost), then Hand 2, etc.
|
||||
ForEach(Array(hands.enumerated()).reversed(), id: \.element.id) { index, hand in
|
||||
ForEach(hands.indices.reversed(), id: \.self) { index in
|
||||
PlayerHandView(
|
||||
hand: hand,
|
||||
hand: hands[index],
|
||||
isActive: index == activeHandIndex && isPlayerTurn,
|
||||
showCardCount: showCardCount,
|
||||
// Hand numbers: rightmost (index 0) is Hand 1, played first
|
||||
@ -41,39 +41,35 @@ struct PlayerHandsView: View {
|
||||
cardWidth: cardWidth,
|
||||
cardSpacing: cardSpacing
|
||||
)
|
||||
.id(hand.id)
|
||||
.transition(.scale.combined(with: .opacity))
|
||||
.id(index)
|
||||
}
|
||||
}
|
||||
.animation(.spring(duration: Design.Animation.springDuration), value: hands.count)
|
||||
.padding(.horizontal, Design.Spacing.xxLarge) // More padding for scrolling
|
||||
}
|
||||
.scrollClipDisabled()
|
||||
.scrollBounceBehavior(.always) // Always allow bouncing for better scroll feel
|
||||
.defaultScrollAnchor(.center) // Center the content by default
|
||||
.onChange(of: activeHandIndex) { _, newIndex in
|
||||
scrollToActiveHand(proxy: proxy)
|
||||
scrollToHand(proxy: proxy, index: newIndex)
|
||||
}
|
||||
.onChange(of: totalCardCount) { _, _ in
|
||||
// Scroll to active hand when cards are added (hit)
|
||||
scrollToActiveHand(proxy: proxy)
|
||||
scrollToHand(proxy: proxy, index: activeHandIndex)
|
||||
}
|
||||
.onChange(of: hands.count) { _, _ in
|
||||
// Scroll to active hand when split occurs
|
||||
scrollToActiveHand(proxy: proxy)
|
||||
scrollToHand(proxy: proxy, index: activeHandIndex)
|
||||
}
|
||||
.onAppear {
|
||||
scrollToActiveHand(proxy: proxy)
|
||||
scrollToHand(proxy: proxy, index: activeHandIndex)
|
||||
}
|
||||
}
|
||||
.frame(maxWidth: .infinity)
|
||||
}
|
||||
|
||||
private func scrollToActiveHand(proxy: ScrollViewProxy) {
|
||||
guard activeHandIndex < hands.count else { return }
|
||||
let activeHandId = hands[activeHandIndex].id
|
||||
private func scrollToHand(proxy: ScrollViewProxy, index: Int) {
|
||||
withAnimation(.easeInOut(duration: Design.Animation.quick)) {
|
||||
proxy.scrollTo(activeHandId, anchor: .center)
|
||||
proxy.scrollTo(index, anchor: .center)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -18,9 +18,9 @@ struct SideBetToastView: View {
|
||||
|
||||
@State private var isShowing = false
|
||||
|
||||
@ScaledMetric(relativeTo: .caption) private var titleFontSize: CGFloat = Design.Size.sideBetToastTitleFontSize
|
||||
@ScaledMetric(relativeTo: .callout) private var resultFontSize: CGFloat = Design.Size.sideBetToastResultFontSize
|
||||
@ScaledMetric(relativeTo: .body) private var amountFontSize: CGFloat = Design.Size.sideBetToastAmountFontSize
|
||||
@ScaledMetric(relativeTo: .caption) private var titleFontSize: CGFloat = 10
|
||||
@ScaledMetric(relativeTo: .caption2) private var resultFontSize: CGFloat = 11
|
||||
@ScaledMetric(relativeTo: .caption2) private var amountFontSize: CGFloat = 13
|
||||
|
||||
private var backgroundColor: Color {
|
||||
isWin ? Color.green.opacity(Design.Opacity.heavy) : Color.red.opacity(Design.Opacity.heavy)
|
||||
@ -68,14 +68,14 @@ struct SideBetToastView: View {
|
||||
)
|
||||
)
|
||||
.shadow(color: borderColor.opacity(Design.Opacity.medium), radius: Design.Shadow.radiusMedium)
|
||||
.scaleEffect(isShowing ? Design.Scale.normal : Design.Scale.shrunk)
|
||||
.scaleEffect(isShowing ? 1.0 : 0.5)
|
||||
.opacity(isShowing ? 1.0 : 0)
|
||||
.offset(x: isShowing ? 0 : (showOnLeft ? -Design.Spacing.toastSlide : Design.Spacing.toastSlide))
|
||||
.accessibilityElement(children: .combine)
|
||||
.accessibilityLabel("\(title): \(result)")
|
||||
.accessibilityValue(amountText)
|
||||
.onAppear {
|
||||
withAnimation(.spring(duration: Design.Animation.springDuration, bounce: Design.AnimationExtra.toastBounce).delay(showOnLeft ? 0 : Design.Animation.staggerDelay1)) {
|
||||
withAnimation(.spring(duration: Design.Animation.springDuration, bounce: 0.4).delay(showOnLeft ? 0 : Design.Animation.staggerDelay1)) {
|
||||
isShowing = true
|
||||
}
|
||||
}
|
||||
|
||||
@ -16,8 +16,8 @@ struct SideBetZoneView: View {
|
||||
let isAtMax: Bool
|
||||
let onTap: () -> Void
|
||||
|
||||
@ScaledMetric(relativeTo: .callout) private var labelFontSize: CGFloat = Design.Size.sideBetLabelFontSize
|
||||
@ScaledMetric(relativeTo: .caption) private var payoutFontSize: CGFloat = Design.Size.sideBetPayoutFontSize
|
||||
@ScaledMetric(relativeTo: .caption) private var labelFontSize: CGFloat = 11
|
||||
@ScaledMetric(relativeTo: .caption2) private var payoutFontSize: CGFloat = 9
|
||||
|
||||
private var backgroundColor: Color {
|
||||
switch betType {
|
||||
@ -49,7 +49,7 @@ struct SideBetZoneView: View {
|
||||
RoundedRectangle(cornerRadius: Design.CornerRadius.medium)
|
||||
.strokeBorder(
|
||||
Color.white.opacity(Design.Opacity.hint),
|
||||
lineWidth: Design.LineWidth.medium
|
||||
lineWidth: Design.LineWidth.thin
|
||||
)
|
||||
)
|
||||
|
||||
|
||||
@ -1,17 +0,0 @@
|
||||
//
|
||||
// BlackjackTests.swift
|
||||
// BlackjackTests
|
||||
//
|
||||
// Created by Matt Bruce on 12/17/25.
|
||||
//
|
||||
|
||||
import Testing
|
||||
@testable import Blackjack
|
||||
|
||||
struct BlackjackTests {
|
||||
|
||||
@Test func example() async throws {
|
||||
// Write your test here and use APIs like `#expect(...)` to check expected conditions.
|
||||
}
|
||||
|
||||
}
|
||||
@ -1,41 +0,0 @@
|
||||
//
|
||||
// BlackjackUITests.swift
|
||||
// BlackjackUITests
|
||||
//
|
||||
// Created by Matt Bruce on 12/17/25.
|
||||
//
|
||||
|
||||
import XCTest
|
||||
|
||||
final class BlackjackUITests: XCTestCase {
|
||||
|
||||
override func setUpWithError() throws {
|
||||
// Put setup code here. This method is called before the invocation of each test method in the class.
|
||||
|
||||
// In UI tests it is usually best to stop immediately when a failure occurs.
|
||||
continueAfterFailure = false
|
||||
|
||||
// In UI tests it’s important to set the initial state - such as interface orientation - required for your tests before they run. The setUp method is a good place to do this.
|
||||
}
|
||||
|
||||
override func tearDownWithError() throws {
|
||||
// Put teardown code here. This method is called after the invocation of each test method in the class.
|
||||
}
|
||||
|
||||
@MainActor
|
||||
func testExample() throws {
|
||||
// UI tests must launch the application that they test.
|
||||
let app = XCUIApplication()
|
||||
app.launch()
|
||||
|
||||
// Use XCTAssert and related functions to verify your tests produce the correct results.
|
||||
}
|
||||
|
||||
@MainActor
|
||||
func testLaunchPerformance() throws {
|
||||
// This measures how long it takes to launch your application.
|
||||
measure(metrics: [XCTApplicationLaunchMetric()]) {
|
||||
XCUIApplication().launch()
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,33 +0,0 @@
|
||||
//
|
||||
// BlackjackUITestsLaunchTests.swift
|
||||
// BlackjackUITests
|
||||
//
|
||||
// Created by Matt Bruce on 12/17/25.
|
||||
//
|
||||
|
||||
import XCTest
|
||||
|
||||
final class BlackjackUITestsLaunchTests: XCTestCase {
|
||||
|
||||
override class var runsForEachTargetApplicationUIConfiguration: Bool {
|
||||
true
|
||||
}
|
||||
|
||||
override func setUpWithError() throws {
|
||||
continueAfterFailure = false
|
||||
}
|
||||
|
||||
@MainActor
|
||||
func testLaunch() throws {
|
||||
let app = XCUIApplication()
|
||||
app.launch()
|
||||
|
||||
// Insert steps here to perform after app launch but before taking a screenshot,
|
||||
// such as logging into a test account or navigating somewhere in the app
|
||||
|
||||
let attachment = XCTAttachment(screenshot: app.screenshot())
|
||||
attachment.name = "Launch Screen"
|
||||
attachment.lifetime = .keepAlways
|
||||
add(attachment)
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user