Signed-off-by: Matt Bruce <mbrucedogs@gmail.com>
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@ -14,7 +14,7 @@ import CasinoKit
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enum Design {
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/// Set to true to show layout debug borders on views
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static let showDebugBorders = true
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static let showDebugBorders = false
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// MARK: - Shared Constants (from CasinoKit)
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@ -20,6 +20,10 @@ struct CardsDisplayArea: View {
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let bankerIsWinner: Bool
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let isTie: Bool
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// MARK: - State
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@State private var containerWidth: CGFloat = 300
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// MARK: - Environment
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@Environment(\.horizontalSizeClass) private var horizontalSizeClass
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@ -83,21 +87,37 @@ struct CardsDisplayArea: View {
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return visibleCards.joined(separator: ", ") + ". " + String(format: format, bankerValue)
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}
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/// Calculate hand section width from total container width
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private var handSectionWidth: CGFloat {
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(containerWidth - handsSpacing) / 2
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}
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// MARK: - Body
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var body: some View {
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HStack(spacing: handsSpacing) {
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// Player side
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playerHandSection
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playerHandSection(width: handSectionWidth)
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.debugBorder(showDebugBorders, color: .blue, label: "Player")
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// Banker side
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bankerHandSection
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bankerHandSection(width: handSectionWidth)
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.debugBorder(showDebugBorders, color: .red, label: "Banker")
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}
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.frame(maxWidth: .infinity)
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.padding(.top, Design.Spacing.medium)
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.padding(.bottom, Design.Spacing.large)
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.background(
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GeometryReader { geometry in
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Color.clear
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.onAppear {
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containerWidth = geometry.size.width
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}
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.onChange(of: geometry.size.width) { _, newWidth in
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containerWidth = newWidth
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}
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}
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)
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.background(
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RoundedRectangle(cornerRadius: Design.CornerRadius.xLarge)
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.fill(Color.black.opacity(Design.Opacity.quarter))
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@ -108,7 +128,7 @@ struct CardsDisplayArea: View {
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// MARK: - Private Views
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private var playerHandSection: some View {
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private func playerHandSection(width: CGFloat) -> some View {
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VStack(spacing: Design.Spacing.small) {
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// Label with value
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HStack(spacing: Design.Spacing.small) {
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@ -126,16 +146,17 @@ struct CardsDisplayArea: View {
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CompactHandView(
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cards: playerCards,
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cardsFaceUp: playerCardsFaceUp,
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isWinner: playerIsWinner
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isWinner: playerIsWinner,
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containerWidth: width
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)
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}
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.frame(maxWidth: .infinity)
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.frame(width: width)
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.accessibilityElement(children: .ignore)
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.accessibilityLabel(String(localized: "Player hand"))
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.accessibilityValue(playerHandDescription + (playerIsWinner ? ", " + String(localized: "Winner") : ""))
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}
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private var bankerHandSection: some View {
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private func bankerHandSection(width: CGFloat) -> some View {
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VStack(spacing: Design.Spacing.small) {
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// Label with value
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HStack(spacing: Design.Spacing.small) {
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@ -153,10 +174,11 @@ struct CardsDisplayArea: View {
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CompactHandView(
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cards: bankerCards,
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cardsFaceUp: bankerCardsFaceUp,
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isWinner: bankerIsWinner
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isWinner: bankerIsWinner,
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containerWidth: width
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)
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}
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.frame(maxWidth: .infinity)
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.frame(width: width)
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.accessibilityElement(children: .ignore)
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.accessibilityLabel(String(localized: "Banker hand"))
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.accessibilityValue(bankerHandDescription + (bankerIsWinner ? ", " + String(localized: "Winner") : ""))
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@ -13,6 +13,8 @@ struct CompactHandView: View {
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let cards: [Card]
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let cardsFaceUp: [Bool]
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let isWinner: Bool
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/// Container width passed from parent for sizing
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let containerWidth: CGFloat
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// MARK: - Environment
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@ -26,9 +28,6 @@ struct CompactHandView: View {
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/// Maximum number of cards in baccarat hand
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private let maxCards: Int = 3
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/// Padding around cards
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private let containerPadding: CGFloat = Design.Spacing.xSmall
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/// Placeholder spacing when no cards
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private let placeholderSpacing: CGFloat = Design.Spacing.small
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@ -44,60 +43,38 @@ struct CompactHandView: View {
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isLargeScreen ? 14 : 10
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}
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/// Calculate card width from available container width
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/// Formula: containerWidth = cardWidth + (cardWidth + overlap) * 2 + padding
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/// Card width calculated from container width
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/// Formula: containerWidth = cardWidth + (cardWidth + overlap) * 2
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/// Where overlap = cardWidth * overlapRatio
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/// Solving: cardWidth = (containerWidth - 2*padding) / (1 + 2*(1 + overlapRatio))
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private func cardWidth(for containerWidth: CGFloat) -> CGFloat {
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let availableWidth = containerWidth - containerPadding * 2
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private var cardWidth: CGFloat {
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let divisor = 1 + CGFloat(maxCards - 1) * (1 + overlapRatio)
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return availableWidth / divisor
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return containerWidth / divisor
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}
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/// Card overlap based on card width
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private func cardOverlap(for cardWidth: CGFloat) -> CGFloat {
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private var cardOverlap: CGFloat {
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cardWidth * overlapRatio
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}
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/// Card height based on aspect ratio
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private func cardHeight(for cardWidth: CGFloat) -> CGFloat {
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private var cardHeight: CGFloat {
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cardWidth * CasinoDesign.Size.cardAspectRatio
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}
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// MARK: - Body
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var body: some View {
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GeometryReader { geometry in
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let width = cardWidth(for: geometry.size.width)
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let overlap = cardOverlap(for: width)
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let height = cardHeight(for: width)
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cardsContent(cardWidth: width, cardOverlap: overlap)
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.frame(width: geometry.size.width, height: height + containerPadding * 2)
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.background(winnerBorder)
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.overlay(alignment: .bottom) {
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winBadge
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}
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}
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.aspectRatio(contentWidth / contentHeight, contentMode: .fit)
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}
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/// Aspect ratio helper - use base card dimensions for consistent sizing
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private var contentWidth: CGFloat {
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// Base card width for ratio calculation
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let baseCardWidth: CGFloat = 45
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let baseOverlap = baseCardWidth * overlapRatio
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return baseCardWidth + (baseCardWidth + baseOverlap) * CGFloat(maxCards - 1) + containerPadding * 2
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}
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private var contentHeight: CGFloat {
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let baseCardWidth: CGFloat = 45
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return baseCardWidth * CasinoDesign.Size.cardAspectRatio + containerPadding * 2
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cardsContent
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.frame(width: containerWidth, height: cardHeight)
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.background(winnerBorder)
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.overlay(alignment: .bottom) {
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winBadge
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}
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}
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// MARK: - Private Views
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private func cardsContent(cardWidth: CGFloat, cardOverlap: CGFloat) -> some View {
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private var cardsContent: some View {
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HStack(spacing: cards.isEmpty ? placeholderSpacing : cardOverlap) {
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if cards.isEmpty {
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// Placeholders - no overlap, just side by side
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@ -152,7 +129,8 @@ struct CompactHandView: View {
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CompactHandView(
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cards: [],
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cardsFaceUp: [],
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isWinner: false
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isWinner: false,
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containerWidth: 160
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)
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}
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}
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@ -166,7 +144,8 @@ struct CompactHandView: View {
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Card(suit: .hearts, rank: .eight)
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],
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cardsFaceUp: [true, true],
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isWinner: false
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isWinner: false,
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containerWidth: 160
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)
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}
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}
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@ -181,7 +160,8 @@ struct CompactHandView: View {
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Card(suit: .clubs, rank: .two)
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],
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cardsFaceUp: [true, true, true],
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isWinner: true
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isWinner: true,
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containerWidth: 160
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)
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}
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}
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@ -195,7 +175,8 @@ struct CompactHandView: View {
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Card(suit: .spades, rank: .seven)
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],
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cardsFaceUp: [false, false],
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isWinner: false
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isWinner: false,
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containerWidth: 160
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)
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}
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}
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